Wollyhop: Difference between revisions
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{{p2 enemy property | fp04 | 落下初速度 | Initial fall speed | 330 }} | {{p2 enemy property | fp04 | 落下初速度 | Initial fall speed | 330 }} | ||
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==Names in other languages== | |||
{{Foreignname | |||
|Jap=マロガエル | |||
|JapR=Marogaeru | |||
|JapM=Roughly translates to Marshmallow frog. Maro lit. marshmallow, gaeru is close to kaeru which means frog. | |||
}} | }} | ||
Revision as of 17:55, October 26, 2014
This page is part of the merge with Pikmin Wiki, and needs resolving. Please bear with us as we do so. Before the import, this subject had a page both on Pikipedia and Pikmin Wiki. You are currently reading the Pikipedia version, and the Pikmin Wiki version can be found here. Both versions need to be manually merged together and placed on the current page. At Pikmin Wiki, this page was called "Wollywog", which is likely different from the current title. It might make sense to rename this page. |
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File:44wollywog.png | |||
Appears in | Pikmin, Pikmin 2, Pikmin 3 | ||
Scientific name | Amphicaris albino | ||
Family | Amphituber | ||
Areas | The Forest Navel Garden of Hope | ||
Caves | Bulblax Kingdom, Shower Room, Submerged Castle, Cavern of Chaos, Hole of Heroes, Dream Den. | ||
Challenge Mode stages | Bully Den | ||
Mission Mode Collect Treasure! stages | None | ||
Mission Mode Battle Enemies! stages | None | ||
Side Story days | None | ||
2-Player Battle stages | None | ||
Bingo Battle stages | None | ||
Attacks | Crushes Pikmin |
- This article is about the white frog-like enemy. For the yellow variant, see Yellow Wollywog.
Wollywogs (or Wollyhops) are a species of frog-like creatures found in all three Pikmin games that live in the bowels of subterranean areas. As an adaptation to environments with little or no sunlight, they have lost most of their skin pigmentation, giving them an albino-like appearance. In the European version of New Play Control! Pikmin, New Play Control! Pikmin 2 and Pikmin 3 they are known as "Wollyhops", possibly because British players could find the "wog" in the older name offensive. Nevertheless, New Play Control! Pikmin's enemy reel leaves the enemy's original name, "Wollywog".
Notes
Olimar's voyage log
Reel notes
Olimar's notes
Louie's notes
Brawl Trophy Description
The Wollywog is seen as a trophy in Super Smash Bros. Brawl. It reads as follows:
A member of the amphituber family known to be quite quick witted upon spotting enemies, despite its slow- moving, easygoing nature. Be aware that wollywogs will make aggressive attempts to smash Pikmin. It is believed that the wollywog's whitish coloration is a result of a lack of sunlight over its generations spent in caves.
Strategy
Pikmin
Swarm it with a large group of Pikmin. The more Pikmin are attacking at once, the more likely the Wollywog will be weighed down and unable to jump (50 or more will keep it grounded almost every time). If it does get airborne, call back the Pikmin and get them away from the Wollywog's shadow (the area where it will land). Re-swarm when it lands. Note this strategy can cause the crushing glitch.
An alternative method is to get two Yellow Pikmin and give each a Bomb-rock. Throw an armed Yellow Pikmin into the Wollywog's vicinity and the Wollywog will target the Pikmin. When it does, immediately call back the Pikmin and by the time it lands, the Bomb-rock will explode next to it. Repeat once more to kill it. In the New Play Control! version of the game, as Pikmin no longer drop the bomb-rocks when whistled at, a bomb-holding Pikmin must be thrown close to the Wollywog while it is in the air so the Pikmin throws it while it is on the ground.
The alternative strategy mentioned for Pikmin 2 also works here, but it takes longer than swarming, since throwing is slower on the first game.
Pikmin 2
Swarming is less effective here, so attack by repeatedly throwing Pikmin, preferably purples, onto its back. It appears to be easier to pin the Wollywog to the ground here than in Pikmin, so it is in fact easier to kill. Once again, in the event it does get off the ground, call the Pikmin back immediately and move them out of the way. An alternate strategy (if one doesn't have Purple Pikmin) is to use a group of about 10-20 Pikmin, and throw all the Pikmin before the Wollywog takes off. It should become airborne, and the moment it starts to land, recall the Pikmin. Because of the falling speeds of Pikmin and the Wollywog, and the fact that Pikmin are invincible when airborne, this is a very viable strategy.
Pikmin 3
Again, Wollywogs would mostly be defeated by throwing Pikmin at them. However, in Pikmin 3, Wollywogs will take damage simply by landing on a Rock Pikmin, so Rock Pikmin are therefore the best choice of Pikmin to use on the offense.
Technical information
Pikmin technical information (?) | |||
---|---|---|---|
Internal name | frow
| ||
HP | 1800 |
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | marofrog
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.2 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.05 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 1100 |
fp01 | マップとの当り | Unknown (related to slopes) | 25 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.2 |
fp03 | ダメージスケールY | Vertical damage scale | 0.25 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.1 |
fp06 | 速度 | Move speed | 100 |
fp08 | 回転速度率 | Rotation acceleration | 0.035 |
fp09 | テリトリー | Territory radius | 300 |
fp10 | ホーム範囲 | "Home" radius | 75 |
fp11 | プライベート距離 | "Private" radius | 75 |
fp12 | 視界距離 | Sight radius | 360 |
fp13 | 視界角度 | FOV | 180 |
fp14 | 探索距離 | Unknown (exploration radius?) | 0 |
fp15 | 探索角度 | Unknown (exploration angle?) | 0 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 200 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 40 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 250 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 30 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 30 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 180 |
fp24 | 攻撃力 | Attack damage | 20 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 0 |
fp27 | ライフの高さ | HP wheel height | 70 |
fp28 | 回転最大速度 | Rotation speed | 4 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 30 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 100 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 35 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 20 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 3 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 5 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 5 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 15 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 20 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | 空中時間 | Time spent in mid-air | 1 |
fp02 | ジャンプ速度 | Jump speed | 350 |
fp03 | 失敗確率 | Unknown (chance of a Pikmin surviving?) | 0.1 (10%) |
fp04 | 落下初速度 | Initial fall speed | 330 |
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | マロガエル? Marogaeru |
Roughly translates to Marshmallow frog. Maro lit. marshmallow, gaeru is close to kaeru which means frog. |