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{{Infobox enemy
{{Infobox enemy
|pikmin=y
|pikmin     = y
|image=Smoky_Progg(PikminNPC).jpg
|pikmin4    = y
|size=300px
|image       = Pikmin Garden Smoky Progg render.png
|technical=Piku-Lord (Lord of Pikmin)
|size       = 270px
|areas=[[The Distant Spring]]
|icon        = Smoky Progg P4 icon.png
|attacks=Suffocates Pikmin, uproots sprouts
|name        = Magovum vaporus
|weight=3
|custom_icon = y
|max_pikmin=6
|areas       = [[The Distant Spring]], [[Hero's Hideaway]] ([[night expedition|night]]), [[Primordial Thicket]] (night)
|seeds=100
|underground = [[Cavern for a King]]
|vitality=?
|attacks1    = Smother Pikmin, uproot [[sprout]]s
|attacks4    = Smother Pikmin, shoot [[Gloom]], cause [[panic]]
}}
}}


The '''Smoky Progg''' is an optional [[boss]] found only in the ''[[Pikmin (game)|first Pikmin game]]'', and is possibly one of the toughest. The only way to encounter it is to visit [[The Distant Spring]] before or on Day 15. It resides in the large watery area located to the east of the landing site, in the center of a small group of islands. The Progg is in an egg and if it is approached, it will break out within four to eight seconds. When the egg breaks open the Progg will go directly to the landing site, ignoring Olimar and possibly walking through the Pikmin Squad if not careful. Swarming the unopened egg with a large number of [[Pikmin family|Pikmin]] can easily defeat the Progg, but does not produce any reward.
The '''Smoky Progg''' ({{j|ドドロ|Dodoro|Muddy}}) is a [[boss]] found in {{p1}} and {{p4}}. In ''Pikmin'', it is an optional boss fight and is often considered to be one of the hardest encounters in the series; the only way to encounter it is to visit its egg in [[The Distant Spring]] on or before the fifteenth [[day]]. In ''Pikmin 4'', its status is somewhat downgraded, now being a boss encountered multiple times throughout the game. Most of its appearances are in [[night expedition]]s, being first encountered in the Feasting Center in the [[Hero's Hideaway]]; it also appears on the 10th floor of [[Cavern for a King]]. The creature is initially found inside an egg and will break out after some time. If the egg is destroyed before that, the beast is killed, though in ''Pikmin'' no reward will be produced.


The Smoky Progg itself is a dark green and black creature with glowing white eyes, and constantly emits a cloud of gas that is poisonous to both the Pikmin and [[Olimar]], which is usually behind the Progg. It is also able to uproot Pikmin sprouts. The Smoky Progg will make its way towards the landing site upon emerging, so it is necessary to kill it to avoid interference with the day's plans. It has an incredibly high defense, so it takes a while to kill. When killed, however, it drops a golden pearl which, if carried to an [[Onion]], will produce one hundred Pikmin seeds.
The beast itself is a dark green creature with glowing eyes. It is roughly the size of a [[Bulborb]], and constantly emits a cloud of [[Gloom]] behind it that is harmful to both the Pikmin and leaders. When killed in ''Pikmin'', it drops a golden pearl-like orb which, if carried to an [[Onion]], will produce one hundred Pikmin. In ''Pikmin 4'', it also gains a red circular mouth it uses to spit out Gloom.


Olimar's belief that the creature is a malformed larval [[Mamuta]] is most likely based upon the fact that both creatures affect Pikmin on a different end of the same spectrum; the Mamuta plants the Pikmin, while the Smoky Progg uproots them and proceeds, then, to kill them. But that would have to mean the Progg is only a baby, and that seems rather ludicrous due to its intensely aggressive behavior and nonsensically large strength, although it may be possible due to the fact that it is found in an egg. However, this relationship could also be derived from that of the Paradox Frog (Pseudis paradoxa) and its young; paradox frog tadpoles are about four times larger than their adult selves.
It is implied in ''Pikmin 4''{{'s}} [[Piklopedia (Pikmin 4)|Piklopedia]] notes that [[glow sap]] exposure is what causes [[Mamuta]] eggs to become malformed. This may also explain their urge to destroy [[Lumiknoll]]s upon hatching.


==Ship Log==
== Stats ==
''"This hideous beast comes from a strange, hard egg. Its mollusk-like body is wrapped in an unpleasant gas that suffocates any Pikmin that inhales it. Attacking its head is successful, but it's best to eliminate in egg form."''
{{enemy stats
|weight1  = 3 |weight4 = N/A
|carriers1 = 6 |carriers4 = N/A
|seeds1    = 100 |seeds4 = N/A (25 [[glow pellet]]s)
                |value4 = N/A
|hp1      = 4000 |hp4 = 5000
|regen1    = Yes |regen4 = Unknown
}}
The HP of the malformed egg that it spawns from is unknown as of current.
 
== Behavior ==
As soon as the egg is approached by leaders or Pikmin, the Smoky Progg will emerge out of it after four to eight seconds. Its first goal is to go to the landing site, ignoring any prey. Once it is there, it will perform a gesture that uproots any Pikmin sprouts, even if there are none. After this, it will begin chasing after Olimar and the Pikmin. By merely moving towards them, it can kill them or damage Olimar simply by having the [[Gloom]] come into contact with its target. Once defeated, it explodes and leaves behind a [[#Pearl|pearl]].
 
In ''Pikmin 4'', the egg takes a varying time to hatch, depending on the location. Its main method of attack is to throw up a Gloom projectile, which creates a ring of Gloom when it lands that slowly expands until it dissipates. Upon shaking off Pikmin, it lets out a deafening roar that causes them to [[panic]]. In [[night expedition]]s, it will lumber towards the nearest [[Lumiknoll]] if its egg is allowed to hatch, ignoring most Tricknolls. Upon reaching the Lumiknoll, it will attack it with the aforementioned Gloom projectiles. In a cave, it will instead focus its attacks on the leader and their Pikmin, similar to how it behaves when engaged in combat at night.
 
