Pikmin 2

Volatile Dweevil: Difference between revisions

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{{Template:Image}}
{{merging|conflict|Volatile Dweevil}}
 
{{Infobox enemy
{{Infobox enemy
|pikmin2   = y
|pikmin2     = y
|image     = Volatiledweevil.jpg
|image       = 41volatiledweevil.png‎
|size       = 270px
|size       = 270px
|name       = Mandarachnia explodus
|icon        = Piklopedia Volatile Dweevil.png
|family     = Dweevil
|name       = Mandarachnia explodus
|underground= [[Subterranean Complex]], [[Shower Room]], [[Submerged Castle]], [[Hole of Heroes]], [[Dream Den]]
|family     = Dweevil
|value     = 0
|underground = [[Subterranean Complex]], [[Shower Room]], [[Submerged Castle]], [[Hole of Heroes]], [[Dream Den]]
|attacks   = Explodes
|challenge  = [[Concrete Maze]], [[Cave of Pain]], [[Bully Den]]
|vitality  = 150 (Lowers on its own)|height = 54mm (leg span)}}
|value       = {{tt|0|Although the creature cannot be carried, the Piklopedia states its value as specifically 0.}}
|attacks     = Self-destructs
|hp2        = 150
|piklopedia  = 41
}}


The '''Volatile Dweevil''' <span style="line-height:20px;">(</span><span style="color:rgb(0,0,0);font-family:Verdana,sans-serif;line-height:19px;">サクレショイグモ) </span>is an enemy in ''[[Pikmin 2]]''. At first glance, it appears to be [[Bomb Rock]] with legs, but are actually [[Dweevil]]s that have picked up bomb-rocks, much like how other members of the Dweevil family pick up treasures and corpses; unlike other members of that family, Volatile Dweevils are known ''only'' to carry bomb-rocks, and are never seen without carrying one.
The '''Volatile Dweevil''' is an enemy in ''[[Pikmin 2]]''. At first glance, they appear to be [[bomb-rock]]s with legs, but are actually [[Dweevil]]s that have picked up bomb-rocks, much like how other members of the Dweevil family pick up treasures and corpses; unlike other members of that family, Volatile Dweevils are known ''only'' to carry bomb-rocks, and are never seen without one.


A Volatile Dweevil's Bomb Rock will start the count-down fuse as soon as the creature is startled, it will chase [[captain]]s and [[Pikmin family|Pikmin]] until the bomb explodes, killing itself, and anything else caught in the blast. With that in mind, the best way to deal with a Volatile Dweevil simply to run away from it until it blows up. They cannot be attacked unless [[Spray|petrified]], which also freezes the bomb-rock in mid-detonation, making it useful in an emergency but often impractical because it wastes a [[spray]] on an enemy which will drop no corpse.
A Volatile Dweevil's bomb-rock will start the count-down fuse as soon as the creature is startled, and it will chase [[captain]]s and [[Pikmin family|Pikmin]] until the bomb explodes, killing itself and anything else caught in the blast. With that in mind, the best way to deal with a Volatile Dweevil is simply to run away from it until it blows up. They cannot be directly attacked unless [[Ultra-Bitter Spray|petrified]], which also freezes the bomb-rock in mid-detonation, making it useful in an emergency but often impractical because it wastes a [[spray]] on an enemy which will drop no corpse.


In terms of gameplay, Volatile Dweevils are more-so hazards than enemies. They can unexpectedly drop from the ceiling and are often found around treasures, making them extremely dangerous to Pikmin attempting to retrieve the treasure.
In terms of gameplay, Volatile Dweevils are more-so hazards than enemies. They can unexpectedly drop from the ceiling and are often found around treasures, making them extremely dangerous to Pikmin attempting to retrieve the treasure.


Volatile Dweevils are roulette options on [[2-Player Battle]]. When activated, a Volatile Dweevil drops onto the opponent player, and begins to detonate. It is best to use this power up when the opponent is preoccupied with many tasks.
{{Notes|olimar=y|louie=y}}
 
==Notes==
===Olimar's Notes===
''"The volatile dweevil is one member of an insect family known for mimicking objects by carrying them on their backs. The dweevil family exhibits a most unusual characteristic whereby the creature's behavioral patterns actually change based upon the object the creature carries on its back. The volatile dweevil has one of the most potent attacks of all species in within the dweevil family, due to its habit of carrying explosive devices. Approach with caution and/or body armor!"''
===Louie's Notes===
''"This scorching species combusts upon contact with the tongue. Only edible by the adventurous and asbestos-tongued."''
===Nintendo Player's Guide===
''"Bomb-rock-carrying spiders charge at your Pikmin and pilots as their explosives are triggered and the countdown has begun. When you see a Volatile Dweevil, gather your Pikmin and run. The good news is that once a Volatiles Dweevil's bomb rock detonates, the creature will be history."''
 
