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{{game icons|p=y|p2=y|p3=y}} | {{game icons|p=y|p2=y|p3=y|p4=y|hp=y}} | ||
[[File: | [[File:P3DX Promo Screenshot 5.jpg|thumb|right|250px|[[Winged Pikmin]] lifting up a [[bamboo gate]] in {{p3}}.]] | ||
{{ | '''Gates''' (also called '''walls''') are [[obstacle]]s in all [[Pikmin series|''Pikmin'' games]] that block paths to other sections of an [[area]]. There are several different types of gate in each game, which require different methods to overcome. They serve to either make the player wait before being able to access part of an area (encouraging multitasking), to prevent access to part of an area before unlocking a certain Pikmin type, or to force the player to consider strategy and Pikmin management as they explore an area. | ||
'''Gates''' (also called '''walls''') are | |||
==Bramble gate== | ==Bramble gate== | ||
{{ | [[File:Destroyingwall.jpg|thumb|right|200px|A white bramble gate in [[The Forest of Hope]].]] | ||
'''Bramble gates''' are the most basic type of gate in | {{main|Bramble gate}} | ||
'''Bramble gates''' are the most basic type of gate in {{p1}} and {{p2}}. Any Pikmin type can damage a bramble gate. They come in white and black colors, with black gates having more health than white gates. Some bramble gates in ''Pikmin 2'' have [[poison emitter]]s inside them and can only be destroyed by [[White Pikmin]] as a result. | |||
{{clear}} | |||
==Dirt wall== | |||
File: | [[File:Dirt Wall Closeup P4.jpg|thumb|250px|left|A dirt wall in ''Pikmin 4''.]] | ||
{{main|Dirt wall}} | |||
'''Dirt walls''' are sandcastle-like gates found in {{p3}}, {{p4}}, and {{hp}}. They are the most basic type of gate in these games. These types of gates can be destroyed by any Pikmin type, and as they are damaged, parts of the gate will fall away until they are completely destroyed. | |||
{{clear}} | |||
== | ==Reinforced wall== | ||
[[File:Reinforced Wall P4.jpg|thumb|right|250px|A reinforced wall in ''Pikmin 4''.]] | |||
{{main|Reinforced wall}} | |||
'''Reinforced walls''' are gates that can only be destroyed with [[bomb rock]]s. Pikmin cannot break these walls on their own. The number of bomb rock explosions needed to destroy a reinforced wall varies by game. | |||
{{clear}} | |||
[[ | ==Electric gate== | ||
[[File:Electric Gate Closeup P4.jpg|thumb|left|250px|An electric gate in ''Pikmin 4''.]] | |||
{{main|Electric gate}} | |||
'''Electric gates''' carry an [[Electricity|electrical current]]. As such, Pikmin that are not [[Yellow Pikmin]] cannot touch them, under the risk of death (''Pikmin 2''), temporary paralysis (''Pikmin 3''), or a combination of both (''Pikmin 4''). Other than that, they can be taken down just like any other type of gate. | |||
{{clear}} | |||
== | ==Crystal wall== | ||
[[File:Crystal Wall P4.jpg|thumb|right|250px|A crystal wall in ''Pikmin 4''.]] | |||
{{main|Crystal wall}} | |||
'''Crystal walls''' are gates in ''Pikmin 3'' and ''Pikmin 4'' that require [[Rock Pikmin]] to break. They are made of a sheet of glass-like [[crystal]] between two metal clamps. | |||
''' | |||
''' | |||
''' | |||
{{clear}} | {{clear}} | ||
== | ==Ice wall== | ||
[[File:Ice Wall P4.jpg|thumb|left|250px|An ice wall.]] | |||
{{main|Ice wall}} | |||
'''Ice walls''' are gates in ''Pikmin 4'' that are made of an [[Ice|icy]] material. Only [[Ice Pikmin]] can destroy these gates without getting frozen. | |||
{{clear}} | {{clear}} | ||
== | ==Bamboo gate== | ||
[[File:Bamboo gate closed P3 screenshot.jpg|thumb|right|250px|A bamboo gate.]] | |||
{{main|Bamboo gate}} | |||
'''Bamboo gates''' are gates made out of bamboo sticks, and are found only in ''Pikmin 3''. They require [[Winged Pikmin]] to open, but unlike other gates, they cannot be opened permanently. They require 10 Winged Pikmin to be holding up the gate to allow passage underneath, and when those Pikmin are whistled off, the bamboo sticks will fall, closing the gate. | |||
{{clear}} | |||
== | ==Numbered gate== | ||
{{ | [[File:Numbered Gate P4.jpg|thumb|left|250px|A numbered gate.]] | ||
{{main|Numbered gate}} | |||
'''Numbered gates''' are gates that open once a certain number of nearby objectives have been cleared. These objectives are most often defeating nearby [[Enemy|enemies]]. They are made of metal and have a dot-matrix display on the side for showing a 2-digit number. This number counts down as those objectives are met, and once it reaches 0, the gate opens by lowering into the ground. | |||
{{clear}} | {{clear}} | ||
== | ==Switch gate== | ||
