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The '''Rescue Journal''' is an app on the [[tablet]] in {{p4}} that contains a variety of notes written by various members of [[Shepherd]]'s family. These entries cover a variety of topics, such as tips for commanding [[Oatchi]] or details of the history of the [[Rescue Corps]]. | |||
The '''Rescue Journal''' is | |||
== Tips and Tricks == | |||
{{game help|p4|Complete the list of unlock requirements.}} | |||
These notes are advice from past Shepherd family members detailing ways to efficiently multitask, as well as describing several more advanced commands. | |||
=== #1 Rescue Journal === | |||
{{transcript|This is where you'll find {{color|advice|orange}} left by captains both past and present. I have no doubt the knowledge and wisdom they share here will guide you well.|Erma Shepherd, Captain in Command|block=y}} | |||
'''How to unlock''': Rescue [[Shepherd]]. | |||
This is where you'll find advice left by captains both past and present. I have no doubt the knowledge and wisdom they share here will guide you well. | |||
=== #2 Checking Your Surroundings === | |||
Look around by tilting {{button|switch| | {{transcript|Look around by tilting {{button|switch|rsticklr}}, and move {{button|switch|rstickud}} to change your view. Press {{button|switch|zl}} to look straight ahead in a snap. Remember—you must always remain vigilant.|Nilman Shepherd, 5th Captain|block=y}} | ||
{{ | This is a little different with horizontal controls; | ||
{{transcript|Look around by holding down {{button|switch|sl}} while tilting {{button|switch|sticklr}}. Quickly press {{button|switch|sl}} to look straight ahead in a snap. Remember—you must always remain vigilant.|Nilman Shepherd, 5th Captain|block=y}} | |||
'''How to unlock''': Rescue Shepherd. | |||
=== #3 Command Formations === | |||
Press {{button|switch|l}} or {{button|switch|r}} to select personnel and issue precise orders to your units. Quickly select your Rescue Pup by pressing {{button|switch|l}} and {{button|switch|r}} at the same time. | {{transcript|Press {{button|switch|l}} or {{button|switch|r}} to select personnel and issue precise {{color|orders|orange}} to your units. Quickly select your Rescue Pup by pressing {{button|switch|l}} and {{button|switch|r}} at the same time.|Kalm Shepherd, 12th Captain|block=y}} | ||
This is a little different with horizontal controls; | |||
{{transcript|Press {{button|switch|sr}} to select the personnel you need, then issue your {{color|orders|orange}}.|Kalm Shepherd, 12th Captain|block=y}} | |||
'''How to unlock''': Pluck the first [[Red Pikmin]] on day 1. | |||
{{ | === #4 Disband === | ||
{{transcript|Use {{button|switch|y|switch|facel}} {{button|switch|hold}} + {{button|switch|lsticku|switch|sticku}} to leave only vital personnel in your squad. {{color|Disband|orange}} a second time when you're ready to go solo.|Danne Shepherd, 21st Captain|block=y}} | |||
'''How to unlock''': Unknown | |||
=== #5 Auto Target Lock === | |||
When you | {{transcript|When the {{color|Auto Target Lock|orange}} cursor finds the target you want, press {{button|switch|zr}} to manually lock onto that target. Press {{button|switch|zr}} again to unlock or switch targets.|Rose Shepherd, 29th Captain|block=y}} | ||
'''How to unlock''': Go near any of the following enemies while the enemy isn't dead or [[ice|frozen]], and while being able to lock onto it; | |||
*{{icon|Bulborb|y|v=P4}} | |||
*{{icon|Orange Bulborb|y|v=P4}} | |||
*{{icon|Whiptongue Bulborb|y|v=P4}} | |||
*{{icon|Frosty Bulborb|y|v=P4}} | |||
*{{icon|Fiery Bulblax|y|v=P4}} | |||
*{{icon|Swooping Snitchbug|y|v=P4}} | |||
*{{icon|Wollyhop|y|v=P4}} | |||
*{{icon|Yellow Wollyhop|y|v=P4}} | |||
*{{icon|Chillyhop|y|v=P4}} | |||
*{{icon|Bearded Amprat|y|v=P4}} | |||
*{{icon|White Spectralids|y|v=P4}} | |||
*{{icon|Yellow Spectralids|y|v=P4}} | |||
*{{icon|Red Spectralids|y|v=P4}} | |||
*{{icon|Peckish Aristocrab|y|v=P4}} | |||
*{{icon|Greater Spotted Jellyfloat|y|v=P4}} | |||
*{{icon|Grubchucker|y|v=P4}} | |||
=== #6 Rush === | |||
{{transcript|Charge up your Rescue Pup's power to the max with {{button|switch|x|switch|faceu}} {{button|switch|hold}}, then release to {{color|Rush|orange}}. You'll be able to run, smash, shake, and break through all kinds of trouble!|Morgan Shepherd, 38th Captain|block=y}} | |||
'''How to unlock''': Rescue Shepherd. | |||
====#9 | === #7 Command === | ||
