Pikmin 2

Frontier Cavern: Difference between revisions

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(meaning is ambiguous, could mean "cave in the frontier" or "cave of frontiers", so ambiguous English should be used too)
 
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[[Category:Caves/Caverns]]
{{game icons|p2=y}}
{{spoiler}}
{{Infobox cave
==Summary and Location==
|image    = FrontierCavern5.png
The '''Frontier Cavern''' is the last cavern found in the [[Valley of Repose]] area. To get to it, you may have to clear the area of Bulborbs, Blowhogs, Cannon Beetles, and a [[Cloaking Burrow-nit]]. Before building the bridge to the upper section, where the enterence is, you should get rid of the [[Withering Blowhog]] in the area. Use your army of 100 Pikmin to create a bridge quickly.
|location  = Valley of Repose
The Empress Bulblax is slightly different than the one in [[Hole of Beasts]].
|sublevels = 8
|treasures = 15
|hazards  = {{fire}} {{water}} {{electricity}} {{poison}} {{explosion}}
}}
{{guide}}
The '''Frontier Cavern''' ({{j|辺境の洞窟|Henkyō no Dōkutsu|Frontier Cave}}) is a [[cave]] in the [[Valley of Repose]] in {{p2}}, and is the furthest away from the landing site. It is of above-average difficulty, featuring most major types of [[Grub-dog family|grub-dogs]] and [[lithopod]]s. The cave features a distinct "festive" theme, with [[Frigid Series|Christmas-themed treasures]], sublevels with snow hallways that have red brick walls (as if the player were inside a chimney), and unique music featuring idiophone instruments for two sublevels. The cave's [[boss]] is the [[Empress Bulblax]], which is slightly different than the one in [[Hole of Beasts]] in that it gives birth to [[Bulborb Larva]] every few seconds. In this cave, there are {{pokos|1395}} worth of treasures.


==Cave Information==
==How to reach==
*Name: Frontier Cavern
{{location map | width = 246 | height = 411 | image = VoR texture.png | bg = #111 | caption = Location of the cave. | icons =
*Location: [[Valley of Repose]]
{{map icon | cave | 103 | 58}}
*Sublevels: 8
}}
*Treasures: 15
*[[Hazards]]: Fire, Electricity, Water, and Poison


==List of Treasures==
Like the [[Subterranean Complex]], it is impossible to reach the cave before getting [[Blue Pikmin]]. Use Blue Pikmin to remove the [[clog]] in the first pond and build a [[bridge]] over the second. Once this is done, Pikmin of all types can be brought across. Traveling in a straight line from the bridge will lead to the snowman with the [[Unspeakable Wonder]] on its head. Nearby is a slanted bridge that can be built to reach the cave. Defeating the [[Decorated Cannon Beetle]]s, the various [[Blowhogs]] and the [[Cloaking Burrow-Nit]] is recommended, but not strictly necessary.
*[[Essential Furnishing]]
 
*[[Essence of Rage]]
The cave features all hazards, so a Pikmin squad featuring all types of Pikmin is recommended. The [[Worthless Statue]] and the [[Priceless Statue]] have a high chance of spawning in water, so bringing at least ten [[Blue Pikmin]], or leaving enough room in your squad to obtain the cave's [[Bulbmin]], is highly recommended. Many treasures are buried, so [[White Pikmin]] are a must.
*[[Joy Receptacle]]
 
*[[Icon of Process]]
{{clear}}
*[[Danger Chime]]
{{Notes|ship=y}}
*[[Fleeting Art Form]]
 
*[[Gemstar Husband]]
==Sublevel 1==
*[[Innocence Lost]]
[[File:Frontier Cavern sublevel 1.jpg|thumb|Sublevel 1.]]
*[[Omniscient Sphere]]
 
*[[Brute Knuckles]]
* '''Theme''': Snow
*[[Priceless Statue]]
* '''Music''': ''[[Music in Pikmin 2#Frontier Cavern|Frontier Cavern]]''
*[[Worthless Statue]]
* '''Treasures''':
*[[Flame Tiller]]
** {{icon|Essence of Rage|y}} (fully buried)
*[[Spouse Alert]]
** {{icon|Essential Furnishing|y}} (fully buried)
* '''Enemies''':
** {{icon|Doodlebug|y}} × 3
** {{icon|Hairy Bulborb|y}} × 2
** {{icon|Snow Bulborb|y}} × 6
* '''Obstacles''':
** {{icon|Bomb-rock|y}} × 4
* '''Vegetation''':
** {{icon|Figwort|y}} (large brown) &times; 0 or 24<ref group="Sublevel 1 note" name="s1n1">In the GameCube versions, there are 35 "main" category objects. There are also 48 Figworts (24 of each type) and 1 Shoot total. In the Wii versions, the Figworts were all removed, and the Shoot entry was changed to an amount of 12. The number of "main" category objects was also changed accordingly to 9.</ref>
** {{icon|Figwort|y}} (small brown) &times; 0 or 24<ref group="Sublevel 1 note" name="s1n1"/>
** {{icon|Shoot|y}} (large) &times; 1 or 12<ref group="Sublevel 1 note" name="s1n1"/>
** {{icon|Violet Candypop Bud|y}} &times; 1 (if [[Candypop Bud#Maximum Pikmin requirement|max Pikmin requirement]] is met)
* '''Others''':
** None
{{columns|0|
{{listen|filename=Sublevel (1).ogg|title=An excerpt from the level's music}}
|
{{listen|filename=Frontier Cavern Sub1.ogg|title=An excerpt from the level's music (enemy variant)}}
}}
 
This sublevel has many Snow Bulborbs and a couple of Hairy Bulborbs. Before engaging the Hairy Bulborbs, take out any Snow Bulborbs near it first. Explore the sublevel and have your [[White Pikmin]] [[Dig|unearth]] any buried treasures.
 
There is a Violet Candypop Bud if you have less than 20 total Purple Pikmin. When wandering about the area, you may encounter Doodlebugs. After they have emerged from their cover, they may skitter into a [[Figwort]] or a [[Shoot]]. If this happens you can wait until they move and release flatulence to locate them. This is a good time to stock up on [[ultra-bitter spray]]s.
 
