Empress Bulblax: Difference between revisions
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{{p2 enemy property | fp | Forest 1 Life | [[HP]] on the [[Hole of Beasts]] | 3300 }} | {{p2 enemy property | fp | Forest 1 Life | [[HP]] on the [[Hole of Beasts]] | 3300 }} | ||
{{!}}- | {{!}}- | ||
{{p2 enemy property | fp | 出産数 ( Max ) | | {{p2 enemy property | fp | 出産数 ( Max ) | Max births until it falls asleep | 50 }} | ||
{{!}}- | {{!}}- | ||
{{p2 enemy property | fp | 出産数 ( Min ) | | {{p2 enemy property | fp | 出産数 ( Min ) | Min number of Larvae on the cave with which it will wake up again | 25 }} | ||
}} | }} | ||
Revision as of 08:52, August 28, 2014
This page is part of the merge with Pikmin Wiki, and needs resolving. Please bear with us as we do so. Before the import, this subject had a page both on Pikipedia and Pikmin Wiki. You are currently reading the Pikipedia version, and the Pikmin Wiki version can be found here. Both versions need to be manually merged together and placed on the current page. |
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Appears in | Pikmin 2 | ||
Scientific name | Oculus matriarcha | ||
Family | Grub-dog | ||
Areas | None | ||
Caves | Frontier Cavern, Hole of Beasts, Hole of Heroes | ||
Challenge Mode stages | Emperor's Realm | ||
2-Player Battle stages | None | ||
Attacks | Crushes Pikmin, causes boulders to fall, births larvae |
The Empress Bulblax is a boss-class enemy in Pikmin 2. Its markings and general features are similar to those of the Red Bulborb, but its body is much larger and composed of five distinct segments; its comparatively tiny legs dangle above the ground. In the Piklopedia, this creature sleeps and cannot be woken up.
The Empress Bulblax makes few appearances in the game: it is located on the last sublevel (5) of Hole of Beasts, sublevel 8 of Frontier Cavern, sublevel 11 of Hole of Heroes, and sublevel 4 of Emperor's Realm in Challenge Mode.
Notes
Olimar's notes
Louie's notes
Strategy
To defeat this enemy, throw (preferably Purple) Pikmin onto its face and call them back before it throws them off. After shaking Pikmin off, the boss rolls from side to side across the chamber in an attempt to crush its aggressors, smashing into walls, and making rocks fall from the ceiling in most encounters in the game. Although risky, the Bulblax can be petrified if the spray is released on the middle of its elongated torso.
The Empress Bulblax is one of the few bosses that can vary depending on where the player encounters it: for the Hole of Beasts fight, it is easier to throw the Pikmin on the Empress Bulblax's side to the left and retreat to the alcove in the wall between attacks. Here, it is also effective to swarm the body from the left at the start of the battle, before the boss wakes up. Doing this will deal heavy damage if many Pikmin manage to latch onto the Empress.
This is not as effective in the later two battles, as the Pikmin have less time to attack the enemy before she shakes the Pikmin off, and they have the Empress continuously giving birth to Bulborb Larvae. These are easily defeated by their own mother's rolling; alternatively, in the Frontier Cavern, since the number that can exist is finite, they can be lured away from the Empress with one captain while the other fights the boss, resulting in a fight that is about as easy as in the Hole of Beasts. For the Hole of Heroes fight, the player starts off behind the Empress, and she can make boulders fall after hitting the walls; these are most easily avoided by moving behind the exit hole, itself behind a gate. All rules apply here the same as the Frontier Cavern fight, but trapping the larvae is nearly impossible, and requires a decoy captain who is in good condition.
When defeated, four of the Empress Bulblax's front body segments explode, leaving only the segment attached to the head, which can be returned to the Research Pod and cashed in for 15 pokos.
Technical information
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | queen
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 5000 |
fp01 | マップとの当り | Unknown (related to slopes) | 90 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0 |
fp03 | ダメージスケールY | Vertical damage scale | 0.05 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.01 |
fp06 | 速度 | Move speed | 125 |
fp08 | 回転速度率 | Rotation acceleration | 0.1 |
fp09 | テリトリー | Territory radius | 200 |
fp10 | ホーム範囲 | "Home" radius | 25 |
fp11 | プライベート距離 | "Private" radius | 70 |
fp12 | 視界距離 | Sight radius | 200 |
fp13 | 視界角度 | FOV | 90 |
fp14 | 探索距離 | Unknown (exploration radius?) | 50 |
fp15 | 探索角度 | Unknown (exploration angle?) | 120 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 300 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 120 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 150 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 25 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 150 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 25 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 50 |
fp28 | 回転最大速度 | Rotation speed | 10 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 500 |
fp31 | ライフ回復率 | Regeneration rate | 0.00001 |
fp32 | LOD半径 | Off-camera radius | 300 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 250 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 50 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0 (0%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 10 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 30 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 5 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 35 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 45 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 15 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 50 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | ローリング時間 | Unknown (rolling time?) | 3.5 |
fp02 | 出産間隔 ( sec ) | Birth interval | 2 |
fp | Forest 1 Life | HP on the Hole of Beasts | 3300 |
fp | 出産数 ( Max ) | Max births until it falls asleep | 50 |
fp | 出産数 ( Min ) | Min number of Larvae on the cave with which it will wake up again | 25 |
Brawl Trophy Description
"A member of the grub-dog family, transformed by environmental factors. Due to her ridiculous size, the empress bulblax can no longer walk on her tiny legs. She just wiggles around, rolling from left to right. Although the female continues spawning bulborb larvae, she unfortunately rolls over them with her massive body."
Gallery
- Empressblublax.jpg
Concept artwork of the Empress Bulblax.
- Empress Bulblax beta.jpg
The Empress Bulblax being awakened in an earlier version of the game.
- 112.jpg
The Empress being attacked by Purple Pikmin in the Hole of Beasts.
Trivia
- The Empress Bulblax may shed its skin; on the last sublevel of the Hole of Beasts, right underneath the Research Pod, there appears to be an Empress Bulblax skin on the floor.
- The Bulblax also makes a cameo appearance in the game WarioWare: Smooth Moves, where the player must tilt the Wii-Remote to squish the Pikmin.
- It is impossible to wake up the Empress Bulblax in the Piklopedia, no matter how many Pikpik carrots are thrown at it.
- The Empress Bulblax is the only member of the Grub-dog family that does not kill Pikmin by eating them.
- The creature resembles a real-life pregnant queen termite.
- Though the Emperor Bulblax is called the largest of the Grub-dog family in the Piklopedia, the Empress Bulbax is bigger while pregnant, as seen here.
- *The matriarcha in its scientific name indicates that it does not belong to the same genus as its descendants, the Bulborb Larvae (bambinii). How this difference between parent and offspring genus is possible is unknown.