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{{game icons|pikmin=y|pikmin2=y|pikmin3=y|pikmin4=y|heypikmin=y|pb=y|pa=y}}
{{game icons|pikmin=y|pikmin2=y|pikmin3=y|pikmin4=y|heypikmin=y|pb=y|pa=y}}
{{Infobox pikmin
{{Infobox pikmin
|name      = Yellow Pikmin
|name       = Yellow Pikmin
|image      = Yellow Pikmin.png
|image       = P4 Yellow Pikmin.png
|resistance = [[Electricity]]
|size        = 150px
|strength   = Average<sup>[[#Technical information|(?)]]</sup>
|icon        = Yellow Pikmin P4 icon.png
|mobility   = Average<sup>[[#Technical information|(?)]]</sup>
|scientific  = ''Pikminidae auribus''
|throw     = High
|family      = [[Pikmin family|Pikmin]]
|digging2   = Average<sup>[[#Technical information|(?)]]</sup>
|resistance = [[Electricity]]
|digging3   = Fast when digging an object; average otherwise<sup>[[#Technical information|(?)]]</sup>
|strength   = Average<sup>[[#Technical information|(?)]]</sup>
|digging4   = Very fast<sup>[[#Technical information|(?)]]</sup>
|mobility   = Average<sup>[[#Technical information|(?)]]</sup>
|carry     = 1
|throw       = High
|psize     = Body length: {{mm|33}}
|digging2   = Average<sup>[[#Technical information|(?)]]</sup>
|va         = Hajime Wakai{{cite youtube|AuDDmoJ_5Kw|of the sound test in the Japanese version of {{ssbu}}}}
|digging3   = Fast when digging an object; average otherwise<sup>[[#Technical information|(?)]]</sup>
|digging4   = Very fast<sup>[[#Technical information|(?)]]</sup>
|carry       = 1
|psize       = Body length: {{mm|33}}
|piklopedia4 = 112
|va         = Hajime Wakai{{cite youtube|AuDDmoJ_5Kw|of the sound test in the Japanese version of {{ssbu}}}}
}}
}}
{{game help|p4}}
'''Yellow Pikmin''' ({{j|黄ピクミン|Ki Pikumin}}) are a yellow species of [[Pikmin family|Pikmin]], with the special abilities of increased [[throw]] height, [[bomb-rock]] carrying (in ''[[Pikmin (game)|Pikmin]]''), and [[electricity]] resistance. They are the second type discovered by [[Captain Olimar]] in ''Pikmin'', the fourth type identified in ''[[Pikmin 2]]'', the first type found with [[Charlie]] in ''[[Pikmin 3]]''. In {{p4}}, Pikmin can be discovered in any order (with the exception to [[Red Pikmin]]). These Pikmin have lamellae which resemble large ears; these are the means by which they are primarily identifiable. Yellow Pikmin can be thrown higher &ndash; an ability that is needed to retrieve certain elevated [[ship part]]s, [[treasure]]s and [[fruit]]s &ndash; and are immune to [[electricity]]. Additionally, Yellow Pikmin appear to like being in elevated places, such as trees &ndash; this can be concluded from the places they are first found in ''Pikmin 2'' and ''Pikmin 3''. Their main method of production is through the [[Yellow Onion]] (or the Master Onion), and like [[Red Pikmin]], [[Blue Pikmin]], and [[Bulbmin]], their [[Maturity|buds and flowers]] are white. Like Red Pikmin and Blue Pikmin, they appear in all games of the series, and the only game mode they are missing from in comparison to the other two, is [[2-Player Battle]].
'''Yellow Pikmin''' ({{j|黄ピクミン|Ki Pikumin}}) are a yellow species of [[Pikmin family|Pikmin]], with the special abilities of increased [[throw]] height, [[bomb-rock]] carrying (in ''Pikmin''), and [[electricity]] resistance. They are the second type discovered by [[Captain Olimar]] in ''[[Pikmin (game)|Pikmin]]'', the fourth type identified in ''[[Pikmin 2]]'', and they're first found with [[Charlie]] in ''[[Pikmin 3]]''. These Pikmin have what would appear to be large ears; these are the means by which they are primarily identifiable. It is not known, however, whether or not this actually aids their hearing. Yellow Pikmin can be thrown higher &ndash; an ability that is needed to retrieve certain elevated [[ship part]]s, [[treasure]]s and [[fruit]]s &ndash; and are immune to [[electricity]]. Additionally, Yellow Pikmin appear to like being in elevated places, such as trees &ndash; this can be concluded from the places they are first found in ''Pikmin 2'' and ''Pikmin 3''. Their main method of production is through the [[Yellow Onion]] (or the Master Onion), and like [[Red Pikmin]], [[Blue Pikmin]], and [[Bulbmin]], their [[Maturity|buds and flowers]] are white. Like Red Pikmin and Blue Pikmin, they appear in all games of the series, and in all game modes.


==Traits and abilities==
==Traits and abilities==
[[File:YellowPikminCircuit.png|thumb|left|Yellow Pikmin showcasing their ability to conduct electricity.]]
[[File:P4 Yellow Pikmin showcase.png|thumb|left|Yellow Pikmin showcasing their ability to conduct electricity.]]
Yellow Pikmin seem to have varying abilities that either change or get discovered as time goes on. In all three games, they have large ears, and can be [[throw]]n higher than other Pikmin, which is used at times throughout the games. In ''Pikmin'', Yellow Pikmin are the only ones able to wield [[bomb-rock]]s, for whatever reason. Digging into the game's files has revealed that all Pikmin were originally supposed to be able to wield bomb-rocks.{{cite web|https://tcrf.net/Pikmin#Bomb-rock_Textures|''Pikmin''|The Cutting Room Floor}} Because of the rare circumstances in which these Pikmin are needed, they are arguably the least useful type in the first game.
Unlike other Pikmin types, the abilities and role of Yellow Pikmin have not always been consistent. Despite this, in all four main-series games, they have large ears and can be [[throw]]n higher than other Pikmin, which is useful for collecting high-up objects, latching on to enemies like [[Beady Long Legs]], or other such purposes.


In ''Pikmin 2'', the [[Electricity|electrical]] hazards surface, with Yellow Pikmin now being immune to them (alongside [[Bulbmin]]). Additionally, when Olimar discovers the Yellow Pikmin, the [[Hocotate ship]] states that the static electricity readings are high. The explanation for this is never revealed, either. Although bomb-rocks appear in the same game, Yellow Pikmin are unable to use them, possibly due to the objects being much larger. Their immunity to electric hazards is very helpful, as electricity is an otherwise instant-death hazard.
In ''Pikmin'', Yellow Pikmin are uniquely able to carry and toss [[bomb-rock]]s (though digging into the game's files has revealed that all Pikmin were originally supposed to be able to wield bomb-rocks).{{cite web|https://tcrf.net/Pikmin#Bomb-rock_Textures|''Pikmin''|The Cutting Room Floor}} Having this role makes Yellow Pikmin arguably much more situational than Red or Blue Pikmin, and as a result, it is not typically necessary to have more than a handful of them in Olimar's squad at any given time.


In ''Pikmin 3'', Yellow Pikmin once again exhibit their immunity to electricity and their ability to be thrown high. Technically, Yellow Pikmin are able to use bomb rocks again, but this isn't anything notable since all types of Pikmin can do so in this installment. Yellow Pikmin also show a new ability &ndash; they can [[dig]] faster than other Pikmin (although Rock Pikmin can [[Tunnel#Digging speeds|dig tunnels]] even faster). This is never explained, though it could be because the ears act as a sort of shovel. This ability is rather helpful, since a number of objects in the game are buried. They also can now conduct electricity. If a [[Electrode|circuit]] is incomplete, enough Yellow Pikmin can continue the flow of electricity and complete it. The Yellow Pikmin also get flowered in the process, somehow. Their immunity to electricity is less useful now, as electricity only stuns other Pikmin, as opposed to instantly killing them.
''Pikmin 2'' introduces [[Electricity|electrical]] hazards into the series, with Yellow Pikmin now being immune to them (alongside [[Bulbmin]]). Additionally, when Olimar discovers the Yellow Pikmin, the [[Hocotate ship]] states that the static electricity readings are high, suggesting that Yellow Pikmin conduct electricity as well (though this would not be one of their in-game abilities until ''Pikmin 3''). This newfound electrical immunity makes Yellow Pikmin very helpful in dealing with electrical enemies and hazards that can instantly kill other Pikmin types, as well as tearing down [[electric gate]]s. Their ability to carry bomb-rocks does not factor into this game, since bomb-rocks now only appear as a hazard for the leaders' squads and cannot be carried by any Pikmin.
 
In ''Pikmin 3'', Yellow Pikmin once again exhibit their immunity to electricity and their ability to be thrown high. They can also carry bomb-rocks again, but this is no longer a distinct feature of Yellow Pikmin, since all Pikmin types can carry them now. Yellow Pikmin also show a new ability &ndash; they can [[dig]] faster than other Pikmin (although Rock Pikmin can [[Tunnel#Digging speeds|dig tunnels]] even faster). This is because the lamellae act as a shovel.{{fact}} This ability is rather helpful, since a number of objects in the game are buried. In addition, Yellow Pikmin can form a wire and conduct electricity to link a [[Electrode|circuit]] together, which is required to progress through the game in certain points. When completing a circuit, the Yellow Pikmin involved will become flowered if they were not already. While electricity is not nearly as dangerous or prevalent a hazard in ''Pikmin 3'' as it was in ''2'', Yellow Pikmin are still useful for dealing with electrical hazards and gates.
 
Yellow Pikmin return with the same abilities in ''Pikmin 4'', though they are now unrivaled by other Pikmin types in digging speed, being outmatched only by [[Oatchi]] with enough upgrades. Additionally, as attack power does not influence digging speed in this game, Yellow Pikmin are now the only type that can dig faster, making them uniquely suited to that role. Though electricity as a hazard is more dangerous in this title than it was in ''Pikmin 3'', there are overall fewer electric enemies and hazards in ''Pikmin 4'' than previous games, so Yellow Pikmin are likely to mainly see use for their digging and throw height. The latter ability is somewhat nullified by Oatchi's ability to knock many objects off of ledges, but overall, this does not render Yellow Pikmin obsolete, since Oatchi is only ever one unit in the squad.


Interestingly, in ''New Play Control! Pikmin'' and ''New Play Control! Pikmin 2'', if Yellow Pikmin are [[throw]]n from a piece of [[chiyogami]],{{cite youtube|snR1T6LUNXQ|showing Yellow Pikmin being thrown higher from a piece of chiyogami}} a [[plant]],{{cite youtube|WbDUbcuDLp4|showing Yellow Pikmin being thrown higher from a plant}} or a [[fire geyser]],{{cite youtube|Z0P5WYNFWEA|showing Yellow Pikmin being thrown higher thanks to a fire geyser}} they will ascend higher and fall more slowly. This does not work on the GameCube versions.
Interestingly, in ''New Play Control! Pikmin'' and ''New Play Control! Pikmin 2'', if Yellow Pikmin are [[throw]]n from a piece of [[chiyogami]],{{cite youtube|snR1T6LUNXQ|showing Yellow Pikmin being thrown higher from a piece of chiyogami}} a [[plant]],{{cite youtube|WbDUbcuDLp4|showing Yellow Pikmin being thrown higher from a plant}} or a [[fire geyser]],{{cite youtube|Z0P5WYNFWEA|showing Yellow Pikmin being thrown higher thanks to a fire geyser}} they will ascend higher and fall more slowly. This does not work on the GameCube versions.
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===Required uses===
===Required uses===
There is no task in the game that mandatorily requires Yellow Pikmin. Although only their bomb-rocks can be used to take down [[reinforced wall]]s, all of the walls in the way of [[ship part]]s can be circumvented in other ways. Those, and other ship parts that would normally require Yellow Pikmin, are explained in the recommended uses section below.
There is no task in the game that mandatorily requires Yellow Pikmin. Although only their bomb-rocks can be used to take down [[reinforced wall]]s, all of the walls in the way of [[ship part]]s can be circumvented through the use of glitches. Those, and other ship parts that would normally require Yellow Pikmin, are explained in the near-required uses section below.


===Recommended uses===
===Near-required uses===
Although not mandatory, Yellow Pikmin are important in the collection of the following ship parts.
Yellow Pikmin are intended to be used to collect the following ship parts, but through the use of glitches, exploits, or tricks, they can be collected without Yellow Pikmin.
*{{icon|Positron Generator|y}}: Yellow Pikmin are needed to take down the [[reinforced wall]] with [[bomb-rock]]s, although by throwing some Pikmin out of bounds on the stump with the three large pellets, and then having Olimar [[lie down]] next to the pellet on top of the trunk-like structure at the south, he can squeeze through and go out of bounds, and then use the Pikmin that got thrown to enter the beach area without taking down the reinforced wall.{{cite youtube|cB2E8pCVqco|showing the Positron Generator being collected using only Red Pikmin}}
*{{icon|Positron Generator|y}}: Yellow Pikmin are needed to take down the [[reinforced wall]] with [[bomb-rock]]s, although by throwing some Pikmin out of bounds on the stump with the three large pellets, and then having Olimar [[lie down]] next to the pellet on top of the trunk-like structure at the south, he can squeeze through and go out of bounds, and then use the Pikmin that got thrown to enter the beach area without taking down the reinforced wall.{{cite youtube|cB2E8pCVqco|showing the Positron Generator being collected using only Red Pikmin}}
*{{icon|Whimsical Radar|y}}: The area it is in is behind reinforced walls. But by using a [[pellet]] dropped by a [[Dwarf Bulborb]] near the Yellow Onion, it is possible to clip out of bounds and onto the ledge with the ship part. From there, the player can push the part past the reinforced wall and have it recovered from there. Using the nearby Red Bulborb to push the part helps.{{cite youtube|PkuwCFaBtic|showing how to obtain the Whimsical Radar and the Geiger Counter without Yellow Pikmin|rname = wrgc}}
*{{icon|Whimsical Radar|y}}: The area it is in is behind reinforced walls. But by using a [[pellet]] dropped by a [[Dwarf Bulborb]] near the Yellow Onion, it is possible to clip out of bounds and onto the ledge with the ship part. From there, the player can push the part past the reinforced wall and have it recovered from there. Using the nearby Red Bulborb to push the part helps.{{cite youtube|PkuwCFaBtic|showing how to obtain the Whimsical Radar and the Geiger Counter without Yellow Pikmin|rname = wrgc}}
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===Required uses===
===Required uses===
There is no task in ''Pikmin 2'' that requires Yellow Pikmin exclusively. Even if Yellow Pikmin are required to destroy [[electric gate]]s, none need to be taken down for a full completion. All treasures can be collected with other Pikmin types with the use of exploits, detailed in the recommended uses section below.
There is no task in ''Pikmin 2'' that requires Yellow Pikmin exclusively. Even if Yellow Pikmin are required to destroy [[electric gate]]s, none need to be taken down for a full completion. All treasures can be collected with other Pikmin types with the use of exploits, detailed in the near-required uses section below.


