Pikmin (game)
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Bomb rock

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Bomb-rocks are explosive rocks in the Pikmin games. Upon being activated, their fuse starts going down (represented by a colored wheel), and when it reaches zero, the rock causes a violent explosion, capable of killing Pikmin and severely hurting leaders and enemies. In the first game, they can be carried by Yellow Pikmin, where their main purpose is to destroy rock walls. They can also be used to defeat enemies, and are particularly useful for doing so with bosses. When an enemy eats a Pikmin holding a bomb-rock, it explodes inside the enemy, harming it. They are usually found inside tin cans, pipes, or large animal skulls. In Pikmin 3 they can be found in Dirt Mounds and eggs.

A bomb-rock about to explode in Pikmin 2.

In Pikmin 2, they are much larger and cannot be carried by Yellow Pikmin, but can be detonated by attacking them. They are also produced by Careening Dirigibugs. Volatile Dweevils carry bomb-rocks on their backs, presumably for protection, even though they themselves are killed in the blast. One should never throw Purple Pikmin onto a bomb-rock, as that can cause near-instant detonation, which will likely kill the Pikmin. Bomb-rocks can even be petrified, so one should do that if in peril, but they will not release nectar or spray like many beasts do if destroyed in that state.

Emperor Bulblaxes can be tricked into eating bomb-rocks. In Pikmin, if one makes a Yellow Pikmin drop a bomb-rock just as the creature is preparing its tongue, it'll swallow it and take some damage, as well as being temporarily stunned. If the explosion occurs when the tongue touches the bomb-rock, it'll stun the Emperor even further. In Pikmin 2, the same strategy can be used, although it is harder because of the Pikmin being unable to carry bomb-rocks themselves. In Pikmin 3, other enemies can be tricked into eating bomb-rocks, such as the Peckish Aristocrab.

Controlling

The controls when dealing with bomb-rock-yielding Yellow Pikmin are a bit complex. Pikmin holding bomb-rocks will not interact with objects when C / Paddown is used. Throwing Pikmin with bomb-rocks will make them idle, but ready to attack. If an enemy is close, they'll step back and throw the bomb-rock at it. When called back using the whistle, they'll drop and activate the bomb, and run towards Olimar. If, however, one wants the Pikmin to join the party without dropping and activating the bomb, one should touch them directly. When called to the yellow Onion, Pikmin yielding bomb-rocks will drop them without detonating them. When using X / the C Button on the Nunchuk to dismiss the Pikmin, those carrying bomb-rocks will stay in a different group from the other Yellow Pikmin. When called back in any way after being dismissed, they'll keep their bomb-rock and join the group. In the New Play Control! version, switching to a different Pikmin while holding one (i.e. pressing the B Button on the Wii Remote when holding the A Button on the Wii Remote) will treat Yellow Pikmin as being different from bomb-rock-holding Yellow Pikmin. Also in this version, whistling a thrown bomb-carrying Pikmin will not make it drop its bomb.

Curiously, when a Yellow Pikmin throws a bomb-rock, it'll warn nearby Pikmin to rejoin Olimar in order to stay away from the blast. However, if one throws a bomb-rock-holding Pikmin next to a group of idle Yellow Pikmin, and calls the bomb-rock-yielding Pikmin back with the whistle (i.e. make it drop the bomb-rock), it will not call the idle Yellow Pikmin.

In the Pikmin 2 2-Player Battle stage Hostile Territory, bomb-rocks can be picked up and thrown by a captain, which can be used to defeat enemies, or deal a serious blow to the opponent's Pikmin count. To perform this, one merely needs to run into a bomb-rock for around one second, and then press A / the A Button on the Wii Remote to throw it (the distance is around twice as far as the reach of the cursor), or B / the B Button on the Wii Remote to drop it. In both cases, the bomb-rock will be activated. In every other point in the game where bomb-rocks are found, they can be activated by being attacked, provoked (in the case of Volatile Dweevils), or dropped (in the case of Careening Dirigibugs).