{{cavegen|fc1}}
{{sublevel technical
|cave        = tutorial_3
|enemymax    = 9 or 35
|itemmax    = 2
|gatemax    = 0
|capmax      = 50
|rooms      = 3
|ctrratio    = 0
|geyser      = No
|unitfile    = 3_MAT_nor4_hit2_blk1_snow.txt
|lightfile  = normal_light_lv1.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_snow|Dead end with item
|way3_snow|Three-way crossing
|way4_snow|Four-way crossing
|wayl_snow|Turning corridor
|way2_snow|Corridor
|way2x2_snow|Long corridor
}}
{{sublevel units
|room_north4_1_snow|'''Circular room with lumber'''
|room_hitode2_5_snow|'''Room with 5 exits'''
|room_block1_3_snow|'''Room with hole in wall'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Hairy Bulborb|y}}
| 2
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Snow Bulborb|y}}
| 3
| None
| "Easy" enemy spots
|-
| 3
| {{icon|Snow Bulborb|y}}
| 3
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Doodlebug|y}}
| 1
| None
| "Hard" enemy spots
|-
| 6
| {{icon|Figwort|y}} (small brown)
| N/A or 8<ref group="Sublevel 1 note" name="s1n1"/>
| None
| "Easy" enemy spots
|-
| 7
| {{icon|Figwort|y}} (large brown)
| N/A or 2<ref group="Sublevel 1 note" name="s1n1"/>
| None
| "Hard" enemy spots
|-
| 8
| {{icon|Figwort|y}} (large brown)
| N/A or 8<ref group="Sublevel 1 note" name="s1n1"/>
| None
| "Easy" enemy spots
|-
| 9
| {{icon|Figwort|y}} (small brown)
| N/A or 6<ref group="Sublevel 1 note" name="s1n1"/>
| None
| "Easy" enemy spots
|-
| 10
| {{icon|Figwort|y}} (large brown)
| N/A or 2<ref group="Sublevel 1 note" name="s1n1"/>
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|Doodlebug|y}}
| 2
| None
| Plant spots
|-
| 11
| {{icon|Figwort|y}} (small brown)
| N/A or 10<ref group="Sublevel 1 note" name="s1n1"/>
| None
| Plant spots
|-
| 12
| {{icon|Figwort|y}} (large brown)
| N/A or 12<ref group="Sublevel 1 note" name="s1n1"/>
| None
| Plant spots
|-
| 13
| {{icon|Shoot|y}} (large)
| 1 or 12<ref group="Sublevel 1 note" name="s1n1"/>
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 14
| {{icon|Essential Furnishing|y}}
| 1
| None
| Treasure spots
|-
| 15
| {{icon|Essence of Rage|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 16
| {{icon|Violet Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 17
| {{icon|Bomb-rock|y}}
| 4
| Falls from the sky
| Dead ends
|}
<references group="Sublevel 1 note"/>
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
==Sublevel 2==
* '''Theme''': Snow
* '''Music''': ''[[Music in Pikmin 2#Frontier Cavern|Frontier Cavern]]''
* '''Treasures''':
** {{icon|Icon of Progress|y}}
** {{icon|Joy Receptacle|y}}
* '''Enemies''':
** {{icon|Decorated Cannon Beetle|y}} &times; 2
** {{icon|Hairy Bulborb|y}} &times; 1
** {{icon|Snow Bulborb|y}} &times; 6
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Figwort|y}} (large brown) &times; 2
** {{icon|Figwort|y}} (small brown) &times; 8
* '''Others''':
** None
 
You are likely to fall where there is a large stump. Shelter all of your Pikmin behind it to protect them. Venture out into the sublevel without any Pikmin and use the Decorated Cannon Beetles to clear out any enemies. Then use one of the rocky projectiles to kill the other Decorated Cannon Beetle. Then have the rock-hurling creature kill itself by having the boulder home in on itself. Afterwards, take your Pikmin and collect the Christmas-themed treasures.
 
{{cavegen|fc2}}
{{sublevel technical
|cave        = tutorial_3
|enemymax    = 9
|itemmax    = 2
|gatemax    = 0
|capmax      = 50
|rooms      = 3
|ctrratio    = 0
|geyser      = No
|unitfile    = 3_MAT_ike3_mid2_sak1_snow.txt
|lightfile  = tutorial_1_light.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|cap_snow|Dead end
|way3_snow|Three-way crossing
|way4_snow|Four-way crossing
|wayl_snow|Turning corridor
|way2_snow|Corridor
|way2x2_snow|Long corridor
}}
{{sublevel units
|room_ike3_2_snow|'''Room with ramp and thin ledge'''
|room_mid2_3_snow|'''Y-shaped room'''
|room_saka1_1_snow|'''Room with trunk in center'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Decorated Cannon Beetle|y}}
| 2
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Hairy Bulborb|y}}
| 1
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Snow Bulborb|y}}
| 3
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Snow Bulborb|y}}
| 3
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|Figwort|y}} (small brown)
| 4
| None
| Plant spots
|-
| 6
| {{icon|Figwort|y}} (small brown)
| 4
| None
| Plant spots
|-
| 7
| {{icon|Figwort|y}} (large brown)
| 2
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 8
| {{icon|Joy Receptacle|y}}
| 1
| None
| Treasure spots
|-
| 9
| {{icon|Icon of Progress|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
==Sublevel 3==
* '''Theme''': Snow
* '''Music''': ''[[Music in Pikmin 2#Emergence Cave 2|Emergence Cave 2]]''
* '''Treasures''':
** {{icon|Danger Chime|y}} (inside Spotty Bulbear)
** {{icon|Fleeting Art Form|y}}
** {{icon|Gemstar Husband|y}} (fully buried)
* '''Enemies''':
** {{icon|Bulbmin|y}} &times; 1
** {{icon|Dwarf Bulbear|y}} &times; 6
** {{icon|Mitite|y}} (group of 10) &times; 0 - 2 (from eggs)
** {{icon|Spotty Bulbear|y}} &times; 1
* '''Obstacles''':
** {{icon|Bomb-rock|y}} &times; 4
** {{icon|Electrical wire|y}} &times; 2
** {{icon|Fire geyser|y}} &times; 2
** {{icon|Poison emitter|v=P2|y}} &times; 2
* '''Vegetation''':
** {{icon|Figwort|y}} (small brown) &times; 6
** {{icon|Ivory Candypop Bud|y}} &times; 1
* '''Others''':
** {{icon|Egg|y}} &times; 2
 
When landing on this sublevel, be warned that two wandering enemies will be patrolling the area, so it is advised you act quickly. Gather all of your Pikmin and scout the level, deactivating any electrical wires and defeating Dwarf Bulbears. If you can, locate the Bulbmin and kill it before the Spotty Bulbear as it will make things easier. Defeat these enemies using whatever killing strategy you want, just make sure you bring the Bulbear's corpse back if it did not disintegrate. Explore the area once all the hazards are cleared and collect and unearth any treasures.
 
