Pikmin (game)
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Hey! Pikmin

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m (→‎Pikmin 4: I tried this out a bunch of times to confirmed this. If anyone's willing to send definitive proof of this, feel free to link the source.)
 
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{{game icons|p=y|p2=y|p3=y|hp=y}}
{{game icons|p=y|p2=y|p3=y|p4=y|hp=y}}
The '''main menu''', also called the '''title screen''', is the hub for most other [[menu]]s in a ''Pikmin game''. From it, the player can continue to the main [[Story Mode|story mode]], continue to an alternative game mode, or open various other menus. This menu is presented upon booting up the game, but after some other minor screens. If the player does not press anything on the menu, they will be taken to the [[Cutscene#Attraction mode|attraction mode cutscenes]] in the first two games or the opening cutscene in ''Pikmin 3''.
In ''Pikmin'' games, the '''title screen''' is the hub for most other [[menu]]s, so it doubles as the '''main menu'''. From it, the player can continue to the main [[Story Mode|story mode]], play an alternative game mode, or open various other menus. This menu is presented upon booting up the game, but after some other minor screens. If the player does not press anything on the menu, they will be taken to the [[Cutscene#Attraction mode|attraction mode cutscenes]] in the first two games or the opening cutscene in ''Pikmin 3''.


==''Pikmin''==
==''Pikmin''==
[[File:Pikmin title screen.jpg|thumb|right|250px|The main menu in ''Pikmin''.]]
{{infobox menu
In {{p}}, the screen fades in to some tree's leaves passing by the [[camera]]. As the camera goes down, it eventually stops near the ground, where the flowers of some [[Pikmin family|Pikmin]] can be seen, spelling out the game's name. The words "PRESS START" ("PRESS {{button|wii|a}}" in ''[[New Play Control! Pikmin]]'') then appear below that, and, in the bottom, the copyright information.
| image  = [[File:Pikmin title screen.jpg|250px]]
| child  = [[Saved game selection menu]], [[Options menu]], [[Challenge Mode menu]]
| music  = [[Music in Pikmin#Main Theme|''Main Theme'']]
}}
In {{p1}}, the screen fades in to some tree's leaves passing by the [[camera]]. As the camera goes down, it eventually stops near the ground, where the flowers of some [[Pikmin family|Pikmin]] can be seen, spelling out the game's name. The words "PRESS START" ("PRESS {{button|wii|a}}" in {{npcp1}}, "PRESS {{button|switch|a}}" in {{p1s}}) then appear below that, and, in the bottom, the copyright information.


After pressing the requested button (although {{button|gc|a}} also works in the GameCube version), a menu with three options appears: "Start", "Options", and "Challenge Mode", with the last one only being there if [[Challenge Mode (Pikmin)|Challenge Mode]] has been unlocked. The first option takes the player to the [[saved game selection menu]], the second one to the [[options menu]], and the third one to the [[Challenge Mode menu]].
After pressing the requested button (although {{button|gc|a}} also works in the GameCube version), a menu with three options appears: "Start", "Options", and "Challenge Mode", with the last one only being there if [[Challenge Mode (Pikmin)|Challenge Mode]] has been unlocked. The first option takes the player to the [[saved game selection menu]], the second one to the [[options menu]], and the third one to the [[Challenge Mode menu]].