[[File: | [[File:Switch Gate P4.jpg|thumb|right|250px|A switch gate and its button.]] | ||
''' | {{main|Switch gate}} | ||
'''Switch gates''' are gates in ''Pikmin 4'' that can be either raised (blocking a path) or lowered (allowing passage), and are toggled with [[switch]]es. There are three types: '''white gates''' can be lowered with single-button switches and cannot be raised afterwards, and '''red gates''' and '''blue gates''' can be toggled between their raised and lowered states with 2-button switches. | |||
{{clear}} | {{clear}} | ||
== | ==Stubborn rocks== | ||
[[File:P3 Distant Tundra Stubborn Rocks.jpg|thumb|left|250px|A set of stubborn rocks in the Distant Tundra.]] | |||
{{main|Stubborn rocks}} | |||
'''Stubborn rocks''' are walls in ''Pikmin 3'' made of stones that are destroyed by pushing [[iron ball]]s down a slope. They're found frequently in [[Side Stories]], but are never paired with iron balls in them, instead acting as unpassable barriers alongside cinderblocks and wooden signs. | |||
{{clear}} | {{clear}} | ||
== Minor glitch == | == Minor glitch == | ||
[[File:Gate Glitch. | [[File:P2 Gate Glitch.jpg|thumb|200px|The submerged part of the gate is still visible beneath the map.]] | ||
{{todo|Move to the glitches articles.}} | {{todo|Move to the glitches articles.}} | ||
In the first two games, a visual glitch that occurs with certain gates allows them to remain visible underground when parts are submerged. Once the entire gate has been torn down, everything appears normal again. This is best seen [[Cave|underground]] in ''Pikmin 2'', and in [[The Forest Navel]] in ''Pikmin''. In the latter case, it is a simple black gate near a [[Fiery Blowhog]] and a [[Pellet Posy]] growing in a pool. | In the first two games, a visual glitch that occurs with certain gates allows them to remain visible underground when parts are submerged. Once the entire gate has been torn down, everything appears normal again. This is best seen [[Cave|underground]] in ''Pikmin 2'', and in [[The Forest Navel]] in ''Pikmin''. In the latter case, it is a simple black gate near a [[Fiery Blowhog]] and a [[Pellet Posy]] growing in a pool. | ||
{{clear}} | {{clear}} | ||
==Trivia== | |||
[[File:Pikmin 3 trial map.jpg|thumb|Concept art for Tropical Forest, with a bramble gate visible between "Area 3" and "Area 4".]] | |||
*In ''Pikmin 3'', Pikmin that are thrown and touch a destroyed gate will perform a celebratory flip and cheer. It is unknown whether this is an oversight or on purpose. | |||
*While bramble gates do not appear in ''Pikmin 3'' as dirt walls replace them, one can be seen in concept art for [[Tropical Forest]], suggesting they were originally planned to return. | |||
{{clear}} | |||
==Names in other languages== | ==Names in other languages== | ||
{{foreignname | {{foreignname | ||
|Jap = ゲート<br>''Gēto''<br>カべ<br>''Kabe'' | |||
|JapM = Gate<br><br>Wall | |||
|PorP = Parede | |PorP = Parede | ||
|PorPM = Wall | |PorPM = Wall | ||
|PorPN = Translation taken from the ''Pikmin'' instruction manual. | |PorPN = Translation taken from the ''Pikmin'' instruction manual. | ||
|PorB = Parede | |||
|PorBM = Wall | |||
|PorBN = Translation taken from ''Pikmin 4''. | |||
|Fra = Barrage/Mur | |||
|FraM = Dam/Wall | |||
|Ger= | |||
|GerM= | |||
|Ita= | |||
|ItaM= | |||
|Spa=Muro/Puerta | |||
|SpaM=Wall/Gate | |||
|notes = y | |notes = y | ||
}} | }} | ||
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*[[Bridge]] | *[[Bridge]] | ||
{{featured|18 | {{featured|{{date|18|March}}|{{date|21|June|2013}}}} | ||
{{obstacles}} | {{obstacles}} |
Latest revision as of 08:26, October 14, 2024
Gates (also called walls) are obstacles in all Pikmin games that block paths to other sections of an area. There are several different types of gate in each game, which require different methods to overcome. They serve to either make the player wait before being able to access part of an area (encouraging multitasking), to prevent access to part of an area before unlocking a certain Pikmin type, or to force the player to consider strategy and Pikmin management as they explore an area.
Bramble gateEdit
- Main article: Bramble gate.
Bramble gates are the most basic type of gate in Pikmin and Pikmin 2. Any Pikmin type can damage a bramble gate. They come in white and black colors, with black gates having more health than white gates. Some bramble gates in Pikmin 2 have poison emitters inside them and can only be destroyed by White Pikmin as a result.
Dirt wallEdit
- Main article: Dirt wall.
