Anode Dweevil: Difference between revisions
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The '''Anode Dweevil''' ({{j|キショイグモ|Ki Shoi Gumo|Yellow Carrying Spider}}) is an [[enemy]] in | The '''Anode Dweevil''' ({{j|キショイグモ|Ki Shoi Gumo|Yellow Carrying Spider}}) is an [[enemy]] in {{p2}} and {{p4}}. It is a yellow [[Dweevil family|dweevil]] that will emit an [[Electricity|electrical]] discharge when agitated by attacks. Exclusively in {{p2}}, it's electrical discharge will instantly kill any Pikmin that aren’t [[Yellow Pikmin]] or [[Bulbmin]], without a chance to save them, thus making it one of the most dangerous Dweevils. In {{p4}}, since electricity is not an instantly lethal hazard, they are considerably less dangerous. | ||
Their electrical affinity makes Yellow Pikmin the ideal type to strike with. Since [[Purple Pikmin]] can stun any small Dweevil, they will also work well; however, this is a very risky strategy. Anode Dweevils also pick up dead foes and treasures, which is common to all Dweevils. | |||
==Stats== | ==Stats== | ||
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{{refs|note}} | {{refs|note}} | ||
==Behavior== | |||
== | Anode Dweevils will wander around the area, looking for any objects ([[treasure]]s, [[castaway]]s, [[raw material]]s, enemy corpses) to pick up. They are largely passive to Pikmin and will generally run away from them and leaders, only attacking in self-defense. When provoked, the Dweevil will attempt to defend itself by releasing lethal electricity below it. | ||
When an object is nearby, the Anode Dweevil will lift it up onto its head and carry it, making it impossible for Pikmin to collect until it is broken free. When a Dweevil has an item in its possession, it will stay at rest, crouching down, appearing as if it is only the item, until it is approached by a leader or Pikmin, at which point it will stand up and run away. | |||
In ''Pikmin 4'', as with all dweevils, the Anode Dweevil's range of objects it can carry has increased. Any object that is directly carryable by Pikmin, notably useable items from the [[Pack]], can now be carried by the Dweevil. This even includes [[fire starter]]s, although this can only be seen with [[Fiery Dweevil]]s in the [[Giant's Hearth]] in-game. Items that can explode, like [[bomb rock]]s or [[ice blast]]s, can be used by the Dweevil when it has a target in its sights, replicating the ability of the [[Volatile Dweevil]] from ''Pikmin 2''. It should be noted that Dweevils are not immune to the effects of these bombs, and will immediately die or become [[ice|frozen]] as a result of the blast. | |||
== | ==Locations== | ||
===''Pikmin 2''=== | |||
====Caves==== | |||
*[[Shower Room]] | |||
**One can be seen on sublevel 6. | |||
*[[Submerged Castle]] | |||
**Three can be seen on sublevel 3. | |||
*[[Hole of Heroes]] | |||
**Two can be seen on sublevel 14. | |||
*[[Dream Den]] | |||
**Three can be seen on sublevel 8. | |||
====Challenge Mode==== | |||
*[[Cryptic Cavern]] | |||
**One can be seen on sublevel 3, holding [[The Key]]. | |||
*[[Dweevil Nest]] | |||
**Two can be seen on sublevel 1, each holding an [[Unknown Merit]]. | |||
*[[Cave of Pain]] | |||
**Two can be seen on sublevel 1, each holding an [[Arboreal Frippery]]. | |||
*[[Bully Den]] | |||
**Two can be seen on sublevel 1, each holding a [[Crystallized Telekinesis]]. | |||
===''Pikmin 4''=== | |||
====Caves==== | |||
*[[Secluded Courtyard]] - Two fall from above | |||
