Phosbat: Difference between revisions
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Phosbats can only live in dark environments, such as caves, and will take continuous damage as long as they are exposed to light. Therefore, they can easily be dealt with by throwing Pikmin at [[Common Glowcap]]s found in the caves where they grow. This will cause them to spring up and become a light source, scattering and damaging, potentially killing, all nearby Phosbats. | Phosbats can only live in dark environments, such as caves, and will take continuous damage as long as they are exposed to light. Therefore, they can easily be dealt with by throwing Pikmin at [[Common Glowcap]]s found in the caves where they grow. This will cause them to spring up and become a light source, scattering and damaging, potentially killing, all nearby Phosbats. | ||
Phosbats are first found by [[Charlie]] in the [[Distant Tundra]], being the first enemy to be seen in the game, and are later encountered again by [[Alph]] and [[Brittany]], during the boss fight with the Vehemoth Phosbat, where they are spawned by Phosbat Pods. The pods are only activated after two of the smaller lights have been turned on, so it is possible | Phosbats are first found by [[Charlie]] in the [[Distant Tundra]], being the first enemy to be seen in the game, and are later encountered again by [[Alph]] and [[Brittany]], during the boss fight with the Vehemoth Phosbat, where they are spawned by Phosbat Pods. The pods are only activated after two of the smaller lights have been turned on, so it is possible to not encounter the Phosbats during this battle. After the boss is defeated, the pods close up and Phosbats are not encountered for the remainder of the game. | ||
A group of 16 Phosbats can be found in Battle enemies! mode for [[Beastly Caverns]], directly under Alph's starting position. Despite being in such a large number, they are easy to defeat right at the beginning, as 10 [[Rock Pikmin]] are found in the area, as well as many Glowcaps. Each Phosbat killed provides 5 points, making a total of 80 points for killing them, accounting for close to 20% of the score for completing the challenge. | A group of 16 Phosbats can be found in Battle enemies! mode for [[Beastly Caverns]], directly under Alph's starting position. Despite being in such a large number, they are easy to defeat right at the beginning, as 10 [[Rock Pikmin]] are found in the area, as well as many Glowcaps. Each Phosbat killed provides 5 points, making a total of 80 points for killing them, accounting for close to 20% of the score for completing the challenge. |
Revision as of 00:13, November 2, 2020
The Phosbat and the Phosbat Pod are counted as different enemies in Pikmin 3 Deluxe's Piklopedia, so they should be separate articles. |
| |||
---|---|---|---|
Appears in | Pikmin 3 | ||
Scientific name | Tectupervus pteromys | ||
Family | Aerodentia | ||
Areas | Distant Tundra | ||
Mission Mode Collect Treasure! stages | None | ||
Mission Mode Battle Enemies! stages | Beastly Caverns | ||
Side Story days | None | ||
Bingo Battle stages | None | ||
Attacks | Eat Pikmin |
The Phosbat (コカガミ?, lit.: "Child Mirror") is a creature found in Pikmin 3, and is the infant form of the Vehemoth Phosbat. It bears some notable resemblances to the adult form, including its orange wings, black, hairy head, and big bulging eyes that squint when exposed to light. The noises the Phosbat emits is also similar to that of the adult form. Its legs are stumpy, similar to those of the adult, but it lacks proper arms. It also lacks fluorescent lights upon its head, and only two fangs are visible in its mouth.
Phosbats can only live in dark environments, such as caves, and will take continuous damage as long as they are exposed to light. Therefore, they can easily be dealt with by throwing Pikmin at Common Glowcaps found in the caves where they grow. This will cause them to spring up and become a light source, scattering and damaging, potentially killing, all nearby Phosbats.
Phosbats are first found by Charlie in the Distant Tundra, being the first enemy to be seen in the game, and are later encountered again by Alph and Brittany, during the boss fight with the Vehemoth Phosbat, where they are spawned by Phosbat Pods. The pods are only activated after two of the smaller lights have been turned on, so it is possible to not encounter the Phosbats during this battle. After the boss is defeated, the pods close up and Phosbats are not encountered for the remainder of the game.
