Volatile Dweevil: Difference between revisions
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{{Infobox enemy | {{Infobox enemy | ||
|image | |pikmin2 = y | ||
|size | |image = P2 Artwork Volatile Dweevil.png | ||
|name | |size = 270px | ||
|family | |icon = Piklopedia Volatile Dweevil.png | ||
|name = Mandarachnia explodus | |||
|underground | |family = Dweevil | ||
|underground = [[Subterranean Complex]], [[Shower Room]], [[Submerged Castle]], [[Hole of Heroes]] | |||
|challenge = [[Concrete Maze]], [[Cave of Pain]], [[Bully Den]] | |||
|attacks = Self-destructs | |attacks = Self-destructs | ||
}} | |||
The '''Volatile Dweevil''' is an enemy in [[Pikmin 2]]. | The '''Volatile Dweevil''' ({{j|サクレショイグモ|Sakure Shoi Gumo|Exploding Carrying Spider}}) is an [[enemy]] in ''[[Pikmin 2]]''. At first glance, Volatile Dweevils appear to be [[bomb-rock]]s with legs, but are actually [[Dweevil]]s that have picked up bomb-rocks, much like how other members of the Dweevil family pick up treasures and corpses; unlike other members of that family, Volatile Dweevils are known to ''only'' carry bomb-rocks and are never seen without one. | ||
A Volatile Dweevil's bomb-rock will start the countdown fuse as soon as the creature is startled, and it will chase [[leader]]s and [[Pikmin family|Pikmin]] until the bomb-rock explodes, killing itself and anything else caught in the blast. With that in mind, the best way to deal with a Volatile Dweevil is simply to run away from it until it blows up. They cannot be directly attacked unless [[ultra-bitter spray|petrified]], which also freezes the bomb-rock in mid-detonation, making it useful in an emergency. While Volatile Dweevils drop nectars and spray nectars when killed whilst petrified, they will drop nothing in [[2-Player Battle]]. | |||
[[ | |||
In terms of gameplay, Volatile Dweevils are more-so hazards than enemies. They can unexpectedly drop from the ceiling and are often found around treasures, making them extremely dangerous to Pikmin attempting to retrieve the treasure. | |||
Volatile Dweevils are roulette options in [[2-Player Battle]]. When activated, a Volatile Dweevil drops onto the opponent player and begins to detonate. It is best to use this power-up when the opponent is preoccupied with many tasks. | |||
While the species is absent from ''[[Pikmin 4]]'', other Dweevil species can be encountered carrying a bomb-rock. Functionally, the only difference is the presence of the Dweevil's recoverable corpse after the explosion. Aesthetically, these bomb wielding Dweevils do not sit down like the Volatile Dweevil does. Killing such a Dweevil before it can set off the bomb-rock allows the player to collect it. | |||
==Stats== | |||
{{enemy stats | |||
|weight2 = N/A | |||
|carriers2 = N/A | |||
|seeds2 = N/A | |||
|value2 = 0<ref group="note">Although the creature does not leave a corpse, the Piklopedia states its value as specifically 0 instead of the usual "----".</ref> | |||
|hp2 = 150 | |||
|regen2 = 0 | |||
}} | |||
{{refs|note}} | |||
{{Notes|olimargc=y|olimarwii=y|louie=y}} | |||
===''Pikmin 2'' Nintendo Player's Guide=== | |||
{{transcript|Bomb-rock-carrying spiders charge at your Pikmin and pilots as soon as their explosives are triggered and the countdown has begun. When you see a Volatile Dweevil, gather your Pikmin and run. The good news is that once a Volatile Dweevil's bomb-rock detonates, the creature will be history.|block=y}} | |||
==Behavior== | |||
Volatile Dweevils frequently fall from the ceilings of various caves. Once one does, it will proceed to pursue the closest [[leader]] or Pikmin. At first, it will walk at a moderate pace towards its target, and once it gets considerably close, the bomb-rock on its back will activate and begin a normal countdown until it explodes. The countdown can be sped up by attacking the creature, and once the bomb explodes, the Dweevil will die, leaving behind no corpse, and any Pikmin caught within the radius will also be killed. Additionally, if the Dweevil is lured into any other creatures nearby, the explosion will deal great damage to them, killing small ones, like [[Dwarf Bulborb]]s, and taking chunks of HP from larger ones. | |||
