Frontier Cavern: Difference between revisions
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*'''Obstacles''': | *'''Obstacles''': | ||
**{{icon|Bomb-rock|y}} × 4 (drop from the sky in dead ends) | **{{icon|Bomb-rock|y}} × 4 (drop from the sky in dead ends) | ||
*'''Plants''': | *'''Plants and fungi''': | ||
**{{icon|Figwort|y}} (small) × 15* | **{{icon|Figwort|y}} (small) × 15* | ||
**{{icon|Figwort|y}} (large) × 24* | **{{icon|Figwort|y}} (large) × 24* | ||
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*'''Obstacles''': | *'''Obstacles''': | ||
**None | **None | ||
*'''Plants''': | *'''Plants and fungi''': | ||
**{{icon|Figwort|y}} (large) × 2 | **{{icon|Figwort|y}} (large) × 2 | ||
**{{icon|Figwort|y}} (small) × 4 | **{{icon|Figwort|y}} (small) × 4 | ||
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**{{icon|Fire geyser|y}} × 2 | **{{icon|Fire geyser|y}} × 2 | ||
**{{icon|Gas pipe|y}} × 2 | **{{icon|Gas pipe|y}} × 2 | ||
*'''Plants''': | *'''Plants and fungi''': | ||
**{{icon|Figwort|y}} (small) × 6 | **{{icon|Figwort|y}} (small) × 6 | ||
**{{icon|Ivory Candypop Bud|y}} × 1 (in a dead end) | **{{icon|Ivory Candypop Bud|y}} × 1 (in a dead end) | ||
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**{{icon|Bomb-rock|y}} × 2 (drop from the sky in dead ends) | **{{icon|Bomb-rock|y}} × 2 (drop from the sky in dead ends) | ||
**{{icon|Electrical wire|y}} × 2 | **{{icon|Electrical wire|y}} × 2 | ||
*'''Plants''': | *'''Plants and fungi''': | ||
**{{icon|Figwort|y}} (large) × 2 | **{{icon|Figwort|y}} (large) × 2 | ||
**{{icon|Figwort|y}} (small) × 8 | **{{icon|Figwort|y}} (small) × 8 | ||
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*'''Obstacles''': | *'''Obstacles''': | ||
**None | **None | ||
*'''Plants''': | *'''Plants and fungi''': | ||
**{{icon|Clover|y}} × 8 | **{{icon|Clover|y}} × 8 | ||
**{{icon|Figwort|y}} (large) × 3 | **{{icon|Figwort|y}} (large) × 3 | ||
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*'''Obstacles''': | *'''Obstacles''': | ||
**{{icon|Fire geyser|y}} × 5 | **{{icon|Fire geyser|y}} × 5 | ||
*'''Plants''': | *'''Plants and fungi''': | ||
**{{icon|Common Glowcap|y}} × 8 | **{{icon|Common Glowcap|y}} × 8 | ||
*'''Others''': | *'''Others''': | ||
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*'''Obstacles''': | *'''Obstacles''': | ||
**{{icon|Boulder|y}} × 13 (drop from the sky) | **{{icon|Boulder|y}} × 13 (drop from the sky) | ||
*'''Plants''': | *'''Plants and fungi''': | ||
**{{icon|Common Glowcap|y}} × 8 | **{{icon|Common Glowcap|y}} × 8 | ||
**{{icon|Ivory Candypop Bud|y}} × 1 (in a dead end) | **{{icon|Ivory Candypop Bud|y}} × 1 (in a dead end) | ||
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*'''Obstacles''': | *'''Obstacles''': | ||
**None | **None | ||
*'''Plants''': | *'''Plants and fungi''': | ||
**None | **None | ||
*'''Others''': | *'''Others''': |
Revision as of 09:05, July 9, 2015
Frontier Cavern | |
---|---|
Location | Valley of Repose |
Sublevels | 8 |
Treasures | 15 |
Hazards |
The following article or section contains guides. |
The Frontier Cavern is the last cavern found in the Valley of Repose area. To get to it, the player may have to clear the area of Bulborbs, Blowhogs, Cannon Beetles, and a Cloaking Burrow-nit. Before building the bridge to the upper section, where the entrance is, they should get rid of the Withering Blowhog in the area. The Empress Bulblax is slightly different than the one in Hole of Beasts in that it gives birth to Bulborb Larva every few seconds. In this cave, there are 1395 Pokos worth of treasures.