While most enemies during night expeditions will not attempt to approach the Lumiknolls if [[sticky mold]] is in their way, Smoky Proggs will march over it, destroying any [[Spotcap]]s in their way. However, they will not break through [[dirt wall]]s.
 
== Appearance ==
The creature is fully green, with bright red eyes in ''Pikmin'' and red eyes in ''Pikmin 4''. Its frontal body is mostly circular, and its backside is constantly deteriorating. It is held up by two small hands that it uses to move around. In ''Pikmin 4'', it also has a small mouth, and the eyes are now built into the body.
 
== Pearl ==
[[File:Smokey progg nut.PNG|thumb|200px|The pearl-like object it leaves behind after its death.]]
In ''Pikmin'', the Smoky Progg is unique in that it will not simply leave a corpse of itself (or even a [[pellet]]), but instead a golden orb similar to the pearls dropped by the [[Pearly Clamclamp]]s. When brought to an [[Onion]], it will create 100 Pikmin seeds, which is the highest amount of seeds for any object that can be brought. In ''Pikmin 4'' it will sink into its cloud of smoke, which then dissipates, leaving behind 25 [[glow pellet]]s during a night expedition but nothing in the Cavern for a King.
 
{{clear}}
 
== Locations ==
;''Pikmin''
* [[The Distant Spring]]: It resides in the large watery area located to the south of the landing site in the center of a small group of islands.
;''Pikmin 4''
* [[Hero's Hideaway]]: During the [[Feasting Center]] night expedition, an egg appears under the step ladder in the kitchen. During the [[Foot of the Stairs]] night expedition, one egg will be in front of the large couch and another will be in front of the kitchen island (both directions relative to the Lumiknoll).
* [[Primordial Thicket]]: During the [[The Sylvan Gate]] night expedition, an egg will be found near the climbing wall you would use to find the [[Golden Vaulting Table]] during the day. The same goes for the [[The Autumnal Gully]] night expedition, with one egg found in the prior location and a second will be next to the [[Final Battle]] cave lid.
** [[Cavern for a King]]: Encountered in the center of the 10th sublevel. This one drops a [[Wayward Moon]] upon death.
 
== Strategy ==
[[File:Smokey progg area.png|thumb|200px|The Progg inside its egg.]]
{{guide}}
 
=== ''Pikmin'' ===
There are many different ways to defeat the Smoky Progg; each has different pros and cons. Captain Olimar cannot defeat this enemy using [[punch]]es.


{{notes|enemy}}
==== Pikmin damage ====
Swarming is utterly useless and will only result in all the Pikmin dying to the [[Gloom]]. Throwing Pikmin at its head is the only way to go. It's preferred to use [[Red Pikmin]], as they're the strongest, and to use the [[Throw#Swarm trick|swarm trick]] to allow faster throws.


===Guide Book===
One method is to get a lot of Pikmin, wait until it uses its uprooting ability and becomes still, then [[throw]] Pikmin onto its face as fast as possible. Precise aiming is required so that the Pikmin do not hit an Onion or its cloud of Gloom. If done correctly, the Smoky Progg will be constantly shaking off Pikmin and will not be able to move, until it dies. If there are only a few Pikmin available, throw them and [[whistle]] them back just as the beast is shaking them off. Care should be taken when whistling, so that they do not go through the gas cloud.


This is information shown in the guidebook
It should also be noted that the Smoky Progg regenerates its health gradually, regardless of whether it is chasing Olimar or Pikmin, or merely idling at the landing site.


''"Some say that this is a larval version of Mamuta that was unable to complete the transformation.'' ''But, as'' ''with Mamuta, the Piku-Lord is shrouded in mystery."''
It is possible to take advantage of the fact that the creature can get stuck behind an Onion's leg in battling it. After it completes its uprooting move, it can get stuck in this way from a few seconds up to several minutes. Pikmin can be tossed on its head without the enemy even being able to shake them off, and with luck, it can be killed before it frees itself from the glitch.


==Killing Strategy==
There is another exploit that can be used to your advantage. If the bridge that leads to the [[Massage Machine]] has not been built yet, lead the Smoky Progg behind the unbuilt bridge and then run away. It will be stuck by the bridge, and will endlessly turn around in circles. You can then bring 100 Blue Pikmin out and attack the beast.
[[Image:Proggegg.JPG|thumb|200px|The Progg inside its egg.]]There are several methods of defeating the Smoky Progg, some riskier than others. Swarming is utterly useless and will only result in all of your Pikmin dying. One method is to withdraw one hundred [[Red Pikmin]], wait until it uses its uprooting ability and becomes still, then use the C-stick and A to throw Pikmin onto its face as fast as possible (Precise aiming is required so that the Pikmin do not hit the Onion instead of the Progg). If done correctly, the Smoky Progg will be so distracted shaking off Pikmin that it will not be able to move and will eventually die. Another method is to bring out 10-20 reds at a time and continuously attack until it is dead while avoiding its attacks; naturally this method takes longer, but may be less risky.


An alternate way to hurt it would be to use Yellow Pikmin with [[Bomb Rock]]s. To do this, aim well and do not hit the Progg on the rear with the Yellow that is thrown, or the pikmin will be suffocated by the poison. Occasionally, it will chase you around and not give up until your Pikmin die or you get far enough away, at which point it will ignore you temporarily and you can attack it again. You can also disband a group of fifteen to twenty Yellow Pikmin with bomb-rocks near the shore between the Progg's egg and the Onions, keeping the rest of your Pikmin stashed away to avoid excessive casualties. Attack the Progg's egg with a single Blue Pikmin, then hightail it back to the shore. The Progg will home in on the yellows and the combined explosions will instantly kill or at least severely damage it. Give the Progg's remains to the yellow onion; that way you'll more than make up for the ones lost in the explosion.
==== Bomb-rocks ====
An alternate way to hurt it would be to use Yellow Pikmin with [[bomb-rocks]], aiming well and not hitting the Progg on the rear with the Yellow Pikmin that is thrown. Any Pikmin left walking in its trail will succumb to the [[Gloom]]. A focused attack is also effective: by leaving 10 or more bomb-rocks near the landing site, one can throw a bomb-carrying Yellow Pikmin near the Smoky Progg when it is passing over the bomb-rocks. The Pikmin will toss its own explosive, which should make all of the other ones explode as well. The bomb-rocks used for the attack can be held by Yellow Pikmin (which will kill the Pikmin) or not – by issuing bomb-rock carriers inside the [[Yellow Onion]], they will leave their rocks by the base of the Onion.