===Recommended uses===
===Near-required uses===
Although not mandatory, Yellow Pikmin are important in the completion of the following tasks.
Yellow Pikmin are intended to be used to complete these tasks, but through the use of glitches, exploits, or tricks, the tasks can be completed without Yellow Pikmin.
*Treasures
*Treasures
**{{icon|Healing Cask|y}} (US) / {{icon|Hypnotic Platter|y|v=EU}} (Europe): It is on a high ledge, though with exploits, [[Throw#High ledge trick|other Pikmin can reach it]] as well.
**{{icon|Healing Cask|y}} (US) / {{icon|Hypnotic Platter|y|v=EU}} (Europe) / {{icon|Seat of Enlightenment|y}} (Japan): It is on a high ledge, though with exploits, [[Throw#High ledge trick|other Pikmin can reach it]] as well.
**{{icon|Decorative Goo|y}}: To reach the treasure, the [[electric gate]] blocking the northern section of the map needs to be cleared. But by using the [[Glitches in Pikmin 2#Carrying charge|carrying charge glitch]], the treasure can be sped up behind the gate, and carried over the wall next to the gate.{{cite youtube|govlosZaj-0|of the Awakening Wood being completed in a single day, with the Decorative Goo carried over the wall}}
**{{icon|Decorative Goo|y}}: To reach the treasure, the [[electric gate]] blocking the northern section of the map needs to be cleared. But by using the [[Glitches in Pikmin 2#Carrying charge|carrying charge glitch]], the treasure can be sped up behind the gate, and carried over the wall next to the gate.{{cite youtube|govlosZaj-0|of the Awakening Wood being completed in a single day, with the Decorative Goo carried over the wall}}
**{{icon|Gherkin Gate|y}}: The treasure is on top of a high ledge, requiring Yellow Pikmin to reach it. The [[Throw#High ledge glitch|high ledge trick]] can also be used to get it with any other Pikmin type.
**{{icon|Gherkin Gate|y}} (US and Europe) / {{icon|Idea Assistant|y}} (Japan): The treasure is on top of a high ledge, requiring Yellow Pikmin to reach it. The [[Throw#High ledge glitch|high ledge trick]] can also be used to get it with any other Pikmin type.
**{{icon|Impediment Scourge|y}}: Same as the Gherkin Gate.
**{{icon|Impediment Scourge|y}} (US and Europe) / {{icon|Lightning Bolt|y}} (Japan): Same as the Gherkin Gate.
**{{icon|Optical Illustration|y}} (US) / {{icon|Abstract Masterpiece|y|v=EU}} (Europe): The treasure is in a room closed by an electric gate. By using the [[Glitches in Pikmin 2#Carrying charge|carrying charge glitch]], it can be carried past the gate, though.{{cite web|http://www.nicovideo.jp/watch/sm33858895|Niconico video|Niconico|published={{date|15|September|2018}}|retrieved={{date|6|October|2018}}}}
**{{icon|Optical Illustration|y}} (US) / {{icon|Abstract Masterpiece|y|v=EU}} (Europe) / {{icon|Yell Battery|y}} (Japan): The treasure is in a room closed by an electric gate. By using the [[Glitches in Pikmin 2#Carrying charge|carrying charge glitch]], it can be carried past the gate, though.{{cite web|http://www.nicovideo.jp/watch/sm33858895|Niconico video|Niconico|published={{date|15|September|2018}}|retrieved={{date|6|October|2018}}}}
**{{icon|Conifer Spire|y}}: There is an [[electric gate]] blocking the path towards this treasure. The player can [[Glitches in Pikmin 2#Carrying charge|charge]] the treasure and make it go past the electric gate.{{cite youtube|uDuzv3sDqRg|of the Conifer Spire being carried beyond the electric gate with the carrying charge glitch|published={{date|21|September|2018}}|retrieved={{date|23|September|2018}}}} Alternatively, the player can reach the Conifer Spire in the same way they can reach Hole of Heroes (see below). Then, they can move the treasure up the bamboo chute towards Hole of Heroes by exploiting a strange treasure mechanic{{cite youtube|i5Y1SAYeWEM|of how treasures can move without being carried}}. At some point, the treasure must clip through the floor, which happens for unknown reasons. Then, once the treasure is located by Hole of Heroes, the Pikmin will carry Conifer Spire in a path that does not go through the electric gate.{{cite youtube|jJ9ITk0oTao|Part 1 of collecting Conifer Spire without Yellow Pikmin}}{{cite youtube|WjMpxNyPZvo|Part 2 of collecting Conifer Spire without Yellow Pikmin}}.
**{{icon|Conifer Spire|y}}: There is an [[electric gate]] blocking the path towards this treasure. The player can [[Glitches in Pikmin 2#Carrying charge|charge]] the treasure and make it go past the electric gate.{{cite youtube|uDuzv3sDqRg|of the Conifer Spire being carried beyond the electric gate with the carrying charge glitch|published={{date|21|September|2018}}|retrieved={{date|23|September|2018}}}} Alternatively, the player can reach the Conifer Spire in the same way they can reach Hole of Heroes (see below). Then, they can move the treasure up the bamboo chute towards Hole of Heroes by exploiting a strange treasure mechanic.{{cite youtube|i5Y1SAYeWEM|of how treasures can move without being carried}} At some point, the treasure must clip through the floor, which happens for unknown reasons. Then, once the treasure is located by Hole of Heroes, the Pikmin will carry Conifer Spire in a path that does not go through the electric gate.{{cite youtube|jJ9ITk0oTao|Part 1 of collecting Conifer Spire without Yellow Pikmin}}{{cite youtube|WjMpxNyPZvo|Part 2 of collecting Conifer Spire without Yellow Pikmin}}
*Enemies
**{{icon|Anode Beetle|y}}: Anode Beetles can shock other types of Pikmin if there are at least two, which will instantly kill them. However, it is possible to kill them even with no Yellow Pikmin.
*Caves
*Caves
**[[Bulblax Kingdom]]: The entrance to the cave is blocked off by an electric gate. It is, however, possible to access the cave without destroying it, by exploiting a [[Path oversights#Awakening Wood|carrying path oversight]].
**[[Bulblax Kingdom]]: The entrance to the cave is blocked off by an electric gate. It is, however, possible to access the cave without destroying it, by exploiting a [[Path oversights#Awakening Wood|carrying path oversight]].
**[[Shower Room]]: The access to the Shower Room is blocked off by an electric gate. With the [[Glitches in Pikmin 2#Seesaw block glitch|seesaw block glitch]], it's possible to enter the tile section of the map where the cave is without destroying the gate.
**[[Shower Room]]: The access to the Shower Room is blocked off by an electric gate. With the [[Glitches in Pikmin 2#Seesaw block glitch|seesaw block glitch]], it's possible to enter the tile section of the map where the cave is without destroying the gate.
**[[Glutton's Kitchen]]: The cave is blocked by an electric gate, but with a [[Path oversights#Perplexing Pool|carrying path oversight]], it's possible to have a Pikmin carry a leader over the wall, leading to the entrance of the cave.
**[[Glutton's Kitchen]]: The cave is blocked by an electric gate, but with a [[Path oversights#Perplexing Pool|carrying path oversight]], it's possible to have a Pikmin carry a leader over the wall, leading to the entrance of the cave.
**[[Hole of Heroes]]: The path towards Hole of Heroes is obstructed by an electric gate, but the player can go around it while out of bounds. To get out of bounds, the player can utilize the knockback from a [[Fiery Blowhog]]{{cite youtube|dpHRx-VQ0bM|of a player getting out of bounds in Wistful Wild from a Fiery Blowhog}}, a [[Creeping Chrysanthemum]]{{cite youtube|5nBUQVSfXw8|of a player getting out of bounds in Wistful Wild from a Chrysanthemum}}, or a [[Gatling Groink]]{{cite youtube|1zme0ZgocSA|of a player getting out of bounds in Wistful Wild from a Gatling Groink}}.
**[[Hole of Heroes]]: The path towards Hole of Heroes is obstructed by an electric gate, but the player can go around it while out of bounds. To get out of bounds, the player can utilize the knockback from a [[Fiery Blowhog]],{{cite youtube|dpHRx-VQ0bM|of a player getting out of bounds in Wistful Wild from a Fiery Blowhog}} a [[Creeping Chrysanthemum]],{{cite youtube|5nBUQVSfXw8|of a player getting out of bounds in Wistful Wild from a Chrysanthemum}} or a [[Gatling Groink]].{{cite youtube|1zme0ZgocSA|of a player getting out of bounds in Wistful Wild from a Gatling Groink}}
*Others
*Others
**Blue [[Onion]]: The electric gate the blocks the path to the Blue Onion can only be destroyed by Yellows. Despite that, one can reach the Onion by using the seesaw block glitch, and this trick is used to save a day in the [[5 day run]].
**Blue [[Onion]]: The electric gate that blocks the path to the Blue Onion can only be destroyed by Yellows. Despite that, one can reach the Onion by using the seesaw block glitch, and this trick is used to save a day in the [[5 day run]].
 
===Recommended uses===
Although not mandatory, Yellow Pikmin are useful in the defeat of the following enemies.
**{{icon|Anode Beetle|y}}: Two Anode Beetles can create a line of electricity between themselves, fatally electrocuting any non-Yellow Pikmin that come in contact. However, it is easy to flip them over and kill them, even without Yellow Pikmin.
**{{icon|Anode Dweevil|y}}: Anode Dweevils, after being attacked themselves, produce an electric field directly below them, shocking and killing any non-yellow Pikmin underneath.
**{{icon|Titan Dweevil|y}}: One weapon this [[boss]] has creates several metal balls that land in the arena and chain together a long electrical current between themselves and the weapon, instantly killing any non-Yellow Pikmin that touch the chain of sparks.