Before starting this cave, you should probably have a good number of Purple and Blue Pikmin; make sure you have all other necessary types too. On the first sublevel there are three Doodlebugs which, getting enough Pikmin thrown on, should give out six total sprays. Be sure to stock up on them.
Notes
Ship's dialogs
“Yet another cave discovered! Venturing to the farthest reaches has proven rewarding!
You may be tired of walking, but now just one last leap remains! Now, go get that treasure!”Sublevel 1
- Theme: Snow
- Music: Snow 3
- Treasures:
- Enemies:
- Doodlebug × 3
- Hairy Bulborb × 2
- Snow Bulborb × 6
- Obstacles:
- Bomb-rock × 4 (drop from the sky in dead ends)
- Plants and fungi:
- Figwort (small) × 15*
- Figwort (large) × 24*
- Shoot × 1*
- Violet Candypop Bud × 1 (in a dead end, and only if the player has less than 20 Purples)
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | tutorial_3 | ||||
"Main" object maximum (?) | 35 | ||||
"Treasure" object maximum (?) | 2 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 50 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 3_MAT_nor4_hit2_blk1_snow.txt | ||||
Lighting file (?) | normal_light_lv1.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Circular room with lumber | Room with 5 exits | Room with hole in wall |
This sublevel has many Snow Bulborbs and a couple of Hairy Bulborbs. Before engaging the Hairy Bulborbs, take out any Snow Bulborbs near it then attack the hairy monstrosities. Explore the area and have your White Pikmin unearth any buried treasures.
There is a Violet Candypop Bud if you have less than 20 total Purple Pikmin. When wandering about the area, you may encounter Doodlebugs. After they have emerged from their cover, they may skitter into a Figwort. If this happens you can wait until they move and release flatulence to locate them. This is a good time to stock up on ultra-bitter sprays.
*On New Play Control! Pikmin 2, the Figworts are absent, and there are 12 shoots instead.
Sublevel 2
- Theme: Snow
- Music: Snow 3
- Treasures:
- Enemies:
- Decorated Cannon Beetle × 2
- Hairy Bulborb × 1
- Snow Bulborb × 6
- Obstacles:
- None
- Plants and fungi:
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | tutorial_3 | ||||
"Main" object maximum (?) | 9 | ||||
"Treasure" object maximum (?) | 2 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 50 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 3_MAT_ike3_mid2_sak1_snow.txt | ||||
Lighting file (?) | tutorial_1_light.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with ramp and thin ledge | Y-shaped room | Room with trunk in center |
You are likely to fall where there is a large stump. Shelter all of your Pikmin behind it to protect them. Venture out into the sublevel without any Pikmin and use the Decorated Cannon Beetles to clear out any enemies. Then use one of the rocky projectiles to kill the other Decorated Cannon Beetle. Then have the rock-hurling creature kill itself by having the boulder home in on itself. Afterwards, take your comrades and collect the Christmas-themed treasures.