In Pikmin 3, the bomb-rocks return, now able to be held by Pikmin once more. They can be found inside eggs, Dirt Mounds, or in Mission Mode and Bingo Battle, Medusal Slurkers. All Pikmin types can now carry bomb-rocks. They can once again be used to destroy stone walls and defeat enemies. This time, all Pikmin are capable of carrying them. Controlling the way Pikmin behave with the bomb-rocks is much simpler in this game - the Pikmin will always keep hold of its bomb until it is thrown, in which case it will drop the rock exactly where it landed. When dismissed, any bomb-rock wielding Pikmin will separate from the group of their color, making it easier to get only the bombers.

Minor glitch

In places where a bomb-rock falls near Mitites, such as sublevel 6 of Bulblax Kingdom, there is a chance of it being launched back into the air if it lands on one, landing somewhere else on the level.

Bomb-rock locations in Pikmin

Story mode

Challenge Mode

Bomb-rock locations in Pikmin 2

Story mode

Challenge Mode

2-Player Battle

  • Hostile Territory: Many bomb-rocks are littered here. Interestingly, captains can pick up bomb-rocks and use them.

Note: a Volatile Dweevil can appear in any 2-player stage as a roulette item.

Bomb-rock locations on Pikmin 3

in Pikmin 3 Bomb-Rocks are found in Dirt Mounds and need Pikmin need to do dig up.

Technical information

Pikmin 2 technical information (?)
Internal name bomb
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 4.5
fp01 マップとの当り Unknown (related to slopes) 25
fp02 ダメージスケールXZ Horizontal damage scale 0.2
fp03 ダメージスケールY Vertical damage scale 0.25
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.5
fp06 速度 Move speed 30
fp08 回転速度率 Rotation acceleration 0.1
fp09 テリトリー Territory radius 300
fp10 ホーム範囲 "Home" radius 30
fp11 プライベート距離 "Private" radius 30
fp12 視界距離 Sight radius 700
fp13 視界角度 FOV 180
fp14 探索距離 Unknown (exploration radius?) 0
fp15 探索角度 Unknown (exploration angle?) 0
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 0
fp18 振り払いダメージ Shake damage 0
fp19 振り払い範囲 Shake range 0
fp20 攻撃可能範囲 Unknown (shock attack max range?) 30
fp21 攻撃可能角度 Unknown (shock attack max angle?) 15
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 90
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 15
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 0
fp27 ライフの高さ HP wheel height 35
fp28 回転最大速度 Rotation speed 10
fp29 警戒時間 Unknown (warning time?) 0
fp30 警戒ライフ Unknown 0
fp31 ライフ回復率 Regeneration rate 0
fp32 LOD半径 Off-camera radius 25
fp33 マップとのあたりポリゴンの選定 Collision processing radius 25
fp34 ピクミンとのあたり Pikmin damage radius 25
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 10
fp37 地震気絶確立 Purple Pikmin stun chance 0 (0%)
fp38 地震気絶時間 Purple Pikmin stun time 10
ip01 振り払い打撃A Shake mode 1 – hit count 1
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 1
ip03 振り払い打撃B Shake mode 2 – hit count 2
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 2
ip05 振り払い打撃C Shake mode 3 – hit count 5
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 3
ip07 振り払い打撃D Shake mode 4 – hit count 10
Specific properties
ID Japanese comment Property Value
fp01 敵へのダメージ Enemy damage 500
fp02 爆風範囲高さ+- Unknown (vertical explosion radius?) 50
ip01 ダメージリミット Unknown (max damage multiplier?) 1
ip02 誘爆リミット Unknown 15

Gallery

Names in other languages

Language Name Meaning Notes
Flag of Portugal Portuguese (NoE) Rocha-bomba Bomb-rock Translation taken from the Pikmin instruction manual.