When you need to find the most effective item for the situation, open your pack with {{button|switch|y}} | {{transcript|When you have trouble finding a castaway or anything else you're looking for, use {{button|switch|y|switch|facel}} {{button|switch|hold}}+{{button|switch|lstickl|switch|stickl}} to {{color|command|orange}} your Rescue Pup to sniff them out.|Dave Shepherd, 44th Captain|block=y}} | ||
'''How to unlock''': Approach the [[dirt wall]] or the [[Clay#Clay bridge|clay bridge]] near [[Sun-Speckled Terrace#Bases|Ancient Arches]]. | |||
When your Rescue Pup has earned a treat, approach your pal, then use {{button|switch| | === #8 Switch === | ||
{{transcript|When you need to split into two teams, {{color|switch|orange}} the search leadership to your Rescue Pup by using {{button|switch|y|switch|facel}} {{button|switch|hold}}+{{button|switch|lstickd|switch|stickd}}.|Chris Shepherd, 55th Captain|block=y}} | |||
'''How to unlock''': When [[Oatchi]] grows in size. | |||
If you have a bomb in your hand when a giant critter is about to attack, pull a bait and switch to leave them with the bomb to eat rather than you. | |||
=== #9 Pack === | |||
{{transcript|When you need to find the most effective item for the situation, open your {{color|pack|orange}} with {{button|switch|y|switch|facel}} {{button|switch|hold}}+{{button|switch|lstickr|switch|stickr}} and assess your choices.|John Shepherd, 61st Captain|block=y}} | |||
Rescues are all about knowledge and racing against time. Try changing the location of your base so you can transport things the shortest distance. | '''How to unlock''': Have anything in the [[Pack]]. | ||
=== #10 Snack Catch === | |||
{{transcript|When your Rescue Pup has earned a treat, approach your pal, then use {{button|switch|a|switch|facer}} {{button|switch|hold}} to throw them a bone.|Carol Shepherd, 72nd Captain|block=y}} | |||
'''How to unlock''': Throw a [[Scrummy Bone]] from the [[pack]]. | |||
=== #11 Bait and Switch === | |||
{{transcript|If you have a bomb in your hand when a giant critter is about to attack, pull a {{color|bait and switch|orange}} to leave them with the bomb to eat rather than you.|Maya Shepherd, 83rd Captain|block=y}} | |||
'''How to unlock''': Have a [[bomb-rock]] in your inventory. | |||
=== #12 Move Base === | |||
{{transcript|Rescues are all about knowledge and racing against time. Try changing the location of your {{color|base|orange}} so you can transport things the shortest distance.|Viz Shepherd, 91st Captain|block=y}} | |||
'''How to unlock''': Encounter a new [[base]] location for the first time. | |||
== Captain's Diary == | == Captain's Diary == | ||
A collection of diary entries from [[Shepherd|Erma Shepherd]], the current Captain in Command | {{game help|p4|Complete the list of unlock requirements.}} | ||
A collection of diary entries from [[Shepherd|Erma Shepherd]], the current Captain in Command. | |||
The previous captain, my father, was the very definition of generous. When a rescue call came in, he'd zoom off without a moment's notice. Once the mission was complete, he'd refuse to accept payment from whoever he rescued. He did this one mission after another. And now, due to his generosity, the Rescue Corps is...pretty much broke. | |||
=== #1 === | |||
{{transcript|The previous captain, my father, was the very definition of generous. When a rescue call came in, he'd zoom off without a moment's notice. Once the mission was complete, he'd refuse to accept payment from whoever he rescued. He did this one mission after another. And now, due to his generosity, the Rescue Corps is...pretty much broke.|Erma Shepherd, Captain in Command|block=y}} | |||
'''How to unlock''': Unknown | |||
Since I became captain, the role of Rescue Pup caretaker has sat vacant. Still, I can't part with the Rescue Pups. My family has kept this pedigreed breed for generations beyond memory. I just need to find a recruit who can bond with | |||
=== #2 === | |||
{{transcript|Since I became captain, the role of Rescue Pup caretaker has sat vacant. Still, I can't part with the Rescue Pups. My family has kept this pedigreed breed for generations beyond memory. I just need to find a recruit who can bond with {{color|Oatchi|#aa0}} like I do.|Erma Shepherd, Captain in Command|block=y}} | |||
'''How to unlock''': Unknown | |||
Rescue Pups love it when you play with them. In fact, the best way to make them happy and build up their | |||
=== #3 === | |||