It is possible to take advantage of the fact that the Progg can get stuck behind an Onion's leg in battling it. If you are able to make it follow you after it completes its uprooting move, it can get stuck in this way for several minutes. Simply toss Pikmin on its head as fast as possible, and with luck, it can be killed before it shakes itself free.
=== ''Pikmin 4'' ===
In this game, the Smoky Progg has gained some new attacks. It may spit a glowing red projectile that creates a [[Gloom]] wave upon landing, which has the same instant-kill properties as the smoke surrounding the creature. It may also roar loudly to send the Pikmin and [[Oatchi]] into a panic, possibly causing them to run directly into its Gloom.  


There is another glitch that can be used to your advantage. If the bridge that leads to the Massage Machine has not been built yet, lead the Progg behind the unbuilt bridge and then run away. The Progg will be stuck by the bridge, and will endlessly turn around in circles. You can then bring 100 Blue Pikmin out and attack the Smoky Progg.
In [[night expedition]]s, the Smoky Progg's egg can and should be destroyed before it hatches, with some expeditions even containing two eggs. Glow pellets will be awarded no matter how the creature is defeated, and fighting it after it hatches on its own runs the risk of allowing other creatures an opportunity to attack an undefended [[Lumiknoll]], as it has quite a lot of health. In [[Cavern for a King]], the egg will begin to crack and hatch in a [[cutscene]] a few seconds after landing in the [[Cave#Sublevel|sublevel]]. By immediately running towards the egg and charging a [[Oatchi#Rush|rush]] while riding Oatchi, you can break it before the cutscene begins. This is made much easier by immediately spraying [[ultra-spicy spray]], which increases Oatchi's speed and decreases the time it takes to charge a rush, making the timing more lenient. On return trips, it is much easier to destroy the egg since the cutscene will not play. Defeating it again after obtaining the [[Wayward Moon]] — either before or after it hatches — will yield 20 [[raw material]]s.


==Glitches==
The fight is fairly straightforward when the Smoky Progg is isolated or is focused on attacking a Lumiknoll. Throw Pikmin at its front, and prepare to call them back once they have been shaken off. Riding on Oatchi is an effective way to avoid the wave attack, as he can [[jump]] over it. However, if the creature roars, Oatchi will throw the [[Pikmin 4 player character|leader]] off his back, making it hard to gather the [[panic]]king Pikmin quickly. For this reason, dismounting just before it does this attack is a good strategy, as is running out of the range of the panic effect or simply not using Oatchi at all. It is safe to rush the front of this creature, which can be used to deal a large amount of damage quickly so long as the Pikmin are called back before it roars. As with most enemies, bomb rocks are an effective way to deal with this creature safely, but it has enough health to allow it to survive several bomb rock explosions before dying.
In a rare case, if you walk up to the egg as Olimar with no Pikmin, circle the egg and press A to try to attack it, the egg won't take any damage, yet if you go back to an onion to get your blue Pikmin and return to the cluster of islands, the egg will be gone. The only way to reset the egg is to reset your game. Going to sunset and continuing to the next day will not bring the egg back.


In another rare case, there is a glitch that when you throw a Pikmin at the egg right when it hatches, the Pikmin will float in mid air while doing its "hitting" sequence, damaging the Progg. After about ten seconds the Pikmin will start vibrating faster and faster and then fall off.
When the creature dies, all its gloom immediately ceases to be dangerous, even if it is still visibly present for several seconds afterward.{{cite youtube|GfSkxvxJB9A|where a dead Smoky Progg's Gloom ring stops being harmful|published={{date|17|August|2023}}|retrieved={{date|18|August|2023}}}}


It is seen that on occasion, the game says that [[Olimar]] has one or two more Pikmin than he actually has. This glitch can happen if large amounts of Pikmin die.
== Glitches ==
{{game help|p|Confirm these and move them to the glitch article.}}
In a rare case, if Olimar walks up to the egg with no Pikmin, circles the egg and tries to attack it, the egg won't take any damage, yet if he goes back to an Onion to get some Pikmin and return to the cluster of islands, the egg will be gone. The only way to reset the egg is to reset the entire day. Going to sunset and continuing to the next day will not bring the egg back.
 
If the Progg is lured to the [[Armored Cannon Beetle]]'s tree stump arena, and then lured back to the landing site near the Onions, there is a chance that the game will crash. {{cite youtube|CzPS49XW1nE|Explaining how to crash the game with the Smoky Progg|YouTube}}
 
In another rare case, there is a glitch where a Pikmin that is thrown at the egg right when it hatches will float in mid-air while doing its "hitting" sequence, damaging the Progg. After about ten seconds the Pikmin will start vibrating faster and faster and eventually fall off.


Rarely, the Smoky Progg may be near a [[Yellow Wollywog]] when the Wollywog jumps. The jump will propel the Progg in to the air where it will hover for a short time until it begins to slowly return to ground level.
Rarely, the Smoky Progg may be near a [[Yellow Wollywog]] when the Wollywog jumps. The jump will propel the Progg in to the air where it will hover for a short time until it begins to slowly return to ground level.


<span lang="EN" style="mso-ansi-language: EN;">Sometimes when the Smoky Progg reaches the onions, it can get stuck on one of the three legs, making it easier to kill the strange creature.
The Progg is also especially likely to [[Glitches in Pikmin#Counter glitch|glitch the Pikmin counter]] for unknown reasons.
</span>
 
In ''Pikmin 4'', [[Glitches in Pikmin 4#Wayward Moon duplication|due to the odd way the egg functions]], it can continue to drop Wayward Moons even after it has already been collected, allowing for the cave (and, by extension, the [[Primordial Thicket]]) to achieve an over 100% completion.
 