{{clear|left}}
{{clear}}
 
==''Pikmin 2''==
==''Pikmin 2''==
[[File:Pikmin 2 title screen.jpg|thumb|right|250px|The main menu in ''Pikmin 2''.]]
{{infobox menu
In {{p2}}, the screen fades in to show the camera moving down a tree's trunk, with some [[Enemy|enemies]] roaming around it. When it gets to ground level, it stops, showing some white-flowered Pikmin spelling out "PIKMIN" with their leaves, and to the right, some pink-flowered Pikmin spelling out "2". At this point, "PRESS START" (or "PRESS {{button|wii|a}}", in ''New Play Control! Pikmin 2'') appears below the Pikmin, and in the bottom of the screen, the copyright information.
| image  = [[File:Pikmin 2 title screen.jpg|250px]]
| child  = [[Saved game selection menu]], [[2-Player Battle menu]], [[Challenge Mode menu]], [[Options menu]], [[High scores menu]], [[Bonuses menu]]
| music  = [[Music in Pikmin 2#Title screen|''Title screen'']]
}}
In {{p2}}, the screen fades in to show the camera moving down a tree's trunk, with some [[Enemy|enemies]] roaming around it. When it gets to ground level, it stops, showing some white-flowered Pikmin spelling out "PIKMIN" with their leaves, and to the right, some pink-flowered Pikmin spelling out "2". At this point, "PRESS START" ("PRESS {{button|wii|a}}" in {{npcp2}}, "PRESS {{button|switch|a}}" in {{p2s}} ) appears below the Pikmin, and in the bottom of the screen, the copyright information.


After pressing the button (although {{button|gc|a}} can also be pressed in the GameCube version), a menu with the following options appears:
After pressing the button (although {{button|gc|a}} can also be pressed in the GameCube version), a menu with the following options appears:
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This menu comes in four seasons, picked at [[Randomness|random]] each time:
This menu comes in four seasons, picked at [[Randomness|random]] each time:
*Spring: The tree's branches have several leaves, and the trunk has [[Anode Dweevil]]s (although with yellow feelers as opposed to red) and [[Ravenous Whiskerpillar]]s roaming around. The ground has a varied assortment of flowers and plants.
*Spring: The tree is a {{w|cherry blossom}} tree. There are no creatures on it, and the ground is filled with foliage.
*Summer: The tree is a {{w|cherry blossom}} tree. There are no creatures on it, and the ground is filled with foliage.
*Summer: The tree's branches have several leaves, and the trunk has [[Dweevil]]s and [[Ravenous Whiskerpillar]]s roaming around. The [[Dweevil]]s incorrectly use the same texture as the [[Ravenous Whiskerpillar]]. The ground has a varied assortment of flowers and plants.
*Autumn: The tree's leaves are all orange and red, and the tree itself has no creatures wandering about. The ground has several fallen leaves and a few plants.
*Autumn: The tree's leaves are all orange and red, and the tree itself has no creatures wandering about. The ground has several fallen leaves and a few plants.
*Winter: The tree has no leaves, but has [[Cloaking Burrow-nit]]s walking through it and [[Swooping Snitchbug]]s flying by. The ground is mostly covered in snow, and has a few plants, also covered in snow.
*Winter: The tree has no leaves, but has [[Cloaking Burrow-nit]]s walking through it and [[Swooping Snitchbug]]s flying by. The ground is mostly covered in snow, and has a few plants, also covered in snow.
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There are a few [[Easter eggs#Title screen secrets|Easter eggs]] in this screen, activated by pressing some buttons. The Pikmin also behave according to a group of algorithms called Boids, which simulate how birds flock together in real life.{{cite youtube|Z11RFTE_vow|demonstrating parameters of the ''Pikmin 2'' main menu}}
There are a few [[Easter eggs#Title screen secrets|Easter eggs]] in this screen, activated by pressing some buttons. The Pikmin also behave according to a group of algorithms called Boids, which simulate how birds flock together in real life.{{cite youtube|Z11RFTE_vow|demonstrating parameters of the ''Pikmin 2'' main menu}}