A group of 16 Phosbats can be found in Battle enemies! mode for Beastly Caverns, directly under Alph's starting position. Despite being in such a large number, they are easy to defeat right at the beginning, as 10 Rock Pikmin are found in the area, as well as many Glowcaps. Each Phosbat killed provides 5 points, making a total of 80 points for killing them, accounting for close to 20% of the score for completing the challenge.
Stats
Weight | Max. carriers |
Seeds | Value | Health |
---|---|---|---|---|
N/A | N/A | N/A | × 5 × 5 |
45 |
Notes
Pikmin 3 Prima Guide
“Phosbats aren't particularly strong, but they appear in large groups. These creatures are very sensitive to light – activate nearby Glowcaps or Light Bulbs to defeat any Phosbats caught in the resulting glow. If no light source is available, toss Pikmin onto individual Phosbats until the area is clear.”
Alph's Notes
“Structural flaw: photosensitivity / Weight: unknown / I've never seen a substance that completely dissipated under bright light before. Is it because it's a newborn and not yet fully formed? The front legs and wings are still a work in progress, but they make up for that with numbers. If you ever see something in a dark cave that looks like an egg, my advice is to destroy it while you still can.”
Brittany's Notes
“They're so cute when they're young! How can you say no to those little chirpy noises and big, wet eyes? It's a shame they grow into something so awful. It makes me wonder what the captain was like in his youth.”
Charlie's Notes
“This timid little guy was the first wild creature I met on this planet. I can't blame him for being scared, though. I freaked out a little when I saw those glowing mushrooms! Wait, no, forget that. How do you erase stuff on here?”
Louie's Notes
“Perfect ingredient for hot pot night! Add to the broth when no one's looking for best results.”
Olimar's Notes
“The infant stage of the Vehemoth Phosbat has underdeveloped wings and cannot fly. It is sciophilous from birth to the point where even the low light of a common glowcap or a light bulb will cause it to vaporize. The chromatophore secretions which the adult Phosbat uses for camouflage are overwhelming to its fragile infant form and cause apoptosis in excessive amounts. My own lamp does not trigger this reaction, possibly because its light is the wrong wavelength.”
Behavior
Phosbats are found in dark or dimly-lit areas and only pose any threat if the player comes very close to one. They tend to wander around in circles, not moving anywhere, and they will give a short and slow chase if they spot a leader or Pikmin with their limited range of sight. Their bites pose little threat to leaders, unlike the Bulborb Larva, and they die very quickly. When exposed to light from a glowcap, they panic and run in circles.
Strategy
The following article or section contains guides. |
Phosbats are always found in groups, and Glowcaps are always nearby. Therefore, the quickest way to defeat them is by touching the caps with either a leader or a Pikmin, thus casting light over an area, damaging all Phosbats in the radius. If some are left alive, and chances are that a few will, then any type of Pikmin can be thrown at the creature's back to defeat it, similar to a Dwarf Bulborb.
Phosbats don't attack very often, and the area that they can cover with one bite is minimal. This makes them easy to defeat without any Pikmin deaths. If a Pikmin is caught, there is a good amount of time before the creature will swallow it, providing the opportunity to kill it with lights or another Pikmin.
Technical information
Pikmin 3 technical information (?) | |
---|---|
Internal name | kokagami
|
HP | 45 |
Rock Pikmin throw hits to kill | 1 |
White Pikmin ingestions to kill | 1 |
Bomb rock explosions to kill | 1 |
Bomb rock ingestions to kill | 0 |
Number of direct hits on top to kill | 1 |
Damage to leaders | 10 |
Territory radius | 300 |
Mission Mode value | 5 |
Phosbat Pod
Phosbat Pod | |
---|---|
Appears in | Pikmin 3 |
Scientific name | Tectupervus pteromys |
Family | Aerodentia |
Areas | Distant Tundra |
Mission Mode Collect Treasure! stages | None |
Mission Mode Battle Enemies! stages | None |
Side Story days | None |
Bingo Battle stages | None |
Attacks | N/A |
This article is a stub. You can help Pikipedia by expanding it. |
Phosbat Pods (コカガミのタマゴ?, lit.: "Child Mirror Egg") are nest-like structures from which Phosbats spawn. If light from a Glowcap shines on top of one, it closes its opening, preventing it from spawning more Phosbats; it will also stop spawning Phosbats after it has spawned five of them. If a Phosbat Pod doesn't activate before the big light bulb in the Vehemoth Phosbat arena is turned on, it will remain small. It should be noted that attacking a Phosbat Pod will attract the attention of the Vehemoth Phosbat.