{{transcript|Rescue Pups love it when you play with them. In fact, the best way to make them happy and build up their Pup Drive is to put them to work. The more points in their Pup Drive, the more skills they'll learn. I always give them plenty of praise for all their hard work!|Erma Shepherd, Captain in Command|block=y}} | |||
'''How to unlock''': Unknown | |||
The first time I saw my home planet from space, I thought this: the people down there... they're all part of a single living organism. No, we'll never completely eradicate conflict. Still, I hope a day will come when people understand what I understood in that moment. I hope a day will come when they look at the person beside them and see themselves. | |||
=== #4 === | |||
{{transcript|The first time I saw my home planet from space, I thought this: the people down there... they're all part of a single living organism. No, we'll never completely eradicate conflict. Still, I hope a day will come when people understand what I understood in that moment. I hope a day will come when they look at the person beside them and see themselves.|Erma Shepherd, Captain in Command|block=y}} | |||
'''How to unlock''': Unknown | |||
People who are incapable of caring about those around them or about living creatures in general... | |||
=== #5 === | |||
{{transcript|People who are incapable of caring about those around them or about living creatures in general... they'll never save anyone. You spend a lot of time with your companions. It's important to be thoughtful and considerate in the way you treat them.|Erma Shepherd, Captain in Command|block=y}} | |||
'''How to unlock''': Unknown | |||
We've picked up an SOS signal from a | |||
=== #6 === | |||
{{transcript|We've picked up an SOS signal from a Captain Olimar. I never thought there might still be undiscovered planets out there. Yes, this mission is going to be a dangerous one. I can feel it. The New Rescue Officer recruited to join our team will stay behind at HQ while we investigate. [player's name], I think.|Erma Shepherd, Captain in Command|block=y}} | |||
'''How to unlock''': Rescue [[Nelle]], then wait for the day to end. | |||
Something's been on my mind lately. Do my Rescue Officers have enough responsibility and autonomy? Is there something I should be doing differently? I worry. I can't stop worrying. Am I doing everything I should be as their captain? | |||
=== #7 === | |||
{{transcript|Something's been on my mind lately. Do my Rescue Officers have enough responsibility and autonomy? Is there something I should be doing differently? I worry. I can't stop worrying. Am I doing everything I should be as their captain?|Erma Shepherd, Captain in Command|block=y}} | |||
'''How to unlock''': Unknown | |||
Now that so many castaways have been rescued and | |||
=== #8 === | |||
{{transcript|Now that so many castaways have been rescued and cured, now that they shower us with words of gratitude...I finally feel like I'm starting to live up to my father's legacy... to the legacy of all my ancestors. And what a reward that is! I'm finally happy to be me! All of that worrying is in the past. As it fades away, I feel so much lighter.|Erma Shepherd, Captain in Command|block=y}} | |||
'''How to unlock''': Unknown | |||
The heroic rescue of every last castaway on an unknown planet... Surely tales of this incredible undertaking will be told for all eternity! How can I possibly thank [ | |||
They should be proud of what they achieved. | === #9 === | ||
{{transcript|The heroic rescue of every last castaway on an unknown planet... Surely tales of this incredible undertaking will be told for all eternity! How can I possibly thank [player's name] and Oatchi? They should be proud of what they achieved.|Erma Shepherd, Captain in Command|block=y}} | |||
'''How to unlock''': Unknown | |||
== Shepherd Family History == | == Shepherd Family History == | ||
{{game help|p4|Complete the list of unlock requirements.}} | |||
Written logs of previous captains in the Shepherd bloodline. | |||
Thanks to the technology that has come from space exploration, our lives have grown much easier and far safer, and on-planet rescue requests have decreased dramatically. But as migration into space continues to grow, our services continue to be needed. So I'm happy to announce we are extending our rescue services to the frontiers of space! | |||
=== #1 === | |||
{{transcript|Thanks to the technology that has come from space exploration, our lives have grown much easier and far safer, and on-planet rescue requests have decreased dramatically. But as migration into space continues to grow, our services continue to be needed. So I'm happy to announce we are extending our rescue services to the frontiers of space!|Paniya Shepherd, 82nd Captain|block=y}} | |||