{{cavegen|fc3}}
{{sublevel technical
|cave        = tutorial_3
|enemymax    = 14
|itemmax    = 2
|gatemax    = 0
|capmax      = 50
|rooms      = 4
|ctrratio    = 0
|geyser      = Yes
|unitfile    = 3_MAT_d_g_m_renga.txt
|lightfile  = tutorial_1_light.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_snow|Dead end with item
|way3_snow|Three-way crossing
|way4_snow|Four-way crossing
|wayl_snow|Turning corridor
|way2_snow|Corridor
|way2x2_snow|Long corridor
}}
{{sublevel units
|room_4x4d_4_renga|'''Room with 4 exits'''
|room_hitode3x3m_5_renga|'''Room with 5 exits and 2 walls'''
|room_4x4g_4_renga|'''Room with 4 exits and 2 walls'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Bulbmin|y}}
| 1
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Spotty Bulbear|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|Danger Chime|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Dwarf Bulbear|y}}
| 2
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Dwarf Bulbear|y}}
| 2
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Dwarf Bulbear|y}}
| 2
| None
| "Easy" enemy spots
|-
| 6
| {{icon|Poison emitter|v=P2|y}}
| 2
| None
| "Hard" enemy spots
|-
| 7
| {{icon|Fire geyser|y}}
| 2
| None
| Cave unit seams
|-
| 8
| {{icon|Electrical wire|y}}
| 2
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Figwort|y}} (small brown)
| 2
| None
| Plant spots
|-
| 10
| {{icon|Figwort|y}} (small brown)
| 4
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|Gemstar Husband|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Fleeting Art Form|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 13
| {{icon|Egg|y}}
| 1
| Falls from the sky
| Dead ends
|-
| 14
| {{icon|Bomb-rock|y}}
| 4
| Falls from the sky
| Dead ends
|-
| 15
| {{icon|Ivory Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 16
| {{icon|Egg|y}}
| 1
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
==Sublevel 4==
* '''Theme''': Snow
* '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]''
* '''Treasures''':
** {{icon|Innocence Lost|y}}
** {{icon|Omniscient Sphere|y}}
* '''Enemies''':
** {{icon|Anode Beetle|y}} &times; 8
** {{icon|Bumbling Snitchbug|y}} &times; 3
** {{icon|Mitite|y}} (group of 10) &times; 0 - 3 (from eggs)
** {{icon|Swooping Snitchbug|y}} &times; 2
* '''Obstacles''':
** {{icon|Bomb-rock|y}} &times; 2
** {{icon|Electrical wire|y}} &times; 2
* '''Vegetation''':
** {{icon|Figwort|y}} (large brown) &times; 2
** {{icon|Figwort|y}} (small brown) &times; 8
** {{icon|Violet Candypop Bud|y}} &times; 1
* '''Others''':
** {{icon|Egg|y}} &times; 3
 
{{listen|filename=Frontier Cavern Sub4.ogg|title=}}
 
Gather all your [[Yellow Pikmin]] and kill all the Anode Beetles, but watch out for the Swooping Snitchbugs and Bumbling Snitchbug. After all the Anode Beetles are defeated, take out the Swooping Snitchbugs and the Bumbling Snitchbug and proceed to collect the treasures. When you attempt to collect a treasure in an alcove, however, another Bumbling Snitchbug will drop from the ceiling. Kill it then continue collecting the treasure. There is a Violet Candypop Bud here to harvest more Purple Pikmin, but note that there is a chance that it will not spawn at all, as detailed [[Pikmin 2 cave generation|here]] and [[Mistake#Missing sublevel objects|here]].
 
{{cavegen|fc4}}
{{sublevel technical
|cave        = tutorial_3
|enemymax    = 14
|itemmax    = 2
|gatemax    = 0
|capmax      = 0
|rooms      = 3
|ctrratio    = 0
|geyser      = No
|unitfile    = 3_MAT_a_h_m_renga.txt
|lightfile  = tutorial_1_light.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_4x4a_4_renga|
|room_hitode3x3m_5_renga|
|room_dan4x4h_2_renga|
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Swooping Snitchbug|y}}
| 1
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Swooping Snitchbug|y}}
| 1
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Bumbling Snitchbug|y}}
| 1
| None
| "Hard" enemy spots
|-
| 4
| {{icon|Bumbling Snitchbug|y}}
| 1
| None
| "Hard" enemy spots
|-
| 5
| {{icon|Anode Beetle|y}}
| 3
| None
| "Easy" enemy spots
|-
| 6
| {{icon|Anode Beetle|y}}
| 3
| None
| "Easy" enemy spots
|-
| 7
| {{icon|Anode Beetle|y}}
| 2
| None
| "Easy" enemy spots
|-
| 8
| {{icon|Electrical wire|y}}
| 2
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Figwort|y}} (small brown)
| 4
| None
| Plant spots
|-
| 10
| {{icon|Figwort|y}} (small brown)
| 4
| None
| Plant spots
|-
| 11
| {{icon|Figwort|y}} (large brown)
| 2
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 12
| {{icon|Innocence Lost|y}}
| 1
| None
| Treasure spots
|-
| 13
| {{icon|Omniscient Sphere|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 14
| {{icon|Violet Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 15
| {{icon|Egg|y}}
| 1
| None
| Dead ends
|-
| 16
| {{icon|Bumbling Snitchbug|y}}
| 1
| Falls from the sky
| Dead ends
|-
| 17
| {{icon|Egg|y}}
| 1
| Falls from the sky
| Dead ends
|-
| 18
| {{icon|Bomb-rock|y}}
| 2
| Falls from the sky
| Dead ends
|-
| 19
| {{icon|Egg|y}}
| 1
| Falls from the sky
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
==Sublevel 5==
* '''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Relax|Relax]]''
* '''Treasures''':
** {{icon|Brute Knuckles|y}} (inside Mamuta)
* '''Enemies''':
** {{icon|Hydro Dweevil|y}} &times; 2
** {{icon|Mamuta|y}} &times; 4
** {{icon|Mitite|y}} (group of 10) &times; 0 - 1 (from eggs)
** {{icon|Unmarked Spectralids|y}} (group of 9) &times; 1
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Clover|y}} &times; 8
** {{icon|Figwort|y}} (large red) &times; 3
** {{icon|Figwort|y}} (small red) &times; 12
** {{icon|Ivory Candypop Bud|y}} &times; 1
** {{icon|Lapis Lazuli Candypop Bud|y}} &times; 1
** {{icon|Margaret|y}} &times; 4
** {{icon|Shoot|y}} (large) &times; 1
** {{icon|Shoot|y}} (small) &times; 1
** {{icon|Violet Candypop Bud|y}} &times; 1
* '''Others''':
** {{icon|Egg|y}} &times; 1
 