 
 
==Battle Strategy==
 
Typically, Volatile Dweevils will fall from the ceiling in certain caves, so always be cautious in those caves. If a Volatile Dweevil drops down, it is best to stay near it long enough to begin its count-down process, and then run away to allow it to explode away from your Pikmin. Dealing with Volatile Dweevils while carrying treasures is a little more difficult, as it makes you call your Pikmin back, often more than once. When carrying objects back to your ship pod, and a Volatile Dweevil falls upon your group, you can lead the Dweevil away from the Pikmin with your [[Leader|captains]]. Just make sure to get out of the way of the explosion, as it deals a decent chunk of damage to your leaders.
 
==Glitch==
Start up the [[Piklopedia]]. Then go to the Volatile Dweevil archive. First [[Spray|petrify]] it, then wait. Right before it breaks free, petrify it again. If it is done correctly, Bomb Rock should be turned into stone. Throw [[Pikpik Carrot]]s at it, and if they hit it, it will wake up, but the bomb-rock won't activate. You can do two things with the Dweevil now.


*If you petrify the Dweevil when it gets up, but ''before'' the bomb rock breaks free, sometimes the bomb rock will activate.
==2-Player Battle==
*If you ''don't ''petrify the Dweevil, when it gets up, it will light the bomb rock like it would near Pikmin.
In battle mode, if the roulette wheel lands on Volatile Dweevil, a player can drop one on the enemy at any time by pushing {{button|gcn|Y|wii|-}}. This is a good idea if the enemy is in the middle of [[pluck]]ing Pikmin.
The end result is the same; it will explode, and the typical enemy [[Spirit]] will rise up from it. The 'creatures killed' counter will not be affected by this clearly unintended death.


The cause of this bizzare glitch is because the game incases enemy in stone, seemingly all at once, but actually freezes both at seperate times. The bomb rock is actually frozen first, so the bomb rock will break out of stone a few moments before the actual Dweevil. By timing a bitter spray at the correct moment, you will freeze the bomb rock, but the Dweevil won't be frozen, and will break out of the stone a split-second later.
==Technical information==
{{p2 enemy technical
|name = bombotakara
|s000 = 0.5
|s001 = 0.5
|s002 = 0.25
|s003 = 0.1
|s004 = 0.3
|fp00 = 150
|fp01 = 30
|fp02 = 0.1
|fp03 = 0.1
|fp04 = 0.5
|fp05 = 0.01
|fp06 = 80
|fp08 = 0.25
|fp09 = 200
|fp10 = 75
|fp11 = 70
|fp12 = 200
|fp13 = 180
|fp14 = 300
|fp15 = 90
|fp16 = 1
|fp17 = 250
|fp18 = 1
|fp19 = 25
|fp20 = 25
|fp21 = 25
|fp22 = 60
|fp23 = 0
|fp24 = 0
|fp25 = 50
|fp26 = 50
|fp27 = 75
|fp28 = 4
|fp29 = 15
|fp30 = 50
|fp31 = 0
|fp32 = 50
|fp33 = 25
|fp34 = 5
|fp35 = 1
|fp36 = 50
|fp37 = 0 (0%)
|fp38 = 5
|ip01 = 6
|ip02 = 5
|ip03 = 12
|ip04 = 10
|ip05 = 17
|ip06 = 20
|ip07 = 22
|spec = {{p2 enemy property | fp01 | オタカラライフ | Unknown (remnant from other dweevils; treasure HP?) | 80 }}
{{!}}-
{{p2 enemy property | fp10 | ノーマルアタック | Unknown (normal attack?) | 1 }}
{{!}}-
{{p2 enemy property | fp11 | オタカラアタック | Unknown (remnant from other dweevils; treasure attack?) | 1.25 }}
{{!}}-
{{p2 enemy property | fp21 | オタカラキャッチ | Unknown (remnant from other dweevils; treasure catch?) | 2.5 }}
}}


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Volatile Dweevil explode.png|Olimar in front of a Volatile Dweevil. The Dweevil's black head is visible here.
File:Volatiledweevil.jpg|Concept art of a Volatile Dweevil.
</gallery>
</gallery>


==Trivia==
==Trivia==
 
*In this enemy's [[Piklopedia]] entry, [[Ultra-Bitter Spray|petrifying]] the creature just as it breaks free from another spray makes it possible to freeze it and its bomb-rock separately. As such, it is the only creature that can die in the Piklopedia.
*The Volatile Dweevil is one of only two enemies that can be killed in the [[Piklopedia]].
*It's Piklopedia entry states Dweevils copy the "behavior" of the objects they carry, hence Volatile Dweevils blowing up like the Bomb Rocks they possess.
*Although can be rarely seen, it has a black head.