Sublevel 3
- Theme: Snow
- Music: Snow 2
- Treasures:
- Danger Chime (inside Spotty Bulbear)
- Fleeting Art Form
- Gemstar Husband (buried)
- Enemies:
- Bulbmin × 1
- Dwarf Bulbear × 6
- Spotty Bulbear × 1
- Obstacles:
- Bomb-rock × 4 (drop from the sky in dead ends)
- Electrical wire × 2
- Fire geyser × 2
- [icon] Gas pipe × 2
- Plants and fungi:
- Figwort (small) × 6
- Ivory Candypop Bud × 1 (in a dead end)
- Others:
- Egg × 2 (in dead ends, 1 drops from the sky)
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | tutorial_3 | ||||
"Main" object maximum (?) | 14 | ||||
"Treasure" object maximum (?) | 2 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 50 | ||||
Number of rooms (?) | 4 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 3_MAT_d_g_m_renga.txt | ||||
Lighting file (?) | tutorial_1_light.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with 4 exits | Room with 5 exits and 2 walls | Room with 4 exits and 2 walls |
When landing on this sublevel, be warned that two wandering Grub-dogs will be patrolling the area so it is advised you don't take your time. Gather all of you Pikmin and scout the level, deactivating any electrical wires and Dwarf Bulbears. If you can, locate the Bulbmin and kill it before the Spotty Bulbear as it will make things easier.
If there are any, gather the juvenile Bulbmin and locate the Spotty Bulbear. Use whatever killing strategy you want, just make sure you bring its corpse back if it did not disintegrate and the Danger Chime. Explore the area once all the hazards are cleared and collect and unearth any treasures.
Sublevel 4
- Theme: Snow
- Music: Concrete 2
- Treasures:
- Enemies:
- Anode Beetle × 8
- Bumbling Snitchbug × 3 (1 drops from the sky when you touch the Omniscient Sphere)
- Swooping Snitchbug × 2
- Obstacles:
- Bomb-rock × 2 (drop from the sky in dead ends)
- Electrical wire × 2
- Plants and fungi:
- Figwort (large) × 2
- Figwort (small) × 8
- Violet Candypop Bud × 1 (in a dead end)
- Others:
- Egg × 3 (in dead ends, 2 drop from the sky)
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | tutorial_3 | ||||
"Main" object maximum (?) | 14 | ||||
"Treasure" object maximum (?) | 2 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 3_MAT_a_h_m_renga.txt | ||||
Lighting file (?) | tutorial_1_light.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Gather all your Yellow Pikmin and kill all the Anode Beetles, but watch out for the Swooping Snitchbugs and Bumbling Snitchbug. After all the Anode Beetles are massacred, take out the Swooping Snitchbugs and the Bumbling Snitchbug and proceed to collect the treasures. When you attempt to collect a treasure in an alcove, however, another Bumbling Snitchbug will drop from the ceiling. Kill it then continue collecting the treasure. There is a Violet Candypop Bud here to harvest more Purple Pikmin.
Sublevel 5
- Theme: Soil
- Music: Rest
- Treasures:
- Brute Knuckles (inside a Mamuta)
- Enemies:
- [icon] Caustic Dweevil × 2
- Mamuta × 4
- Unmarked Spectralids × 1 (number of groups)
- Obstacles:
- None
- Plants and fungi:
- Clover × 8
- Figwort (large) × 3
- Figwort (small) × 12
- Ivory Candypop Bud × 1 (in a dead end)
- Lapis Lazuli Candypop Bud × 1 (in a dead end)
- Margaret × 4
- Shoot (large) × 1
- Shoot (small) × 1
- Violet Candypop Bud × 1 (in a dead end)
- Others:
- Egg × 1 (in a dead end)
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | tutorial_3 | ||||
"Main" object maximum (?) | 7 | ||||
"Treasure" object maximum (?) | 0 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 100 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_MAT_cent2_tsuchi.txt | ||||
Lighting file (?) | normal_light_lv0.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Four-way circular room |
A rest sublevel, but unique as it is one of the only 3 rest sublevels to possess a treasure. There are some Mamutas here, kill them all until one drops the Brute Knuckles. Kill the Caustic Dweevil before you collect the treasure as the four-legged nuisance will attempt to carry the Brute Knuckles on its back.
The Brute Knuckles allows you to use the Rocket Fist when collected. There are some Lapis Lazuli Candypop Buds and a Violet Candypop Bud here if you are low on Blue Pikmin and Purple Pikmin. Killing the Unmarked Spectralids will cause them to drop nectar to power up your leaf Pikmin and occasionally sprays.