==In ''Pikmin 3''==
==In ''Pikmin 3''==
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*Fruits
*Fruits
**{{icon|Astringent Clump|y}} ([[Distant Tundra]]): An electric gate blocks the path this fruit takes to get back to the ship.
**{{icon|Astringent Clump|y}} ([[Distant Tundra]]): An electric gate blocks the path this fruit takes to get back to the ship.
**{{icon|Astringent Clump|y}} ([[Garden of Hope]]): This fruit is in an area closed off by an electric gate.
**{{icon|Citrus Lump|y|v=FF}} ([[Distant Tundra]], in the cave): This fruit can only be collected if the [[Bloominous Stemple]]s are first expanded. While Winged Pikmin can reach it, they will simply drop into the maze of stems below, and be unable to carry the Citrus Lump anywhere meaningful.
**{{icon|Citrus Lump|y|v=FF}} ([[Distant Tundra]], in the cave): This fruit can only be collected if the [[Bloominous Stemple]]s are first expanded. While Winged Pikmin can reach it, they will simply drop into the maze of stems below, and be unable to carry the Citrus Lump anywhere meaningful.
**{{icon|Cupid's Grenade|y|v=FF}} ([[Distant Tundra]], near the iron ball): This fruit is in a section of the area blocked by an electric gate.
**{{icon|Cupid's Grenade|y|v=FF}} ([[Distant Tundra]], near the iron ball): This fruit is in a section of the area blocked by an electric gate.
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===Near-required uses===
===Near-required uses===
{{game help|p3|Confirm if the Astringent Clump can be carried over the Electric Gate with Winged Pikmin in the original release of Pikmin 3.}}
Yellow Pikmin are intended to be used to complete these tasks, but through the use of glitches, exploits, or tricks, the tasks can be completed without Yellow Pikmin.
Yellow Pikmin are intended to be used to complete these tasks, but through the use of glitches, exploits, or tricks, the tasks can be completed without Yellow Pikmin.
*Access the [[Distant Tundra]]: At least 20 Yellow Pikmin must be grown upon first landing in the Distant Tundra with Brittany to be able to exit the cave to access the rest of the area and continue the game, but it is possible to exit the cave by going [[out of bounds]], and it is still possible to rescue [[Charlie]] with further glitches. This makes Yellow Pikmin skippable, though many fruits become inaccessible if this is done.
*Access the [[Distant Tundra]]: At least 20 Yellow Pikmin must be grown upon first landing in the Distant Tundra with Brittany to be able to exit the cave to access the rest of the area and continue the game, but it is possible to exit the cave by going [[out of bounds]], and it is still possible to rescue [[Charlie]] with further glitches. This makes Yellow Pikmin skippable, though many fruits become inaccessible if this is done.
*Get {{icon|Winged Pikmin|y}}: To rescue the Winged [[Onion]] and unlock Winged Pikmin, an [[electrode]] must be used to access fragments required to build a bridge to the new Onion. But by clipping through the wall in the river, it is possible to get to the Winged Onion without building the bridge.
*Get {{icon|Winged Pikmin|y}}: To rescue the Winged [[Onion]] and unlock Winged Pikmin, an [[electrode]] must be used to access fragments required to build a bridge to the new Onion. But by clipping through the wall in the river, it is possible to get to the Winged Onion without building the bridge.
*Fruits
*Fruits
**{{icon|Astringent Clump|y}} ([[Garden of Hope]]): This fruit is in an area closed off by an electric gate. One can throw a leader onto the lower row of bricks near the gate, and then use Winged Pikmin with the [[charge]] command to retrieve the fruit without the need to destroy the barrier.
**{{icon|Dusk Pustules|y}} ([[Distant Tundra]]): This fruit is in a cave blocked by an electric gate far away. But by going out of bounds to get to the Vehemoth Phosbat's arena without Yellow Pikmin, it is possible to collect this fruit.
**{{icon|Dusk Pustules|y}} ([[Distant Tundra]]): This fruit is in a cave blocked by an electric gate far away. But by going out of bounds to get to the Vehemoth Phosbat's arena without Yellow Pikmin, it is possible to collect this fruit.
**{{icon|Dusk Pustules|y}} ([[Garden of Hope]]): This fruit is in a cave blocked by an electric gate. However, there is a glitch that allows the gate to be bypassed.{{cite youtube|iDllXlhs64U|of a method to bypass destruction of the electric gates|m=1|s=44|published={{date|21|December|2020}}|retrieved={{date|4|July|2022}}}}
**{{icon|Dusk Pustules|y}} ([[Garden of Hope]]): This fruit is in a cave blocked by an electric gate. However, there is a glitch that allows the gate to be bypassed.{{cite youtube|iDllXlhs64U|of a method to bypass destruction of the electric gates|m=1|s=44|published={{date|21|December|2020}}|retrieved={{date|4|July|2022}}}}
Line 120: Line 131:
*Enemies
*Enemies
**{{icon|Bearded Amprat|y}}: This creature can emit electricity and stun all non-Yellow Pikmin.
**{{icon|Bearded Amprat|y}}: This creature can emit electricity and stun all non-Yellow Pikmin.
==In ''Pikmin 4''==
{{game help|p4|Add uses in Dandori caves}}
===Discovery===
In {{P4}}, Yellow Pikmin can be first discovered in the [[Sun-Speckled Terrace]], typically first in the [[Crackling Cauldron]], but they can also be found in the [[Industrial Maze]]. Alternatively, collecting the Yellow Onion will cause the Master Onion to produce a Yellow seed. They are typically the third type discovered, after [[Ice Pikmin]]. Their introductory cutscene has the Yellow Pikmin leap high in the air with crackles of electricity zapping out of their body, demonstrating their higher throwing range and immunity to electricity.
In [[Olimar's Shipwreck Tale]], there are Yellow Onions in the Sun-Speckled Terrace and the Blossoming Arcadia.
===Required uses===
There are no required uses for Yellow Pikmin. All treasures, Onions, and castaways can be collected without the use of Yellow Pikmin. However, they are useful for collecting some objects as seen below.
===Recommended uses===
Although not mandatory, Yellow Pikmin are important in the completion of the following tasks.
*Treasures
**{{icon|Aspiration-Ritual Ball|y|v=P4}}: The treasure can be reached by Yellow Pikmin. However, it can also be reached by Winged Pikmin or by being knocked down by Oatchi's rush.
**{{icon|Blonde Impostor|y|v=P4}} ([[Secluded Courtyard]]): The treasure is on an [[Arachnode]] web, unreachable to every other Pikmin type unless the player stands on the edge of the plant pot, as it is possible to reach the web from there. Winged Pikmin can also grab it.
**{{icon|Cookie of Nibbled Circles|y|v=P4}}: The treasure is intended to be reached by Yellow Pikmin, and Oatchi can't rush it, but the player can stand on the sizzling floor which raises their height slightly. Alternatively, the player can use a Glowmob or use Winged Pikmin.
**{{icon|Daughter Doll Head|y|v=P4}}: Yellow Pikmin can be thrown onto the platform where the treasure is, but Oatchi can also rush twice to get it down.
**{{icon|Disguised Delicacy|y|v=P4}} ([[Secluded Courtyard]]): The treasure is guarded by an [[Anode Dweevil]].
**{{icon|Disk of Sorrowful Wisdom|y|v=P4}} ([[Plunder Palace]]): The treasure is guarded by 2 [[Bearded Amprat]]s.
**{{icon|Dusty Bed|y|v=P4}}: The treasure is found hanging off the ceiling. While every Pikmin type can bring it down if thrown by a ledge, Yellow Pikmin allow to bring it down without walking up the pathway to the next sublevel entrance (which is blocked off by an electric gate, making Yellow Pikmin even more useful grabbing this treasure).
**{{icon|Floral Instigator|y|v=P4}}: To ensure the safe transportation of the treasure back, the nearby [[Bearded Amprat]] should be defeated.
**{{icon|Lamp of Inspiration|y|v=P4}}: The treasure can be reached by Yellow Pikmin, however it can also be reached with a precisen throw or knocked down by Oatchi's rush.
**{{icon|Masterpiece Plank|y|v=P4}}: The treasure can only be reached by Yellow Pikmin. However, it can be knocked down by Oatchi's rush.
**{{icon|Mechanical Harp (Memory Song)|y|v=P4}}: The treasure is too high for normal Pikmin to reach and can't be knocked down by Oatchi's rush, however it is possible to reach by rapidly throwing Pikmin causing them to push each other upwards and into the ledge.
**{{icon|Memory Fragment (Top...Probably?)|y|v=P4}}: The treasure can only be reached by Yellow Pikmin. However, it can be knocked down by Oatchi's rush.
**{{icon|Mooching Vase|y|v=P4}}: The treasure is too high for normal Pikmin to reach and due to it being fully buried, [[Winged Pikmin]] can't be charged at it and Oatchi can't knock it down. However, it is able to unearthed with [[bomb rock]]s, allowing Oatchi to knock it down.
**{{icon|Mysterious Carriage|y|v=P4}} (Sun-Speckled Terrace): It is behind a [[clipboard]] which Yellow Pikmin can reach but most types cannot. However, Winged Pikmin and Glow Pikmin (using their Glowmob) can reach the handle.
**{{icon|Olfactory Sculpture|y|v=P4}}: 10 Pikmin must be thrown across a [[Pit]] to carry it back. Yellow Pikmin are the least likely to fall down when thrown.
**{{icon|Orb of Destruction|y|v=P4}}: The treasure can only be reached by Yellow Pikmin. However, it can be knocked down by Oatchi's rush.
**{{icon|Personal-Injury Plank|y|v=P4}}: The treasure can only be reached by Yellow Pikmin. However, it can be knocked down by Oatchi's rush.
**{{icon|Planetary Rubber Cutie|y|v=P4}} (Plunder Palace): The treasure is on an Arachnode web unreachable to most Pikmin types. However, the player can stand on a nearby ledge while throwing other Pikmin types. Winged Pikmin can also reach it.
**{{icon|S.S. Chocolate|y|v=P4}} ([[Crackling Cauldron]]): same as the Cookie of Nibbled Circles.
**{{icon|Satellite Shield|y|v=P4}}: It is partially buried on a high ledge. Other Pikmin can reach it too if thrown whilst standing on the wooden branch nearby.
**{{icon|Searing Acidshock|y|v=P4}} ([[Primordial Thicket]]): The treasure is inside a [[Baldy Long Legs]], which is best fought with Yellow or Winged Pikmin due to its height.
**{{icon|Sphere of Truth|y|v=P4}}: The treasure hangs off a cobweb unreachable to most Pikmin types. However, using a Glowmob or Winged Pikmin allows for it to be reached. Alternatively, if the player stands on the nearby ledge, any Pikmin type can reach it.
**{{icon|Stellar Extrusion|y|v=P4}} (Serene Shores): The treasure can only be reached by Yellow Pikmin, however it can be knocked down by Oatchi's rush. Alternatively, thrown Pikmin from the ledge near The Sand Keep base will also reach it.
**{{icon|Time Marker|y|v=P4}}: The treasure is inhabited by an Anode Dweevil.
**{{icon|Unlimited Locomotive|y|v=P4}}: The treasure is behind an electric gate. However, the gate can be destroyed with the Anti-Electrifier, bomb rocks/trackonators/mines or Glow Pikmin.
*Ship parts
**{{icon|Automatic Gear|y|v=P4}} (Blossoming Arcadia): Yellow Pikmin are the easiest to throw at the ship part.
**{{icon|Geiger Counter|y|v=P4}}: The ship part is in a section blocked off by an electric gate. Alternatively, bomb rocks can destroy the gate.
**{{icon|Ionium Jet|y|v=P4}} ([[Blossoming Arcadia]]): Just like the ''Mechanical Harp (Memory Song)'', it is found in the same place as the treasure in story mode so the same strategy applies. Alternatively, player 2 can throw nectar near it and then any Pikmin type can be thrown up the slope nearby.
**{{icon|Nova Blaster |y|v=P4}}: Normally, Yellow Pikmin are used to pull down a clipboard, then Moss breaks the pots, then the Pikmin push down a climbing rope. But if Olimar stands on a ledge near the clipboard and the climbing rope, the Pikmin can reach the climbing rope.
**{{icon|Omega Stabilizer|y|v=P4}}: The treasure can only be reached by Yellow Pikmin, however it can be knocked down by Moss' rush.
**{{icon|Pilot's Seat|y|v=P4}}: The ship part is in a section blocked off by an electric gate. Alternatively, bomb rocks can destroy the gate.
**{{icon|Radiation Canopy|y|v=P4}}: The ship part is inside a [[Baldy Long Legs]], which is best fought with Yellow Pikmin.
**{{icon|Repair-Type Bolt|y|v=P4}} (Sun-Speckled Terrace): The treasure is normally only reached by Yellow Pikmin, but by carefully positioning [[Olimar]], it is also possible to reach the part with [[Red Pikmin|Red]] or [[Blue Pikmin]]. Alternatively, Moss's rush can knock it down.
*Onions
**{{icon|Flarlic|y|v=P4}} (Sun-Speckled Terrace): It is partially buried on a high ledge, meaning it can't be knocked down by Oatchi. Alternatively, Winged Pikmin can reach it.
**{{icon|Flarlic|y|v=P4}} (Secluded Courtyard): It is partially buried on a high ledge, meaning it can't be knocked down by Oatchi. Alternatively, Winged Pikmin can reach it.
**{{icon|Flarlic|y|v=P4}} ([[Serene Shores]], Olimar's Shipwreck Tale): It is in an [[Arachnode]] web, but a precise [[Glitches in Pikmin 4#Oatchi boosting|Oatchi boost]] can get Olimar up on a high ledge, allowing him to get it.
**{{icon|Yellow Onion|y|v=P4}} (Blossoming Arcadia): The Onion is found near a Bearded Amprat.
*Enemies
**{{icon|Anode Beetle|y|v=P4}}: This enemy can create an electrical current which can be connected to another Anode Beetle if one is nearby which will electrocute non-yellow Pikmin, but it can be defeated by any Pikmin type.
**{{icon|Anode Dweevil|y|v=P4}}: This enemy can electrocute a large group of Pikmin at once that aren’t yellow, but can be defeated with any Pikmin type.
**{{icon|Baldy Long Legs|y|v=P4}}: Due to it being so high, the only Pikmin that can be directly thrown at its core are Yellow and Winged Pikmin.
**{{icon|Bearded Amprat|y|v=P4}}: They can stroke their fur to create an electrical charge which shocks all Pikmin, but otherwise can be attacked by all.
**{{icon|Shockcake|y|v=P4}}: When it lands on its electric underside, a shockwave is expelled around itself in a small radius.
**{{icon|Ancient Sirehound|y|v=P4}}: One phase of this [[boss]]'s attack includes electrical attacks.
*Obstacles
**{{icon|Clipboard|y|v=P4}}: Some clipboards can only be brought down by Yellow or Winged Pikmin due to their height. These clipboards have their handles painted yellow.
**{{icon|Electric gate|y|v=P4}}: While Yellow Pikmin are the only Pikmin type that can destroy electric gates, they can also be destroyed by Oatchi when equipped with the Anti-Electrifier.
**{{icon|Electricity generator|y|v=P4}}: While every Pikmin type can destroy these generators, Yellow Pikmin are the only one who don't risk being electrocuted.
*Others
**{{icon|Castaway|y|v=P4}} (Crackling Cauldron): Same as the Cookie of Nibbled Circles, standing on the sizzling floor for extra height.
**{{icon|Castaway|y|v=P4}} (Industrial Maze): Yellow Pikmin can reach it, but Winged Pikmin can also reach it. Alternatively, Pikmin thrown from a ledge can also reach it.


==In ''Hey! Pikmin''==
==In ''Hey! Pikmin''==
{{todo|Describe the first encounter with Yellow Pikmin, and write a list of treasures requiring Yellow Pikmin to collect.}}


===Discovery===
===Discovery===
[[File:Cavern of Confusion first Yellows.jpg|thumb|The first appearance of Yellow Pikmin in ''Hey! Pikmin''.]]
In {{hp}}, Yellow Pikmin are first found in the [[Cavern of Confusion]], in the first sector, [[Brilliant Garden]]. Upon entering the area, Olimar is stuck due to a [[dirt block]] until he calls a group of Yellow Pikmin using his whistle. The rest of the area shows off their higher throw height. After the area is complete they join the Pikmin Park like any other Pikmin type.


