Pikmin 4

Gildemander

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Gildemander In-game icon.
Render of a Gildemander from the Pikmin Garden website.
Appears in Pikmin 4
Scientific name Salamandra falsaurum
Family Amphibiland
Areas Hero's Hideaway (Olimar's Shipwreck Tale)
Caves Doppelgänger's Den, Cavern for a King
Dandori Challenge stages None
Dandori Battle stages None
Attacks Eats Pikmin, Interfere with Treasure Gauge

The Gildemander (タカラサンショウ?, lit.: "Treasure Salamander") is a boss in Pikmin 4. It is a brown salamander-like creature with a glowing antenna like an anglerfish, and many gold stones stuck to its back. It uses the detached gold stones on its back to lure Pikmin so it can gobble them up. It is the adult form of the Gildemandwee.

Stats[edit]

Weight Max.
carriers
Seeds Value Health
20 40 30 Sparklium × 20 6000

The HP for each of the coagulated Sparklium chunks on its back is equal to 2,500 or 3 Bomb Rocks. There are 6 on every Gildemander.

Behavior[edit]

The Gildemander will either wander about or lie and wait until the leader and their Pikmin enter. Once they do, it will begin crawling toward them and will attempt to eat the Pikmin using its large, sticky tongue. Unlike other creatures which typically have a limit to how many Pikmin the creature can eat at once, the Gildemander can eat as many Pikmin as it can catch with a swipe of its tongue, which makes frontal attacks inadvisable due to the possibility of eating most, if not all, of the Pikmin in the player's squad in one fell swoop. When the creature cannot find any leaders or Pikmin, it will look about and then begin wandering again.

When the false gold on the creature's back is knocked off by attacking Pikmin, reattaching it will become the Gildemander's main priority. If knocking a piece off exposed one of the weak points on its back, the Gildemander will be stunned for approximately four seconds. When this fake gold is knocked off, any Pikmin in your squad that are not on Oatchi or Moss, or are not attacking the creature's weak spots will automatically begin to attack the fallen nuggets. This further endangers Pikmin from being eaten by the Gildemander, due to the previously mentioned lack of a cap to its eating capacity. It will pursue the gold one piece at a time and grab it with its tongue, ensnaring all Pikmin currently attacking the gold as well. It will then toss the gold piece onto its back, covering its gemstone-like weak spots and knocking any Pikmin attacking it off.

If many Pikmin are attacking the creature at once, it will shake its body to scatter them. When one of the weak spots on its back shatters, it is briefly stunned. Once all three weak spots are destroyed, the creature is defeated.

If a Gildemander is active in the current area or sublevel, your Treasure Gauge will be disrupted and will not be able to accurately show you where treasure is, though this usually isn't an issue due to its boss status limiting it to areas where no treasures that are particularly difficult to find.

Appearance[edit]

As the adult form of the Gildemandwee, it has many similarities to it. However, it is considerably larger than its juvenile and has more golden rocks and red, crystalline weak spots on its back.

Locations[edit]

Strategy[edit]

The following article or section contains guides.
The strategies shown are just suggestions.

The Gildemander has 3 weak spots on its back which are the only spots that are capable of taking damage. On top of this they have the false gold nuggets protecting them that require picking off before attacking. With a mixed squad of Pikmin, it would be preferable to use Oatchi's rush attack against this creature's back, since the trajectory of the attack allows Pikmin to latch onto the nuggets and weak spots. It would also be preferable to upgrade Oatchi's rush to a level where it can stun to prevent the Gildemander from reacting to your attacks, this also helps chain with the Gildemander's stagger animation to immobilise it if your Pikmin are fast enough to remove the nuggets. Alternatively, throwing Pikmin can be a more precise way of hitting nuggets and weak spots, in which case Purple Pikmin are the best candidates for throwing due to their high impact damage and ability to latch on. Care must be taken to manage your squad, if any Pikmin are attacking nuggets while the Gildemander retrieves them, those Pikmin will perish. Be sure to periodically whistle any straggling members of your squad before going in to attack again. Alternatively, you can destroy the dropped nuggets each time they fall to prevent them distracting any Pikmin. In terms of items, Mines prove especially useful for their ability to latch onto the Gildemander's back.

A much quicker way of defeating the Gildemander is to use a somewhat large squad of Winged Pikmin, more than 40 units being preferable. Before engaging the enemy, use an Ultra-Spicy Spray and circle towards its back while riding Oatchi, then rush the gildemander with all of your Winged Pikmin. Because Winged Pikmin have the ability to home in on and repeatedly attack both nuggets and weak spots, they will quickly take care of most of them within seconds. Winged Pikmin sometimes will not home in on the top weak spot in the middle of the Gildemander's back, in this case, whistle your squad and rush again towards this spot from the side of the beast. If all goes well, this should mean a swift end of the Gildemander fight.

Notes[edit]

Dalmo's notes[edit]

Notice the gold sparkles on its back. In order to survive, this delight of a creature spends a mind-boggling amount of time collecting those special gold stones. Though it isn't real gold, it can confuse the sensors. That's another marvel of the natural world for you.