A rest sublevel, but unique as it is one of only 3 rest sublevels in the game to contain a [[treasure]]. There are some Mamutas here, so you can take any leaf or bud Pikmin you have to the Mamuta, and let it pound all of them into the ground, so they become flower Pikmin. Now kill the Mamutas until one of them drops the Brute Knuckles. Also kill the Hydro Dweevil before you collect the treasure as the four-legged nuisance will attempt to carry the Brute Knuckles on its back.
 
The Brute Knuckles allows you to use the [[Rocket Fist]] when collected. There are some Lapis Lazuli Candypop Buds and a Violet Candypop Bud here if you are low on [[Blue Pikmin]] and [[Purple Pikmin]], or you can use the Violet Candypop Bud to harvest 5 more Purple Pikmin. Killing the Unmarked Spectralids will cause them to drop nectar to power up your [[Maturity|leaf]] Pikmin and occasionally sprays.
 
{{cavegen|fc5}}
{{sublevel technical
|cave        = tutorial_3
|enemymax    = 7
|itemmax    = 0
|gatemax    = 0
|capmax      = 100
|rooms      = 2
|ctrratio    = 0
|geyser      = Yes
|unitfile    = 1_MAT_cent2_tsuchi.txt
|lightfile  = normal_light_lv0.ini
|bg          =
|clog        = No
|hiddenfloor = {f013}, 隠し床
|units      =
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_cent2_4_tsuchi|'''Four-way circular room'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Mamuta|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Brute Knuckles|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Unmarked Spectralids|y}} (group of 9)
| 1
| None
| "Easy" enemy spots
|-
| 3
| {{icon|Mamuta|y}}
| 3
| None
| "Hard" enemy spots
|-
| 4
| {{icon|Hydro Dweevil|y}}
| 1
| None
| "Hard" enemy spots
|-
| 5
| {{icon|Hydro Dweevil|y}}
| 1
| None
| "Hard" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Clover|y}}
| 8
| None
| Plant spots
|-
| 7
| {{icon|Shoot|y}} (small)
| 1
| None
| Plant spots
|-
| 8
| {{icon|Shoot|y}} (large)
| 1
| None
| Plant spots
|-
| 9
| {{icon|Figwort|y}} (large red)
| 3
| None
| Plant spots
|-
| 10
| {{icon|Margaret|y}}
| 4
| None
| Plant spots
|-
| 11
| {{icon|Figwort|y}} (small red)
| 12
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 12
| {{icon|Ivory Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 13
| {{icon|Violet Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 14
| {{icon|Lapis Lazuli Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 15
| {{icon|Egg|y}}
| 1
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
==Sublevel 6==
* '''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Soil 3|Soil 3]]''
* '''Treasures''':
** {{icon|Priceless Statue|y}}
** {{icon|Worthless Statue|y}}
* '''Enemies''':
** {{icon|Bulbmin|y}} &times; 1
** {{icon|Decorated Cannon Beetle|y}} &times; 3
** {{icon|Mitite|y}} (group of 10) &times; 0 - 1 (from eggs)
** {{icon|Water Dumple|y}} &times; 4
* '''Obstacles''':
** {{icon|Fire geyser|y}} &times; 5
* '''Vegetation''':
** {{icon|Common Glowcap|y}} &times; 8
* '''Others''':
** {{icon|Egg|y}} &times; 1
 
The reason why there was a Lapis Lazuli Candypop Bud on the previous sublevel is this sublevel. Before taking your Blue Pikmin to collect treasure, have the Decorated Cannon Beetles kill the enemies, flame geysers, and each other then collected the two chess pieces with your Blue Pikmin and Bulbmin.
 
It is possible, although uncommon, for this sublevel to generate a layout with a second circular room with lumber and without the watery room with a ramp, and thus, require no Blue Pikmin to collect the treasures.
 
{{cavegen|fc6}}
{{sublevel technical
|cave        = tutorial_3
|enemymax    = 13
|itemmax    = 2
|gatemax    = 0
|capmax      = 2
|rooms      = 3
|ctrratio    = 0
|geyser      = No
|unitfile    = 3_MAT_nor4_ike1_ike2_tsuchi.txt
|lightfile  = normal_light_lv4.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|cap_tsuchi|Dead end
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_ike2_4_tsuchi|'''Room with a pond'''
|room_ike1_2_tsuchi|'''Room with a ramp, thin ledge, and water'''
|room_north4_1_tsuchi|'''Circular room with lumber'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Decorated Cannon Beetle|y}}
| 3
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Bulbmin|y}}
| 1
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Water Dumple|y}}
| 1
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Water Dumple|y}}
| 1
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Water Dumple|y}}
| 2
| None
| "Easy" enemy spots
|-
| 6
| {{icon|Fire geyser|y}}
| 5
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Common Glowcap|y}}
| 4
| None
| Plant spots
|-
| 8
| {{icon|Common Glowcap|y}}
| 4
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Worthless Statue|y}}
| 1
| None
| Treasure spots
|-
| 10
| {{icon|Priceless Statue|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|Egg|y}}
| 1
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
==Sublevel 7==
* '''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Soil 1|Soil 1]]''
* '''Treasures''':
** {{icon|Flame Tiller|y}} (fully buried)
** {{icon|Spouse Alert|y}}
* '''Enemies''':
** {{icon|Dwarf Orange Bulborb|y}} &times; 10
** {{icon|Iridescent Glint Beetle|y}} &times; 1
** {{icon|Orange Bulborb|y}} &times; 3
* '''Obstacles''':
** {{icon|Boulder|y}} &times; 13
* '''Vegetation''':
** {{icon|Common Glowcap|y}} &times; 8
** {{icon|Ivory Candypop Bud|y}} &times; 1
* '''Others''':
** None
 
This sublevel has boulders falling from the ceiling, so when going from place to place, be cautious. Have a single leader cause the boulders to fall, preferably on the Dwarf Orange Bulborbs and Orange Bulborbs to kill or severely damage them. After they all have fallen, take your Pikmin and kill any stragglers and collect the treasures. Then have your White Pikmin [[Dig|dig up]] the Flame Tiller and collect it. There is also an Iridescent Glint Beetle on this sublevel that can be used to harness [[ultra-spicy spray]]s for the boss.
 