===Required uses===
===Required uses===
''Hey! Pikmin'' does not let players choose which types to bring to a task, and while many treasures require Yellow Pikmin to collect, Yellow Pikmin will always be present when this is the case.
In the [[Pikmin Park]], electrical wire-type clutter can only be destroyed by Yellow Pikmin.
;Treasures in areas with Yellow Pikmin only
{{columns|2|
*{{icon|Champion Belt|y}}
*{{icon|Consolation Prize|y}}
*{{icon|Distinguished Speaker|y}}
*{{icon|Evidence Pulverizer|y}}
*{{icon|Hairy Serpent Fossil|y}}
*{{icon|Handy Hand|y}}
*{{icon|Instant Planetarium|y}}
*{{icon|Peace Missile|y}}
*{{icon|Silence Breaker|y}}
*{{icon|Sonic Relaxant|y}}
*{{icon|Ultra-Sealed Aquarium|y}}
*{{icon|Unbelievable Spinner|y}}
*{{icon|Withdrawn Arm of Loneliness|y}}
}}
;Treasures in areas with multiple Pikmin types
Note that indirect uses (using Yellow Pikmin to access a later part of the area that contains a treasure that doesn't require Yellow Pikmin) are not counted here.
*{{icon|Creativity Stimulator|y}}: A vine must be pulled down to continue toward the treasure, too high for normal Pikmin to reach.
*{{icon|Life-Form Prototype|y}}: To access the area where the treasure is found, a vine must be pulled down, too high for normal Pikmin to reach.
*{{icon|Lopsided Barbell|y}}: The treasure is found on an high ledge.
*{{icon|Thoroughbred Statue|y}}: The treasure is found on an high ledge.
Yellow Pikmin are also required for the following tasks.
*Enemies
*Enemies
**{{icon|Electric Cottonade|y}}: Yellow Pikmin are the only Pikmin able to defeat it.
**{{icon|Electric Cottonade|y}}: Yellow Pikmin are the only Pikmin able to defeat it.
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**{{icon|Electripede|y}}: Even though this enemy can only be activated, not defeated, Yellow Pikmin are the only ones able to activate it.
**{{icon|Electripede|y}}: Even though this enemy can only be activated, not defeated, Yellow Pikmin are the only ones able to activate it.
**{{icon|Widemouthed Anode Beetle|y}}: It is covered in electricity, so only Yellow Pikmin can defeat it.
**{{icon|Widemouthed Anode Beetle|y}}: It is covered in electricity, so only Yellow Pikmin can defeat it.
*Obstacles
**{{icon|Electric gate|y|v=P3}}: Electric gates can only be destroyed by Yellow Pikmin.
**{{icon|Electric glowcap|y}}: Electric glowcaps can only be deactivated by Yellow Pikmin.


==In ''Pikmin Bloom''==
==In ''Pikmin Bloom''==
In {{pb}}, Yellow Pikmin are the second Pikmin type unlocked, at [[level]] 4. Their [[seedling]]s require a minimum of 1 carrying strength to be retrieved, along with 1000 steps to grow. In [[expedition]]s, they have a carrying strength of 1 and have a [[Expedition#Speed|time modifier]] of 1. In [[mushroom battle]]s, they have a base [[Mushroom battle#Attack power|attack power]] of 3.
In {{pb}}, Yellow Pikmin are the second Pikmin type unlocked, at [[level]] 2. Their [[seedling]]s require a minimum of 1 carrying strength to be retrieved, along with 1000 steps to grow. In [[expedition]]s, they have a carrying strength of 1 and have a [[Expedition#Speed|time modifier]] of 1. In [[mushroom battle]]s, they have a base [[Mushroom battle#Attack power|attack power]] of 3.


==Notes==
==Notes==
===Dalmo's Notes===
 
=== Olimar's Voyage Log ===
[[File:P4 Voyage Log Olimar 16.png|left|200px]]
{{transcript|I've decided to call the yellow-colored Pikmin with large earlike appendages "{{color|Yellow Pikmin|darkorange}}." I liked that name a lot more than Ear Pikmin. They're {{color|resistant to electricity|darkorange}}, and they {{color|fly high|darkorange}} when thrown. Plus, they're {{color|good at digging|darkorange}}!|block=y}}
{{clear}}
 
=== Dalmo's notes ===
{{transcript|Look at the extraordinarily big, pointy ears on the adorable Yellow Pikmin! I doubt you can whisper a secret they won't hear. Try throwing one. They can easily retrieve objects for you from places you can't reach! Also, electricity doesn't faze them at all. They're shockingly useful little guys!|block=y}}
{{transcript|Look at the extraordinarily big, pointy ears on the adorable Yellow Pikmin! I doubt you can whisper a secret they won't hear. Try throwing one. They can easily retrieve objects for you from places you can't reach! Also, electricity doesn't faze them at all. They're shockingly useful little guys!|block=y}}


===''Hey! Pikmin'' logs===
=== Olimar's notes ===
{{transcript|It's generally believed that the Pikmin body was originally the root of a plant that has evolved over centuries, if not millennia, developing structures analogous to muscles, neural networks similar to those of a brain, and more.
 
However, Yellow Pikmin possess a perfect resistance to electricity, a force which actually poses extreme danger to other organisms. Oddly enough, this species of Pikmin actually seems to...enjoy electricity! Their flowers even bloom when they are exposed to an electric current. This fact would lead one to believe that their neural-transmission methods are quite different than our own.
 
This species often uses the ear-like lamellae on its head to soar to great heights and dig holes.|block=y}}
 
=== Louie's notes ===
{{transcript|When I look at it, all I see is ears.|block=y}}
 
=== ''Hey! Pikmin'' logs ===
;{{US|y}}:
;{{US|y}}:
{{transcript|Their ears may be big, but their bones are very light, so they can be thrown to great heights where other Pikmin can't reach. Their other unique strength is the ability to shrug off anything that can shock or zap them.|block=y}}
{{transcript|Their ears may be big, but their bones are very light, so they can be thrown to great heights where other Pikmin can't reach. Their other unique strength is the ability to shrug off anything that can shock or zap them.|block=y}}
Line 147: Line 272:
{{transcript|Their ears may be big, but their bones are very light, so they can be thrown to great heights that other Pikmin can't reach. Their other unique strength is the ability to shrug off anything that can shock or zap them.|block=y}}
{{transcript|Their ears may be big, but their bones are very light, so they can be thrown to great heights that other Pikmin can't reach. Their other unique strength is the ability to shrug off anything that can shock or zap them.|block=y}}


===''Pikmin Bloom'' description===
=== ''Pikmin Bloom'' description ===
{{transcript|Yellow Pikmin have ear-like membranes on the sides of their heads, and they love electricity so much you can sometimes hear them buzzing.|block=y}}
{{transcript|Yellow Pikmin have ear-like membranes on the sides of their heads, and they love electricity so much you can sometimes hear them buzzing.|block=y}}
=== Pikmin Garden ===
'''Text'''
{{transcript|
大きな耳のようなひだを持つ、黄色のピクミン。その耳を器用に使って、投げられると高く飛んだり、穴を掘ったりする。電気への耐性があり、電気を好む様子さえもうかがえる。
特徴 その1 電気に強い
:電気に対して耐性があるだけでなく、通電することで頭部の葉が成長して花が咲くこともある。
:(Image text: ほかのピクミンは電気に触れるとしびれてしまう)
特徴 その2 高く飛ぶ
:頭部の耳のようなひだを羽ばたかせて、ほかのピクミンよりも高く飛ぶことができる。
:(Image text: 飛距離は変わらない)
特徴 その3 穴掘りが得意
:ピクミンの中で最も穴を掘るスピードが速い。
|block=y}}
'''Translation'''
{{transcript|
A yellow Pikmin with large ear-like lamellae. By skillfully using its ears, it can fly high when thrown or dig holes. It is resistant to electricity and even seems to enjoy it.
Feature #1: Resistant to electricity
:Not only is it resistant to electricity, but when exposed to electricity, the leaf on its head can grow into a flower.
:(Image text: "Other Pikmin are paralyzed when exposed to electricity")
Feature #2: Flying high
:It can fly higher than other Pikmin by flapping the ear-like lamellae on its head.
:(Image text: "The distance remains the same")
Feature #3: Great digger
:It can dig faster than any other Pikmin.
|block=y}}


==In the ''Super Smash Bros.'' series==
==In the ''Super Smash Bros.'' series==
{{external|Pikmin as fighters|[[smashwiki:Pikmin (species)|SmashWiki]]|SmashWiki.png}}
{{external|Pikmin as fighters|[[smashwiki:Pikmin (species)|SmashWiki]]|SmashWiki.png}}
Yellow Pikmin appear in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]'' as a trophy, and a kind of Pikmin Olimar can pull from the ground using his Pikmin Pluck special move. Yellow Pikmin, like in ''Pikmin 2'', are immune to electrical moves like Pikachu's Thunder or forward smash, and can attack with electric properties. They are also thrown higher and longer than other Pikmin. In ''Brawl'', a [[Super Smash Bros. Brawl#Stickers|sticker]] for a Yellow Pikmin also exists.
Yellow Pikmin appear in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]'' as a trophy, and a kind of Pikmin Olimar can pull from the ground using his Pikmin Pluck special move. Yellow Pikmin, like in ''Pikmin 2'', are immune to electrical moves like Pikachu's Thunder or forward smash, and can attack with electric properties. They are also thrown higher and longer than other Pikmin.
 
Yellow Pikmin also have a [[Super Smash Bros. Brawl#Stickers|sticker]] of them in ''Super Smash Bros. Brawl''. They also have a spirit in ''Super Smash Bros. Ultimate'', where their spirit battle consists of 10, weak and tiny Donkey Kongs that favor neutral air attacks. The floor is electrified during the battle. They can also be obtained from the Spirit Board or by scanning the [[amiibo|Pikmin amiibo]].


===''Brawl'' trophy===
===''Brawl'' trophy===
Line 181: Line 341:
|obtain = Random appearance.
|obtain = Random appearance.
}}
}}
===''Ultimate'' spirit===
{| class="wikitable sortable"
! colspan="4" | Spirit info || colspan="6" | Augmented Fighter info
|-
! Name || Type || Class || Slot cost || Fighter(s) || Stage || Music || Rules/Hazards || Conditions || Image
|-
| [[Yellow Pikmin]]
| Attack || ★★ || 2 || Tiny Donkey Kong team (×10) || Garden of Hope (Battlefield Form) || Main Theme - Pikmin (Original) || • Hazard: Zap Floor || • The floor is electrified<br> • Stamina battle<br> • The enemy favors neutral air attacks || [[File:Yellow Pikmin spirit SSBU.jpg|150px]]
|}


==Technical information==
==Technical information==
Line 237: Line 407:
===Names in other languages===
===Names in other languages===
{{foreignname
{{foreignname
|Jap=黄ピクミン
|Jap = 黄ピクミン
|JapR=Ki Pikumin
|JapR = Ki Pikumin
|JapM=Yellow Pikmin
|JapM = Yellow Pikmin
|ChiTrad=黃色皮克敏
|ChiTrad = 黃色皮克敏
|ChiTradR=
|ChiTradR = Huángsè Píkèmǐn
|ChiTradM=Yellow Pikmin
|ChiTradM = Yellow Pikmin
|ChiSimp=黄色皮克敏
|ChiSimp = 黄色皮克敏
|ChiSimpR=
|ChiSimpR = Huángsè Píkèmǐn
|ChiSimpM=Yellow Pikmin
|ChiSimpM = Yellow Pikmin
|Dut=Gele Pikmin
|Dut = Gele Pikmin
|DutM=Yellow Pikmin
|DutM = Yellow Pikmin
|Fra=Pikmin jaune
|Fra = Pikmin jaune
|FraM=Yellow Pikmin
|FraM = Yellow Pikmin
|Ger=Gelbes Pikmin
|Ger = Gelbes Pikmin<br>Gelbe Pikmin (''Pikmin 4'')
|GerM=Yellow Pikmin
|GerM = Yellow Pikmin
|Ita=Pikmin giallo
|Ita = Pikmin giallo
|ItaM=Yellow Pikmin
|ItaM = Yellow Pikmin
|Kor=노랑 피크민
|Kor = 노랑피크민
|KorR=Norang Pikeumin
|KorR = Norang-Pikeumin
|Spa=Pikmin amarillo
|KorM = Yellow Pikmin
|SpaM=Yellow Pikmin
|Spa = Pikmin amarillo
|KorM=Yellow pikmin
|SpaM = Yellow Pikmin
|Por=Pikmin amarelo
|Por = Pikmin amarelo
|PorM=Yellow Pikmin
|PorM = Yellow Pikmin
|Rus=Ж{{tt|е|ё}}лтый пикмин
|Rus = Ж{{tt|е|ё}}лтый пикмин
|RusR=Zhyoltyy pikmin
|RusR = Zhyoltyy pikmin
|RusM=Yellow Pikmin
|RusM = Yellow pikmin
|Cze=Žlutý Pikmin
|RusN = Name taken from Nintendo's official Russian website{{cite web|https://web.archive.org/web/20230209125917/https://www.nintendo.ru/-/-Nintendo-3DS/Hey-PIKMIN-1136169.html|Знакомьтесь с пикминами|the official Russian ''Hey! PIKMIN'' website|retrieved={{date|9|February|2022}}}}{{cite web|https://web.archive.org/web/20230528034143/https://www.nintendo.ru/-/-Nintendo-Switch/Pikmin-3-Deluxe-1821101.html|Знакомство с пикминами|the official Russian ''Pikmin 3 Deluxe'' website|retrieved={{date|30|May|2023}}}}
|CzeM=Yellow Pikmin
|Cze = Žlutý Pikmin
|CzeN=Name taken from ''Hey! Pikmin'' launch trailer
|CzeM = Yellow Pikmin
|Dan=Gul Pikmin
|CzeN = Name taken from ''Hey! Pikmin'' launch trailer
|DanM=Yellow Pikmin
|Dan = Gul Pikmin
|DanN=Name taken from Nintendo's official website
|DanM = Yellow Pikmin
|Fin=Keltainen Pikmin
|DanN = Name taken from Nintendo's official website
|FinM=Yellow Pikmin
|Fin = Keltainen Pikmin
|FinN=Name taken from Nintendo's official website
|FinM = Yellow Pikmin
|Heb=פיקמין צהוב
|FinN = Name taken from Nintendo's official website
|HebR=pikmin tsahov
|Heb = פיקמין צהוב
|HebM=Yellow Pikmin
|HebR = Pikmin Tsahov
|HebN=Used in official media<ref>[https://youtu.be/3iG6iuZIxRs פיקמין 3 דלוקס - טריילר בעברית] on Nintendo Israel's official YouTube account</ref>
|HebM = Yellow Pikmin
|Hun=Sárga Pikmin
|HebN = Used in official media<ref>[https://youtu.be/3iG6iuZIxRs פיקמין 3 דלוקס - טריילר בעברית] on Nintendo Israel's official YouTube account</ref>
|HunM=Yellow Pikmin
|Hun = Sárga Pikmin
|HunN=Name taken from Nintendo's official website
|HunM = Yellow Pikmin
|Nor=Gul Pikmin
|HunN = Name taken from Nintendo's official website
|NorM=Yellow Pikmin
|Nor = Gul Pikmin
|NorN=Name taken from Nintendo's official website
|NorM = Yellow Pikmin
|Pol=Żółty Pikmin
|NorN = Name taken from Nintendo's official website
|PolM=Yellow Piikmin
|Pol = Żółty Pikmin
|PolN=Name taken from Nintendo's official website
|PolM = Yellow Piikmin
|Swe=Gul Pikmin
|PolN = Name taken from Nintendo's official website
|SweM=Yellow Pikmin
|Swe = Gul Pikmin
|SweN=Name taken from Nintendo's official website
|SweM = Yellow Pikmin
|SweN = Name taken from Nintendo's official website
|notes=y
|notes=y
}}
}}