{{clear|left}}
{{clear}}
 
==''Pikmin 3''==
==''Pikmin 3''==
{{game help|p3|When the menu loads, the lighting is randomly picked from a set. Figure out what lighting settings (or times of day there are), and document them.}}
{{infobox menu
[[File:Pikmin 3 title screen.jpg|thumb|right|250px|The main menu in ''Pikmin 3''.]]
| image  = [[File:Pikmin 3 title screen.jpg|250px]]
In {{p3}}, the screen fades in to show a detailed portion of [[PNF-404]], on a forest-like location. A tree trunk can be seen in the distance, and a river takes most of the attention of the scene. Occasionally, Pikmin of varying types are seen moving about in the distance. The game's logo gradually fades in, and the message "PRESS {{button|wiiu|a|wii|a}}" appears. After any of those buttons are pressed or the touchscreen is tapped, the three menu bubbles appear. On the bottom left, there is a small copyright message, and on the bottom right, the [[Update|version]] number. The menu has 2 lighting options: day and evening.
| child  = [[Day selection menu]], [[Mission Mode menu]], [[Bingo Battle menu]]
| music  = [[Music in Pikmin 3#Title screen|''Title screen'']]
}}
{{image|Add an image with day lighting.}}
In {{p3}}, the screen fades in to show a detailed portion of [[PNF-404]], on a forest-like location. The lighting is randomly selected to be either day lighting or evening lighting. A tree trunk can be seen in the distance, and a river takes most of the attention of the scene. Occasionally, Pikmin of varying types are seen moving about in the distance. The game's logo gradually fades in, and the message "PRESS {{button|wiiu|a|wii|a}}" appears. After any of those buttons are pressed or the touchscreen is tapped, the three menu bubbles appear. On the bottom left, there is a small copyright message, and on the bottom right, the [[Update|version]] number. The menu has 2 lighting options: day and evening.


The "Story" button leads to the [[day selection menu]], the "Mission" button to the [[Mission Mode menu]], and the "Bingo Battle" button to the [[Bingo Battle menu]]. The "Mission" button will have an eShop icon coming out of it if there is [[downloadable content]] available, regardless of it being purchased already or not.
The "Story" button leads to the [[day selection menu]], the "Mission" button to the [[Mission Mode menu]], and the "Bingo Battle" button to the [[Bingo Battle menu]]. The "Mission" button will have an eShop icon coming out of it if there is [[downloadable content]] available, regardless of it being purchased already or not.


[[File:Pikmin 3 title screen vs Awakening Wood.gif|thumb|right|Animation comparing the title screen and the Awakening Wood.]]
[[File:Pikmin 3 title screen vs Awakening Wood.gif|thumb|left|Animation comparing the title screen and the Awakening Wood.]]
Interestingly, the terrain shown on this menu bears a striking resemblance to the [[Awakening Wood]]'s western corridor. The trunk stump and the surrounding area closer to the screen matches with the small open space where the [[Geographic Projection]] can be found. The river path further beyond matches all the way with the path south of the treasure in the Awakening Wood. Finally, at the end of the path, there is a curved tree. This is almost exactly the same tree with the [[Snagret Hole]]. This can be best seen using a model editor for both pieces of terrain, since the water and perspective don't allow one to see the connection very clearly.
Interestingly, the terrain shown on this menu bears a striking resemblance to the [[Awakening Wood]]'s western corridor. The trunk stump and the surrounding area closer to the screen matches with the small open space where the [[Geographic Projection]] can be found. The river path further beyond matches all the way with the path south of the treasure in the Awakening Wood. Finally, at the end of the path, there is a curved tree. This is almost exactly the same tree with the [[Snagret Hole]]. This can be best seen using a model editor for both pieces of terrain, since the water and perspective don't allow one to see the connection very clearly.


{{clear}}
{{clear}}
===''Pikmin 3 Deluxe''===
===''Pikmin 3 Deluxe''===
[[File:P3D Menu Title Screen Day.jpg|thumb|right|250px|The main menu in ''Pikmin 3 Deluxe''.]]
{{infobox menu
| image  = {{switchable|Day|[[File:P3D Menu Title Screen Day.jpg|250px]]|Evening|[[File:P3D Menu Title Screen Evening.jpg|250px]]}}
| child  = [[Saved game selection menu]], [[Mission Mode menu]], [[Side Stories menu]], [[Bingo Battle menu]], [[Pause menu|Options menu]]
| music  = [[Music in Pikmin 3#Title screen|''Title screen'']]
}}
The menu is noticeably changed in {{p3d}}. The logo is expanded to contain the word "Deluxe", and {{button|switch|l}} and {{button|switch|r}} must first be pressed to advance to the main page of the menu.
The menu is noticeably changed in {{p3d}}. The logo is expanded to contain the word "Deluxe", and {{button|switch|l}} and {{button|switch|r}} must first be pressed to advance to the main page of the menu.