{{cavegen|fc7}}
{{sublevel technical
|cave        = tutorial_3
|enemymax    = 26
|itemmax    = 2
|gatemax    = 0
|capmax      = 50
|rooms      = 3
|ctrratio    = 0
|geyser      = Yes
|unitfile    = 3_MAT_cent_mid1_mid2_tsuchi.txt
|lightfile  = normal_light_lv4.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_cent_4_tsuchi|'''Four-way circular room'''
|room_mid1_6_tsuchi|'''Room with 6 exits'''
|room_mid2_3_tsuchi|'''Y-shaped room'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Orange Bulborb|y}}
| 3
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Boulder|y}}
| 4
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Boulder|y}}
| 6
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Boulder|y}}
| 3
| None
| Cave unit seams
|-
| 5
| {{icon|Dwarf Orange Bulborb|y}}
| 4
| None
| "Easy" enemy spots
|-
| 6
| {{icon|Dwarf Orange Bulborb|y}}
| 3
| None
| "Easy" enemy spots
|-
| 7
| {{icon|Dwarf Orange Bulborb|y}}
| 3
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 8
| {{icon|Common Glowcap|y}}
| 4
| None
| Plant spots
|-
| 9
| {{icon|Common Glowcap|y}}
| 4
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 10
| {{icon|Flame Tiller|y}}
| 1
| None
| Treasure spots
|-
| 11
| {{icon|Spouse Alert|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 12
| {{icon|Ivory Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 13
| {{icon|Iridescent Glint Beetle|y}}
| 1
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
==Sublevel 8==
* '''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Common boss battle|Boss]]'' (only when combating)
* '''Treasures''':
** {{icon|Repugnant Appendage|y}} (inside Empress Bulblax)
* '''Enemies''':
** {{icon|Bulborb Larva|y}} &times; 9 (plus an indefinite amount created by the Empress Bulblax)
** {{icon|Empress Bulblax|y}} &times; 1
* '''Obstacles''':
** None
* '''Vegetation''':
** None
* '''Others''':
** None
{{see also|Empress Bulblax#Strategy|t1=Empress Bulblax strategy}}
 
The final sublevel contains a rematch with the Empress Bulblax, only this time, it produces Bulborb Larvae, which are small and ferocious enemies. Have one leader clear out all or most of the larvae and have the other toss all the Pikmin up on the ledge behind the landing point. Have the leader you sent out call all the Pikmin and fight the huge Grub-dog. The Empress Bulblax also has more [[health]] than it did in the [[Hole of Beasts]].
 
Don't worry about the larva after engaging the boss in combat, as the boss will squish them when it does its rolling attack. After the battle, collect the Repugnant Appendage and kill any remaining Bulborb Larva. The Repugnant Appendage will grant the leaders a massive speed boost and the resistance to a [[Puffy Blowhog]]'s exhaling attack. Exit the cave with the geyser and continue your treasure hunt.
 
{{cavegen|fc8}}
{{sublevel technical
|cave        = tutorial_3
|enemymax    = 10
|itemmax    = 0
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|ctrratio    = 0
|geyser      = Yes
|unitfile    = 1_units_queen_b_tsuchi.txt
|lightfile  = qchap_light.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|room_queen_b_tsuchi|'''Empress Bulblax arena'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Empress Bulblax|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Repugnant Appendage|y}}
| colspan="3" | Carried inside entry with ID 1
|-
! colspan="5" | Alongside it spawns 9 "main" objects. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 2
| {{icon|Bulborb Larva|y}}
| 50%
| None
| "Easy" enemy spots
|-
| 3
| {{icon|Bulborb Larva|y}}
| 50%
| None
| "Easy" enemy spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
==Gallery==
<gallery>
Frontier Cavern Location.png|The cave entrance.
</gallery>
 
==Names in other languages==
{{Foreignname
|Jap=辺境の洞窟
|JapR=Henkyō no Dōkutsu
|JapM=Frontier Cave
|SpaA=Caverna Fronteriza
|SpaAM=Frontier Cavern
|Ger=Grenzlandhöhle
|GerM=Borderland Cave
|Fra=Grotte des Confins
|FraM=Cave of the Confines
|Ita=Grotta di Confine
|ItaM=Frontier Cave
|ChiTrad=邊境洞窟
}}
 
==See also==
*[[Valley of Repose]]
*[[Empress Bulblax]]
*[[Repugnant Appendage]]
*[[Repugnant Appendage]]


==Enemies==
{{Valley of Repose}}
*[[Anode Beetle]]
{{p2 caves}}
*[[Bulbmin]]
[[Category:Frontier Cavern]]
*[[Bulborb Larva]]
*[[Bumbling Snitchbug]]
*[[Caustic Dweevil]]
*[[Decorated Cannon Beetle]]
*[[Doodlebug]]
*[[Dwarf Bulbear]]
*[[Dwarf Orange Bulborb]]
*[[Hairy Bulborb]]
*[[Iridescent Glint Beetle]]
*[[Mamuta]]
*[[Snow Bulborb]]
*[[Spotty Bulbear]]
*[[Swooping Snitchbug]]
*[[Unmarked Spectralids]]
*[[Water Dumple]]
*'''Boss: [[Empress Bulblax]]'''

Latest revision as of 01:38, September 15, 2024

Frontier Cavern
Frontier Cavern Sublevel 5
Location Valley of Repose
Sublevels 8
Treasures 15
Hazards Fire Water Electricity Poison Explosion

The following article or section contains guides.
The strategies shown are just suggestions.