Dirt walls are sandcastle-like gates found in Pikmin 3, Pikmin 4, and Hey! Pikmin. They are the most basic type of gate in these games. These types of gates can be destroyed by any Pikmin type, and as they are damaged, parts of the gate will fall away until they are completely destroyed.
Reinforced wallEdit
- Main article: Reinforced wall.
Reinforced walls are gates that can only be destroyed with bomb rocks. Pikmin cannot break these walls on their own. The number of bomb rock explosions needed to destroy a reinforced wall varies by game.
Electric gateEdit
- Main article: Electric gate.
Electric gates carry an electrical current. As such, Pikmin that are not Yellow Pikmin cannot touch them, under the risk of death (Pikmin 2), temporary paralysis (Pikmin 3), or a combination of both (Pikmin 4). Other than that, they can be taken down just like any other type of gate.
Crystal wallEdit
- Main article: Crystal wall.
Crystal walls are gates in Pikmin 3 and Pikmin 4 that require Rock Pikmin to break. They are made of a sheet of glass-like crystal between two metal clamps.
Ice wallEdit
- Main article: Ice wall.
Ice walls are gates in Pikmin 4 that are made of an icy material. Only Ice Pikmin can destroy these gates without getting frozen.
Bamboo gateEdit
- Main article: Bamboo gate.
Bamboo gates are gates made out of bamboo sticks, and are found only in Pikmin 3. They require Winged Pikmin to open, but unlike other gates, they cannot be opened permanently. They require 10 Winged Pikmin to be holding up the gate to allow passage underneath, and when those Pikmin are whistled off, the bamboo sticks will fall, closing the gate.
Numbered gateEdit
- Main article: Numbered gate.
Numbered gates are gates that open once a certain number of nearby objectives have been cleared. These objectives are most often defeating nearby enemies. They are made of metal and have a dot-matrix display on the side for showing a 2-digit number. This number counts down as those objectives are met, and once it reaches 0, the gate opens by lowering into the ground.
Switch gateEdit
- Main article: Switch gate.
Switch gates are gates in Pikmin 4 that can be either raised (blocking a path) or lowered (allowing passage), and are toggled with switches. There are three types: white gates can be lowered with single-button switches and cannot be raised afterwards, and red gates and blue gates can be toggled between their raised and lowered states with 2-button switches.
Stubborn rocksEdit
- Main article: Stubborn rocks.
Stubborn rocks are walls in Pikmin 3 made of stones that are destroyed by pushing iron balls down a slope. They're found frequently in Side Stories, but are never paired with iron balls in them, instead acting as unpassable barriers alongside cinderblocks and wooden signs.
Minor glitchEdit
To do: Move to the glitches articles. |
In the first two games, a visual glitch that occurs with certain gates allows them to remain visible underground when parts are submerged. Once the entire gate has been torn down, everything appears normal again. This is best seen underground in Pikmin 2, and in The Forest Navel in Pikmin. In the latter case, it is a simple black gate near a Fiery Blowhog and a Pellet Posy growing in a pool.
TriviaEdit
- In Pikmin 3, Pikmin that are thrown and touch a destroyed gate will perform a celebratory flip and cheer. It is unknown whether this is an oversight or on purpose.
- While bramble gates do not appear in Pikmin 3 as dirt walls replace them, one can be seen in concept art for Tropical Forest, suggesting they were originally planned to return.
Names in other languagesEdit
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ゲート Gēto カべ Kabe? |
Gate Wall |
|
French | Barrage/Mur | Dam/Wall | |
Portuguese (NoA) | Parede | Wall | Translation taken from Pikmin 4. |
Portuguese (NoE) | Parede | Wall | Translation taken from the Pikmin instruction manual. |
Spanish | Muro/Puerta | Wall/Gate |
See alsoEdit
Obstacles |
---|
Arachnode web • Bag • Bamboo gate • Bomb rock • Boulder • Bramble gate ( White • Black) • Breakable pot • Buried object • Cardboard box ( Tin box) • Clipboard • Clog • Cobblestone block • Cold air • Crystals ( Small • Large • Crystal nodule • Icicle) • Crystal wall • Dam • Dirt block (Solid dirt block) • Dirt wall • Dried plant • Electric gate • Electrical wire • Flames • Hazard generator ( Bubble blower • Electricity generator • Fire geyser • Ice vent • Poison emitter • Water spout) • High ledge • Hydro jelly • Hydroe bramble • Ice block • Ice wall • Iron block • Iron fence ( Rusty • White) • Kingcap ( Poisonous) • Mud pool • Numbered gate • Paper bag • Potted plant • Purple Pikmin needed • Reinforced wall ( White • Gray • Black) • Sizzling floor • Spotcap ( Poisonous) • Sprinkler • Sticky mold • [icon] Stubborn rocks • Switch gate ( White • Red • Blue) • Trowel • Tunnel ( Narrow • Pup) • Water body • Wooden stake |
Minor obstacles |