Before the bomb-rock activates, if the Volatile Dweevil's target escapes its range of interest (this is particularly easy for a leader with the [[Rush Boots]] upgrade), then it will switch it target to the next closest leader or Pikmin. If no other targets are nearby, it will go into a dormant state, lowering its head to the ground and remaining dormant. At this point, it looks like a bomb-rock with little evidence of thin legs underneath it. The creature will only reactivate once approached again by a leader or Pikmin. | |||
==Strategy== | |||
{{guide}} | |||
Typically, Volatile Dweevils will fall from the ceiling in certain caves, so always be cautious in those caves. If a Volatile Dweevil drops down, it is best to stay near it long enough to begin its count-down process, and then run away to allow it to explode away from your Pikmin. Dealing with Volatile Dweevils while carrying treasures is a little more difficult, as it makes you call your Pikmin back, often more than once. When carrying objects back to your ship pod, and a Volatile Dweevil falls upon your group, you can lead the Dweevil away from the Pikmin with your [[leader]]s. Just make sure to get out of the way of the explosion, as it deals a decent chunk of damage to your leaders. | |||
==Technical information== | |||
{{p2 enemy technical | |||
|name = bombotakara | |||
|s000 = 0.5 | |||
|s001 = 0.5 | |||
|s002 = 0.25 | |||
|s003 = 0.1 | |||
|s004 = 0.3 | |||
|fp00 = 150 | |||
|fp01 = 30 | |||
|fp02 = 0.1 | |||
|fp03 = 0.1 | |||
|fp04 = 0.5 | |||
|fp05 = 0.01 | |||
|fp06 = 80 | |||
|fp08 = 0.25 | |||
|fp09 = 200 | |||
|fp10 = 75 | |||
|fp11 = 70 | |||
|fp12 = 200 | |||
|fp13 = 180 | |||
|fp14 = 300 | |||
|fp15 = 90 | |||
|fp16 = 1 | |||
|fp17 = 250 | |||
|fp18 = 1 | |||
|fp19 = 25 | |||
|fp20 = 25 | |||
|fp21 = 25 | |||
|fp22 = 60 | |||
|fp23 = 0 | |||
|fp24 = 0 | |||
|fp25 = 50 | |||
|fp26 = 50 | |||
|fp27 = 75 | |||
|fp28 = 4 | |||
|fp29 = 15 | |||
|fp30 = 50 | |||
|fp31 = 0 | |||
|fp32 = 50 | |||
|fp33 = 25 | |||
|fp34 = 5 | |||
|fp35 = 1 | |||
|fp36 = 50 | |||
|fp37 = 0 (0%) | |||
|fp38 = 5 | |||
|ip01 = 6 | |||
|ip02 = 5 | |||
|ip03 = 12 | |||
|ip04 = 10 | |||
|ip05 = 17 | |||
|ip06 = 20 | |||
|ip07 = 22 | |||
|spec = {{p2 enemy property | fp01 | オタカラライフ | Unknown (remnant from other dweevils; treasure HP?) | 80 }} | |||
{{!}}- | |||
{{p2 enemy property | fp10 | ノーマルアタック | Unknown (normal attack?) | 1 }} | |||
{{!}}- | |||
{{p2 enemy property | fp11 | オタカラアタック | Unknown (remnant from other dweevils; treasure attack?) | 1.25 }} | |||
{{!}}- | |||
{{p2 enemy property | fp21 | オタカラキャッチ | Unknown (remnant from other dweevils; treasure catch?) | 2.5 }} | |||
}} | |||
==Other information== | |||
{{enemy other info | |||
|size = Leg span: {{mm|54}} | |||
|piklopedia = 41 | |||
}} | |||
==Naming== | |||
{{see also|Dweevil family#Naming}} | |||
{{naming | |||
|common = Volatile Dweevil. "Volatile" means "something that can blow up all of a sudden", which fits the Volatile Dweevil's explosive tendencies. | |||
|jpcommon = {{j|サクレショイグモ|Sakure Shoi Gumo|Exploding Carrying Spider}}. | |||
|jpname = {{j|セオイカナエグモ|Seoi Kanae Gumo|Carrying {{w|Ding (vessel)|Ding}} Spider}}. It is shared with the [[Fiery Dweevil|Fiery]], [[Anode Dweevil|Anode]], [[Hydro Dweevil|Hydro]], [[Iceblown Dweevil|Iceblown]], [[Munge Dweevil|Munge]] and [[Venom Dweevil]]s. | |||
|scientific = ''Mandarachnia explodus''. ''Explodus'' is a corruption of "explode". | |||
|internal = Internally, this enemy is called <code>bombotakara</code>, which is the same name used for all dweevils, but starting with "bomb". | |||
}} | |||
===Names in other languages=== | |||
{{foreignname | |||
|Jap = サクレショイグモ | |||
|JapR = Sakure Shoi Gumo | |||
|JapM = Exploding Carrying Spider | |||
|Fra = Araknéak Volatil | |||
|FraM = Volatile Dweevil | |||
|Spa = Bombaraña | |||
|SpaM = Portmanteau of "bomba" (bomb) and "araña" (spider) | |||
|Ger = Granatarak | |||
|GerM = Portmanteau of "Granate" (grenade) and "Arak" (the German name for the dweevil familiy) | |||
}} | |||
==Gallery== | |||
<gallery> | |||
Volatile Dweevil explode.png|Olimar in front of a Volatile Dweevil. The Dweevil's black head is visible here. | |||
P2 Volatile Dweevil Piklopedia.png|A Volatile Dweevil about to explode in the [[Piklopedia (Pikmin 2)|Piklopedia]]. | |||
Volatile Dweevil P2S icon.png|The Piklopedia icon of the Volatile Dweevil in [[Pikmin 2 (Nintendo Switch)|the Nintendo Switch version of ''Pikmin 2'']]. | |||