In ''Pikmin 4'', hitting a Smoky Progg with a [[glowmob]] just as it is about to drop down from a ledge might make it fall through the floor and die when it touches the [[pit]]. However, it's hard to pull off.
{{clear}}
 
{{Notes|reel=y|voyage=y}}
 
=== Dalmo's notes ===
{{transcript|In the night aboveground or the dark passages below, you'll suddenly notice an egg. If you leave the egg alone, a being of terror is born out of it. A mysterious fiend dragging itself along. But I feel like this misunderstood dear may be trying to communicate with us. Perhaps its tale is a sad one.|block=y}}
 
=== Olimar's notes ===
{{transcript|The Smoky Progg's body is constantly deteriorating, so collecting a living sample has proven difficult and research into the species has progressed at a glacial rate.
 
However, by examining the genes adhered to the Smoky Progg's eggs, it has been confirmed that they are, in fact, Mamuta eggs! This discovery allows for the possibility that Mamuta that do not develop properly and hatch become Smoky Proggs.
 
If, hypothetically, a Mamuta were to remain aboveground at night and absorb glow sap, that might impact the nutrient levels within its egg's yolk. That change could lead to the embryo's inviability or break down its enzymes, then...maybe...|block=y}}
 
=== Louie's notes ===
{{transcript|Egg tastes best when smoked. The flavor of the belly and the head is pleasantly warming.|block=y}}
 
=== ''Pikmin'' Official Player's Guide description ===
{{transcript|Some say that this is a larval version of mamuta that was unable to complete the transformation, but as with mamuta, the smoky progg is shrouded in mystery.|block=y}}
{{transcript|The defeated smoky progg pearl can produce 100 new Pikmin. The ghostly creature's egg disappears from the Distant Spring after Day 15. If you find the egg, attack it until it shakes, then quickly retreat and follow the hatched progg to your landing site. Relentlessly toss Pikmin at its head and stay out of its path.
|block=y}}
 
===Pikmin Garden===
'''Text'''
{{transcript|
ふ化した直後から体が崩壊し続け、気化した下半身に触れた植物を一瞬で枯らしてしまう。生体が捕獲された例はなく、不明な点が多い。
 
特徴 その1 崩壊する体
:溶けた体が気化して、有毒ガスを発生している。
:(Image text:
:*気化した体の一部を吐き出すこともある
:*ガスに触れたピクミンはあっという間にやられてしまう)
 
特徴 その2 謎の行動
:ヒカリヅカやオニヨンに向かうが、その目的はわかっていない。
 
特徴 その3 ミウリン?
:ふ化に失敗したミウリンではないかと推測されている。
|block=y}}
 
'''Translation'''
{{transcript|
Immediately after hatching, its body continues to deteriorate, instantly killing plants that come into contact with its vaporized lower body. No living specimens have ever been captured, so there are many unknowns.
 
Feature #1: Collapsing body
:Its dissolving body vaporizes, emitting toxic gas.
:(Image text:
:*"It may also spit out vaporized body parts"
:*"Pikmin that come in contact with the gas are instantly killed")
 
Feature #2: Mysterious behavior
:It heads for Lumoknolls and Onions, but its goal is not known.
 
Feature #3: Mamuta?
:It is speculated to be a Mamuta that failed to hatch.
|block=y}}
 
== Technical information ==
=== Creature ===
{{p1 enemy technical
|name = dororo
|hp = 4000
}}
 
=== Egg ===
{{p1 enemy technical
|name = tamago
|hp = 1100
}}


==Videos==
== Other information ==
[[Video:Pikmin - Smoky Progg Secret|thumb|left|300px|Here is a video of how to awake and defeat the larval [[Mamuta]] creature, the Smoky Progg.]][[Video:Pikmin - Days 14, 15, and 16|thumb|left|300px|Fighting the Smoky Progg in the "New Play Control!" version, with commentary. Fight lasts until 4:00; 17 deaths.]]{{clear}}
{{enemy other info
|technical = Piku-Lord (Lord of Pikmin)
|piklopedia4 = 108
|music = ''[[Music in Pikmin 4#Boss battle (cave)|Boss battle (cave)]]'' (Pikmin 4 [[Cavern for a King]])
}}


==Artwork==
== In the ''Super Smash Bros.'' series ==
<gallery captionalign="left">
The Smoky Progg appears as one of the spirits in {{ssbu}}'s Spirits mode.
Image:Reel21 Smoky Progg.png|The Smoky Progg, as seen on the [[Enemy reel]].
 
image:Progg0.jpg|The Smoky Progg at The Distant Spring.
As the first spirit the player encounters in Adventure Mode: World of Light, Smoky Progg appears as a puppet clone of Mario in his black alternate costume. He will occasionally turn metal, making him harder to launch. Defeating him will give the player the Smoky Progg spirit, which equips the player with an Unira at the start of the match.
Smoky Progg.jpg|Olimar battling the Smoky Progg
 
== Naming ==
{{naming
|common    = Smoky Progg. "Smoky" refers to the smoke it leaves behind, while "Progg" might be a combination of the words poison, and frog, given its frog-like appearance. "Prog" is also British slang for "to forage", and "sprog" is slang for "child" or "baby". Progg may also be a version of fog, as the haze it releases is referred to as such in ''Pikmin 4''.
|jpcommon  = {{j|ドドロ|Dodoro}}. It is from "どろどろ", an onomatopoeia for mushy things.
|jpname    = {{j|オオドロアメフラシ|Oo Doro Amefurashi|Big Mud {{w|Anaspidea|Sea Hare}}}}.
|scientific = ''Magovum vaporus''. ''Magovum'' is possibly a a combination of ''magna'' and ''ovum'', meaning "large" and "egg" respectively, referring to the large egg it hatches from. ''Vaporus'' is in reference to its smokey and vaporous appearance.
|internal  = The internal name is the same as the Japanese nickname: <code>dodoro</code>. The egg is simply called <code>tamago</code>, or {{j|たまご|tamago|egg|f=tp}}.
}}
 