- Stats
Weight | Max. carriers |
Seeds | Value | Health |
---|---|---|---|---|
N/A | N/A | N/A | N/A[note 1] | 450 |
- ^ The game files specify this value to be 1.
- Technical information
Pikmin 3 technical information (?) | |
---|---|
Internal name | kokagamiegg
|
HP | 450 |
Rock Pikmin throw hits to kill | 5 |
White Pikmin ingestions to kill | 0 |
Bomb rock explosions to kill | 1 |
Bomb rock ingestions to kill | 0 |
Number of direct hits on top to kill | 0 |
Damage to leaders | 10 |
Territory radius | 0 |
Mission Mode value | 1 |
- Notes
- Alph's Notes
“Structural flaw: light sensitivity / Weight: Unknown / I have so many questions. Where does it get all the resources to manufacture all of the tiny models? And why does light cause it to stop working? I've heard of solar-powered machines, but this one seems to be solar-powerless.”
- Brittany's Notes
“Try to break the egg, and the adult phosbat will come screeching right to you. As ugly and mean as it is, it does care about its little ones, so you can't call it all bad.”
- Charlie's Notes
“The downside of these things is that they never stop pumping out nasty critters, but the upside is that if you stand next to one long enough, you can get some good combat training in. I'd take one home to generate sparring partners, but they stop working as soon as light hits them.”
- Louie's Notes
“You can slurp up this beast's eggs right from the shell! With a sweet and velvety texture, they melt in your mouth!”
- Olimar's Notes
“The vehemoth phosbat's egg sacs are found affixed to surfaces around its lair. Each sac spawns roughly five baby phosbats, stopping when enough pheromones are in the air to trigger its automatic response. This keeps the population density of phosbats in any given cave at a sustainable level, which is important given the limited supply of food available in its habitat.”
Naming
"Phosbat" is a combination of two terms. In Greek, φῶς ("phos") means "light". This refers to how the Phosbat has the ability to bend light and turn invisible, at least in the adult stage, and also how it cannot withstand bright lights. "Bat" refers to how it looks and acts similar to real-life bats. In Japan, it is known as コカガミ?, which means "Child Mirror", given that it is an infant, and how the mature creature can bend light, a bit like mirrors. The enemy's internal name, kokagami
, matches the Japanese name.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | コカガミ? Ko Kagami |
Child Mirror |
French | Phosbat: Broidugris; Phosbat Pod: Œuf de Broidunoir | Phosbat: From Broidunoir (Vehemoth Phosbat), with noir (black) replaced with gris (grey); Phosbat Pod: Vehemoth Phosbat Egg |
Spanish (NoA) | Espectropolilla larva | Spectremoth larva |
Gallery
- Closed mouth pod.jpeg
Light making a Phosbat Pod close its opening.
Trivia
- When Phosbats die, their eyes pop out of their heads and roll on the floor.
- Phosbats resemble their adult variation. Therefore, they are not considered larvae, but are rather nymphs.
- The Phosbats in the opening sequence can kill Pikmin. However, they will not be counted as Pikmin casualties for the in-game reports.
- The particle effects that come out of dying Phosbat and Phosbat Pods, Pods spawning Phosbats, and Pikmin dusted by the Vehemoth Phosbat are all the same.
- It is actually possible for Phosbats to still be alive after the boss is defeated by not turning the big light on. To do this, the player has to defeat the Vehemoth Phosbat by continuously throwing Pikmin at it until it dies.