The main page of the menu contains 4 buttons: "Story", "Mission", "Side Stories", and "Bingo Battle", arranged in 2 rows with the Story button being on its own row. Below the buttons is a grey box containing a description of the current mode. It is possible to open the [[pause menu]] from this menu with the {{button|switch|+}} button.
The copyright date was changed from "© 2013 Nintendo" to "© 2013-2020 Nintendo". A new "recommended" icon appears over story mode when starting up the game from a new save. The main page of the menu, now more spread out, contains all 3 buttons from the Wii U version: "Story", "Mission", and "Bingo Battle", arranged in 2 rows with the Story button being on its own row. The "Side Stories" game mode has been added in between the "Mission" mode and "Bingo Battle". As all DLC is included within the base game, the hovering eShop icon over the Mission icon was removed. Below the buttons is a grey box containing a description of the current mode. It is also now possible to open the [[pause menu]] from this menu with the {{button|switch|+}} button, unlike the Wii U version.


{| class="wikitable"  
{| class="wikitable"  
Line 54: Line 72:
| Mission || Green || [[Mission Mode menu]] || <q>Take a challenge and aim for a medal! The more you play, the better you'll be at planning.</q>
| Mission || Green || [[Mission Mode menu]] || <q>Take a challenge and aim for a medal! The more you play, the better you'll be at planning.</q>
|-  
|-  
| Side Stories || Green || [[Side Stories menu]] || <q>Meanwhile, a certain duo is hard at work on an important mission. It's the story happening behind the "Story."</q><ref group="note">Before the Side Stories are unlocked, the second sentence is omitted and replaced by <q>Unlocked after a certain point in Story mode.</q> in orange.</ref>
| Side Stories || Green (slightly yellowish) || [[Side Stories menu]] || <q>Meanwhile, a certain duo is hard at work on an important mission. It's the story happening behind the "Story."</q><ref group="note">Before the Side Stories are unlocked, the second sentence is omitted and replaced by <q>Unlocked after a certain point in Story mode.</q> in orange.</ref>
|-  
|-  
| Bingo Battle || Pink || [[Bingo Battle menu]] || <q>Collect fruits and creatures in a bingo battle! Two players needed.</q>
| Bingo Battle || Pink || [[Bingo Battle menu]] || <q>Collect fruits and creatures in a bingo battle! Two players needed.</q>
Line 72: Line 90:


<gallery>
<gallery>
P3D Menu Title Screen Evening.jpg|The menu with evening lighting.
P3D Menu Title Screen Initial.jpg|The menu as it initially appears.
P3D Menu Title Screen Initial.jpg|The menu as it initially appears.
P3D Demo Title Screen 2.jpg|The menu in the demo.
P3D Demo Title Screen 2.jpg|The menu in the demo.
P3D Menu Title Screen newcomer.jpg|The pop-up that appears to newcomers trying to enter Bingo Battle.
</gallery>
</gallery>
==''Pikmin 4''==
{{infobox menu
| image  = [[File:Title screen P4 Demo.jpg|250px]]
| child  = [[Story Mode]], [[Dandori Battle]], [[Gallery]] (after [[Louie]] has been rescued)
| music  = [[Music in Pikmin 4#Title screen|''Title screen'']]
}}
[[File:AlternativeTitlePikmin4.png|thumb|339px|The alternative title screen.]]
{{game help|p4}}
The main menu for {{p4}} is very basic, only showing clips of the [[Sun-Speckled Terrace]] from promotional footages. After completing the Rescue Olimar [[Mission (Pikmin 4)|mission]], there is a random chance of the title screen zooming out of an in-universe TV, revealing a group of Pikmin and a sleeping [[Oatchi]] on a table in a [[Hero's Hideaway|house-like environment]]. Surrounding them is a tipped-over paper bag overfilled with [[Face Wrinkler|Face Wrinklers]], a white plant pot, a stack of books, and [[Sweet Tooth Series|various cookies]] on a plate, where a few Pikmin picks it up. A [[Bulborb]] eventually comes and attacks the group, waking up Oatchi and ran away with the Pikmin. After a few seconds, the Pikmin returned to the table and Oatchi goes back to sleep. If the title screen zooms out this way, the screen on said TV never progresses beyond the initial clip of a [[White Spectralid]]s sitting on a flower.
There are three options that can be chosen:
*'''Story''': This take the player to the [[Saved game selection menu#Pikmin 4|saved game selection menu]].
*'''Dandori Battle''': This enters the [[Dandori Battle]].
*'''Gallery''': Takes the player to the [[Gallery]], which is unlocked after rescuing [[Louie]] on any save file.
{{clear}}