The Frontier Cavern (辺境の洞窟?, lit.: "Frontier Cave") is a cave in the Valley of Repose in Pikmin 2, and is the furthest away from the landing site. It is of above-average difficulty, featuring most major types of grub-dogs and lithopods. The cave features a distinct "festive" theme, with Christmas-themed treasures, sublevels with snow hallways that have red brick walls (as if the player were inside a chimney), and unique music featuring idiophone instruments for two sublevels. The cave's boss is the Empress Bulblax, which is slightly different than the one in Hole of Beasts in that it gives birth to Bulborb Larva every few seconds. In this cave, there are Poko × 1395 worth of treasures.

How to reach[edit]

VoR texture.png
cave
Location of the cave.

Like the Subterranean Complex, it is impossible to reach the cave before getting Blue Pikmin. Use Blue Pikmin to remove the clog in the first pond and build a bridge over the second. Once this is done, Pikmin of all types can be brought across. Traveling in a straight line from the bridge will lead to the snowman with the Unspeakable Wonder on its head. Nearby is a slanted bridge that can be built to reach the cave. Defeating the Decorated Cannon Beetles, the various Blowhogs and the Cloaking Burrow-Nit is recommended, but not strictly necessary.

The cave features all hazards, so a Pikmin squad featuring all types of Pikmin is recommended. The Worthless Statue and the Priceless Statue have a high chance of spawning in water, so bringing at least ten Blue Pikmin, or leaving enough room in your squad to obtain the cave's Bulbmin, is highly recommended. Many treasures are buried, so White Pikmin are a must.

Notes

Ship's dialogs

Yet another cave discovered! Venturing to the farthest reaches has proven rewarding!

You may be tired of walking, but now just one last leap remains! Now, go get that treasure!

Sublevel 1[edit]

An overview of sublevel 1 of the Frontier Cavern.
Sublevel 1.

This sublevel has many Snow Bulborbs and a couple of Hairy Bulborbs. Before engaging the Hairy Bulborbs, take out any Snow Bulborbs near it first. Explore the sublevel and have your White Pikmin unearth any buried treasures.

There is a Violet Candypop Bud if you have less than 20 total Purple Pikmin. When wandering about the area, you may encounter Doodlebugs. After they have emerged from their cover, they may skitter into a Figwort or a Shoot. If this happens you can wait until they move and release flatulence to locate them. This is a good time to stock up on ultra-bitter sprays.

Generate sample map →

Technical sublevel information
Internal cave name tutorial_3
"Main" object maximum (?) 9 or 35
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 3_MAT_nor4_hit2_blk1_snow.txt
Lighting file (?) normal_light_lv1.ini
Background (?) None
Cave units (?)
item_cap_snow
way3_snow
way4_snow
wayl_snow
way2_snow
way2x2_snow
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_north4_1_snow
room_hitode2_5_snow
room_block1_3_snow
Circular room with lumber Room with 5 exits Room with hole in wall
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Hairy Bulborb Hairy Bulborb 2 None "Hard" enemy spots
2 Snow Bulborb Snow Bulborb 3 None "Easy" enemy spots
3 Snow Bulborb Snow Bulborb 3 None "Easy" enemy spots
4 Doodlebug Doodlebug 1 None "Hard" enemy spots
6 Figwort Figwort (small brown) N/A or 8[Sublevel 1 note 1] None "Easy" enemy spots
7 Figwort Figwort (large brown) N/A or 2[Sublevel 1 note 1] None "Hard" enemy spots
8 Figwort Figwort (large brown) N/A or 8[Sublevel 1 note 1] None "Easy" enemy spots
9 Figwort Figwort (small brown) N/A or 6[Sublevel 1 note 1] None "Easy" enemy spots
10 Figwort Figwort (large brown) N/A or 2[Sublevel 1 note 1] None Cave unit seams
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
5 Doodlebug Doodlebug 2 None Plant spots
11 Figwort Figwort (small brown) N/A or 10[Sublevel 1 note 1] None Plant spots
12 Figwort Figwort (large brown) N/A or 12[Sublevel 1 note 1] None Plant spots
13 Shoot Shoot (large) 1 or 12[Sublevel 1 note 1] None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
14 Essential Furnishing Essential Furnishing 1 None Treasure spots
15 Essence of Rage Essence of Rage 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
16 Violet Candypop Bud Violet Candypop Bud 1 None Dead ends
17 Bomb-rock Bomb-rock 4 Falls from the sky Dead ends
  1. ^ a b c d e f g h i j k In the GameCube versions, there are 35 "main" category objects. There are also 48 Figworts (24 of each type) and 1 Shoot total. In the Wii versions, the Figworts were all removed, and the Shoot entry was changed to an amount of 12. The number of "main" category objects was also changed accordingly to 9.
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2[edit]

You are likely to fall where there is a large stump. Shelter all of your Pikmin behind it to protect them. Venture out into the sublevel without any Pikmin and use the Decorated Cannon Beetles to clear out any enemies. Then use one of the rocky projectiles to kill the other Decorated Cannon Beetle. Then have the rock-hurling creature kill itself by having the boulder home in on itself. Afterwards, take your Pikmin and collect the Christmas-themed treasures.

Generate sample map →

Technical sublevel information
Internal cave name tutorial_3
"Main" object maximum (?) 9
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 3_MAT_ike3_mid2_sak1_snow.txt
Lighting file (?) tutorial_1_light.ini
Background (?) None
Cave units (?)
cap_snow
way3_snow
way4_snow
wayl_snow
way2_snow
way2x2_snow
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_ike3_2_snow
room_mid2_3_snow
room_saka1_1_snow
Room with ramp and thin ledge Y-shaped room Room with trunk in center
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Decorated Cannon Beetle Decorated Cannon Beetle 2 None "Hard" enemy spots
2 Hairy Bulborb Hairy Bulborb 1 None "Hard" enemy spots
3 Snow Bulborb Snow Bulborb 3 None "Easy" enemy spots
4 Snow Bulborb Snow Bulborb 3 None "Easy" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
5 Figwort Figwort (small brown) 4 None Plant spots
6 Figwort Figwort (small brown) 4 None Plant spots
7 Figwort Figwort (large brown) 2 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
8 Joy Receptacle Joy Receptacle 1 None Treasure spots
9 Icon of Progress Icon of Progress 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 3[edit]

When landing on this sublevel, be warned that two wandering enemies will be patrolling the area, so it is advised you act quickly. Gather all of your Pikmin and scout the level, deactivating any electrical wires and defeating Dwarf Bulbears. If you can, locate the Bulbmin and kill it before the Spotty Bulbear as it will make things easier. Defeat these enemies using whatever killing strategy you want, just make sure you bring the Bulbear's corpse back if it did not disintegrate. Explore the area once all the hazards are cleared and collect and unearth any treasures.

