Pileated Snagret: Difference between revisions
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==See also== | ==See also== | ||
*[[Burrowing Snagret]] | *[[Burrowing Snagret]] | ||
*[[Glitches in Pikmin 2#Stuck Pileated Snagret|Stuck Pileated Snagret]] | *[[Glitches in Pikmin 2#Stuck Pileated Snagret|Stuck Pileated Snagret]] (a glitch encountered in the [[Piklopedia (Pikmin 2)|Piklopedia]]'s Pileated Snagret entry.) | ||
{{bosses}} | {{bosses}} | ||
{{enemies}} | {{enemies}} | ||
[[Category:Burrowing enemies]] | [[Category:Burrowing enemies]] | ||
[[Category:Pikmin-eating enemies]] | |||
[[Category:Hiding enemies]] | [[Category:Hiding enemies]] | ||
[[Category:Snagret Hole]] | [[Category:Snagret Hole]] | ||
[[Category:Hole of Heroes]] | [[Category:Hole of Heroes]] | ||
[[Category:Pikmin 2 Challenge Mode]] | [[Category:Pikmin 2 Challenge Mode]] |
Revision as of 15:10, February 17, 2021
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Appears in | Pikmin 2 | ||
Scientific name | Shiropedes ambulatria | ||
Family | Snavian | ||
Areas | None | ||
Caves | Snagret Hole, Hole of Heroes | ||
Challenge Mode stages | Rumbling Grotto | ||
2-Player Battle stages | None | ||
Attacks | Eats Pikmin |
The Pileated Snagret (アカヘビガラス?, lit.: "Red Snake Crow") is the most powerful species of the Snavian family, and the boss of the Snagret Hole in Pikmin 2. It has a green scaly body, and a head larger than that of the Burrowing Snagret, which is colored with red-orange feathers. It is called "pileated" because it has a crest of feathers on its head. Its eyes are also covered by some ear-like features. Compared to the Burrowing Snagret, this Snagret is definitely more powerful, as it has a lot more health, and is able to walk on the ground. It is also much taller than its more common cousin.
The Pileated Snagret is found only in Pikmin 2. It can only be found on sublevel 7 of the Snagret Hole, sublevel 4 of the Hole of Heroes, and the last (2) sublevel of the Rumbling Grotto in Challenge Mode.
Stats
Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|
5 | 10 | 25[note 1] | × 15 | 5000 | No |
- ^ This enemy cannot be delivered to Onions in-game. This information is obtained from the game files.
Notes
Olimar's notes
Louie's notes
Nintendo Player's Guide
"You'll encounter the Pileated Snagret on the final floor of the Snagret Hole. It's nastier than the Burrowing Snagret, and it hops, too. Toss Pikmin at the creature's noggin, call them after they're thrown, and keep your troops away from the boss's beak."
Strategy
This snagret's height makes it very hard to hurt it by throwing Pikmin onto it. The Pileated Snagret is also more sensitive to attacks, which means that it will burrow back into the ground before your Pikmin can do much damage. However, Purple Pikmin are the best choice, because it is still possible to throw them on the creature with good aim, but an ultra-spicy spray is strongly advised so that they can run fast enough, and cause enough damage. The reason Purple Pikmin are great here is that when the creature emerges from the ground, the Purples will make the Snavian 'bounce', like in most cases of enemies, and in the small seconds of those bounces, the Pikmin attached to the Snavian will deal damage, and then it will probably return to the ground without eating any Pikmin. Sometimes, it may get stunned, making it extremely vulnerable. When this tactic is repeated, it should be easy to defeat the beast. As a side note, its cousin, the Burrowing Snagret, can't be stunned because it is attached to the ground.
Though less effective than Purple Pikmin but worthy nevertheless, one could use Yellow Pikmin. As said earlier, the Pileated Snargret's leg makes its head hard to reach. Thus, using Yellow Pikmin can eliminate this problem. Take a manuveurable group of Yellow Pikmin and spray them with ultra-spicy spray. When the enemy comes out, toss them at its head from behind. If done right, your yellows will hit its head, and it will be forced to go underground without eating anything. They won't cause as much damage at once as purples will, and this may need to done two to five times. But, because your Pikmin are going to be hitting their mark more easily, this could prove to be a more useful strategy.
Another, safer, yet more time-consuming strategy, is to run around and wait for the Pileated Snagret to emerge. Every now and then, the Snagret will have trouble coming out of the ground (similar to the Burrowing Snagret). Toss the Pikmin on it during this time. When it fully emerges, it'll be too weak to attack, and burrow underground again. Repeat until the creature dies. Of course, the creature can always be petrified when the head is emerging, even when it is not having trouble getting out, making it possible to attack the head easily.