Olimar's notes[edit]

The ore-like growth on its back is a coagulated bodily fluid that includes a substance similar to sparklium, which can make our mechanical sensors "go berserk," to use the technical term. This living ore emits a scent that lures the creatures' prey, so it's also important for their feeding process.

The lantern-like organ atop its head emits electromagnetic waves that are known to affect Pikmin and Onions, confusing them into thinking the Gildemander is their leader, allowing it to withdraw Pikmin directly from the Onion. However, it cannot go so far as to command them as a squad, so the Pikmin will often hide under cover and are able to avoid ingestion.

Louie's notes[edit]

The meat gives off a faint aroma similar to a hot pepper. The flavor itself is subtle and elegant. Chargrill the lantern until blackened, and you've got a nutritional superfood.

Pikmin Garden[edit]

Text

陸棲のサンショウウオの仲間で、背中に体液が凝固した生体鉱物を背負っている。性格は穏やかだが食欲が強く、近づくものを何でも飲み込もうとする。

特徴 その1 大きな口

大きな口と舌で、獲物をなめ取る。
(Image text: 目はつぶらで視力はよくないが、嗅覚や空気の振動で獲物の位置を把握する)

特徴 その2 生体鉱物

硫化鉱物と似た成分を含み、金属のような光沢がある。
(Image text:
  • 背中の腺から出る体液が、鉱物状に固まる
  • 独特のにおいで、獲物をおびき寄せる)

特徴 その3 電磁波

提灯状の器官から電磁波を放出し、周辺の生物の感覚を狂わせる。
(Image text:
  • ピクミンをオニヨンから誘い出し、オニヨンに戻れなくするが……
  • 自在に操ることまではできない)

Translation

A relative of terrestrial salamanders, it carries on its back a biomineral consisting of a coagulated bodily fluid. It has a gentle disposition but a strong appetite, and will try to swallow anything that comes near it.

Feature #1: Large mouth

With its large mouth and tongue, it licks its prey.
(Image text: "Its eyes are small and round and its eyesight is not good, but it uses its sense of smell and air vibrations to locate its prey")

Feature #2: Biomineral

The biomineral contains elements similar to sulfide minerals and has a metallic luster.
(Image text:
  • "The bodily fluid produced by the glands on its back hardens into a mineral-like substance"
  • "Lures prey with its peculiar scent"

Feature #3: Electromagnetic waves

It emits electromagnetic waves from its lantern-like organ, which disorient the senses of nearby creatures.
(Image text:
  • "It lures Pikmin out of the Onion and prevents them from returning to it, but…")
  • "it cannot freely control them")

Other information[edit]

  • Pikmin 4 Piklopedia number: #63

Naming[edit]

See more: Amphibiland family#Naming.
  • Common name: Gildemander. A combination of the word "gilded" meaning golden and salamander, a type of lizard-like amphibian.
  • Japanese nickname: タカラサンショウ?, lit.: "Treasure Salamander". "Treasure" refers to the fake gold on its back.
  • Japanese name: ニセガネオカアンコウ?, lit.: "Counterfeit Money Hill Anglerfish". "Counterfeit money" refers to the fake gold on its back.
  • Scientific name: Salamandra falsaurum. Salamandra refers to real genus of salamander of the same name. Falsaurum may be a combination of falsum and aurum, Latin for "fraud" and "gold" respectively, referring to how the fake gold stones it carries disrupts the Treasure Gauge.
  • Internal names: NISEBOSS. "Nise" comes from "ニセガネ", which means counterfeit money. "Boss" refers to how it is the boss version of the Gildemandwee.
  • Prerelease: None.

Names in other languages[edit]

Language Name Meaning Notes
Flag of Japan Japanese タカラサンショウ?
Takara Sanshō
Treasure Salamander
Flag of the Netherlands Dutch Guldamander Goldenmander Portmanteau of "gulden" (golden) and "salamander" (-)
Flag of France French Aurimandre Goldamander Portmanteau of Latin "aurum" (gold) and "salamandre" (salamander)
Flag of Germany German Schatzamander Treasuremander Portmanteau of "Schatz" (treasure) and "Salamander" (-)
Flag of Italy Italian Oromandra Goldamander Portmanteau of "oro" (gold) and "salamandra" (salamander)
Flag of South Korea Korean 보물도롱뇽
Bomul-Dorongnyong
Treasure Salamander
Flag of Brazil Portuguese Ouromandra Goldamander Portmanteau of "ouro" (gold) and "salamandra" (salamander)
Flag of Spain Spanish Aurimandra Goldamander Portmanteau of "áureo" (made of gold/golden) and "salamandra" (salamander)
"áureo" itself comes from the Latin "aureus" (made of gold/golden/gilded) formed by "aurum" (gold) and "-eus" (a derivational suffix)

Gallery[edit]

Trivia[edit]

  • The Gildemander and it's juvenile counterpart have the glow removed from their lanterns when all the fake gold is destroyed. The interesting part is, when using a Lightning Shock (which normally disables most animations) and destroying the fake gold while it's stunned, the lantern will dim immediately rather than waiting for the stun to end.
  • According to the History and Stats page, the gold on its back is an enemy.

See also[edit]