**There are four Anode Dweevils on sublevel 2. They can all be found towards the north of the sublevel, with one appearing next to the [[Time Marker]] and the other appearing next to the [[castaway]]. The third Dweevil will fall from the sky as the player moves towards the Dweevil carrying the castaway. The fourth Dweevil is located on the opposite side of the [[dirt wall]], on the side with the [[Disguised Delicacy]]. This Dweevil also falls from the sky, which happens when the Disguised Delicacy starts being carried. | |||
*[[Engulfed Castle]] - One falls from above | |||
**There are two Anode Dweevils on sublevel 3. The first Dweevil can be found north of the default base and east of the alternate base. It is located slightly north of the hanging [[Scaly Custard]]. The second Dweevil can be found in the section containing the alternate base. It will fall from the sky when the [[Memory Fragment (Bottom...Probably?)]] starts being carried. | |||
==Strategy== | ==Strategy== | ||
{{guide}} | {{guide}} | ||
===Pikmin=== | ===With Pikmin=== | ||
It's safest to attack Anode Dweevils with [[Yellow Pikmin]]. In {{p2}}, | It's safest to attack Anode Dweevils with [[Yellow Pikmin]], [[Bulbmin]], or [[Glow Pikmin]] due to those type's electrical immunity. In {{p2}}, all other types will be instantly killed if hit by the Dweevil's electrical discharge; in the event where these types aren't readily accessible, it's often better to instead fight the Anode Dweevil with a leader, as they do not risk instant death, even without the [[Anti-Electrifier]]. [[Purple Pikmin]] are extremely effective against it as they have a 100% chance of stunning the Dweevil, but this is rather risky, so be prepared to call them back if the Dweevil happens to recover from the stun before dying. | ||
Electricity is not an instantly lethal hazard in {{p4}}. As such, while Yellow Pikmin are still largely recommended, other types can be used relatively safely, so long as you are quick on the whistle. | Electricity is not an instantly lethal hazard in {{p4}}. As such, while Yellow Pikmin are still largely recommended, other types can be used relatively safely, so long as you are quick on the whistle. Given their frail nature, virtually any small squad of Pikmin can kill it extremely quickly if accurately thrown on their head. | ||
=== | ===Alternate methods=== | ||
In ''Pikmin 2'', given the extremely lethal nature of electricity, fighting the Dweevil with a leader is a valid tactic if electrically immune Pikmin aren't immediately accessible. Given their rather low health, it won't take long, even without the [[Rocket Fist]]. | |||
Even without his {{oatchi|Anti-Electrifier}}, Oatchi can likely kill it before it can get an attack off, assuming his Bite skill has been trained. | Even without his {{oatchi|Anti-Electrifier}}, Oatchi can likely kill it before it can get an attack off, assuming his Bite skill has been trained. | ||
{{Notes|olimar=y|louie=y}} | |||
=== Dalmo's notes === | |||
{{transcript|We don't wake up every day feeling as good as we want to, but the bright, fruity color of this little charmer sure makes me feel like I got my vitamins for the day. You might be able to loosen up your stiff muscles with this Dweevil's therapeutic electric shocks too!|block=y}} | |||
=== Olimar's notes (''Pikmin 4'') === | |||
{{transcript|Members of the Dweevil family are known for carrying objects of astounding size on their backs and mimicking them. The Anode Dweevil is one species in this family. | |||
They seem to have no particular preference for which objects they carry on their backs, as they will carry anything they can lift. | |||
They boast an internal organ that generates electrical charges, which the Anode Dweevil releases when it senses danger.|block=y}} | |||