==Gallery==
== Gallery ==
===''Pikmin''===
=== ''Pikmin'' ===
<gallery>
<gallery>
Yellow Pikmin holds bomb rock P1 art.png|A Yellow Pikmin with a [[bomb rock]].
Yellow Pikmin holds bomb rock P1 art.png|Artwork of a Yellow Pikmin holding a [[bomb-rock]].
Yellow Pikmin shocked P1 art.png|A shocked Yellow Pikmin.
Yellow Pikmin shocked P1 art.png|Artwork of a shocked Yellow Pikmin.
Relaxing Pikmin.jpg|A relaxing Yellow Pikmin.
Relaxing Pikmin.jpg|Artwork of a relaxing Yellow Pikmin.
Yellow Pikmin P1 art.png|Yellow Pikmin artwork from ''Pikmin''.
Yellow Pikmin P1 art.png|Artwork of a Yellow Pikmin from ''Pikmin''.
</gallery>
</gallery>


===''Pikmin 2''===
=== ''Pikmin 2'' ===
<gallery>
<gallery>
Yellow Pikmin P2 mature.png|Clay art of a flower-bud Yellow Pikmin in ''Pikmin 2''.
Yellow Pikmin P2 mature.png|Clay art of a flower-bud Yellow Pikmin in ''Pikmin 2''.
Yellow.jpg|Yellow Pikmin clay art in ''Pikmin 2''.
Yellow.jpg|Yellow Pikmin clay art in ''Pikmin 2''.
Normal yellowpikmins.jpg|The three [[Maturity|stages]] of a Yellow Pikmin in  ''Pikmin 2''.
Normal yellowpikmins.jpg|Clay art of the three [[Maturity|stages]] of a Yellow Pikmin in  ''Pikmin 2''.
Dig.jpg|A Yellow Pikmin digging out a treasure in ''Pikmin 2''.
Dig.jpg|A Yellow Pikmin digging out a treasure in ''Pikmin 2''.
Yellows and electricity.jpg|Yellow Pikmin are resistant to electricity.
Yellows and electricity.jpg|Yellow Pikmin attacking an [[Anode Beetle]] while its discharging electricity.
Lost toy box.png|Yellow Pikmin in the [[Lost Toy Box]] of [[Challenge Mode (Pikmin 2)|Challenge Mode]].
P2 Lost Toy Box Sublevel 2.png|Yellow Pikmin in the [[Lost Toy Box]] of [[Challenge Mode (Pikmin 2)|Challenge Mode]].
Yellow Pikmin Meet.png|Discovery of the first Yellow Pikmin.
Yellow Pikmin Meet.png|Discovery of the first Yellow Pikmin.
Y pack 2.JPG|A Yellow Pikmin [[e-card]] pack.
Y1.JPG|The Pikmin's e-card, #00 (1<sup>st</sup> yellow card).
</gallery>
</gallery>


===''Pikmin 3''===
=== ''Pikmin 3'' ===
<gallery>
<gallery>
Yellow Pikmin artwork P3.png|Artwork of a Yellow Pikmin in a flower stage.
Yellow Pikmin artwork P3.png|Artwork of a walking Yellow Pikmin in the flower stage.
Yellow Pikmin 3 Artwork 01.jpg|The three stages of a Yellow Pikmin in ''Pikmin 3''.
Yellow Pikmin 3 Artwork 01.jpg|Artwork of the three stages of a Yellow Pikmin.
pikmin 3 a-6.jpg|Artwork of Yellow Pikmin walking.
pikmin 3 a-6.jpg|Artwork of the three stages of Yellow Pikmin walking.
pikmin 3 a-9.jpg|Artwork of Yellow Pikmin walking.
pikmin 3 a-9.jpg|Artwork of the three stages of Yellow Pikmin walking.
Pikmin carry Juicy Gaggle P3 art.png|A Yellow Pikmin and a [[Blue Pikmin]] carrying a [[Juicy Gaggle]].
Pikmin carry Juicy Gaggle P3 art.png|A Yellow Pikmin and a [[Blue Pikmin]] carrying a [[Juicy Gaggle]].
Yellow Pikmin 3 Artwork 00.jpg|''Pikmin 3'' artwork.
Yellow Pikmin 3 Artwork 00.jpg|Artwork of a Yellow Pikmin atop a light bulb.
Yellow Pikmin 3 Artwork 02.jpg|''Pikmin 3'' artwork.
Yellow Pikmin 3 Artwork 02.jpg|White silhouettes of the three stages of Yellow Pikmin.
Yellow Pikmin 3 Artwork 03.jpg|''Pikmin 3'' artwork.
Yellow Pikmin 3 Artwork 03.jpg|Black silhouettes of the three stages of Yellow Pikmin walking.
Yellow Pikmin 3 Artwork 04.jpg|''Pikmin 3'' artwork.
Yellow Pikmin 3 Artwork 04.jpg|White silhouettes of the three stages of Yellow Pikmin.
Yellow Pikmin 3 Artwork 05.jpg|''Pikmin 3'' artwork.
Yellow Pikmin 3 Artwork 05.jpg|Black silhouettes of the three stages of Yellow Pikmin walking.
Yellow Pikmin 3 Artwork 06.jpg|''Pikmin 3'' artwork.
Yellow Pikmin 3 Artwork 06.jpg|2D artwork of the three stages of Yellow Pikmin.
Yellow Pikmin 3 Artwork 07.jpg|''Pikmin 3'' artwork.
Yellow Pikmin 3 Artwork 07.jpg|2D artwork of the three stages of Yellow Pikmin.
Pikmin-3-11.jpg|Artwork of a Yellow Pikmin next to a crystallized [[Sunseed Berry]].
Pikmin-3-11.jpg|Artwork of a Yellow Pikmin next to a crystallized [[Sunseed Berry]].
Yellow-P intro.jpeg|Finding the first Yellow Pikmin in ''Pikmin 3''.
Yellow-P intro.jpeg|Finding the first Yellow Pikmin in story mode.
Pikmin3ScreenND9.jpg|A screenshot of ''Pikmin 3'' featuring some Yellow Pikmin sitting on a rock, along with a few [[White Spectralids]].
YellowPikminCircuit.png|5 Yellow Pikmin connecting an [[electrode]].
Charlie Meet Yellow Pikmin.png|[[Captain Charlie]] finds some Yellow Pikmin on top of a can in ''Pikmin 3''.
Pikmin3ScreenND9.jpg|A screenshot featuring some Yellow Pikmin sitting on a rock, along with a few [[White Spectralids]].
Charlie YellowPikmin.png|[[Captain Charlie]] finds some Yellow Pikmin on top of a can.
Find Yellow Pikmin.png|Close-up of the Yellow Pikmin on a can.
Find Yellow Pikmin.png|Close-up of the Yellow Pikmin on a can.
P3 Yellows Digging.jpg|Some Yellow Pikmin digging out a buried item.
P3 Yellows Digging.jpg|Some Yellow Pikmin digging out a buried item.
YellowPikminDataFile1.jpg|The [[data file]] explaining that Yellow Pikmin can connect [[electrode]]s.
YellowPikminDataFile1.jpg|The [[data file]] explaining that Yellow Pikmin can connect electricity through [[electrode]]s.
YellowPikminDataFile2.jpg|The data file explaining Yellow Pikmin's innate insulation.
YellowPikminDataFile2.jpg|The data file explaining Yellow Pikmin's electricity resistance.
YellowPikminDataFile3.jpg|The data file explaining Yellow Pikmin's throwing arc.
YellowPikminDataFile3.jpg|The data file explaining Yellow Pikmin's throwing arc.
YellowPikminDataFile4.jpg|The data file explaining Yellow Pikmin's digging ability.
YellowPikminDataFile4.jpg|The data file explaining Yellow Pikmin's digging ability.
</gallery>
</gallery>


===''Hey! Pikmin''===
=== ''Pikmin 4'' ===
<gallery>
Pikmin 4 Yellow Pikmin Sitting.png|Artwork of a Yellow Pikmin in its leaf stage sitting.
P4 Yellow Bud Pikmin Sitting.png|Artwork of a Yellow Pikmin in its bud stage sitting.
P4 Yellow Flower Pikmin Sitting.png|Artwork of a Yellow Pikmin in its flower stage sitting.
P4 Yellow Bud Pikmin Sleeping.png|Artwork of a Yellow Pikmin in its bud stage sleeping.
P4 Yellow Flower Pikmin Sleeping.png|Artwork of a Yellow Pikmin in its flower stage sleeping.
Pikmin 4 Yellow Pikmin Walking.png|Artwork of a Yellow Pikmin in its bud stage walking.
Pikmin 4 Yellow Pikmin Marching.png|Artwork of a Yellow Pikmin in its flower stage walking.
Pikmin 4 Yellow Pikmin with Cupid's Grenade.png||Artwork of a Yellow Pikmin in its leaf stage carrying a [[Cupid's Grenade]].
Pikmin Garden Yellow Pikmin render.png|A render of the Yellow Pikmin from the [[Pikmin Garden]] Piklopedia.
Yellow Pikmin P4 icon.png|The Piklopedia icon of the Yellow Pikmin in ''Pikmin 4''.
</gallery>
 
=== ''Hey! Pikmin'' ===
<gallery>
<gallery>
P3DS Pikmin artwork.jpg|Artwork of a Yellow Pikmin, along with a [[Red Pikmin]] and a [[Blue Pikmin]].
P3DS Pikmin artwork.jpg|Artwork of a walking Yellow Pikmin, along with a [[Red Pikmin]] and a [[Blue Pikmin]].
Hey! Pikmin front profiles.jpg|Group artwork of each Pikmin from the front.
Hey! Pikmin front profiles.jpg|Group artwork of the 5 Pikmin types in Hey! Pikmin.
</gallery>
</gallery>


===''Pikmin Bloom''===
=== ''Pikmin Bloom'' ===
<gallery>
<gallery>
Yellow Pikmin PB icon.png|In-game sprite.
Yellow Pikmin PB icon.png|In-game sprite.
Pikmin Bloom Yellow Pikmin.png|Artwork of a Yellow Pikmin with some flowers.
Pikmin Bloom Yellow Pikmin.png|Artwork of a Yellow Pikmin with some flowers.
Bottle Cap Yellow Pikmin.png|A Yellow Pikmin with bottle cap [[Decor Pikmin|decor]].
</gallery>
</gallery>


===Other===
=== Other ===
<gallery>
<gallery>
Yellow Pikmin Brawl.jpg|A Yellow Pikmin in ''Super Smash Bros. Brawl''.
Yellow Pikmin Brawl.jpg|A Yellow Pikmin in ''[[Super Smash Bros. Brawl]]''.
Y1.JPG|The Pikmin's [[e-card]], #00 (1<sup>st</sup> yellow card).
Y pack 2.JPG|Yellow Pikmin cards pack.
Yellow pikmin manual.png|Yellow Pikmin's abilities explained in the manual of ''Pikmin'', ''Pikmin 2'', ''New Play Control! Pikmin 2'', ''New Play Control! Pikmin'' and ''Pikmin 3''.
Yellow pikmin manual.png|Yellow Pikmin's abilities explained in the manual of ''Pikmin'', ''Pikmin 2'', ''New Play Control! Pikmin 2'', ''New Play Control! Pikmin'' and ''Pikmin 3''.
Play Nintendo Pikmin Yellow.png|An animation of a Yellow Pikmin from the Play Nintendo website.
Play Nintendo Pikmin Yellow.png|An animation of a Yellow Pikmin from the Play Nintendo website.

