Pileated Snagret: Difference between revisions
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{{p2 enemy technical | {{p2 enemy technical | ||
|name = snakewhole | |name = snakewhole | ||
|s000 = 0.5 | |||
|s001 = 0.5 | |||
|s002 = 0.25 | |||
|s003 = 0.05 | |||
|s004 = 0.3 | |||
|fp00 = 5000 | |fp00 = 5000 | ||
|fp01 = 20 | |fp01 = 20 |
Revision as of 17:37, July 15, 2014
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Appears in | Pikmin 2 | ||
Scientific name | Shiropedes ambulatria | ||
Family | Snavian | ||
Areas | None | ||
Caves | Snagret Hole, Hole of Heroes | ||
Challenge Mode stages | Rumbling Grotto | ||
2-Player Battle stages | None | ||
Attacks | Eats Pikmin |
The Pileated Snagret is a larger and more powerful species of the Snavian family. It has a green scaly body, and a much larger head, which is coloured with red-orange feathers. It is called 'pileated' because it has a crest of feathers on its head. Its eyes are also covered by some ear-like features. This Snagret is definitely more powerful, as it has a lot more health, and it is able to walk on the ground. It is also much taller than the slightly more common Burrowing Snagret.
This makes it very hard to hurt it by throwing Pikmin onto it. However, Purple Pikmin are the best choice, because it is still possible to throw them on there with good aim, but an ultra-spicy spray is strongly advised so that they can run fast enough and cause enough damage. The reason Purple Pikmin are great here is that when the creature emerges from the ground, the Purples will make the Snavian 'bounce', like in most cases of enemies, and in the small seconds of those bounces, the Pikmin attached to the Snavian will deal damage, and then it will probably return to the ground without eating any Pikmin. Sometimes, it may get stunned, making it extremely vulnerable. When this tactic is repeated, it should be easy to defeat this creature. As a side note, its cousin, the Burrowing Snagret, can't be stunned because it is attached to the ground.
Another, safer, yet more time-consuming strategy, is to run around and wait for the Pileated Snagret to emerge. Every now and then, the Snagret will have trouble coming out of the ground (similar to the Burrowing Snagret). Toss the Pikmin on it during this time. When it fully emerges, it'll be too weak to attack, and burrow underground again. Repeat until the creature dies. Of course, the creature can always be petrified when the head is emerging, even when it is not having trouble getting out, making it possible to attack the head easily.
The Pileated Snagret is found only in Pikmin 2. It can only be found on Sublevel 7 of the Snagret Hole, Sublevel 4 of the Hole of Heroes, and the last (2) sublevel of the Rumbling Grotto in Challenge Mode.
If a Pikmin stands directly where the Pileated Snagret dives into the ground, the Pikmin will be taken under the ground, and will die with the sound as if it were thrown off into an abyss. Sometimes the Pikmin will make the sound, but will not die. This is most likely because they were shoved into the ground, and then knocked back by the Snagret's foot at the same time, saving them.
Notes
Olimar's notes
Louie's notes
Technical information
Pikmin 2 technical information (?) | |||
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Internal name | snakewhole
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.05 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 5000 |
fp01 | マップとの当り | Unknown (related to slopes) | 20 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.025 |
fp03 | ダメージスケールY | Vertical damage scale | 0.025 |
fp04 | ダメージフレーム | Damage scale duration | 0.4 |
fp05 | 質量 | Unknown (weight?) | 0.0001 |
fp06 | 速度 | Move speed | 1000 |
fp08 | 回転速度率 | Rotation acceleration | 0.1 |
fp09 | テリトリー | Territory radius | 380 |
fp10 | ホーム範囲 | "Home" radius | 100 |
fp11 | プライベート距離 | "Private" radius | 100 |
fp12 | 視界距離 | Sight radius | 400 |
fp13 | 視界角度 | FOV | 90 |
fp14 | 探索距離 | Unknown (exploration radius?) | 0 |
fp15 | 探索角度 | Unknown (exploration angle?) | 0 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 200 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 40 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 0 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 0 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 0 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 0 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 100 |
fp26 | 探索高 | Unknown (exploration height?) | 0 |
fp27 | ライフの高さ | HP wheel height | 50 |
fp28 | 回転最大速度 | Rotation speed | 10 |
fp29 | 警戒時間 | Unknown (warning time?) | 0 |
fp30 | 警戒ライフ | Unknown | 0 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 225 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 130 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 5 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.01 (1%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 15 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 4 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 25 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 8 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 30 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 12 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 35 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | 通常出現率 | Regular unburrow chance (not stuck) | 0.6 (60%) |
fp11 | 潜る迄の時間 | Unknown (time between burrows?) | 0.5 |
fp12 | 地中での時間 | Unknown (underground time?) | 2.5 |
fp21 | 白ピクミン | White Pikmin poison damage | 400 |
Gallery
See also
- Stuck Pileated Snagret, a glitch encountered in the Piklopedia's Pileated Snagret entry.