=== Louie's notes (''Pikmin 4'') === | |||
{{transcript|Raw Anode Dweevil makes for an unforgettable sushi treat, but if it is not prepared by an expert hand with exacting precision, consumption could result in a jolting electrical explosion of apocalyptic proportion.|block=y}} | |||
===''Pikmin 2'' Nintendo Player's Guide=== | |||
{{transcript|The most dangerous of the Dweevils attacks by surrounding itself with electricity. If any non-yellow Pikmin are hit by the creature's sparks, they'll be fried instantly. Unless you have no other options, use yellows exclusively to fight the evil Dweevils.|block=y}} | |||
==Technical information== | ==Technical information== | ||
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|size = Leg span: {{mm|54}} | |size = Leg span: {{mm|54}} | ||
|piklopedia = 38 | |piklopedia = 38 | ||
|piklopedia4 = 38 | |||
}} | }} | ||
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|common = Anode Dweevil. An "anode" is the negative terminal of a voltaic battery. Hence, the word refers to the dweevil's electric nature. | |common = Anode Dweevil. An "anode" is the negative terminal of a voltaic battery. Hence, the word refers to the dweevil's electric nature. | ||
|jpcommon = {{j|キショイグモ|Ki Shoi Gumo}}. It means "Yellow Carrier Spider", referring to the fact that it carries things on its back, and is the only yellow small dweevil. | |jpcommon = {{j|キショイグモ|Ki Shoi Gumo}}. It means "Yellow Carrier Spider", referring to the fact that it carries things on its back, and is the only yellow small dweevil. | ||
|jpname = {{j|セオイカナエグモ|Seoi Kanae Gumo|Carrying {{w|Ding (vessel)|Ding}} Spider}}. It is shared with the [[Fiery Dweevil|Fiery]], [[Hydro Dweevil|Hydro]], [[Munge Dweevil|Munge]] and [[Volatile Dweevil]]s. | |jpname = {{j|セオイカナエグモ|Seoi Kanae Gumo|Carrying {{w|Ding (vessel)|Ding}} Spider}}. It is shared with the [[Fiery Dweevil|Fiery]], [[Hydro Dweevil|Hydro]], [[Iceblown Dweevil|Iceblown]], [[Munge Dweevil|Munge]], [[Venom Dweevil|Venom]] and [[Volatile Dweevil]]s. | ||
|scientific = ''Mandarachnia volticula''. ''Volticula'' refers to "volt", a measurement of electric potential. | |scientific = ''Mandarachnia volticula''. ''Volticula'' refers to "volt", a measurement of electric potential. | ||
|internal = Internally, the anode dweevil is identified as <code>elecotakara</code>; <code>elec</code> is short for "electric", or "electricity", and <code>otakara</code> means [[treasure]]. | |internal = Internally, the anode dweevil is identified as <code>elecotakara</code>; <code>elec</code> is short for "electric", or "electricity", and <code>otakara</code> means [[treasure]]. | ||
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|ChiSimpM = Pure Yellow Carrying Spider | |ChiSimpM = Pure Yellow Carrying Spider | ||
|Dut = Volttooiwagen | |Dut = Volttooiwagen | ||
|DutM = | |DutM = Volt Dress Up Daddy Long Legs | ||
|Fra = Araknéak Electrique<br>Araknéak | |DutN = 'Tooiwagen' is a portmanteau of 'tooien' (to dress up) and 'hooiwagen' (daddy long legs), and is the Dutch name for the dweevils | ||
|FraM = Electric Dweevil<br>Electric | |Fra = Araknéak Electrique (''Pikmin 2'') <br>Araknéak électrique (''Pikmin 4'') | ||
|FraM = Electric Dweevil (''Pikmin 2'') <br>Electric Dweevil (''Pikmin 4'') | |||
|FraN = From "Arakné" (arachnids) and "-ak" (suffix). | |||
|Ger = Zaparak | |Ger = Zaparak | ||
|GerM = Zaparach | |GerM = Zaparach | ||
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|KorM = Yellow Carrying Spider | |KorM = Yellow Carrying Spider | ||