P2 Volatile Dweevil falling.jpg|The Volatile Dweevil, and the bomb it carries, falling from the ceiling. The bomb and the dweevil fall separately, so the Volatile Dweevil's body can be seen unobscured. | |||
Y13.JPG|The Volatile Dweevil's [[e-card]], #42 (13<sup>th</sup> yellow card). | |||
</gallery> | |||
==Trivia== | ==Trivia== | ||
* | *In this enemy's [[Piklopedia (Pikmin 2)|Piklopedia]] entry, [[ultra-bitter spray|petrifying]] the creature just as it breaks free from another spray makes it possible to freeze it and its bomb-rock separately. | ||
*It is not known how Louie collects the corpse as it doesn't drop one during the explosion of the bomb rock. | |||
==See also== | |||
[[ | *[[Bomb rock]] | ||
*[[Careening Dirigibug]] | |||
*[[Skutterchuck]] | |||
{{p2enemies}} | |||
[[Category:Explosion enemies]] | [[Category:Explosion enemies]] | ||
[[Category:Subterranean Complex]] | |||
[[Category:Hole of Heroes]] | |||
[[Category:Submerged Castle]] | |||
[[Category:Shower Room]] | |||
[[Category:2-Player Battle]] | |||
[[Category:Pikmin 2 Challenge Mode]] |
Latest revision as of 09:06, July 12, 2024
| |||
---|---|---|---|
Appears in | Pikmin 2 | ||
Scientific name | Mandarachnia explodus | ||
Family | Dweevil | ||
Areas | None | ||
Caves | Subterranean Complex, Shower Room, Submerged Castle, Hole of Heroes | ||
Challenge Mode stages | Concrete Maze, Cave of Pain, Bully Den | ||
2-Player Battle stages | None | ||
Attacks | Self-destructs |
The Volatile Dweevil (サクレショイグモ?, lit.: "Exploding Carrying Spider") is an enemy in Pikmin 2. At first glance, Volatile Dweevils appear to be bomb-rocks with legs, but are actually Dweevils that have picked up bomb-rocks, much like how other members of the Dweevil family pick up treasures and corpses; unlike other members of that family, Volatile Dweevils are known to only carry bomb-rocks and are never seen without one.
A Volatile Dweevil's bomb-rock will start the countdown fuse as soon as the creature is startled, and it will chase leaders and Pikmin until the bomb-rock explodes, killing itself and anything else caught in the blast. With that in mind, the best way to deal with a Volatile Dweevil is simply to run away from it until it blows up. They cannot be directly attacked unless petrified, which also freezes the bomb-rock in mid-detonation, making it useful in an emergency. While Volatile Dweevils drop nectars and spray nectars when killed whilst petrified, they will drop nothing in 2-Player Battle.
In terms of gameplay, Volatile Dweevils are more-so hazards than enemies. They can unexpectedly drop from the ceiling and are often found around treasures, making them extremely dangerous to Pikmin attempting to retrieve the treasure.
Volatile Dweevils are roulette options in 2-Player Battle. When activated, a Volatile Dweevil drops onto the opponent player and begins to detonate. It is best to use this power-up when the opponent is preoccupied with many tasks.
While the species is absent from Pikmin 4, other Dweevil species can be encountered carrying a bomb-rock. Functionally, the only difference is the presence of the Dweevil's recoverable corpse after the explosion. Aesthetically, these bomb wielding Dweevils do not sit down like the Volatile Dweevil does. Killing such a Dweevil before it can set off the bomb-rock allows the player to collect it.
Stats[edit]
Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|
N/A | N/A | N/A | 0[note 1] | 150 | No |
- ^ Although the creature does not leave a corpse, the Piklopedia states its value as specifically 0 instead of the usual "----".
Notes
Olimar's notes
Louie's notes
Pikmin 2 Nintendo Player's Guide[edit]
Behavior[edit]
Volatile Dweevils frequently fall from the ceilings of various caves. Once one does, it will proceed to pursue the closest leader or Pikmin. At first, it will walk at a moderate pace towards its target, and once it gets considerably close, the bomb-rock on its back will activate and begin a normal countdown until it explodes. The countdown can be sped up by attacking the creature, and once the bomb explodes, the Dweevil will die, leaving behind no corpse, and any Pikmin caught within the radius will also be killed. Additionally, if the Dweevil is lured into any other creatures nearby, the explosion will deal great damage to them, killing small ones, like Dwarf Bulborbs, and taking chunks of HP from larger ones.