==''Hey! Pikmin''==
==''Hey! Pikmin''==
{{stub}}
{{infobox menu
| image  = [[File:Hey! Pikmin Title Screen.png|250px]]
| child  = [[Saved game selection menu]]
| music  = [[Music in Hey! Pikmin#Title screen|''Title screen'']]
}}
The main menu in {{hp}} is very basic. The top screen shows the game's logo on top of an animated background, with a copyright notice on the bottom. The bottom screen says "Use the stylus and tap!" (US English) or "Touch to begin!" (EU English) in yellow text on a blue gradient background with sparkle effects, and the text "Press {{button|3ds|home}} to return to the HOME Menu." in a dark blue rounded box below. Tapping anywhere on the bottom screen will open the [[saved game selection menu]], and doing nothing will play the [[Cutscene#Intro|introduction cutscene]] after 20 seconds.
 
{{clear}}


==Trivia==
==Trivia==

Latest revision as of 20:05, October 16, 2024

In Pikmin games, the title screen is the hub for most other menus, so it doubles as the main menu. From it, the player can continue to the main story mode, play an alternative game mode, or open various other menus. This menu is presented upon booting up the game, but after some other minor screens. If the player does not press anything on the menu, they will be taken to the attraction mode cutscenes in the first two games or the opening cutscene in Pikmin 3.

Pikmin[edit]

Title screen
Pikmin title screen.jpg
Provides access to Saved game selection menu, Options menu, Challenge Mode menu
Music Main Theme

In Pikmin, the screen fades in to some tree's leaves passing by the camera. As the camera goes down, it eventually stops near the ground, where the flowers of some Pikmin can be seen, spelling out the game's name. The words "PRESS START" ("PRESS the A Button on the Wii Remote" in New Play Control! Pikmin, "PRESS the A Button on the Switch" in Pikmin 1 (Nintendo Switch)) then appear below that, and, in the bottom, the copyright information.

After pressing the requested button (although the A Button on the GameCube controller also works in the GameCube version), a menu with three options appears: "Start", "Options", and "Challenge Mode", with the last one only being there if Challenge Mode has been unlocked. The first option takes the player to the saved game selection menu, the second one to the options menu, and the third one to the Challenge Mode menu.

Pikmin 2[edit]

Title screen
Pikmin 2 title screen.jpg
Provides access to Saved game selection menu, 2-Player Battle menu, Challenge Mode menu, Options menu, High scores menu, Bonuses menu
Music Title screen

In Pikmin 2, the screen fades in to show the camera moving down a tree's trunk, with some enemies roaming around it. When it gets to ground level, it stops, showing some white-flowered Pikmin spelling out "PIKMIN" with their leaves, and to the right, some pink-flowered Pikmin spelling out "2". At this point, "PRESS START" ("PRESS the A Button on the Wii Remote" in New Play Control! Pikmin 2, "PRESS the A Button on the Switch" in Pikmin 2 (Nintendo Switch) ) appears below the Pikmin, and in the bottom of the screen, the copyright information.

After pressing the button (although the A Button on the GameCube controller can also be pressed in the GameCube version), a menu with the following options appears:

This menu comes in four seasons, picked at random each time:

  • Spring: The tree is a cherry blossom tree. There are no creatures on it, and the ground is filled with foliage.
  • Summer: The tree's branches have several leaves, and the trunk has Dweevils and Ravenous Whiskerpillars roaming around. The Dweevils incorrectly use the same texture as the Ravenous Whiskerpillar. The ground has a varied assortment of flowers and plants.
  • Autumn: The tree's leaves are all orange and red, and the tree itself has no creatures wandering about. The ground has several fallen leaves and a few plants.
  • Winter: The tree has no leaves, but has Cloaking Burrow-nits walking through it and Swooping Snitchbugs flying by. The ground is mostly covered in snow, and has a few plants, also covered in snow.