|Spa = Electroaraña | |Spa = Electroaraña | ||
|SpaM = | |SpaM = Electrospider | ||
|SpaN = The name is a portmanteau of ''"electro"'' (electro) and ''"araña"'' (spider) | |SpaN = The name is a portmanteau of ''"electro"'' (electro) and ''"araña"'' (spider) | ||
|Por = Electraranha | |Por = Electraranha | ||
|PorM = | |PorM = Electrispider | ||
|PorN = The name is a portmanteau of ''"elétrica"'' (electric) and ''"aranha"'' (spider) | |PorN = The name is a portmanteau of ''"elétrica"'' (electric) and ''"aranha"'' (spider) | ||
|notes = y | |notes = y | ||
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P2 Anode Dweevil corpse.jpg|The corpse of an Anode Dweevil. | P2 Anode Dweevil corpse.jpg|The corpse of an Anode Dweevil. | ||
</gallery> | </gallery> | ||
===''Pikmin 4''=== | ===''Pikmin 4''=== | ||
<gallery> | <gallery> | ||
Anode Dweevils P4.jpg|A group of Anode Dweevils in ''Pikmin 4'''s [[Piklopedia (Pikmin 4)|Piklopedia]]. | Anode Dweevils P4.jpg|A group of Anode Dweevils in ''Pikmin 4'''s [[Piklopedia (Pikmin 4)|Piklopedia]]. | ||
Anode Dweevil Close-Up.jpg|An Anode Dweevil in the [[Secluded Courtyard]]. | |||
Anode_Dweevil_P4_Picking_Up_Bell.jpg|An Anode Dweevil picking up the [[Time Marker]]. | |||
P4 Dead Anode Dweevils.jpg|Three defeated Anode Dweevils in the Piklopedia. | |||
Anode_Dweevil_Carrying_Memory_Fragment_Bottom_Probably.jpg|An Anode Dweevil carrying the [[Memory Fragment (Bottom...Probably?)]]. | |||
Anode_Dweevil_Charging.jpg|An Anode Dweevil preparing to attack in the [[Engulfed Castle]]. | |||
Anode_Dweevil_P4_Attacks_Blues.jpg|An Anode Dweevil shocking [[Blue Pikmin]]. | |||
</gallery> | </gallery> | ||
=== | |||
===Other=== | |||
<gallery> | <gallery> | ||
Dweevils E-Card.jpg|The elemental Dweevils' [[e-card]], #41. | Dweevils E-Card.jpg|The elemental Dweevils' [[e-card]], #41. | ||
Line 181: | Line 234: | ||
==Trivia== | ==Trivia== | ||
*In ''[[Super Smash Bros. Brawl]]'', Anode Dweevils are mentioned in the description for the Yellow Pikmin Trophy. | *In ''[[Super Smash Bros. Brawl]]'', Anode Dweevils are mentioned in the description for the Yellow Pikmin Trophy. | ||
==See also== | ==See also== | ||
*[[ | *[[Dweevil family]] | ||
*[[Titan Dweevil]] | *[[Titan Dweevil]] | ||
*[[Skeeterskate]] | *[[Skeeterskate]] |
Revision as of 09:11, January 20, 2025
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![]() | |||
Appears in | Pikmin 2, Pikmin 4 | ||
Scientific name | Mandarachnia volticula | ||
Family | Dweevil | ||
Areas | None | ||
Caves | Shower Room, Submerged Castle, Hole of Heroes, Dream Den, Secluded Courtyard, Engulfed Castle | ||
Challenge Mode stages | Cryptic Cavern, Dweevil Nest, Cave of Pain, Bully Den | ||
Dandori Challenge stages | None | ||
Dandori Battle stages | None | ||
2-Player Battle stages | None | ||
Attacks | Discharges electricity |
The Anode Dweevil (キショイグモ?, lit.: "Yellow Carrying Spider") is an enemy in Pikmin 2 and Pikmin 4. It is a yellow dweevil that will emit an electrical discharge when agitated by attacks. Exclusively in Pikmin 2, it's electrical discharge will instantly kill any Pikmin that aren’t Yellow Pikmin or Bulbmin, without a chance to save them, thus making it one of the most dangerous Dweevils. In Pikmin 4, since electricity is not an instantly lethal hazard, they are considerably less dangerous.
Their electrical affinity makes Yellow Pikmin the ideal type to strike with. Since Purple Pikmin can stun any small Dweevil, they will also work well; however, this is a very risky strategy. Anode Dweevils also pick up dead foes and treasures, which is common to all Dweevils.