Sublevel 6
- Theme: Soil
- Music: Soil 3
- Treasures:
- Enemies:
- Bulbmin × 1
- Decorated Cannon Beetle × 3
- Water Dumple × 4
- Obstacles:
- Fire geyser × 5
- Plants and fungi:
- Common Glowcap × 8
- Others:
- Egg × 1 (in a dead end)
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | tutorial_3 | ||||
"Main" object maximum (?) | 13 | ||||
"Treasure" object maximum (?) | 2 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 2 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 3_MAT_nor4_ike1_ike2_tsuchi.txt | ||||
Lighting file (?) | normal_light_lv4.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with a pond | Room with a ramp, thin ledge, and water | Circular room with lumber |
The reason why so many Lapis Lazuli Candypop Buds were on the previous sublevel is this sublevel. Before taking your Blue Pikmin to collect treasure, have the Decorated Cannon Beetles kill the enemies, flame geysers, and each other then collected the two chess pieces with your Blue Pikmin and Bulbmin.
Sublevel 7
- Theme: Soil
- Music: Soil 1
- Treasures:
- Flame Tiller (buried)
- Spouse Alert
- Enemies:
- Dwarf Orange Bulborb × 10
- Iridescent Glint Beetle × 1 (in a dead end)
- Orange Bulborb × 3
- Obstacles:
- Boulder × 13 (drop from the sky)
- Plants and fungi:
- Common Glowcap × 8
- Ivory Candypop Bud × 1 (in a dead end)
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | tutorial_3 | ||||
"Main" object maximum (?) | 26 | ||||
"Treasure" object maximum (?) | 2 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 50 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 3_MAT_cent_mid1_mid2_tsuchi.txt | ||||
Lighting file (?) | normal_light_lv4.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Four-way circular room | Room with 6 exits | Y-shaped room |
This sublevel has boulders falling from the ceiling, so when going from place to place, be cautious. Have a single leader cause the boulders to fall, preferably on the Dwarf Orange Bulborbs and Orange Bulborbs to kill or severely damage them. After they all have fallen, take your Pikmin and kill any stragglers and collect the treasures. Then have your White Pikmin dig up the Flame Tiller and collect it. There is also an Iridescent Glint Beetle on this sublevel that can be used to harness ultra-spicy sprays for the boss.
Sublevel 8
- Theme: Soil
- Music: Boss (only when combating)
- Treasures:
- Repugnant Appendage (inside the Empress Bulblax)
- Enemies:
- Bulborb Larva (18 spawned at start)
- Empress Bulblax × 1
- Obstacles:
- None
- Plants and fungi:
- None
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | tutorial_3 | ||||
"Main" object maximum (?) | 10 | ||||
"Treasure" object maximum (?) | 0 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_queen_b_tsuchi.txt | ||||
Lighting file (?) | qchap_light.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Empress Bulblax arena |
- See also: Empress Bulblax strategy.
Time to have a rematch with the Empress Bulblax, only this time, it produces Bulborb Larva, always ravenous Grub-dogs. Have one leader clear out all or most of the larvae and have the other toss all the Pikmin up on the ledge behind the landing point. Have the leader you sent out call all the Pikmin and fight the huge Grub-dog. The Empress Bulblax also has more health than it did in the Hole of Beasts.
Don't worry about the larva after engaging the empress in combat as it will squish them when it does its rolling attack. After the battle, collect the Repugnant Appendage and kill any remaining Bulborb Larva. The Repugnant Appendage will grant the leaders a massive speed boost and the resistance to a Puffy Blowhog's exhaling attack. Exit the geyser and continue your treasure hunt.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | 辺境の洞窟? | Frontier Cave |
German | Grenzland Höhle |
See also
Valley of Repose | |||||||||||
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Click an object |
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This page is currently pending deletion. Reason: |
#REDIRECT Template:P2 caves