Pikmin 3

Dirt-mound: Difference between revisions

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'''Dirt mounds''' are [[obstacle]]s in ''[[Pikmin 3]]''. They appear as lumps of dirt on the ground, with a hole on top that Pikmin can climb in through. The burrows inside contain items, including [[fragment]]s, [[bomb rock]]s, [[pellet]]s and [[data file]]s. In order for the Pikmin to enter the hole, the player must have them [[charge]] at it, or throw them towards the mound. It takes ten seconds for the first item to be spit out of the mound. Any other items in the mound will be spat out at intervals depending on the number of Pikmin within the mound, calculated at a logarithmic rate (twenty Pikmin are a significant improvement over one, but one hundred are a relatively minor one over twenty). Once everything has been removed, the Pikmin come out of the dirt mound, which then collapses and becomes unusable. They become active again after a [[day]], though, provided they still have content inside.
'''Dirt mounds''' are [[obstacle]]s in ''[[Pikmin 3]]''. They appear as lumps of dirt on the ground, with a hole on top that Pikmin can climb in through. The burrows inside contain items, including [[fragment]]s, [[bomb rock]]s, [[pellet]]s and [[data file]]s. In order for the Pikmin to enter the hole, the player must have them [[charge]] at it, or throw them towards the mound. Once everything has been removed, the Pikmin come out of the dirt mound, which then collapses and becomes unusable. They become active again after a [[day]], though, provided they still have content inside.


==Locations==
==Locations==
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;[[Clockwork Chasm]]
;[[Clockwork Chasm]]
* One on the high platform, with [[conveyor belt]]s leading up to and down from it. Contains ten bomb rocks, which land on the conveyor belt below it instead of surrounding it.
* One on the high platform, with [[conveyor belt]]s leading up to and down from it. Contains ten bomb rocks, which land on the conveyor belt below it instead of surrounding it.
==Digging speed==
After any number of Pikmin go in and the digging starts (represented by the mound shaking), it takes roughly ten seconds for the first item to be spit out of the mound. Any other items will be spat out at a regular interval that depends on the number of Pikmin inside the hole, calculated at a logarithmic rate (i.e. twenty Pikmin are a significant improvement over one, but one hundred are a relatively minor one over twenty).<ref>Information gathered from a [[Talk:{{PAGENAME}}|fan-driven experiment]]</ref> Pikmin type, [[maturity]], and [[Ultra-spicy spray|spicy]] status do not have an impact on the speed at which new items come out. Because the number of Pikmin only influences the time it takes for the second and beyond items to come out, dirt mounds with only one thing inside of them will take just as long to clear with one Pikmin as they will with one hundred.


==Gallery==
==Gallery==
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==Trivia==
==Trivia==
*If a Pikmin is working on a dirt mound, even if it is close to the surface of the hole, it cannot be eaten by enemies. If an enemy attacks it, like for instance, a [[Whiptongue Bulborb]]'s tongue, the Pikmin will squeal, but will live and continue working like normal.
*If a Pikmin is working on a dirt mound, even if it is close to the surface of the hole, it cannot be eaten by enemies. If an enemy attacks it, like for instance, a [[Whiptongue Bulborb]]'s tongue, the Pikmin will squeal, but will live and continue working like normal.
*Because of the guaranteed ten second time for the first object to appear from a dirt mound, any dirt mound that contains a single item has nothing that can be manipulated to make it appear faster.


==See also==
==See also==
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*[[Crystal]]
*[[Crystal]]
*[[Flukeweed]]
*[[Flukeweed]]
==References==
{{refs}}


{{obstacles}}
{{obstacles}}

Revision as of 07:07, December 15, 2015

A locked on view of a dirt mound.
A dirt mound.

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Dirt mounds are obstacles in Pikmin 3. They appear as lumps of dirt on the ground, with a hole on top that Pikmin can climb in through. The burrows inside contain items, including fragments, bomb rocks, pellets and data files. In order for the Pikmin to enter the hole, the player must have them charge at it, or throw them towards the mound. Once everything has been removed, the Pikmin come out of the dirt mound, which then collapses and becomes unusable. They become active again after a day, though, provided they still have content inside.

Locations

The following article or section is in need of assistance from someone who plays Pikmin 3.
Particularly: What's in the Distant Tundra Remix mound?

This article or section needs to be cleaned up, either its format or general style.
Notes: Finish locations. Also, add super-headings that divide locations by gameplay mode.

Tropical Wilds
Garden of Hope
Twilight River
  • One outside the landing site. Contains pellets.
Formidable Oak
  • One in the arena where Captain Olimar is first encountered. Contains a data file.
  • One in the first room, in the arena with the Bearded Amprat and Blowhogs. Contains 20 fragments.
  • Two in various alcoves of the first room. Contain three bomb rocks apiece.
  • One beyond the Bloominous Stemples in the second room. Contains a Secret File.
Silver Lake Remix
  • One behind the electric gate, along with the Tremendous Sniffer. Contains three bomb rocks, two beside it.
Twilight Hollow Remix
  • One just outside the alcove where the Onion and SPERO are located. Contains a spray drop.
Shaded Garden Remix
  • One in an alcove guarded by a crystal. Contains three bomb rocks.
The Rustyard
  • One next to the crystal nodules on the SPERO's side of the map. Contains three bomb rocks.
Beastly Caverns
  • One on the opposite side of a reinforced wall next to the SPERO. Contains three bomb rocks.
Forgotten Cove
  • Two on the shore to the large source of water. Contains two bomb rocks apiece, one beside each.
  • One near the Waddlepus. Contains two bomb rocks, one beside it.
Tropical Wilds Remix
  • One in the same location as a dirt mound is in Story mode, in the vicinity of Story mode's Lesser Mock Bottom. Contains three bomb rocks.
  • One a short walk away from the SPERO, near the Baldy Long Legs arena. Contains three bomb rocks.
Distant Tundra Remix
Formidable Oak Remix
  • One near Alph's starting postion. Contains two bomb rocks.
  • One near two Crimson Candypop Buds. Contains two bomb rocks.
  • One in a corner of the cave, near the Spotty Bulbear. Contains two bomb rocks.
The Rustyard
  • One near the Rock Onion. Contains three grey pellets.
Clockwork Chasm
  • One on the high platform, with conveyor belts leading up to and down from it. Contains ten bomb rocks, which land on the conveyor belt below it instead of surrounding it.

Digging speed

After any number of Pikmin go in and the digging starts (represented by the mound shaking), it takes roughly ten seconds for the first item to be spit out of the mound. Any other items will be spat out at a regular interval that depends on the number of Pikmin inside the hole, calculated at a logarithmic rate (i.e. twenty Pikmin are a significant improvement over one, but one hundred are a relatively minor one over twenty).[1] Pikmin type, maturity, and spicy status do not have an impact on the speed at which new items come out. Because the number of Pikmin only influences the time it takes for the second and beyond items to come out, dirt mounds with only one thing inside of them will take just as long to clear with one Pikmin as they will with one hundred.

Gallery

Trivia

  • If a Pikmin is working on a dirt mound, even if it is close to the surface of the hole, it cannot be eaten by enemies. If an enemy attacks it, like for instance, a Whiptongue Bulborb's tongue, the Pikmin will squeal, but will live and continue working like normal.

See also

References

  1. ^ Information gathered from a fan-driven experiment