Stats
Game | Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|---|
![]() |
3 | 6 | 5[note 1] | ![]() |
150 | No |
![]() |
2 | 4 | 3[note 2] | ![]() |
300 | No |
- ^ This enemy cannot be delivered to Onions in-game. This information is obtained from the game files.
- ^ This enemy cannot be delivered to Onions in-game. This information is obtained from the Piklopedia.
Behavior
Anode Dweevils will wander around the area, looking for any objects (treasures, castaways, raw materials, enemy corpses) to pick up. They are largely passive to Pikmin and will generally run away from them and leaders, only attacking in self-defense. When provoked, the Dweevil will attempt to defend itself by releasing lethal electricity below it.
When an object is nearby, the Anode Dweevil will lift it up onto its head and carry it, making it impossible for Pikmin to collect until it is broken free. When a Dweevil has an item in its possession, it will stay at rest, crouching down, appearing as if it is only the item, until it is approached by a leader or Pikmin, at which point it will stand up and run away.
In Pikmin 4, as with all dweevils, the Anode Dweevil's range of objects it can carry has increased. Any object that is directly carryable by Pikmin, notably useable items from the Pack, can now be carried by the Dweevil. This even includes fire starters, although this can only be seen with Fiery Dweevils in the Giant's Hearth in-game. Items that can explode, like bomb rocks or ice blasts, can be used by the Dweevil when it has a target in its sights, replicating the ability of the Volatile Dweevil from Pikmin 2. It should be noted that Dweevils are not immune to the effects of these bombs, and will immediately die or become frozen as a result of the blast.
Locations
Pikmin 2
Caves
- Shower Room
- One can be seen on sublevel 6.
- Submerged Castle
- Three can be seen on sublevel 3.
- Hole of Heroes
- Two can be seen on sublevel 14.
- Dream Den
- Three can be seen on sublevel 8.
Challenge Mode
- Cryptic Cavern
- One can be seen on sublevel 3, holding The Key.
- Dweevil Nest
- Two can be seen on sublevel 1, each holding an Unknown Merit.
- Cave of Pain
- Two can be seen on sublevel 1, each holding an Arboreal Frippery.
- Bully Den
- Two can be seen on sublevel 1, each holding a Crystallized Telekinesis.
Pikmin 4
Caves
- Secluded Courtyard - Two fall from above
- There are four Anode Dweevils on sublevel 2. They can all be found towards the north of the sublevel, with one appearing next to the Time Marker and the other appearing next to the castaway. The third Dweevil will fall from the sky as the player moves towards the Dweevil carrying the castaway. The fourth Dweevil is located on the opposite side of the dirt wall, on the side with the Disguised Delicacy. This Dweevil also falls from the sky, which happens when the Disguised Delicacy starts being carried.
- Engulfed Castle - One falls from above
- There are two Anode Dweevils on sublevel 3. The first Dweevil can be found north of the default base and east of the alternate base. It is located slightly north of the hanging Scaly Custard. The second Dweevil can be found in the section containing the alternate base. It will fall from the sky when the Memory Fragment (Bottom...Probably?) starts being carried.
Strategy
The following article or section contains guides. |
With Pikmin
It's safest to attack Anode Dweevils with Yellow Pikmin, Bulbmin, or Glow Pikmin due to those type's electrical immunity. In Pikmin 2, all other types will be instantly killed if hit by the Dweevil's electrical discharge; in the event where these types aren't readily accessible, it's often better to instead fight the Anode Dweevil with a leader, as they do not risk instant death, even without the Anti-Electrifier. Purple Pikmin are extremely effective against it as they have a 100% chance of stunning the Dweevil, but this is rather risky, so be prepared to call them back if the Dweevil happens to recover from the stun before dying.
Electricity is not an instantly lethal hazard in Pikmin 4. As such, while Yellow Pikmin are still largely recommended, other types can be used relatively safely, so long as you are quick on the whistle. Given their frail nature, virtually any small squad of Pikmin can kill it extremely quickly if accurately thrown on their head.
Alternate methods
In Pikmin 2, given the extremely lethal nature of electricity, fighting the Dweevil with a leader is a valid tactic if electrically immune Pikmin aren't immediately accessible. Given their rather low health, it won't take long, even without the Rocket Fist.