There are a few Easter eggs in this screen, activated by pressing some buttons. The Pikmin also behave according to a group of algorithms called Boids, which simulate how birds flock together in real life.[1]

Pikmin 3[edit]

Title screen
Pikmin 3 title screen.jpg
Provides access to Day selection menu, Mission Mode menu, Bingo Battle menu
Music Title screen

This article or section is in need of more images. Particularly:
Add an image with day lighting.
You can help Pikipedia by uploading some images.

In Pikmin 3, the screen fades in to show a detailed portion of PNF-404, on a forest-like location. The lighting is randomly selected to be either day lighting or evening lighting. A tree trunk can be seen in the distance, and a river takes most of the attention of the scene. Occasionally, Pikmin of varying types are seen moving about in the distance. The game's logo gradually fades in, and the message "PRESS the A Button on the Wii U GamePad / the A Button on the Wii Remote" appears. After any of those buttons are pressed or the touchscreen is tapped, the three menu bubbles appear. On the bottom left, there is a small copyright message, and on the bottom right, the version number. The menu has 2 lighting options: day and evening.

The "Story" button leads to the day selection menu, the "Mission" button to the Mission Mode menu, and the "Bingo Battle" button to the Bingo Battle menu. The "Mission" button will have an eShop icon coming out of it if there is downloadable content available, regardless of it being purchased already or not.

An animation comparing the Pikmin 3 title screen's terrain with the Awakening Wood's west corridor, seen from model viewers. The GIF was created by Dave.
Animation comparing the title screen and the Awakening Wood.

Interestingly, the terrain shown on this menu bears a striking resemblance to the Awakening Wood's western corridor. The trunk stump and the surrounding area closer to the screen matches with the small open space where the Geographic Projection can be found. The river path further beyond matches all the way with the path south of the treasure in the Awakening Wood. Finally, at the end of the path, there is a curved tree. This is almost exactly the same tree with the Snagret Hole. This can be best seen using a model editor for both pieces of terrain, since the water and perspective don't allow one to see the connection very clearly.

Pikmin 3 Deluxe[edit]

Title screen

The main menu in Pikmin 3 Deluxe, in day lighting, with the cursor on Story.

Provides access to Saved game selection menu, Mission Mode menu, Side Stories menu, Bingo Battle menu, Options menu
Music Title screen

The menu is noticeably changed in Pikmin 3 Deluxe. The logo is expanded to contain the word "Deluxe", and the L Button on the Switch and the R Button on the Switch must first be pressed to advance to the main page of the menu.

The copyright date was changed from "© 2013 Nintendo" to "© 2013-2020 Nintendo". A new "recommended" icon appears over story mode when starting up the game from a new save. The main page of the menu, now more spread out, contains all 3 buttons from the Wii U version: "Story", "Mission", and "Bingo Battle", arranged in 2 rows with the Story button being on its own row. The "Side Stories" game mode has been added in between the "Mission" mode and "Bingo Battle". As all DLC is included within the base game, the hovering eShop icon over the Mission icon was removed. Below the buttons is a grey box containing a description of the current mode. It is also now possible to open the pause menu from this menu with the the + Button on the Switch button, unlike the Wii U version.

Button Color when selected Leads to Description
Story Blue Saved game selection menu[note 1] Collect food and save Koppai from danger! It's a story of the big adventure with Pikmin.
Mission Green Mission Mode menu Take a challenge and aim for a medal! The more you play, the better you'll be at planning.
Side Stories Green (slightly yellowish) Side Stories menu Meanwhile, a certain duo is hard at work on an important mission. It's the story happening behind the "Story."[note 2]
Bingo Battle Pink Bingo Battle menu Collect fruits and creatures in a bingo battle! Two players needed.
  1. ^ Before going to this menu, the game will first ask how many players there are, with the options being "One" and "Two".
  2. ^ Before the Side Stories are unlocked, the second sentence is omitted and replaced by Unlocked after a certain point in Story mode. in orange.