=== Names in other languages ===
{{foreignname
|Jap = ドドロ
|JapR = Dodoro
|JapN = From "どろどろ" (muddy)
|ChiSimp  = 多多罗
|ChiSimpM = Dodoro
|Kor=머드로그
|KorR=Meod rog
|KorM=Mud frog
|Ger = Dilabovum
|GerN = Possibly from a corruption of "diablo" (devil) and "ovum" (egg).
|FraE = Molosko Fumant
|FraEM = Smoky Progg
|Spa = Cigoto Fumoso
|SpaM = Smoky Zygote
|SpaN = A zygote is a very early stage of an embryo.
|FraA = Molosko fumant
|FraAM = Smoky Progg
|Ita = Gassovo
|ItaM = Gaseous egg
|ItaN = From "gassoso" (gaseous) and "ovo" (egg).
|Dut = Walmfibie
|DutM = Smoke Amphibian
|DutN = The name is an portmanteau of "walm" (smoke, gas, smell) and "amfibie" (amphibian)
|notes = y
|PorB = Gassapovo
|PorBN = Possibly from "gas", "sapo" (frog), and "ovo" (egg).
}}
 
== Gallery ==
===''Pikmin''===
<gallery>
Smoky Progg.png|Artwork of the Smoky Progg from {{p1}}.
Reel21 Smoky Progg.png|The Smoky Progg, as seen in the [[enemy reel]]. Note the early design with green eyes.
Progg0.jpg|The Progg at The Distant Spring.
Smokey progg egg.png|The Smoky Progg's egg in {{p1}}.
Egg 1 Smoky Progg.jpg|The Progg breaking out of its egg.
Egg 2 Smoky Progg.jpg|The Progg defeated in its egg.
Smokey progg uproot.png|The Progg attempting to uproot Pikmin.
Smokey progg shake.png|The Progg shaking off Pikmin.
P1 Smoky Progg Sketch.png|Drawings of the Smoky Progg from the ''Pikmin'' Official Player's Guide.
</gallery>
</gallery>


==Trivia==
===''Pikmin 4''===
*The Smoky Progg is the only poisonous enemy in the first Pikmin game. Since white pikmin have not yet been discovered, this means that Olimar has nothing that resists the Smoky Progg's lethal gas.
<gallery>
*The Smoky Progg is the rarest enemy in the game, with only one of them being available to fight for 15 days.
Smoky Progg egg P4.jpg|The Smoky Progg's egg in {{p4}}.
Smoky_Progg_Hatching.gif|The Smoky Progg hatching in {{p4}}.
SmokyProggEggCavernforaKingSub10.jpg|The egg in [[Cavern for a King]].
SmokyProggCloseupPikmin4.jpg|A closeup of the Progg as it appears in {{p4}}. Note the addition of a small circular mouth.
SmokyProggFiringGloomPikmin4.jpg|The Progg firing [[Gloom]] from its mouth.
SmokyProggAndAGlowmob.jpg|The Progg being met with a [[Glowmob]] during a night expedition.
Smoky_Progg_P4_Scream.jpg|The Smoky Progg's scream attack in [[Hero's Hideaway]].
Smoky_Progg_P4_Attacks_Lumiknoll.jpg|The Smoky Progg attacking the [[Lumiknoll]].
P4 Vaporizing Smoky Progg.jpg|A defeated Smoky Progg in the [[Piklopedia (Pikmin 4)|Piklopedia]] immediately before disintegrating.
</gallery>


==External Links==
== Trivia ==
*The Smoky Progg is the rarest enemy in ''Pikmin'', with only one of them existing, and only for the first 15 days.
*The Smoky Progg's body appears to be hollow, or transparent. If viewed from behind, one can see a glowing light suspended inside with chunks of gas falling around it.
*The Smoky Progg is capable of uprooting Pikmin seeds spawned by an Onion before they reach the ground.{{cite youtube|oAm4b2388hY|demonstrating that seeds coming out of an Onion can be uprooted by the Smoky Progg (language warning)|m=4|s=5|published={{date|10|August|2019}}|retrieved={{date|26|December|2020}}}}
*There is [[Unused_content_in_Pikmin|an unfinished enemy]] within ''Pikmin'''s files known as <code>usuba</code> that supposedly would have spawned Smoky Proggs, according to parameters inside its code. As the majority of its code is missing, spawning <code>usuba</code> through normal methods crashes the game.
* The internal name of the Smoky Progg being "dororo" is probably a reference to the manga of the same name by the author Osamu Tezuka. The book tells the story of a deformed infant, similar to the Smoky Progg's "malformed larval Mamuta" background.
*The Smoky Progg's egg is referred to as a [[nectar egg]] in a [[Loading screen#Night expeditions|loading screen tip]].<ref>{{Transcript|Break a Smoky Progg's nectar egg to prevent it from hatching.|block=y}} – One of the [[Loading screen#Night expeditions|loading screen tips]] during night expeditions.</ref>
 
== See also ==
*[[Ujadani]]
*[[Goolix]]
*[[Mamuta]]
 
== External links ==
*[http://www.youtube.com/watch?v=tEGnc4AXkSA Video of awakening and fighting the Smoky Progg]
*[http://www.youtube.com/watch?v=tEGnc4AXkSA Video of awakening and fighting the Smoky Progg]


{{Enemies}}
== References ==
[[Category:Pikmin 1 enemies]]
{{refs}}
[[Category:Bosses]]
 
[[Category:Poison enemies]]
{{featured|{{date|12|April}}|{{date|19|August|2011}}}}
[[Category:Pikmin 1 only enemies]]
 
[[Category:Pikmin]]
 