{{Enemies}}
{{Enemies}}
[[Category:Pikmin 2 Enemies]]
[[Category:Pikmin 2 enemies]]
[[Category:Explosion Enemies]]
[[Category:Explosion enemies]]
[[Category:Dream Den]]
[[Category:Subterranean Complex]]
[[Category:Hole of Heroes]]
[[Category:Submerged Castle]]
[[Category:Shower Room]]
[[Category:Dweevil Family]]
[[Category:2-Player Battle]]
[[Category:Pikmin 2 Challenge Mode]]
[[Category:Pikmin 2 only Enemies]]
[[Category:Louie's notes]]

Revision as of 17:30, August 19, 2014

This page is part of the merge with Pikmin Wiki, and needs resolving. Please bear with us as we do so.

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Volatile Dweevil In-game icon.
41volatiledweevil.png
Appears in Pikmin 2
Scientific name Mandarachnia explodus
Family Dweevil
Areas None
Caves Subterranean Complex, Shower Room, Submerged Castle, Hole of Heroes, Dream Den
Challenge Mode stages Concrete Maze, Cave of Pain, Bully Den
2-Player Battle stages None
Attacks Self-destructs

The Volatile Dweevil is an enemy in Pikmin 2. At first glance, they appear to be bomb-rocks with legs, but are actually Dweevils that have picked up bomb-rocks, much like how other members of the Dweevil family pick up treasures and corpses; unlike other members of that family, Volatile Dweevils are known only to carry bomb-rocks, and are never seen without one.

A Volatile Dweevil's bomb-rock will start the count-down fuse as soon as the creature is startled, and it will chase captains and Pikmin until the bomb explodes, killing itself and anything else caught in the blast. With that in mind, the best way to deal with a Volatile Dweevil is simply to run away from it until it blows up. They cannot be directly attacked unless petrified, which also freezes the bomb-rock in mid-detonation, making it useful in an emergency but often impractical because it wastes a spray on an enemy which will drop no corpse.

In terms of gameplay, Volatile Dweevils are more-so hazards than enemies. They can unexpectedly drop from the ceiling and are often found around treasures, making them extremely dangerous to Pikmin attempting to retrieve the treasure.

Notes

Olimar's notes

Notes:Volatile Dweevil/olimar

Louie's notes

This scorching species combusts upon contact with the tongue. Only edible by the adventurous and asbestos-tongued.

2-Player Battle

In battle mode, if the roulette wheel lands on Volatile Dweevil, a player can drop one on the enemy at any time by pushing Y / the Minus Button on the Wii Remote. This is a good idea if the enemy is in the middle of plucking Pikmin.

Technical information

Pikmin 2 technical information (?)
Internal name bombotakara
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 150
fp01 マップとの当り Unknown (related to slopes) 30
fp02 ダメージスケールXZ Horizontal damage scale 0.1
fp03 ダメージスケールY Vertical damage scale 0.1
fp04 ダメージフレーム Damage scale duration 0.5
fp05 質量 Unknown (weight?) 0.01
fp06 速度 Move speed 80
fp08 回転速度率 Rotation acceleration 0.25
fp09 テリトリー Territory radius 200
fp10 ホーム範囲 "Home" radius 75
fp11 プライベート距離 "Private" radius 70
fp12 視界距離 Sight radius 200
fp13 視界角度 FOV 180
fp14 探索距離 Unknown (exploration radius?) 300
fp15 探索角度 Unknown (exploration angle?) 90
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 250
fp18 振り払いダメージ Shake damage 1
fp19 振り払い範囲 Shake range 25
fp20 攻撃可能範囲 Unknown (shock attack max range?) 25
fp21 攻撃可能角度 Unknown (shock attack max angle?) 25
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 60
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 0
fp24 攻撃力 Attack damage 0
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 50
fp27 ライフの高さ HP wheel height 75
fp28 回転最大速度 Rotation speed 4
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 50
fp31 ライフ回復率 Regeneration rate 0
fp32 LOD半径 Off-camera radius 50
fp33 マップとのあたりポリゴンの選定 Collision processing radius 25
fp34 ピクミンとのあたり Pikmin damage radius 5
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0 (0%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 6
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 5
ip03 振り払い打撃B Shake mode 2 – hit count 12
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 10
ip05 振り払い打撃C Shake mode 3 – hit count 17
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 20
ip07 振り払い打撃D Shake mode 4 – hit count 22
Specific properties
ID Japanese comment Property Value
fp01 オタカラライフ Unknown (remnant from other dweevils; treasure HP?) 80
fp10 ノーマルアタック Unknown (normal attack?) 1
fp11 オタカラアタック Unknown (remnant from other dweevils; treasure attack?) 1.25
fp21 オタカラキャッチ Unknown (remnant from other dweevils; treasure catch?) 2.5

Gallery

Trivia

  • In this enemy's Piklopedia entry, petrifying the creature just as it breaks free from another spray makes it possible to freeze it and its bomb-rock separately. As such, it is the only creature that can die in the Piklopedia.