Latest revision as of 11:39, December 18, 2024

Yellow Pikmin In-game icon.
A Yellow Pikmin from Pikmin 4 (reused from Hey! Pikmin).
Scientific name Pikminidae auribus
Family Pikmin
Resistance Electricity
Attack strength Average(?)
Mobility Average(?)
Throw High
Digging speed Pikmin 2:  Average(?)
Pikmin 3:  Fast when digging an object; average otherwise(?)
Pikmin 4:  Very fast(?)
Carrying capacity 1
Size Body length: 33mm
Pikmin 4 Piklopedia number 112
Voice actor Hajime Wakai[1]

Yellow Pikmin (黄ピクミン?) are a yellow species of Pikmin, with the special abilities of increased throw height, bomb-rock carrying (in Pikmin), and electricity resistance. They are the second type discovered by Captain Olimar in Pikmin, the fourth type identified in Pikmin 2, the first type found with Charlie in Pikmin 3. In Pikmin 4, Pikmin can be discovered in any order (with the exception to Red Pikmin). These Pikmin have lamellae which resemble large ears; these are the means by which they are primarily identifiable. Yellow Pikmin can be thrown higher – an ability that is needed to retrieve certain elevated ship parts, treasures and fruits – and are immune to electricity. Additionally, Yellow Pikmin appear to like being in elevated places, such as trees – this can be concluded from the places they are first found in Pikmin 2 and Pikmin 3. Their main method of production is through the Yellow Onion (or the Master Onion), and like Red Pikmin, Blue Pikmin, and Bulbmin, their buds and flowers are white. Like Red Pikmin and Blue Pikmin, they appear in all games of the series, and the only game mode they are missing from in comparison to the other two, is 2-Player Battle.

Traits and abilities[edit]

Artwork of a Yellow Pikmin standing near an electricity generator.
Yellow Pikmin showcasing their ability to conduct electricity.

Unlike other Pikmin types, the abilities and role of Yellow Pikmin have not always been consistent. Despite this, in all four main-series games, they have large ears and can be thrown higher than other Pikmin, which is useful for collecting high-up objects, latching on to enemies like Beady Long Legs, or other such purposes.

In Pikmin, Yellow Pikmin are uniquely able to carry and toss bomb-rocks (though digging into the game's files has revealed that all Pikmin were originally supposed to be able to wield bomb-rocks).[2] Having this role makes Yellow Pikmin arguably much more situational than Red or Blue Pikmin, and as a result, it is not typically necessary to have more than a handful of them in Olimar's squad at any given time.

Pikmin 2 introduces electrical hazards into the series, with Yellow Pikmin now being immune to them (alongside Bulbmin). Additionally, when Olimar discovers the Yellow Pikmin, the Hocotate ship states that the static electricity readings are high, suggesting that Yellow Pikmin conduct electricity as well (though this would not be one of their in-game abilities until Pikmin 3). This newfound electrical immunity makes Yellow Pikmin very helpful in dealing with electrical enemies and hazards that can instantly kill other Pikmin types, as well as tearing down electric gates. Their ability to carry bomb-rocks does not factor into this game, since bomb-rocks now only appear as a hazard for the leaders' squads and cannot be carried by any Pikmin.

In Pikmin 3, Yellow Pikmin once again exhibit their immunity to electricity and their ability to be thrown high. They can also carry bomb-rocks again, but this is no longer a distinct feature of Yellow Pikmin, since all Pikmin types can carry them now. Yellow Pikmin also show a new ability – they can dig faster than other Pikmin (although Rock Pikmin can dig tunnels even faster). This is because the lamellae act as a shovel.[source needed] This ability is rather helpful, since a number of objects in the game are buried. In addition, Yellow Pikmin can form a wire and conduct electricity to link a circuit together, which is required to progress through the game in certain points. When completing a circuit, the Yellow Pikmin involved will become flowered if they were not already. While electricity is not nearly as dangerous or prevalent a hazard in Pikmin 3 as it was in 2, Yellow Pikmin are still useful for dealing with electrical hazards and gates.

Yellow Pikmin return with the same abilities in Pikmin 4, though they are now unrivaled by other Pikmin types in digging speed, being outmatched only by Oatchi with enough upgrades. Additionally, as attack power does not influence digging speed in this game, Yellow Pikmin are now the only type that can dig faster, making them uniquely suited to that role. Though electricity as a hazard is more dangerous in this title than it was in Pikmin 3, there are overall fewer electric enemies and hazards in Pikmin 4 than previous games, so Yellow Pikmin are likely to mainly see use for their digging and throw height. The latter ability is somewhat nullified by Oatchi's ability to knock many objects off of ledges, but overall, this does not render Yellow Pikmin obsolete, since Oatchi is only ever one unit in the squad.

Interestingly, in New Play Control! Pikmin and New Play Control! Pikmin 2, if Yellow Pikmin are thrown from a piece of chiyogami,[3] a plant,[4] or a fire geyser,[5] they will ascend higher and fall more slowly. This does not work on the GameCube versions.

In Pikmin[edit]

Discovery[edit]

In Pikmin, a single Yellow Pikmin can be found in The Forest of Hope inside a dormant Yellow Onion. The Onion is located near a few Spotty Bulborbs and yellow pellets. It can be seen from the landing site, and is at the west of the map, beyond the area with the Eternal Fuel Dynamo. When the Onion awakens, it spits out the seed it has. Olimar uses this to grow more, eventually discovers their ability to handle bomb-rocks from the explosives nearby, and uses them to clear the path to various other ship parts.

Required uses[edit]

There is no task in the game that mandatorily requires Yellow Pikmin. Although only their bomb-rocks can be used to take down reinforced walls, all of the walls in the way of ship parts can be circumvented through the use of glitches. Those, and other ship parts that would normally require Yellow Pikmin, are explained in the near-required uses section below.

Near-required uses[edit]

Yellow Pikmin are intended to be used to collect the following ship parts, but through the use of glitches, exploits, or tricks, they can be collected without Yellow Pikmin.

  • Positron Generator Positron Generator: Yellow Pikmin are needed to take down the reinforced wall with bomb-rocks, although by throwing some Pikmin out of bounds on the stump with the three large pellets, and then having Olimar lie down next to the pellet on top of the trunk-like structure at the south, he can squeeze through and go out of bounds, and then use the Pikmin that got thrown to enter the beach area without taking down the reinforced wall.[6]
  • Whimsical Radar Whimsical Radar: The area it is in is behind reinforced walls. But by using a pellet dropped by a Dwarf Bulborb near the Yellow Onion, it is possible to clip out of bounds and onto the ledge with the ship part. From there, the player can push the part past the reinforced wall and have it recovered from there. Using the nearby Red Bulborb to push the part helps.[7]
  • Extraordinary Bolt Extraordinary Bolt: This part is inside a room, blocked by a reinforced wall, but by going out of bounds with the same method as the Whimsical Radar, the player can lie down and push the part to the corner of the room. After doing so, the part will reappear outside the room the next day. From there, it can be pushed through the Yellow Onion gate by the nearby Red Bulborb, like with the Whimsical Radar.[8]
  • Radiation Canopy Radiation Canopy: Like the Whimsical Radar, the section this part is in is behind reinforced walls. But by throwing Pikmin at the ledge surrounding where the Yellow Onion is found, and by going out of bounds with the same method used to get the Whimsical Radar without Yellow Pikmin, the player can guide the Pikmin to the ship part, and take it to the part of the area north of the landing site. From there, they can follow the same procedure as the Whimsical Radar to get the part on the other side of the Yellow Onion gate.[8]
  • Nova Blaster Nova Blaster: Same as the Radiation Canopy.[8]
  • Geiger Counter Geiger Counter: The path to the section of the area with this ship part is blocked by a reinforced wall. However, by throwing the Pikmin to the ledge with the Snagrets, and then using a pellet obtained through a Dwarf Red Bulborb near the gate, it is possible to clip through the wall and go to the upper ledge, and bypass the reinforced wall entirely. After the Snagrets are fought and defeated, the Geiger Counter can be pushed over to the lower level and carried to the ship.[7]
  • Guard Satellite Guard Satellite: The reinforced wall before the Beady Long Legs needs to be destroyed with bomb-rocks. However, by leaving Red Pikmin on the ledge to the side of the gate, and having a nearby Wollywog push Olimar through the gate, it is possible to defeat the Beady Long Legs without using Yellow Pikmin. After that, the same Wollywog can be used to push the ship part close enough to the gate, such that after the day ends, the Guard Satellite appears on the other side of the gate at the next day.[9]
  • Libra Libra: The part is on two platforms too high up for other Pikmin to reach. However, with high ledge throws, it should possible to bring Reds or Blues to the Libra.[10] Alternatively, one can get a pellet near the railing wall thanks to a Shearwig, get between the two, lie down to pop up on the railing, and from there walk up to the ship part, where it can then be pushed down.[11]
  • UV Lamp UV Lamp[source needed]: The part is on top of a ledge that is too high for Pikmin to be thrown normally.
  • Chronos Reactor Chronos Reactor: The part is on top of a ledge that is too high for Pikmin to be thrown normally. Normally the player must convert Blue Pikmin into Yellow Pikmin, bring the part down, and then convert Yellow Pikmin back into Blue Pikmin to carry across the water. But by throwing Blue Pikmin to ledge by the Spotty Bulbear, and using said enemy to push Olimar into the wall, he will pop up on top of the ledge, and will be able to escort the Blue Pikmin directly to the ship part.
  • Secret Safe Secret Safe: If a bomb rock spawns below the ledge where they normally spawn, Captain Olimar can lie down between it and the wall to pop up on the platform where the bombs usually spawn. From there, the player can meet up with Pikmin thrown at a high ledge on the other side of the area. To recover the ship part, it has to be pushed into the opening after the second bridge by lying down, then pushed into the water, and then all the way until after the first gate.[12]

In Pikmin 2[edit]

Discovery[edit]

A screenshot from the cutscene introducing Yellow Pikmin.
The Yellow Pikmin resting on a tree in Pikmin 2.

In Pikmin 2, a group of five Yellow Pikmin are found in the Perplexing Pool near the center of the map, at the end of a long and twisted path; White Pikmin are necessary just to reach them, and a Fiery Bulblax guards the entrance to their Onion. They are found relaxing on top of a tree, and exhibit static electricity flowing from their bodies on their discovery cutscene, which is triggered after they are whistled down from their spot. The Hocotate ship states that the static electricity readings are "unusually high".

Required uses[edit]

There is no task in Pikmin 2 that requires Yellow Pikmin exclusively. Even if Yellow Pikmin are required to destroy electric gates, none need to be taken down for a full completion. All treasures can be collected with other Pikmin types with the use of exploits, detailed in the near-required uses section below.

Near-required uses[edit]

Yellow Pikmin are intended to be used to complete these tasks, but through the use of glitches, exploits, or tricks, the tasks can be completed without Yellow Pikmin.

  • Treasures
  • Caves
  • Others
    • Blue Onion: The electric gate that blocks the path to the Blue Onion can only be destroyed by Yellows. Despite that, one can reach the Onion by using the seesaw block glitch, and this trick is used to save a day in the 5 day run.

Recommended uses[edit]

Although not mandatory, Yellow Pikmin are useful in the defeat of the following enemies.

    • Anode Beetle Anode Beetle: Two Anode Beetles can create a line of electricity between themselves, fatally electrocuting any non-Yellow Pikmin that come in contact. However, it is easy to flip them over and kill them, even without Yellow Pikmin.
    • Anode Dweevil Anode Dweevil: Anode Dweevils, after being attacked themselves, produce an electric field directly below them, shocking and killing any non-yellow Pikmin underneath.
    • Titan Dweevil Titan Dweevil: One weapon this boss has creates several metal balls that land in the arena and chain together a long electrical current between themselves and the weapon, instantly killing any non-Yellow Pikmin that touch the chain of sparks.

In Pikmin 3[edit]

Discovery[edit]

In Pikmin 3, Yellow Pikmin are first encountered by Captain Charlie on day 1, at the Distant Tundra, with some of them idling atop some tree branches. However, they are not officially introduced as Yellow Pikmin yet. After helping him for a bit, they flee when he faces the Vehemoth Phosbat. Later on, when going to the Distant Tundra for the first time with Alph and Brittany, Brittany falls out of the ship and into a cave (which consequently separates her from Alph). She finds two Yellow Pikmin trying to complete a circuit in the cave. The player must pluck three buried Yellow Pikmin nearby to complete the circuit; upon doing so, a light-bulb is activated, causing the Yellow Onion to fly up out of the ground. Brittany then uses the newly discovered Pikmin type to reunite with Alph.

Required uses[edit]

Yellow Pikmin must be used in order to collect the following fruits and defeat the following enemies, and there are no glitches or exploits that allow other Pikmin types to do so.

Near-required uses[edit]

Yellow Pikmin are intended to be used to complete these tasks, but through the use of glitches, exploits, or tricks, the tasks can be completed without Yellow Pikmin.