'''How to unlock''': Unknown | |||
We've done it at last! We have flown to space! Out in this great, limitless expanse, not a sound can be heard. And yet, I can still clearly hear the pounding of my own hearbeat. Space | |||
=== #2 === | |||
{{transcript|We've done it at last! We have flown to space! Out in this great, limitless expanse, not a sound can be heard. And yet, I can still clearly hear the pounding of my own hearbeat. Space—how it overflows with possibilities! There can be no doubt. This is one giant leap forward for our kind.|Ed Shepherd, 65th Captain|block=y}} | |||
'''How to unlock''': Unknown | |||
"In space, too, there are those waiting to be rescued." My father told me this. It was his dream to travel to the stars and rescue those lost there. Though he passed his dream on to me, I've not been able to make it come true. Hear me, my children and my children's children | |||
=== #3 === | |||
{{transcript|"In space, too, there are those waiting to be rescued." My father told me this. It was his dream to travel to the stars and rescue those lost there. Though he passed his dream on to me, I've not been able to make it come true. Hear me, my children and my children's children—make this dream a reality. We can transcend space and time, I'm sure of it.|Ponto Shepherd, 51st Captain|block=y}} | |||
'''How to unlock''': Unknown | |||
We will soon welcome new Rescue Officers. That is, we've officially decided to add Rescue Pups to the team. We may not be able to exchange words with our canine partners, but we can build trust and understanding through careful training. I'm certain the history books will remember their acute sense of smell as revolutionizing our rescue work. | |||
=== #4 === | |||
{{transcript|We will soon welcome new Rescue Officers. That is, we've officially decided to add Rescue Pups to the team. We may not be able to exchange words with our canine partners, but we can build trust and understanding through careful training. I'm certain the history books will remember their acute sense of smell as revolutionizing our rescue work.|Red Shepherd, 36th Captain|block=y}} | |||
'''How to unlock''': Unknown | |||
We aren't very good at reading emotions. Dogs, on the other hand... for some reason, they are much better at reading how folks feel and, of course, at getting close to them. I've got this idea that if we have the dogs sniff not just for a castaway's smell but for their emotions, our rescue missions would improve by leaps and bounds. | |||
=== #5 === | |||
{{transcript|We aren't very good at reading emotions. Dogs, on the other hand...for some reason, they are much better at reading how folks feel and, of course, at getting close to them. I've got this idea that if we have the dogs sniff not just for a castaway's smell but for their emotions, our rescue missions would improve by leaps and bounds.|Rose Shepherd, 29th Captain|block=y}} | |||
'''How to unlock''': Unknown | |||
The Shepherd family has lived with dogs from the very beginning. We understand that if we love and respect these creatures as we do our own | |||
=== #6 === | |||
{{transcript|The Shepherd family has lived with dogs from the very beginning. We understand that if we love and respect these creatures as we do our own—if we pay attention and observe their behavior closely—then we can break down the walls between our species and truly understand one another.|Kain Shepherd, 16th Captain|block=y}} | |||
'''How to unlock''': Unknown | |||
"Beyond the sky itself there lies a beautiful blue planet." Those words have been passed down from captain to captain, calling to each of us. I can't imagine what sort of place this blue planet might be, but it's said to be home to even more dogs and folks that we have here. One day, I hope to fly beyond the sky...and into space. | |||
=== #7 === | |||
{{transcript|"Beyond the sky itself there lies a beautiful blue planet." Those words have been passed down from captain to captain, calling to each of us. I can't imagine what sort of place this blue planet might be, but it's said to be home to even more dogs and folks that we have here. One day, I hope to fly beyond the sky...and into space.|Maris Shepherd, 7th Captain|block=y}} | |||
'''How to unlock''': Unknown | |||