[[Category:Pikmin 1]]
{{bosses}}
{{p1enemies}}
{{p4enemies}}
{{The Distant Spring}}
[[Category:Cavern for a King]]
[[Category:Pikmin 1 bosses]]
[[Category:Pikmin 4 bosses]]
[[Category:Secrets]]

Latest revision as of 20:37, October 18, 2024

Smoky Progg Icon used to represent the enemy on the wiki.
Render of a Smoky Progg from Pikmin 4.
Appears in PikminPikmin 4
Scientific name Magovum vaporus
Family Unknown
Areas The Distant Spring, Hero's Hideaway (night), Primordial Thicket (night)
Caves Cavern for a King
Challenge Mode stages None
Dandori Challenge stages None
Dandori Battle stages None
Attacks Pikmin (game):  Smother Pikmin, uproot sprouts
Pikmin 4:  Smother Pikmin, shoot Gloom, cause panic

The Smoky Progg (ドドロ?, lit.: "Muddy") is a boss found in Pikmin and Pikmin 4. In Pikmin, it is an optional boss fight and is often considered to be one of the hardest encounters in the series; the only way to encounter it is to visit its egg in The Distant Spring on or before the fifteenth day. In Pikmin 4, its status is somewhat downgraded, now being a boss encountered multiple times throughout the game. Most of its appearances are in night expeditions, being first encountered in the Feasting Center in the Hero's Hideaway; it also appears on the 10th floor of Cavern for a King. The creature is initially found inside an egg and will break out after some time. If the egg is destroyed before that, the beast is killed, though in Pikmin no reward will be produced.

The beast itself is a dark green creature with glowing eyes. It is roughly the size of a Bulborb, and constantly emits a cloud of Gloom behind it that is harmful to both the Pikmin and leaders. When killed in Pikmin, it drops a golden pearl-like orb which, if carried to an Onion, will produce one hundred Pikmin. In Pikmin 4, it also gains a red circular mouth it uses to spit out Gloom.

It is implied in Pikmin 4's Piklopedia notes that glow sap exposure is what causes Mamuta eggs to become malformed. This may also explain their urge to destroy Lumiknolls upon hatching.

Stats[edit]

Game Weight Max.
carriers
Seeds Value Health Regen.
Pikmin 3 6 100 N/A 4000 Yes
Pikmin 4 N/A N/A N/A (25 glow pellets) N/A 5000 No

The HP of the malformed egg that it spawns from is unknown as of current.

Behavior[edit]

As soon as the egg is approached by leaders or Pikmin, the Smoky Progg will emerge out of it after four to eight seconds. Its first goal is to go to the landing site, ignoring any prey. Once it is there, it will perform a gesture that uproots any Pikmin sprouts, even if there are none. After this, it will begin chasing after Olimar and the Pikmin. By merely moving towards them, it can kill them or damage Olimar simply by having the Gloom come into contact with its target. Once defeated, it explodes and leaves behind a pearl.

In Pikmin 4, the egg takes a varying time to hatch, depending on the location. Its main method of attack is to throw up a Gloom projectile, which creates a ring of Gloom when it lands that slowly expands until it dissipates. Upon shaking off Pikmin, it lets out a deafening roar that causes them to panic. In night expeditions, it will lumber towards the nearest Lumiknoll if its egg is allowed to hatch, ignoring most Tricknolls. Upon reaching the Lumiknoll, it will attack it with the aforementioned Gloom projectiles. In a cave, it will instead focus its attacks on the leader and their Pikmin, similar to how it behaves when engaged in combat at night.

While most enemies during night expeditions will not attempt to approach the Lumiknolls if sticky mold is in their way, Smoky Proggs will march over it, destroying any Spotcaps in their way. However, they will not break through dirt walls.

Appearance[edit]

The creature is fully green, with bright red eyes in Pikmin and red eyes in Pikmin 4. Its frontal body is mostly circular, and its backside is constantly deteriorating. It is held up by two small hands that it uses to move around. In Pikmin 4, it also has a small mouth, and the eyes are now built into the body.

Pearl[edit]

The pearl-like object it leaves behind after its death.

In Pikmin, the Smoky Progg is unique in that it will not simply leave a corpse of itself (or even a pellet), but instead a golden orb similar to the pearls dropped by the Pearly Clamclamps. When brought to an Onion, it will create 100 Pikmin seeds, which is the highest amount of seeds for any object that can be brought. In Pikmin 4 it will sink into its cloud of smoke, which then dissipates, leaving behind 25 glow pellets during a night expedition but nothing in the Cavern for a King.

Locations[edit]

Pikmin
  • The Distant Spring: It resides in the large watery area located to the south of the landing site in the center of a small group of islands.
Pikmin 4

Strategy[edit]

Area where the Smoky Progg's egg rests.
The Progg inside its egg.

The following article or section contains guides.
The strategies shown are just suggestions.

Pikmin[edit]

There are many different ways to defeat the Smoky Progg; each has different pros and cons. Captain Olimar cannot defeat this enemy using punches.

Pikmin damage[edit]

Swarming is utterly useless and will only result in all the Pikmin dying to the Gloom. Throwing Pikmin at its head is the only way to go. It's preferred to use Red Pikmin, as they're the strongest, and to use the swarm trick to allow faster throws.

One method is to get a lot of Pikmin, wait until it uses its uprooting ability and becomes still, then throw Pikmin onto its face as fast as possible. Precise aiming is required so that the Pikmin do not hit an Onion or its cloud of Gloom. If done correctly, the Smoky Progg will be constantly shaking off Pikmin and will not be able to move, until it dies. If there are only a few Pikmin available, throw them and whistle them back just as the beast is shaking them off. Care should be taken when whistling, so that they do not go through the gas cloud.

It should also be noted that the Smoky Progg regenerates its health gradually, regardless of whether it is chasing Olimar or Pikmin, or merely idling at the landing site.

It is possible to take advantage of the fact that the creature can get stuck behind an Onion's leg in battling it. After it completes its uprooting move, it can get stuck in this way from a few seconds up to several minutes. Pikmin can be tossed on its head without the enemy even being able to shake them off, and with luck, it can be killed before it frees itself from the glitch.