Generate sample map →

Technical sublevel information
Internal cave name tutorial_3
"Main" object maximum (?) 14
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 4
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 3_MAT_d_g_m_renga.txt
Lighting file (?) tutorial_1_light.ini
Background (?) None
Cave units (?)
item_cap_snow
way3_snow
way4_snow
wayl_snow
way2_snow
way2x2_snow
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_4x4d_4_renga
room_hitode3x3m_5_renga
room_4x4g_4_renga
Room with 4 exits Room with 5 exits and 2 walls Room with 4 exits and 2 walls
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Bulbmin Bulbmin 1 None "Hard" enemy spots
2 Spotty Bulbear Spotty Bulbear 1 None "Special" enemy spots
- Danger Chime Danger Chime Carried inside entry with ID 2
3 Dwarf Bulbear Dwarf Bulbear 2 None "Easy" enemy spots
4 Dwarf Bulbear Dwarf Bulbear 2 None "Easy" enemy spots
5 Dwarf Bulbear Dwarf Bulbear 2 None "Easy" enemy spots
6 Poison emitter Poison emitter 2 None "Hard" enemy spots
7 Fire geyser Fire geyser 2 None Cave unit seams
8 Electrical wire Electrical wire 2 None Cave unit seams
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
9 Figwort Figwort (small brown) 2 None Plant spots
10 Figwort Figwort (small brown) 4 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
11 Gemstar Husband Gemstar Husband 1 None Treasure spots
12 Fleeting Art Form Fleeting Art Form 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
13 Egg Egg 1 Falls from the sky Dead ends
14 Bomb-rock Bomb-rock 4 Falls from the sky Dead ends
15 Ivory Candypop Bud Ivory Candypop Bud 1 None Dead ends
16 Egg Egg 1 None Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 4[edit]

Gather all your Yellow Pikmin and kill all the Anode Beetles, but watch out for the Swooping Snitchbugs and Bumbling Snitchbug. After all the Anode Beetles are defeated, take out the Swooping Snitchbugs and the Bumbling Snitchbug and proceed to collect the treasures. When you attempt to collect a treasure in an alcove, however, another Bumbling Snitchbug will drop from the ceiling. Kill it then continue collecting the treasure. There is a Violet Candypop Bud here to harvest more Purple Pikmin, but note that there is a chance that it will not spawn at all, as detailed here and here.

Generate sample map →

Technical sublevel information
Internal cave name tutorial_3
"Main" object maximum (?) 14
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 3_MAT_a_h_m_renga.txt
Lighting file (?) tutorial_1_light.ini
Background (?) None
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_4x4a_4_renga
room_hitode3x3m_5_renga
room_dan4x4h_2_renga
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Swooping Snitchbug Swooping Snitchbug 1 None "Hard" enemy spots
2 Swooping Snitchbug Swooping Snitchbug 1 None "Hard" enemy spots
3 Bumbling Snitchbug Bumbling Snitchbug 1 None "Hard" enemy spots
4 Bumbling Snitchbug Bumbling Snitchbug 1 None "Hard" enemy spots
5 Anode Beetle Anode Beetle 3 None "Easy" enemy spots
6 Anode Beetle Anode Beetle 3 None "Easy" enemy spots
7 Anode Beetle Anode Beetle 2 None "Easy" enemy spots
8 Electrical wire Electrical wire 2 None Cave unit seams
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
9 Figwort Figwort (small brown) 4 None Plant spots
10 Figwort Figwort (small brown) 4 None Plant spots
11 Figwort Figwort (large brown) 2 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
12 Innocence Lost Innocence Lost 1 None Treasure spots
13 Omniscient Sphere Omniscient Sphere 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
14 Violet Candypop Bud Violet Candypop Bud 1 None Dead ends
15 Egg Egg 1 None Dead ends
16 Bumbling Snitchbug Bumbling Snitchbug 1 Falls from the sky Dead ends
17 Egg Egg 1 Falls from the sky Dead ends
18 Bomb-rock Bomb-rock 2 Falls from the sky Dead ends
19 Egg Egg 1 Falls from the sky Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 5[edit]

A rest sublevel, but unique as it is one of only 3 rest sublevels in the game to contain a treasure. There are some Mamutas here, so you can take any leaf or bud Pikmin you have to the Mamuta, and let it pound all of them into the ground, so they become flower Pikmin. Now kill the Mamutas until one of them drops the Brute Knuckles. Also kill the Hydro Dweevil before you collect the treasure as the four-legged nuisance will attempt to carry the Brute Knuckles on its back.

The Brute Knuckles allows you to use the Rocket Fist when collected. There are some Lapis Lazuli Candypop Buds and a Violet Candypop Bud here if you are low on Blue Pikmin and Purple Pikmin, or you can use the Violet Candypop Bud to harvest 5 more Purple Pikmin. Killing the Unmarked Spectralids will cause them to drop nectar to power up your leaf Pikmin and occasionally sprays.