  • Access the Distant Tundra: At least 20 Yellow Pikmin must be grown upon first landing in the Distant Tundra with Brittany to be able to exit the cave to access the rest of the area and continue the game, but it is possible to exit the cave by going out of bounds, and it is still possible to rescue Charlie with further glitches. This makes Yellow Pikmin skippable, though many fruits become inaccessible if this is done.
  • Get Winged Pikmin Winged Pikmin: To rescue the Winged Onion and unlock Winged Pikmin, an electrode must be used to access fragments required to build a bridge to the new Onion. But by clipping through the wall in the river, it is possible to get to the Winged Onion without building the bridge.
  • Fruits
    • Dusk Pustules Dusk Pustules (Distant Tundra): This fruit is in a cave blocked by an electric gate far away. But by going out of bounds to get to the Vehemoth Phosbat's arena without Yellow Pikmin, it is possible to collect this fruit.
    • Dusk Pustules Dusk Pustules (Garden of Hope): This fruit is in a cave blocked by an electric gate. However, there is a glitch that allows the gate to be bypassed.[22]
    • Heroine's Tear Heroine's Tear: This fruit is in a cave blocked by an electric gate far away. But by going out of bounds to get to the Vehemoth Phosbat's arena without Yellow Pikmin, it is possible to collect this fruit.
    • Juicy Gaggle Juicy Gaggle (Tropical Wilds): A Bouncy Mushroom that can only be reached with Yellow Pikmin must be used to access the cave with this fruit by normal means, however, an exploit can also be used.[23]
    • Stellar Extrusion Stellar Extrusion (Garden of Hope): Same method as the Dusk Pustules in the Garden of Hope.
  • Enemies
    • Vehemoth Phosbat Vehemoth Phosbat: This boss can only be harmed normally by lighting up the room, which can only be done with Yellow Pikmin. However, with perseverance, it's possible to defeat it with any Pikmin type, given that it becomes temporarily vulnerable when it uses its sucking attack.

Recommended uses[edit]

Although not mandatory, Yellow Pikmin are important in the completion of the following tasks.

In Pikmin 4[edit]

The following article or section is in need of assistance from someone who plays Pikmin 4.
Particularly: Add uses in Dandori caves

Discovery[edit]

In Pikmin 4, Yellow Pikmin can be first discovered in the Sun-Speckled Terrace, typically first in the Crackling Cauldron, but they can also be found in the Industrial Maze. Alternatively, collecting the Yellow Onion will cause the Master Onion to produce a Yellow seed. They are typically the third type discovered, after Ice Pikmin. Their introductory cutscene has the Yellow Pikmin leap high in the air with crackles of electricity zapping out of their body, demonstrating their higher throwing range and immunity to electricity.

In Olimar's Shipwreck Tale, there are Yellow Onions in the Sun-Speckled Terrace and the Blossoming Arcadia.

Required uses[edit]

There are no required uses for Yellow Pikmin. All treasures, Onions, and castaways can be collected without the use of Yellow Pikmin. However, they are useful for collecting some objects as seen below.

Recommended uses[edit]

Although not mandatory, Yellow Pikmin are important in the completion of the following tasks.

  • Treasures
    • Aspiration-Ritual Ball Aspiration-Ritual Ball: The treasure can be reached by Yellow Pikmin. However, it can also be reached by Winged Pikmin or by being knocked down by Oatchi's rush.
    • Blonde Impostor Blonde Impostor (Secluded Courtyard): The treasure is on an Arachnode web, unreachable to every other Pikmin type unless the player stands on the edge of the plant pot, as it is possible to reach the web from there. Winged Pikmin can also grab it.
    • Cookie of Nibbled Circles Cookie of Nibbled Circles: The treasure is intended to be reached by Yellow Pikmin, and Oatchi can't rush it, but the player can stand on the sizzling floor which raises their height slightly. Alternatively, the player can use a Glowmob or use Winged Pikmin.
    • Daughter Doll Head Daughter Doll Head: Yellow Pikmin can be thrown onto the platform where the treasure is, but Oatchi can also rush twice to get it down.
    • Disguised Delicacy Disguised Delicacy (Secluded Courtyard): The treasure is guarded by an Anode Dweevil.
    • Disk of Sorrowful Wisdom Disk of Sorrowful Wisdom (Plunder Palace): The treasure is guarded by 2 Bearded Amprats.
    • Dusty Bed Dusty Bed: The treasure is found hanging off the ceiling. While every Pikmin type can bring it down if thrown by a ledge, Yellow Pikmin allow to bring it down without walking up the pathway to the next sublevel entrance (which is blocked off by an electric gate, making Yellow Pikmin even more useful grabbing this treasure).
    • Floral Instigator Floral Instigator: To ensure the safe transportation of the treasure back, the nearby Bearded Amprat should be defeated.
    • Lamp of Inspiration Lamp of Inspiration: The treasure can be reached by Yellow Pikmin, however it can also be reached with a precisen throw or knocked down by Oatchi's rush.
    • Masterpiece Plank Masterpiece Plank: The treasure can only be reached by Yellow Pikmin. However, it can be knocked down by Oatchi's rush.
    • Mechanical Harp (Memory Song) Mechanical Harp (Memory Song): The treasure is too high for normal Pikmin to reach and can't be knocked down by Oatchi's rush, however it is possible to reach by rapidly throwing Pikmin causing them to push each other upwards and into the ledge.
    • Memory Fragment (Top...Probably?) Memory Fragment (Top...Probably?): The treasure can only be reached by Yellow Pikmin. However, it can be knocked down by Oatchi's rush.
    • Mooching Vase Mooching Vase: The treasure is too high for normal Pikmin to reach and due to it being fully buried, Winged Pikmin can't be charged at it and Oatchi can't knock it down. However, it is able to unearthed with bomb rocks, allowing Oatchi to knock it down.
    • Mysterious Carriage Mysterious Carriage (Sun-Speckled Terrace): It is behind a clipboard which Yellow Pikmin can reach but most types cannot. However, Winged Pikmin and Glow Pikmin (using their Glowmob) can reach the handle.
    • Olfactory Sculpture Olfactory Sculpture: 10 Pikmin must be thrown across a Pit to carry it back. Yellow Pikmin are the least likely to fall down when thrown.
    • Orb of Destruction Orb of Destruction: The treasure can only be reached by Yellow Pikmin. However, it can be knocked down by Oatchi's rush.
    • Personal-Injury Plank Personal-Injury Plank: The treasure can only be reached by Yellow Pikmin. However, it can be knocked down by Oatchi's rush.
    • Planetary Rubber Cutie Planetary Rubber Cutie (Plunder Palace): The treasure is on an Arachnode web unreachable to most Pikmin types. However, the player can stand on a nearby ledge while throwing other Pikmin types. Winged Pikmin can also reach it.
    • S.S. Chocolate S.S. Chocolate (Crackling Cauldron): same as the Cookie of Nibbled Circles.
    • Satellite Shield Satellite Shield: It is partially buried on a high ledge. Other Pikmin can reach it too if thrown whilst standing on the wooden branch nearby.
    • Searing Acidshock Searing Acidshock (Primordial Thicket): The treasure is inside a Baldy Long Legs, which is best fought with Yellow or Winged Pikmin due to its height.
    • Sphere of Truth Sphere of Truth: The treasure hangs off a cobweb unreachable to most Pikmin types. However, using a Glowmob or Winged Pikmin allows for it to be reached. Alternatively, if the player stands on the nearby ledge, any Pikmin type can reach it.
    • Stellar Extrusion Stellar Extrusion (Serene Shores): The treasure can only be reached by Yellow Pikmin, however it can be knocked down by Oatchi's rush. Alternatively, thrown Pikmin from the ledge near The Sand Keep base will also reach it.
    • Time Marker Time Marker: The treasure is inhabited by an Anode Dweevil.
    • Unlimited Locomotive Unlimited Locomotive: The treasure is behind an electric gate. However, the gate can be destroyed with the Anti-Electrifier, bomb rocks/trackonators/mines or Glow Pikmin.
  • Ship parts
    • Automatic Gear Automatic Gear (Blossoming Arcadia): Yellow Pikmin are the easiest to throw at the ship part.
    • Geiger Counter Geiger Counter: The ship part is in a section blocked off by an electric gate. Alternatively, bomb rocks can destroy the gate.
    • Ionium Jet Ionium Jet (Blossoming Arcadia): Just like the Mechanical Harp (Memory Song), it is found in the same place as the treasure in story mode so the same strategy applies. Alternatively, player 2 can throw nectar near it and then any Pikmin type can be thrown up the slope nearby.
    • Nova Blaster Nova Blaster : Normally, Yellow Pikmin are used to pull down a clipboard, then Moss breaks the pots, then the Pikmin push down a climbing rope. But if Olimar stands on a ledge near the clipboard and the climbing rope, the Pikmin can reach the climbing rope.
    • Omega Stabilizer Omega Stabilizer: The treasure can only be reached by Yellow Pikmin, however it can be knocked down by Moss' rush.
    • Pilot's Seat Pilot's Seat: The ship part is in a section blocked off by an electric gate. Alternatively, bomb rocks can destroy the gate.
    • Radiation Canopy Radiation Canopy: The ship part is inside a Baldy Long Legs, which is best fought with Yellow Pikmin.
    • Repair-Type Bolt Repair-Type Bolt (Sun-Speckled Terrace): The treasure is normally only reached by Yellow Pikmin, but by carefully positioning Olimar, it is also possible to reach the part with Red or Blue Pikmin. Alternatively, Moss's rush can knock it down.
  • Onions
    • Flarlic Flarlic (Sun-Speckled Terrace): It is partially buried on a high ledge, meaning it can't be knocked down by Oatchi. Alternatively, Winged Pikmin can reach it.
    • Flarlic Flarlic (Secluded Courtyard): It is partially buried on a high ledge, meaning it can't be knocked down by Oatchi. Alternatively, Winged Pikmin can reach it.
    • Flarlic Flarlic (Serene Shores, Olimar's Shipwreck Tale): It is in an Arachnode web, but a precise Oatchi boost can get Olimar up on a high ledge, allowing him to get it.
    • Yellow Onion Yellow Onion (Blossoming Arcadia): The Onion is found near a Bearded Amprat.
  • Enemies
    • Anode Beetle Anode Beetle: This enemy can create an electrical current which can be connected to another Anode Beetle if one is nearby which will electrocute non-yellow Pikmin, but it can be defeated by any Pikmin type.
    • Anode Dweevil Anode Dweevil: This enemy can electrocute a large group of Pikmin at once that aren’t yellow, but can be defeated with any Pikmin type.
    • Baldy Long Legs Baldy Long Legs: Due to it being so high, the only Pikmin that can be directly thrown at its core are Yellow and Winged Pikmin.
    • Bearded Amprat Bearded Amprat: They can stroke their fur to create an electrical charge which shocks all Pikmin, but otherwise can be attacked by all.
    • Shockcake Shockcake: When it lands on its electric underside, a shockwave is expelled around itself in a small radius.
    • Ancient Sirehound Ancient Sirehound: One phase of this boss's attack includes electrical attacks.
  • Obstacles
    • Clipboard Clipboard: Some clipboards can only be brought down by Yellow or Winged Pikmin due to their height. These clipboards have their handles painted yellow.
    • Electric gate Electric gate: While Yellow Pikmin are the only Pikmin type that can destroy electric gates, they can also be destroyed by Oatchi when equipped with the Anti-Electrifier.
    • Electricity generator Electricity generator: While every Pikmin type can destroy these generators, Yellow Pikmin are the only one who don't risk being electrocuted.
  • Others
    • Castaway Castaway (Crackling Cauldron): Same as the Cookie of Nibbled Circles, standing on the sizzling floor for extra height.
    • Castaway Castaway (Industrial Maze): Yellow Pikmin can reach it, but Winged Pikmin can also reach it. Alternatively, Pikmin thrown from a ledge can also reach it.

In Hey! Pikmin[edit]

Discovery[edit]

The first Yellow Pikmin in Hey! Pikmin.
The first appearance of Yellow Pikmin in Hey! Pikmin.

In Hey! Pikmin, Yellow Pikmin are first found in the Cavern of Confusion, in the first sector, Brilliant Garden. Upon entering the area, Olimar is stuck due to a dirt block until he calls a group of Yellow Pikmin using his whistle. The rest of the area shows off their higher throw height. After the area is complete they join the Pikmin Park like any other Pikmin type.

Required uses[edit]

Hey! Pikmin does not let players choose which types to bring to a task, and while many treasures require Yellow Pikmin to collect, Yellow Pikmin will always be present when this is the case.

In the Pikmin Park, electrical wire-type clutter can only be destroyed by Yellow Pikmin.

Treasures in areas with Yellow Pikmin only
Treasures in areas with multiple Pikmin types

Note that indirect uses (using Yellow Pikmin to access a later part of the area that contains a treasure that doesn't require Yellow Pikmin) are not counted here.

  • Creativity Stimulator Creativity Stimulator: A vine must be pulled down to continue toward the treasure, too high for normal Pikmin to reach.
  • Life-Form Prototype Life-Form Prototype: To access the area where the treasure is found, a vine must be pulled down, too high for normal Pikmin to reach.
  • Lopsided Barbell Lopsided Barbell: The treasure is found on an high ledge.
  • Thoroughbred Statue Thoroughbred Statue: The treasure is found on an high ledge.

Yellow Pikmin are also required for the following tasks.

  • Enemies
    • Electric Cottonade Electric Cottonade: Yellow Pikmin are the only Pikmin able to defeat it.
    • Electric Spectralid Electric Spectralid: Though they have electric bodies, meaning only Yellow Pikmin can fight them, they don't appear in any area where other Pikmin types appear.
    • Electripede Electripede: Even though this enemy can only be activated, not defeated, Yellow Pikmin are the only ones able to activate it.
    • Widemouthed Anode Beetle Widemouthed Anode Beetle: It is covered in electricity, so only Yellow Pikmin can defeat it.
  • Obstacles
    • Electric gate Electric gate: Electric gates can only be destroyed by Yellow Pikmin.
    • Electric glowcap Electric glowcap: Electric glowcaps can only be deactivated by Yellow Pikmin.