There is another exploit that can be used to your advantage. If the bridge that leads to the Massage Machine has not been built yet, lead the Smoky Progg behind the unbuilt bridge and then run away. It will be stuck by the bridge, and will endlessly turn around in circles. You can then bring 100 Blue Pikmin out and attack the beast.

Bomb-rocks[edit]

An alternate way to hurt it would be to use Yellow Pikmin with bomb-rocks, aiming well and not hitting the Progg on the rear with the Yellow Pikmin that is thrown. Any Pikmin left walking in its trail will succumb to the Gloom. A focused attack is also effective: by leaving 10 or more bomb-rocks near the landing site, one can throw a bomb-carrying Yellow Pikmin near the Smoky Progg when it is passing over the bomb-rocks. The Pikmin will toss its own explosive, which should make all of the other ones explode as well. The bomb-rocks used for the attack can be held by Yellow Pikmin (which will kill the Pikmin) or not – by issuing bomb-rock carriers inside the Yellow Onion, they will leave their rocks by the base of the Onion.

Pikmin 4[edit]

In this game, the Smoky Progg has gained some new attacks. It may spit a glowing red projectile that creates a Gloom wave upon landing, which has the same instant-kill properties as the smoke surrounding the creature. It may also roar loudly to send the Pikmin and Oatchi into a panic, possibly causing them to run directly into its Gloom.

In night expeditions, the Smoky Progg's egg can and should be destroyed before it hatches, with some expeditions even containing two eggs. Glow pellets will be awarded no matter how the creature is defeated, and fighting it after it hatches on its own runs the risk of allowing other creatures an opportunity to attack an undefended Lumiknoll, as it has quite a lot of health. In Cavern for a King, the egg will begin to crack and hatch in a cutscene a few seconds after landing in the sublevel. By immediately running towards the egg and charging a rush while riding Oatchi, you can break it before the cutscene begins. This is made much easier by immediately spraying ultra-spicy spray, which increases Oatchi's speed and decreases the time it takes to charge a rush, making the timing more lenient. On return trips, it is much easier to destroy the egg since the cutscene will not play. Defeating it again after obtaining the Wayward Moon — either before or after it hatches — will yield 20 raw materials.

The fight is fairly straightforward when the Smoky Progg is isolated or is focused on attacking a Lumiknoll. Throw Pikmin at its front, and prepare to call them back once they have been shaken off. Riding on Oatchi is an effective way to avoid the wave attack, as he can jump over it. However, if the creature roars, Oatchi will throw the leader off his back, making it hard to gather the panicking Pikmin quickly. For this reason, dismounting just before it does this attack is a good strategy, as is running out of the range of the panic effect or simply not using Oatchi at all. It is safe to rush the front of this creature, which can be used to deal a large amount of damage quickly so long as the Pikmin are called back before it roars. As with most enemies, bomb rocks are an effective way to deal with this creature safely, but it has enough health to allow it to survive several bomb rock explosions before dying.

When the creature dies, all its gloom immediately ceases to be dangerous, even if it is still visibly present for several seconds afterward.[1]

Glitches[edit]

The following article or section is in need of assistance from someone who plays Pikmin.
Particularly: Confirm these and move them to the glitch article.

In a rare case, if Olimar walks up to the egg with no Pikmin, circles the egg and tries to attack it, the egg won't take any damage, yet if he goes back to an Onion to get some Pikmin and return to the cluster of islands, the egg will be gone. The only way to reset the egg is to reset the entire day. Going to sunset and continuing to the next day will not bring the egg back.

If the Progg is lured to the Armored Cannon Beetle's tree stump arena, and then lured back to the landing site near the Onions, there is a chance that the game will crash. [2]

In another rare case, there is a glitch where a Pikmin that is thrown at the egg right when it hatches will float in mid-air while doing its "hitting" sequence, damaging the Progg. After about ten seconds the Pikmin will start vibrating faster and faster and eventually fall off.

Rarely, the Smoky Progg may be near a Yellow Wollywog when the Wollywog jumps. The jump will propel the Progg in to the air where it will hover for a short time until it begins to slowly return to ground level.

The Progg is also especially likely to glitch the Pikmin counter for unknown reasons.

In Pikmin 4, due to the odd way the egg functions, it can continue to drop Wayward Moons even after it has already been collected, allowing for the cave (and, by extension, the Primordial Thicket) to achieve an over 100% completion.

In Pikmin 4, hitting a Smoky Progg with a glowmob just as it is about to drop down from a ledge might make it fall through the floor and die when it touches the pit. However, it's hard to pull off.

Notes

Olimar's voyage log

This hideous beast comes from a strange, hard egg. Its mollusk-like body is wrapped in an unpleasant gas that suffocates any Pikmin that inhales it. Attacking its head is successful, but it's best to eliminate in egg form.

Reel notes

Thought to be a malformed larval Mamuta.

Dalmo's notes[edit]

In the night aboveground or the dark passages below, you'll suddenly notice an egg. If you leave the egg alone, a being of terror is born out of it. A mysterious fiend dragging itself along. But I feel like this misunderstood dear may be trying to communicate with us. Perhaps its tale is a sad one.

Olimar's notes[edit]

The Smoky Progg's body is constantly deteriorating, so collecting a living sample has proven difficult and research into the species has progressed at a glacial rate.

However, by examining the genes adhered to the Smoky Progg's eggs, it has been confirmed that they are, in fact, Mamuta eggs! This discovery allows for the possibility that Mamuta that do not develop properly and hatch become Smoky Proggs.

If, hypothetically, a Mamuta were to remain aboveground at night and absorb glow sap, that might impact the nutrient levels within its egg's yolk. That change could lead to the embryo's inviability or break down its enzymes, then...maybe...

Louie's notes[edit]

Egg tastes best when smoked. The flavor of the belly and the head is pleasantly warming.