Generate sample map →

Technical sublevel information
Internal cave name tutorial_3
"Main" object maximum (?) 7
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 100
Number of rooms (?) 2
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_MAT_cent2_tsuchi.txt
Lighting file (?) normal_light_lv0.ini
Background (?) None
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_cent2_4_tsuchi
Four-way circular room
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Mamuta Mamuta 1 None "Hard" enemy spots
- Brute Knuckles Brute Knuckles Carried inside entry with ID 1
2 Unmarked Spectralids Unmarked Spectralids (group of 9) 1 None "Easy" enemy spots
3 Mamuta Mamuta 3 None "Hard" enemy spots
4 Hydro Dweevil Hydro Dweevil 1 None "Hard" enemy spots
5 Hydro Dweevil Hydro Dweevil 1 None "Hard" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
6 Clover Clover 8 None Plant spots
7 Shoot Shoot (small) 1 None Plant spots
8 Shoot Shoot (large) 1 None Plant spots
9 Figwort Figwort (large red) 3 None Plant spots
10 Margaret Margaret 4 None Plant spots
11 Figwort Figwort (small red) 12 None Plant spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
12 Ivory Candypop Bud Ivory Candypop Bud 1 None Dead ends
13 Violet Candypop Bud Violet Candypop Bud 1 None Dead ends
14 Lapis Lazuli Candypop Bud Lapis Lazuli Candypop Bud 1 None Dead ends
15 Egg Egg 1 None Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 6[edit]

The reason why there was a Lapis Lazuli Candypop Bud on the previous sublevel is this sublevel. Before taking your Blue Pikmin to collect treasure, have the Decorated Cannon Beetles kill the enemies, flame geysers, and each other then collected the two chess pieces with your Blue Pikmin and Bulbmin.

It is possible, although uncommon, for this sublevel to generate a layout with a second circular room with lumber and without the watery room with a ramp, and thus, require no Blue Pikmin to collect the treasures.

Generate sample map →

Technical sublevel information
Internal cave name tutorial_3
"Main" object maximum (?) 13
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 2
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 3_MAT_nor4_ike1_ike2_tsuchi.txt
Lighting file (?) normal_light_lv4.ini
Background (?) None
Cave units (?)
cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_ike2_4_tsuchi
room_ike1_2_tsuchi
room_north4_1_tsuchi
Room with a pond Room with a ramp, thin ledge, and water Circular room with lumber
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Decorated Cannon Beetle Decorated Cannon Beetle 3 None "Hard" enemy spots
2 Bulbmin Bulbmin 1 None "Hard" enemy spots
3 Water Dumple Water Dumple 1 None "Easy" enemy spots
4 Water Dumple Water Dumple 1 None "Easy" enemy spots
5 Water Dumple Water Dumple 2 None "Easy" enemy spots
6 Fire geyser Fire geyser 5 None Cave unit seams
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
7 Common Glowcap Common Glowcap 4 None Plant spots
8 Common Glowcap Common Glowcap 4 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
9 Worthless Statue Worthless Statue 1 None Treasure spots
10 Priceless Statue Priceless Statue 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
11 Egg Egg 1 None Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 7[edit]

This sublevel has boulders falling from the ceiling, so when going from place to place, be cautious. Have a single leader cause the boulders to fall, preferably on the Dwarf Orange Bulborbs and Orange Bulborbs to kill or severely damage them. After they all have fallen, take your Pikmin and kill any stragglers and collect the treasures. Then have your White Pikmin dig up the Flame Tiller and collect it. There is also an Iridescent Glint Beetle on this sublevel that can be used to harness ultra-spicy sprays for the boss.

Generate sample map →

Technical sublevel information
Internal cave name tutorial_3
"Main" object maximum (?) 26
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 3_MAT_cent_mid1_mid2_tsuchi.txt
Lighting file (?) normal_light_lv4.ini
Background (?) None
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_cent_4_tsuchi
room_mid1_6_tsuchi
room_mid2_3_tsuchi
Four-way circular room Room with 6 exits Y-shaped room
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Orange Bulborb Orange Bulborb 3 None "Hard" enemy spots
2 Boulder Boulder 4 None "Hard" enemy spots
3 Boulder Boulder 6 None "Easy" enemy spots
4 Boulder Boulder 3 None Cave unit seams
5 Dwarf Orange Bulborb Dwarf Orange Bulborb 4 None "Easy" enemy spots
6 Dwarf Orange Bulborb Dwarf Orange Bulborb 3 None "Easy" enemy spots
7 Dwarf Orange Bulborb Dwarf Orange Bulborb 3 None "Easy" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
8 Common Glowcap Common Glowcap 4 None Plant spots
9 Common Glowcap Common Glowcap 4 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
10 Flame Tiller Flame Tiller 1 None Treasure spots
11 Spouse Alert Spouse Alert 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
12 Ivory Candypop Bud Ivory Candypop Bud 1 None Dead ends
13 Iridescent Glint Beetle Iridescent Glint Beetle 1 None Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 8[edit]

  • Theme: Soil
  • Music: Boss (only when combating)
  • Treasures:
  • Enemies:
  • Obstacles:
    • None
  • Vegetation:
    • None
  • Others:
    • None
See also: Empress Bulblax strategy.

The final sublevel contains a rematch with the Empress Bulblax, only this time, it produces Bulborb Larvae, which are small and ferocious enemies. Have one leader clear out all or most of the larvae and have the other toss all the Pikmin up on the ledge behind the landing point. Have the leader you sent out call all the Pikmin and fight the huge Grub-dog. The Empress Bulblax also has more health than it did in the Hole of Beasts.

Don't worry about the larva after engaging the boss in combat, as the boss will squish them when it does its rolling attack. After the battle, collect the Repugnant Appendage and kill any remaining Bulborb Larva. The Repugnant Appendage will grant the leaders a massive speed boost and the resistance to a Puffy Blowhog's exhaling attack. Exit the cave with the geyser and continue your treasure hunt.

Generate sample map →

Technical sublevel information
Internal cave name tutorial_3
"Main" object maximum (?) 10
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_units_queen_b_tsuchi.txt
Lighting file (?) qchap_light.ini
Background (?) None
Cave units (?)
room_queen_b_tsuchi
Empress Bulblax arena
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Empress Bulblax Empress Bulblax 1 None "Hard" enemy spots
- Repugnant Appendage Repugnant Appendage Carried inside entry with ID 1
Alongside it spawns 9 "main" objects. Chances:
ID Object Chance Fall method Spawn location
2 Bulborb Larva Bulborb Larva 50% None "Easy" enemy spots
3 Bulborb Larva Bulborb Larva 50% None "Easy" enemy spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese 辺境の洞窟?
Henkyō no Dōkutsu
Frontier Cave
Flag of the Republic of China (Taiwan) Chinese
(traditional)
邊境洞窟
Flag of France French Grotte des Confins Cave of the Confines
Flag of Germany German Grenzlandhöhle Borderland Cave
Flag of Italy Italian Grotta di Confine Frontier Cave
Flag of Mexico Spanish (NoA) Caverna Fronteriza Frontier Cavern

See also[edit]