In Pikmin Bloom[edit]

In Pikmin Bloom, Yellow Pikmin are the second Pikmin type unlocked, at level 2. Their seedlings require a minimum of 1 carrying strength to be retrieved, along with 1000 steps to grow. In expeditions, they have a carrying strength of 1 and have a time modifier of 1. In mushroom battles, they have a base attack power of 3.

Notes[edit]

Olimar's Voyage Log[edit]

The image accompanying Olimar's voyage log #16 "The Yellow Pikmin".
I've decided to call the yellow-colored Pikmin with large earlike appendages "Yellow Pikmin." I liked that name a lot more than Ear Pikmin. They're resistant to electricity, and they fly high when thrown. Plus, they're good at digging!

Dalmo's notes[edit]

Look at the extraordinarily big, pointy ears on the adorable Yellow Pikmin! I doubt you can whisper a secret they won't hear. Try throwing one. They can easily retrieve objects for you from places you can't reach! Also, electricity doesn't faze them at all. They're shockingly useful little guys!

Olimar's notes[edit]

It's generally believed that the Pikmin body was originally the root of a plant that has evolved over centuries, if not millennia, developing structures analogous to muscles, neural networks similar to those of a brain, and more.

However, Yellow Pikmin possess a perfect resistance to electricity, a force which actually poses extreme danger to other organisms. Oddly enough, this species of Pikmin actually seems to...enjoy electricity! Their flowers even bloom when they are exposed to an electric current. This fact would lead one to believe that their neural-transmission methods are quite different than our own.

This species often uses the ear-like lamellae on its head to soar to great heights and dig holes.

Louie's notes[edit]

When I look at it, all I see is ears.

Hey! Pikmin logs[edit]

US version US version
Their ears may be big, but their bones are very light, so they can be thrown to great heights where other Pikmin can't reach. Their other unique strength is the ability to shrug off anything that can shock or zap them.
European version European version
Their ears may be big, but their bones are very light, so they can be thrown to great heights that other Pikmin can't reach. Their other unique strength is the ability to shrug off anything that can shock or zap them.

Pikmin Bloom description[edit]

Yellow Pikmin have ear-like membranes on the sides of their heads, and they love electricity so much you can sometimes hear them buzzing.

Pikmin Garden[edit]

Text

大きな耳のようなひだを持つ、黄色のピクミン。その耳を器用に使って、投げられると高く飛んだり、穴を掘ったりする。電気への耐性があり、電気を好む様子さえもうかがえる。

特徴 その1 電気に強い

電気に対して耐性があるだけでなく、通電することで頭部の葉が成長して花が咲くこともある。
(Image text: ほかのピクミンは電気に触れるとしびれてしまう)

特徴 その2 高く飛ぶ

頭部の耳のようなひだを羽ばたかせて、ほかのピクミンよりも高く飛ぶことができる。
(Image text: 飛距離は変わらない)

特徴 その3 穴掘りが得意

ピクミンの中で最も穴を掘るスピードが速い。

Translation

A yellow Pikmin with large ear-like lamellae. By skillfully using its ears, it can fly high when thrown or dig holes. It is resistant to electricity and even seems to enjoy it.

Feature #1: Resistant to electricity

Not only is it resistant to electricity, but when exposed to electricity, the leaf on its head can grow into a flower.
(Image text: "Other Pikmin are paralyzed when exposed to electricity")

Feature #2: Flying high

It can fly higher than other Pikmin by flapping the ear-like lamellae on its head.
(Image text: "The distance remains the same")

Feature #3: Great digger

It can dig faster than any other Pikmin.

In the Super Smash Bros. series[edit]

SmashWiki.png

This article or section is a short summary on Pikmin as fighters.
SmashWiki features more in-depth content.

Yellow Pikmin appear in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS and Wii U as a trophy, and a kind of Pikmin Olimar can pull from the ground using his Pikmin Pluck special move. Yellow Pikmin, like in Pikmin 2, are immune to electrical moves like Pikachu's Thunder or forward smash, and can attack with electric properties. They are also thrown higher and longer than other Pikmin.

Yellow Pikmin also have a sticker of them in Super Smash Bros. Brawl. They also have a spirit in Super Smash Bros. Ultimate, where their spirit battle consists of 10, weak and tiny Donkey Kongs that favor neutral air attacks. The floor is electrified during the battle. They can also be obtained from the Spirit Board or by scanning the Pikmin amiibo.

Brawl trophy[edit]

The Yellow Pikmin trophy from Super Smash Bros. Brawl. Description:

A type of Pikmin. Take a nutrient-rich pellet to a flying saucer known as an Onion, and it will produce the mysterious beings known as Pikmin. Yellow ones fly higher than other Pikmin when tossed by Olimar or Louie. Unlike other Pikmin, they're also highly resistant to electricity, which makes them invaluable when battling enemies like anode dweevils.

GameCube Pikmin
GameCube Pikmin 2
How to obtain: Random appearance. Type: Fighter

Smash 4 trophy[edit]

3DS
The trophy for Yellow Pikmin in Super Smash Bros. for Nintendo 3DS and Wii U, showing 3 Pikmin around a Face Wrinkler. US version US description:
This yellow Pikmin is sporting some pointy things on its head. Maybe those are ears? Hmm... Anyway, yellow Pikmin are immune to electricity and are the lightest Pikmin in the Pikmin series. In Smash Bros., a thrown yellow Pikmin will fly through the air in a nice curve, zapping anyone it comes in contact with.
European version EU description:
Yellow Pikmin have big, sharp ears and conduct electricity very well. These two facts are most likely unrelated. Olimar's side special can throw this Pikmin high into the air and cause electrical damage to all fighters who stray too close!
How to obtain: Random appearance. Type: Fighter
Wii U
The trophy for Yellow Pikmin in Super Smash Bros. for Nintendo 3DS and Wii U, showing 3 Pikmin around a Face Wrinkler. US version US description:

This yellow Pikmin is sporting some pointy things on its head. Maybe those are ears? Hmm... Anyway, yellow Pikmin are immune to electricity and are the lightest Pikmin in the Pikmin series. In Smash Bros., a thrown yellow Pikmin will fly through the air in a nice curve, zapping anyone it comes in contact with.
Appears in:

GameCube Pikmin (12/2001)
GameCube Pikmin 2 (08/2004)
European version EU description:

Yellow Pikmin have big, sharp ears and conduct electricity very well. These two facts are most likely unrelated. Olimar's side special can throw this Pikmin high into the air and cause electrical damage to all fighters who stray too close!
Related Games

GameCube Pikmin (06/2002)
GameCube Pikmin 2 (10/2004)
How to obtain: Random appearance. Type: Fighter Trophy Box: 60. Pikmin

Ultimate spirit[edit]

Spirit info Augmented Fighter info
Name Type Class Slot cost Fighter(s) Stage Music Rules/Hazards Conditions Image
Yellow Pikmin Attack ★★ 2 Tiny Donkey Kong team (×10) Garden of Hope (Battlefield Form) Main Theme - Pikmin (Original) • Hazard: Zap Floor • The floor is electrified
• Stamina battle
• The enemy favors neutral air attacks
The Yellow Pikmin spirit in Super Smash Bros. Ultimate, from the Collection.

Technical information[edit]

Pikmin technical information (?)
Attack strength 1× the norm
Carrying strength 1
Pikmin 2 technical information (?)
Attack strength 10
Carrying strength 1
Running speed 120 leaf, 140 bud, 170 flower
Digging speed 1× the norm
Pikmin 3 technical information (?)
Attack strength 10
Carrying strength 1
Running speed Unknown
Digging speed ≈2× the norm when digging an object, 1× otherwise
Pikmin 4 technical information (?)
Attack strength 10
Carrying strength 1
Running speed 140 leaf, 170 bud, 200 flower, 220 spicy
Digging speed ≈4× the norm
Hey! Pikmin technical information (?)
Attack strength 1× the norm (exact value unknown)
Carrying strength 1
Pikmin Bloom technical information (?)
Base attack strength 3
Carrying strength 1
Expedition time modifier 1

Naming[edit]

See more: Pikmin family#Naming.
  • Common name: Yellow Pikmin.
  • Japanese nickname: 黄ピクミン?, lit.: "Yellow Pikmin".
  • Japanese name: ミミヅキピクミン?, lit.: "Pikmin With Ears".
  • Scientific name: Pikminidae auribus. Auribus is Latin for "ears".
  • Internal names: Unknown.
  • Prerelease: None.

Names in other languages[edit]

Language Name Meaning Notes
Flag of Japan Japanese 黄ピクミン?
Ki Pikumin
Yellow Pikmin
Flag of the Republic of China (Taiwan) Chinese
(traditional)
黃色皮克敏
Huángsè Píkèmǐn
Yellow Pikmin
Flag of China Chinese
(simplified)
黄色皮克敏
Huángsè Píkèmǐn
Yellow Pikmin
Flag of the Netherlands Dutch Gele Pikmin Yellow Pikmin
Flag of France French Pikmin jaune Yellow Pikmin
Flag of Germany German Gelbes Pikmin
Gelbe Pikmin (Pikmin 4)
Yellow Pikmin
Flag of Italy Italian Pikmin giallo Yellow Pikmin
Flag of South Korea Korean 노랑피크민
Norang-Pikeumin
Yellow Pikmin
Flag of Brazil Portuguese Pikmin amarelo Yellow Pikmin
Flag of Spain Spanish Pikmin amarillo Yellow Pikmin
Flag of Russia Russian Желтый пикмин
Zhyoltyy pikmin
Yellow pikmin Name taken from Nintendo's official Russian website[24][25]
Flag of the Czech Republic Czech Žlutý Pikmin Yellow Pikmin Name taken from Hey! Pikmin launch trailer
Flag of Denmark Danish Gul Pikmin Yellow Pikmin Name taken from Nintendo's official website
Flag of Finland Finnish Keltainen Pikmin Yellow Pikmin Name taken from Nintendo's official website
Flag of Israel Hebrew פיקמין צהוב
Pikmin Tsahov
Yellow Pikmin Used in official media[26]
Flag of Hungary Hungarian Sárga Pikmin Yellow Pikmin Name taken from Nintendo's official website
Flag of Norway Norwegian Gul Pikmin Yellow Pikmin Name taken from Nintendo's official website
Flag of Poland Polish Żółty Pikmin Yellow Piikmin Name taken from Nintendo's official website
Flag of Sweden Swedish Gul Pikmin Yellow Pikmin Name taken from Nintendo's official website

Gallery[edit]

Pikmin[edit]

Pikmin 2[edit]

Pikmin 3[edit]

Pikmin 4[edit]

Hey! Pikmin[edit]

Pikmin Bloom[edit]

Other[edit]

See also[edit]

References[edit]

  1. ^ YouTube video of the sound test in the Japanese version of Super Smash Bros. Ultimate
  2. ^ Pikmin on The Cutting Room Floor
  3. ^ YouTube video showing Yellow Pikmin being thrown higher from a piece of chiyogami
  4. ^ YouTube video showing Yellow Pikmin being thrown higher from a plant
  5. ^ YouTube video showing Yellow Pikmin being thrown higher thanks to a fire geyser
  6. ^ YouTube video showing the Positron Generator being collected using only Red Pikmin
  7. ^ a b YouTube video showing how to obtain the Whimsical Radar and the Geiger Counter without Yellow Pikmin
  8. ^ a b c YouTube video showing how to obtain the Extraordinary Bolt, Nova Blaster, and Radiation Canopy without Yellow Pikmin
  9. ^ YouTube video showing how to get the Guard Satellite with Red Pikmin only, published on July 3rd, 2018, retrieved on July 3rd, 2018
  10. ^ YouTube video showing how, in theory, it is possible to obtain the Libra using only Red Pikmin
  11. ^ YouTube video showing how to get Captain Olimar up to the Libra's platform
  12. ^ YouTube video explaining how the Secret Safe can be collected with Red Pikmin only, published on August 10th, 2018, retrieved on August 11th, 2018
  13. ^ YouTube video of the Awakening Wood being completed in a single day, with the Decorative Goo carried over the wall
  14. ^ Niconico video on Niconico, published on September 15th, 2018, retrieved on October 6th, 2018
  15. ^ YouTube video of the Conifer Spire being carried beyond the electric gate with the carrying charge glitch, published on September 21st, 2018, retrieved on September 23rd, 2018
  16. ^ YouTube video of how treasures can move without being carried
  17. ^ YouTube video Part 1 of collecting Conifer Spire without Yellow Pikmin
  18. ^ YouTube video Part 2 of collecting Conifer Spire without Yellow Pikmin
  19. ^ YouTube video of a player getting out of bounds in Wistful Wild from a Fiery Blowhog
  20. ^ YouTube video of a player getting out of bounds in Wistful Wild from a Chrysanthemum
  21. ^ YouTube video of a player getting out of bounds in Wistful Wild from a Gatling Groink
  22. ^ YouTube video of a method to bypass destruction of the electric gates (at 01:44), published on December 21st, 2020, retrieved on July 4th, 2022
  23. ^ YouTube video of the trick used to obtain the Gaggle without use of Yellow Pikmin (at 03:25), published on June 8th, 2022, retrieved on July 4th, 2022
  24. ^ Знакомьтесь с пикминами on the official Russian Hey! PIKMIN website, retrieved on February 9th, 2022
  25. ^ Знакомство с пикминами on the official Russian Pikmin 3 Deluxe website, retrieved on May 30th, 2023
  26. ^ פיקמין 3 דלוקס - טריילר בעברית on Nintendo Israel's official YouTube account