Porquillion: Difference between revisions
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|family = Sharpshell | |family = Sharpshell | ||
|areas = [[Sun-Speckled Terrace]], [[Hero's Hideaway]] | |areas = [[Sun-Speckled Terrace]], [[Hero's Hideaway]] | ||
|underground = [[Plunder Palace]], [[ | |underground = [[Plunder Palace]], [[Trial of the Sage Leaf]], [[Cradle of the Beast]] | ||
|attacks = Impale Pikmin | |attacks = Impale Pikmin | ||
}} | }} |
Revision as of 13:07, September 7, 2023
This article or section is about an upcoming or recently released game. |
Porquillion | |
---|---|
Appears in | Pikmin 4 |
Scientific name | Castanutum pricklirus |
Family | Sharpshell |
Areas | Sun-Speckled Terrace, Hero's Hideaway |
Caves | Plunder Palace, Trial of the Sage Leaf, Cradle of the Beast |
Dandori Challenge stages | None |
Dandori Battle stages | None |
Attacks | Impale Pikmin |
Porquillions (ハリアラシ?, lit.: "Hedgepine") are spiky enemies in Pikmin 4. In some fights, the creature serves the role of a mini-boss and the music correspondingly changes. It attacks by shooting out the spikes on its body, though this leaves it vulnerable until it grows them back. The spikes have a chance to stun or outright kill Pikmin. The first one encountered in the game drops the Interstellar Radio.
Stats
Weight | Max. carriers |
Seeds | Value | Health |
---|---|---|---|---|
12 | 24 | 20 | × 12 | 5000 |
Behavior
When idling, it simply roams about the area, with its spikes at the ready. When prey gets near, but not close enough for the spikes to reach, the Porquillion faces the next quadrant of its body that it plans to attack with towards the threat, and starts shaking in anticipation. If its target ends up getting closer, it will launch all spikes in that segment of the body outward and upward, aiming them so that they land on its prey. It will keep choosing a new quadrant and attacking until the threat is gone, or until it runs out of spikes. Once out of spikes, regardless of there being targets nearby, it will pause for a moment, charge up, and secrete new spikes on all segments of the body, ready to attack again. It will not regenerate spikes in any situation unless it is completely empty.
Appearance
The creature's bulbous back is covered in a red shell filled with pores from which its white spikes come out. It is also divided into four distinct parts with a texture similar to inverted sponge. The rest of the body somewhat resembles a hedgehog's, with bulbous eyes, a tiny snout and four short legs tipped with nails.
Locations
- One appears as the first enemy encounter of the game, during the tutorial with Olimar in what is later revealed to be the Hero's Hideaway. This same Porquillion later appears in Olimar's Shipwreck Tale.
- In the northwest of the Sun-Speckled Terrace, next to the Distant Summit landing site.
- In the 3rd sublevel of the Plunder Palace, elevated on a platform. Such a location removes charging and rushing as a strategy against this enemy.
- On the kitchen table in the Hero's Hideaway, on top of a pile of plates to avoid being charged or rushed at.
- In sublevel 2 of Cradle of the Beast. Here, it is not treated as a boss.
Strategy
The following article or section contains guides. |
The Porquillion cannot be harmed while its spikes are extended, but any quadrant of its body that it has launched the spikes from will remain vulnerable until the spikes grow back. As it is not especially fast, it can be dispatched with ease by rushing at the exposed parts. In later caves, it can be fought with Rock Pikmin, which are immune to its attacks, though this is slower than using stronger Pikmin.
Notes
Dalmo's Notes
Olimar's Notes
“Its needle-covered armor is soft and quite exposed.Furthermore it has a cowardly disposition, so when it senses even the slightest danger, it shoots out it spikes.
Regenerating new spikes requires significant amounts of caloric energy, so this creature requires significant amounts of food. This likely explains why, when it scrounges through garbage, it sucks up not just the insects it finds but also the trash itself.
They have ingested a few of the S.S. Dolphin's parts too, but those could never be mistaken for trash.”Louie's Notes
Naming
- See more: Sharpshell family#Naming.
- Common name: Porquillion. May be a combination of 'Porcupine', 'Quill', and 'Million'.
- Japanese nickname: ハリアラシ?. It appears to be a combination of ハリネズミ? (lit.: "hedgehog") and ヤマアラシ? (lit.: "porcupine").
- Japanese name: ドドメイガグリヒコウ?, lit.: "Mulberry chestnut burr scarlet shell".
- Scientific name: Castanutum pricklirus. Pricklirus is derived from "prickly", referring to the creature's sharp spikes, whereas Castanutum is derived from Castanea, the Latin word for chestnut.
- Internal names:
HARI
. It directly translates into "needle", referring to how it attacks. - Prerelease: None.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ハリアラシ? Hariarashi |
From「ハリネズミ」(hedgehog) and「ヤマアラシ」(porcupine) |
Chinese (traditional) |
刺豪豬 Cì Háozhū |
Thorn Porcupine |
Chinese (simplified) |
刺豪猪 Cì Háozhū |
Thorn Porcupine |
French | Tatoursin | From "tatou" (armadillo) and "oursin" (urchin) |
Italian | Porcospillo | From porcospino (porcupine) and spillo (needle) |
Korean | 고슴도저 Goseumdojeo |
From "고슴도치" (hedgehog) and "호저" (porcupine) |
Portuguese | Tatulha | From "tatu" (armadillo) and "agulha" (needle) |
Spanish | Porquipúas | From "puercoespin" (porcupine) and "púas" (spikes) |