Before the bomb-rock activates, if the Volatile Dweevil's target escapes its range of interest (this is particularly easy for a leader with the Rush Boots upgrade), then it will switch it target to the next closest leader or Pikmin. If no other targets are nearby, it will go into a dormant state, lowering its head to the ground and remaining dormant. At this point, it looks like a bomb-rock with little evidence of thin legs underneath it. The creature will only reactivate once approached again by a leader or Pikmin.
Strategy[edit]
The following article or section contains guides. |
Typically, Volatile Dweevils will fall from the ceiling in certain caves, so always be cautious in those caves. If a Volatile Dweevil drops down, it is best to stay near it long enough to begin its count-down process, and then run away to allow it to explode away from your Pikmin. Dealing with Volatile Dweevils while carrying treasures is a little more difficult, as it makes you call your Pikmin back, often more than once. When carrying objects back to your ship pod, and a Volatile Dweevil falls upon your group, you can lead the Dweevil away from the Pikmin with your leaders. Just make sure to get out of the way of the explosion, as it deals a decent chunk of damage to your leaders.
Technical information[edit]
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | bombotakara
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 150 |
fp01 | マップとの当り | Unknown (related to slopes) | 30 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.1 |
fp03 | ダメージスケールY | Vertical damage scale | 0.1 |
fp04 | ダメージフレーム | Damage scale duration | 0.5 |
fp05 | 質量 | Unknown (weight?) | 0.01 |
fp06 | 速度 | Move speed | 80 |
fp08 | 回転速度率 | Rotation acceleration | 0.25 |
fp09 | テリトリー | Territory radius | 200 |
fp10 | ホーム範囲 | "Home" radius | 75 |
fp11 | プライベート距離 | "Private" radius | 70 |
fp12 | 視界距離 | Sight radius | 200 |
fp13 | 視界角度 | FOV | 180 |
fp14 | 探索距離 | Unknown (exploration radius?) | 300 |
fp15 | 探索角度 | Unknown (exploration angle?) | 90 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 250 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 25 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 25 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 25 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 60 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 0 |
fp24 | 攻撃力 | Attack damage | 0 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 75 |
fp28 | 回転最大速度 | Rotation speed | 4 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 50 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 50 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 25 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 5 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0 (0%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 6 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 5 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 12 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 17 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 22 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | オタカラライフ | Unknown (remnant from other dweevils; treasure HP?) | 80 |
fp10 | ノーマルアタック | Unknown (normal attack?) | 1 |
fp11 | オタカラアタック | Unknown (remnant from other dweevils; treasure attack?) | 1.25 |
fp21 | オタカラキャッチ | Unknown (remnant from other dweevils; treasure catch?) | 2.5 |
Other information[edit]
- Size: Leg span: 54mm, as per the e-card
- Pikmin 2 Piklopedia number: #41
Naming[edit]
- See also: Dweevil family#Naming.
- Common name: Volatile Dweevil. "Volatile" means "something that can blow up all of a sudden", which fits the Volatile Dweevil's explosive tendencies.
- Japanese nickname: サクレショイグモ?, lit.: "Exploding Carrying Spider".
- Japanese name: セオイカナエグモ?, lit.: "Carrying Ding Spider". It is shared with the Fiery, Anode, Hydro, Iceblown, Munge and Venom Dweevils.
- Scientific name: Mandarachnia explodus. Explodus is a corruption of "explode".
- Internal names: Internally, this enemy is called
bombotakara
, which is the same name used for all dweevils, but starting with "bomb". - Prerelease: None.
Names in other languages[edit]
Language | Name | Meaning |
---|---|---|
Japanese | サクレショイグモ? Sakure Shoi Gumo |
Exploding Carrying Spider |
French | Araknéak Volatil | Volatile Dweevil |
German | Granatarak | Portmanteau of "Granate" (grenade) and "Arak" (the German name for the dweevil familiy) |
Spanish | Bombaraña | Portmanteau of "bomba" (bomb) and "araña" (spider) |
Gallery[edit]
A Volatile Dweevil about to explode in the Piklopedia.
The Piklopedia icon of the Volatile Dweevil in the Nintendo Switch version of Pikmin 2.
The Volatile Dweevil's e-card, #42 (13th yellow card).
Trivia[edit]
- In this enemy's Piklopedia entry, petrifying the creature just as it breaks free from another spray makes it possible to freeze it and its bomb-rock separately.
- It is not known how Louie collects the corpse as it doesn't drop one during the explosion of the bomb rock.