Many years have passed since we first began to make this land our new home. Still, we need more time to complete our environmental adaptations. In the meantime, we must survive so that, one day, we can pass down this new history to our children, and pass down the ways we've learned to rescue and protect everyone. One day we will live here in peace. | |||
=== #8 === | |||
{{transcript|Many years have passed since we first began to make this land our new home. Still, we need more time to complete our environmental adaptations. In the meantime, we must survive so that, one day, we can pass down this new history to our children, and pass down the ways we've learned to rescue and protect everyone. One day we will live here in peace.|Mark Shepherd, 2nd Captain|block=y}} | |||
'''How to unlock''': Unknown | |||
The surface! We made it at last! Finally, we can begin making a fresh start here on this planet. Of course, it will take many long months and years before what we've built here will be anything like what we once had. But we won't be alone. Our beloved dogs will be by our side as we walk this long, difficult road. | |||
=== #9 === | |||
{{transcript|The surface! We made it at last! Finally, we can begin making a fresh start here on this planet. Of course, it will take many long months and years before what we've built here will be anything like what we once had. But we won't be alone. Our beloved dogs will be by our side as we walk this long, difficult road.|Aral Shepherd, 1st Captain|block=y}} | |||
'''How to unlock''': Unknown | |||
==See also== | ==See also== | ||
* [[Hint]] | * [[Hint]] | ||
*[[Tablet]] | * [[Tablet]] | ||
{{quotes}} |
Latest revision as of 04:29, September 22, 2024
This article or section is in need of more images. |
The Rescue Journal is an app on the tablet in Pikmin 4 that contains a variety of notes written by various members of Shepherd's family. These entries cover a variety of topics, such as tips for commanding Oatchi or details of the history of the Rescue Corps.
Tips and Tricks[edit]
The following article or section is in need of assistance from someone who plays Pikmin 4. |
These notes are advice from past Shepherd family members detailing ways to efficiently multitask, as well as describing several more advanced commands.
#1 Rescue Journal[edit]
How to unlock: Rescue Shepherd.
#2 Checking Your Surroundings[edit]
This is a little different with horizontal controls;
How to unlock: Rescue Shepherd.
#3 Command Formations[edit]
This is a little different with horizontal controls;
How to unlock: Pluck the first Red Pikmin on day 1.
#4 Disband[edit]
How to unlock: Unknown
#5 Auto Target Lock[edit]
How to unlock: Go near any of the following enemies while the enemy isn't dead or frozen, and while being able to lock onto it;
- Bulborb
- Orange Bulborb
- Whiptongue Bulborb
- Frosty Bulborb
- Fiery Bulblax
- Swooping Snitchbug
- Wollyhop
- Yellow Wollyhop
- Chillyhop
- Bearded Amprat
- White Spectralids
- Yellow Spectralids
- Red Spectralids
- Peckish Aristocrab
- Greater Spotted Jellyfloat
- Grubchucker
#6 Rush[edit]
How to unlock: Rescue Shepherd.
#7 Command[edit]
How to unlock: Approach the dirt wall or the clay bridge near Ancient Arches.
#8 Switch[edit]
How to unlock: When Oatchi grows in size.
#9 Pack[edit]
How to unlock: Have anything in the Pack.
#10 Snack Catch[edit]
How to unlock: Throw a Scrummy Bone from the pack.
#11 Bait and Switch[edit]
How to unlock: Have a bomb-rock in your inventory.
#12 Move Base[edit]
How to unlock: Encounter a new base location for the first time.
Captain's Diary[edit]
The following article or section is in need of assistance from someone who plays Pikmin 4. |
A collection of diary entries from Erma Shepherd, the current Captain in Command.
#1[edit]
How to unlock: Unknown
#2[edit]
How to unlock: Unknown
#3[edit]
How to unlock: Unknown
#4[edit]
How to unlock: Unknown
#5[edit]
How to unlock: Unknown
#6[edit]
How to unlock: Rescue Nelle, then wait for the day to end.
#7[edit]
How to unlock: Unknown
#8[edit]
How to unlock: Unknown
#9[edit]
How to unlock: Unknown
Shepherd Family History[edit]
The following article or section is in need of assistance from someone who plays Pikmin 4. |
Written logs of previous captains in the Shepherd bloodline.
#1[edit]
How to unlock: Unknown
#2[edit]
How to unlock: Unknown
#3[edit]
How to unlock: Unknown
#4[edit]
How to unlock: Unknown
#5[edit]
How to unlock: Unknown
#6[edit]
How to unlock: Unknown
#7[edit]
How to unlock: Unknown
#8[edit]
How to unlock: Unknown
#9[edit]
How to unlock: Unknown