In addition, various speech-bubble icons can appear on the top left of buttons. The "Recommended" icon recommends that mode, while the lock icon indicates that that mode cannot be played yet. The position of these icons changes depending on where the player is in Story Mode and the Side Stories.

  • Upon first playing the game, there is a "Recommended" icon above the Story button and a lock icon above the Side Stories button.
  • After beating the second boss in Story Mode, the "Recommended" icon will move to the Side Stories button and the lock icon will disappear.
  • If Olimar's Assignment is completed before Story Mode, the "Recommended" icon will move back to the Story button.
  • After Story Mode is completed, the "Recommended" icon will move to the Side Stories button.
  • After both Side Stories are completed, the "Recommended" icon will disappear.

In the demo, an extra button appears to the right of the Story button, labeled "Nintendo eShop". This one is bright orange at all times and has a shopping bag icon beside it. It redirects to the Pikmin 3 Deluxe listing on the eShop.

To note also is that if the player hasn't started Story Mode yet, trying to enter Bingo Battle will show a warning recommending Story Mode for newcomers instead, and for the player to confirm if they want to continue onto Bingo Battle.

Pikmin 4[edit]

Title screen
The title screen for the Pikmin 4 demo.
Provides access to Story Mode, Dandori Battle, Gallery (after Louie has been rescued)
Music Title screen
The alternative title screen for pikmin 4
The alternative title screen.

The following article or section is in need of assistance from someone who plays Pikmin 4.

The main menu for Pikmin 4 is very basic, only showing clips of the Sun-Speckled Terrace from promotional footages. After completing the Rescue Olimar mission, there is a random chance of the title screen zooming out of an in-universe TV, revealing a group of Pikmin and a sleeping Oatchi on a table in a house-like environment. Surrounding them is a tipped-over paper bag overfilled with Face Wrinklers, a white plant pot, a stack of books, and various cookies on a plate, where a few Pikmin picks it up. A Bulborb eventually comes and attacks the group, waking up Oatchi and ran away with the Pikmin. After a few seconds, the Pikmin returned to the table and Oatchi goes back to sleep. If the title screen zooms out this way, the screen on said TV never progresses beyond the initial clip of a White Spectralids sitting on a flower.

There are three options that can be chosen:

Hey! Pikmin[edit]

Title screen
The title screen of Hey! Pikmin.
Provides access to Saved game selection menu
Music Title screen

The main menu in Hey! Pikmin is very basic. The top screen shows the game's logo on top of an animated background, with a copyright notice on the bottom. The bottom screen says "Use the stylus and tap!" (US English) or "Touch to begin!" (EU English) in yellow text on a blue gradient background with sparkle effects, and the text "Press the Home Button on the 3DS to return to the HOME Menu." in a dark blue rounded box below. Tapping anywhere on the bottom screen will open the saved game selection menu, and doing nothing will play the introduction cutscene after 20 seconds.

Trivia[edit]

  • The Pikmin 2 main menu uses far more than 100 Pikmin at a time. The numbers are as follows:[2]
    • "PIKMIN 2": 92 Red Pikmin make up the "P" and "N". 60 Yellow Pikmin make up the "K" and second "I". 84 Blue Pikmin make up the first "I" and "M". 18 Purple Pikmin and 19 White Pikmin make up the "2". Total of 273 Pikmin.
    • "Nintendo": 94 Red Pikmin make up the "N", "t", and "d". 54 Yellow Pikmin make up the two "n". 74 Blue Pikmin make up the "i", "e", and "o". Total of 222 Pikmin.
    • "ピクミン2?": 68 Red Pikmin make up the "ピ" and "ン". 42 Yellow Pikmin make up the "ミ". 32 Blue Pikmin make up the "ク". 18 Purple Pikmin and 19 White Pikmin make up the "2". Total of 179 Pikmin.

References[edit]

  1. ^ YouTube video demonstrating parameters of the Pikmin 2 main menu
  2. ^ As per the files in /user/Ebisawa/title/title.szs/logo.