When it leaps quickly out of the ground, it is possible to throw Pikmin onto it safely while it's balancing itself. Note that you have to be precise with your aim. Alternatively, you could throw a Pikmin onto it from a distance, but be wary of the fact that it will follow you, so you will need to throw quickly. Also, if you only throw one or two Pikmin on it, it will still be able to attack you once before burrowing back into the ground.
Glitches
The following article or section is in need of assistance from someone who plays Pikmin 2. |
Sometimes this creature, and the Burrowing Snagret, may still remain alive with what appears to be little or no health. Also, if a Pikmin stands directly where the Pileated Snagret dives into the ground, the Pikmin will be taken under the ground, and will die with the sound as if it were thrown off into an abyss. Sometimes the Pikmin will make the sound, but will not die. This is most likely because they were shoved into the ground, and then knocked back by the Snagret's foot at the same time, saving them.
Technical information
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | snakewhole
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.05 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 5000 |
fp01 | マップとの当り | Unknown (related to slopes) | 20 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.025 |
fp03 | ダメージスケールY | Vertical damage scale | 0.025 |
fp04 | ダメージフレーム | Damage scale duration | 0.4 |
fp05 | 質量 | Unknown (weight?) | 0.0001 |
fp06 | 速度 | Move speed | 1000 |
fp08 | 回転速度率 | Rotation acceleration | 0.1 |
fp09 | テリトリー | Territory radius | 380 |
fp10 | ホーム範囲 | "Home" radius | 100 |
fp11 | プライベート距離 | "Private" radius | 100 |
fp12 | 視界距離 | Sight radius | 400 |
fp13 | 視界角度 | FOV | 90 |
fp14 | 探索距離 | Unknown (exploration radius?) | 0 |
fp15 | 探索角度 | Unknown (exploration angle?) | 0 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 200 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 40 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 0 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 0 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 0 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 0 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 100 |
fp26 | 探索高 | Unknown (exploration height?) | 0 |
fp27 | ライフの高さ | HP wheel height | 50 |
fp28 | 回転最大速度 | Rotation speed | 10 |
fp29 | 警戒時間 | Unknown (warning time?) | 0 |
fp30 | 警戒ライフ | Unknown | 0 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 225 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 130 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 5 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.01 (1%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 15 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 4 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 25 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 8 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 30 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 12 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 35 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | 通常出現率 | Regular unburrow chance (not stuck) | 0.6 (60%) |
fp11 | 潜る迄の時間 | Unknown (time between burrows?) | 0.5 |
fp12 | 地中での時間 | Unknown (underground time?) | 2.5 |
fp21 | 白ピクミン | White Pikmin poison damage | 400 |
Other information
- Size: Body length: approx. 400mm, as per the e-card
- Japanese name: ヒデリガミガラス?, lit.: "Hiderigami crow"
- Pikmin 2 Piklopedia number: #75
- Musical theme: Common boss battle
Naming
- See more: Snavian family#Naming.
The word "pileated" means "crest", or the tuft of feathers on a bird's head in this case. It might be called this because, when compared to the Burrowing Snagret, its head feathers are of a strong red color. In Japan, this boss is called アカヘビガラス?, which translates to "Red Snake Crow", which is the same as the Burrowing Snagret's name, but with "red" before it.
Its scientific name is Shiropedes ambulatria. Ambulatria is similar to the Latin word for "walking", ambulatura. This is because this Snagret can walk on the ground by hopping, unlike to the Burrowing Snagret. Internally, it is called snakewhole
, which is a change on the Burrowing Snagret's internal name in Pikmin 2, snakecrow
. It is called "whole" because unlike the Burrowing Snagret, one can see its whole body.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | アカヘビガラス? Aka Hebi Garasu |
Red Snake Crow |
French | Snabrek Monopède | Monopedal Snavian |
German | Bauchiger Schnapper | Bulbous Snagret |
Gallery
A Pileated Snagret on the Piklopedia.
- R12.JPG
The creature's e-card, #51 (12th red card).
Trivia
- When the creature dies, its body shrinks while the head remains the same size. Unlike other enemies, this is only possible to see with external tools that change the game's camera. The same happens with the Burrowing Snagret, Toady Bloyster, and Ranging Bloyster.
- In Pikmin 2, this enemy and the Burrowing Snagret shake the least when damaged, i.e. their model stretches the least amount of all enemies.
See also
- Burrowing Snagret
- Stuck Pileated Snagret (a glitch encountered in the Piklopedia's Pileated Snagret entry.)