Even without his Pup Anti-Electrifier, Oatchi can likely kill it before it can get an attack off, assuming his Bite skill has been trained.
Notes
Olimar's notes
Louie's notes
Dalmo's notes
Olimar's notes (Pikmin 4)
“Members of the Dweevil family are known for carrying objects of astounding size on their backs and mimicking them. The Anode Dweevil is one species in this family.
They seem to have no particular preference for which objects they carry on their backs, as they will carry anything they can lift.
They boast an internal organ that generates electrical charges, which the Anode Dweevil releases when it senses danger.”Louie's notes (Pikmin 4)
Pikmin 2 Nintendo Player's Guide
Technical information
showPikmin 2 technical information (?) |
---|
Other information
- Size: Leg span: 54mm, as per the e-card
- Pikmin 2 Piklopedia number: #38
- Pikmin 4 Piklopedia number: #38
Naming
- See more: Dweevil family#Naming.
- Common name: Anode Dweevil. An "anode" is the negative terminal of a voltaic battery. Hence, the word refers to the dweevil's electric nature.
- Japanese nickname: キショイグモ?. It means "Yellow Carrier Spider", referring to the fact that it carries things on its back, and is the only yellow small dweevil.
- Japanese name: セオイカナエグモ?, lit.: "Carrying Ding Spider". It is shared with the Fiery, Hydro, Iceblown, Munge, Venom and Volatile Dweevils.
- Scientific name: Mandarachnia volticula. Volticula refers to "volt", a measurement of electric potential.
- Internal names: Internally, the anode dweevil is identified as
elecotakara
;elec
is short for "electric", or "electricity", andotakara
means treasure. - Prerelease: None.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
キショイグモ? Ki Shoi Gumo |
Yellow Carrying Spider | ||
(traditional) |
澄黃背蛛 Chénghuáng Bèizhū |
Pure Yellow Carrying Spider | |
(simplified) |
澄黄背蛛 Chénghuáng Bèizhū |
Pure Yellow Carrying Spider | |
Volttooiwagen | Volt Dress Up Daddy Long Legs | 'Tooiwagen' is a portmanteau of 'tooien' (to dress up) and 'hooiwagen' (daddy long legs), and is the Dutch name for the dweevils | |
Araknéak Electrique (Pikmin 2) Araknéak électrique (Pikmin 4) |
Electric Dweevil (Pikmin 2) Electric Dweevil (Pikmin 4) |
From "Arakné" (arachnids) and "-ak" (suffix). | |
Zaparak | Zaparach | From "Zap" and "-arak" (dweevil), derived from "arachno-" | |
Elettropiliode | Electrodweevil | ||
노랑업어거미 Norang-Eobeo-Geomi |
Yellow Carrying Spider | ||
Electraranha | Electrispider | The name is a portmanteau of "elétrica" (electric) and "aranha" (spider) | |
Electroaraña | Electrospider | The name is a portmanteau of "electro" (electro) and "araña" (spider) |
Gallery
Pikmin 2
The Anode Dweevil's model in Pikmin 2.
An Anode Dweevil as seen in Pikmin 2's Piklopedia.
The Piklopedia icon of the Anode Dweevil in the Nintendo Switch version of Pikmin 2.
Pikmin 4
A group of Anode Dweevils in Pikmin 4's Piklopedia.
An Anode Dweevil in the Secluded Courtyard.
An Anode Dweevil picking up the Time Marker.
An Anode Dweevil carrying the Memory Fragment (Bottom...Probably?).
An Anode Dweevil preparing to attack in the Engulfed Castle.
An Anode Dweevil shocking Blue Pikmin.
Other
The elemental Dweevils' e-card, #41.
Trivia
- In Super Smash Bros. Brawl, Anode Dweevils are mentioned in the description for the Yellow Pikmin Trophy.
See also
showPikmin 2 enemies |
---|
showPikmin 4 enemies |
---|