Pikmin Official Player's Guide description[edit]

Some say that this is a larval version of mamuta that was unable to complete the transformation, but as with mamuta, the smoky progg is shrouded in mystery.
The defeated smoky progg pearl can produce 100 new Pikmin. The ghostly creature's egg disappears from the Distant Spring after Day 15. If you find the egg, attack it until it shakes, then quickly retreat and follow the hatched progg to your landing site. Relentlessly toss Pikmin at its head and stay out of its path.

Pikmin Garden[edit]

Text

ふ化した直後から体が崩壊し続け、気化した下半身に触れた植物を一瞬で枯らしてしまう。生体が捕獲された例はなく、不明な点が多い。

特徴 その1 崩壊する体

溶けた体が気化して、有毒ガスを発生している。
(Image text:
  • 気化した体の一部を吐き出すこともある
  • ガスに触れたピクミンはあっという間にやられてしまう)

特徴 その2 謎の行動

ヒカリヅカやオニヨンに向かうが、その目的はわかっていない。

特徴 その3 ミウリン?

ふ化に失敗したミウリンではないかと推測されている。

Translation

Immediately after hatching, its body continues to deteriorate, instantly killing plants that come into contact with its vaporized lower body. No living specimens have ever been captured, so there are many unknowns.

Feature #1: Collapsing body

Its dissolving body vaporizes, emitting toxic gas.
(Image text:
  • "It may also spit out vaporized body parts"
  • "Pikmin that come in contact with the gas are instantly killed")

Feature #2: Mysterious behavior

It heads for Lumoknolls and Onions, but its goal is not known.

Feature #3: Mamuta?

It is speculated to be a Mamuta that failed to hatch.

Technical information[edit]

Creature[edit]

Pikmin technical information (?)
Internal name dororo
HP 4000

Egg[edit]

Pikmin technical information (?)
Internal name tamago
HP 1100

Other information[edit]

In the Super Smash Bros. series[edit]

The Smoky Progg appears as one of the spirits in Super Smash Bros. Ultimate's Spirits mode.

As the first spirit the player encounters in Adventure Mode: World of Light, Smoky Progg appears as a puppet clone of Mario in his black alternate costume. He will occasionally turn metal, making him harder to launch. Defeating him will give the player the Smoky Progg spirit, which equips the player with an Unira at the start of the match.

Naming[edit]

  • Common name: Smoky Progg. "Smoky" refers to the smoke it leaves behind, while "Progg" might be a combination of the words poison, and frog, given its frog-like appearance. "Prog" is also British slang for "to forage", and "sprog" is slang for "child" or "baby". Progg may also be a version of fog, as the haze it releases is referred to as such in Pikmin 4.
  • Japanese nickname: ドドロ?. It is from "どろどろ", an onomatopoeia for mushy things.
  • Japanese name: オオドロアメフラシ?, lit.: "Big Mud Sea Hare".
  • Scientific name: Magovum vaporus. Magovum is possibly a a combination of magna and ovum, meaning "large" and "egg" respectively, referring to the large egg it hatches from. Vaporus is in reference to its smokey and vaporous appearance.
  • Internal names: The internal name is the same as the Japanese nickname: dodoro. The egg is simply called tamago, or たまご? (lit.: "egg").
  • Prerelease: None.

Names in other languages[edit]

Language Name Meaning Notes
Flag of Japan Japanese ドドロ?
Dodoro
From "どろどろ" (muddy)
Flag of China Chinese
(simplified)
多多罗 Dodoro
Flag of the Netherlands Dutch Walmfibie Smoke Amphibian The name is an portmanteau of "walm" (smoke, gas, smell) and "amfibie" (amphibian)
Flag of Québec French (NoA) Molosko fumant Smoky Progg
Flag of France French (NoE) Molosko Fumant Smoky Progg
Flag of Germany German Dilabovum Possibly from a corruption of "diablo" (devil) and "ovum" (egg).
Flag of Italy Italian Gassovo Gaseous egg From "gassoso" (gaseous) and "ovo" (egg).
Flag of South Korea Korean 머드로그
Meod rog
Mud frog
Flag of Brazil Portuguese (NoA) Gassapovo Possibly from "gas", "sapo" (frog), and "ovo" (egg).
Flag of Spain Spanish Cigoto Fumoso Smoky Zygote A zygote is a very early stage of an embryo.

Gallery[edit]

Pikmin[edit]

Pikmin 4[edit]

Trivia[edit]

  • The Smoky Progg is the rarest enemy in Pikmin, with only one of them existing, and only for the first 15 days.
  • The Smoky Progg's body appears to be hollow, or transparent. If viewed from behind, one can see a glowing light suspended inside with chunks of gas falling around it.
  • The Smoky Progg is capable of uprooting Pikmin seeds spawned by an Onion before they reach the ground.[3]
  • There is an unfinished enemy within Pikmin's files known as usuba that supposedly would have spawned Smoky Proggs, according to parameters inside its code. As the majority of its code is missing, spawning usuba through normal methods crashes the game.
  • The internal name of the Smoky Progg being "dororo" is probably a reference to the manga of the same name by the author Osamu Tezuka. The book tells the story of a deformed infant, similar to the Smoky Progg's "malformed larval Mamuta" background.
  • The Smoky Progg's egg is referred to as a nectar egg in a loading screen tip.[4]

See also[edit]

External links[edit]

References[edit]

  1. ^ YouTube video where a dead Smoky Progg's Gloom ring stops being harmful, published on August 17th, 2023, retrieved on August 18th, 2023
  2. ^ YouTube video Explaining how to crash the game with the Smoky Progg
  3. ^ YouTube video demonstrating that seeds coming out of an Onion can be uprooted by the Smoky Progg (language warning) (at 04:05), published on August 10th, 2019, retrieved on December 26th, 2020
  4. ^
    Break a Smoky Progg's nectar egg to prevent it from hatching.
    – One of the loading screen tips during night expeditions.


Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

This article was a featured article from April 12th to August 19th, 2011.

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.