Antenna Beetles are creatures in Pikmin 2 that can pose danger to Pikmin, but not directly. They use their wings to produce sounds of a high pitch, which interferes with the Treasure Gauge and attracts Pikmin, much as the Captains' whistles do. That effect overrides any similar commands issued by Olimar, so they are able to take command of any Pikmin that are nearby; the only way to regain control of them is to kill it, or force it into leaping away again. Having Pikmin captured is where the danger comes in, because this creature may lead them into a hazard. The beast periodically jumps away and returns, stumbling as it lands, and can be led into disembarking in such a manner by attacking it. Approaching the beast often has a similar effect. In attack, swarm as it lands or throw Pikmin on; Purple Pikmin work the best, as they may stun it, preventing it from getting up and jumping away.
The Antenna Beetle is relatively rare, found in only a few underground locations. The Treasure Gauge being dysfunctional is an absolute indication that one is on the same sublevel as Olimar.
Notes
Olimar's notes
“This creature is able to control the Pikmin by way of the peculiar frequency of its roar, but its only objective seems to be defensive in nature, as it stops Pikmin from attacking and forces them to run away. This beast prefers humid, dimly lit environments, and has been known to inhabit empty and discarded containers. For this reason, it's wise to thoroughly ventilate any specimens that are recovered. Lifting off with one of these creatures in the hold can lead to a rupturing of the specimen during decompression, resulting in an explosive mess.”
Louie's notes
“Extract meat from the exoskeleton and sear on all sides in a hot wok to seal in the flavor. Top the dish off with a splash of spicy peanut sauce.”
Technical information
Pikmin 2 technical information (?)
|
Internal name
|
fuefuki
|
Global properties (List)
|
ID
|
Japanese comment
|
Property
|
Value
|
s000
|
friction(not used)
|
Friction
|
{{{s000}}}
|
s001
|
wallReflection
|
Unknown (wall bounce speed multiplier?)
|
{{{s001}}}
|
s002
|
faceDirAdjust
|
Unknown
|
{{{s002}}}
|
s003
|
accel
|
Acceleration
|
{{{s003}}}
|
s004
|
bounceFactor
|
Unknown (bounce when it hits the ground?)
|
{{{s004}}}
|
fp00
|
ライフ
|
HP
|
700
|
fp01
|
マップとの当り
|
Unknown (related to slopes)
|
20
|
fp02
|
ダメージスケールXZ
|
Horizontal damage scale
|
10
|
fp03
|
ダメージスケールY
|
Vertical damage scale
|
3
|
fp04
|
ダメージフレーム
|
Damage scale duration
|
0.35
|
fp05
|
質量
|
Unknown (weight?)
|
0.001
|
fp06
|
速度
|
Move speed
|
250
|
fp08
|
回転速度率
|
Rotation acceleration
|
0.1
|
fp09
|
テリトリー
|
Territory radius
|
300
|
fp10
|
ホーム範囲
|
"Home" radius
|
100
|
fp11
|
プライベート距離
|
"Private" radius
|
0
|
fp12
|
視界距離
|
Sight radius
|
3
|
fp13
|
視界角度
|
FOV
|
10
|
fp14
|
探索距離
|
Unknown (exploration radius?)
|
0
|
fp15
|
探索角度
|
Unknown (exploration angle?)
|
0
|
fp16
|
振り払い率
|
Successful shake rate
|
1
|
fp17
|
振り払い力
|
Shake knockback
|
120
|
fp18
|
振り払いダメージ
|
Shake damage
|
1
|
fp19
|
振り払い範囲
|
Shake range
|
30
|
fp20
|
攻撃可能範囲
|
Unknown (shock attack max range?)
|
30
|
fp21
|
攻撃可能角度
|
Unknown (shock attack max angle?)
|
2.5
|
fp22
|
攻撃ヒット範囲
|
Unknown (attack hit range?)
|
0
|
fp23
|
攻撃ヒット角度
|
Unknown (attack hit angle?)
|
0.1
|
fp24
|
攻撃力
|
Attack damage
|
10
|
fp25
|
視界高
|
Unknown (height visibility?)
|
50
|
fp26
|
探索高
|
Unknown (exploration height?)
|
0
|
fp27
|
ライフの高さ
|
HP wheel height
|
50
|
fp28
|
回転最大速度
|
Rotation speed
|
10
|
fp29
|
警戒時間
|
Unknown (warning time?)
|
0
|
fp30
|
警戒ライフ
|
Unknown
|
0
|
fp31
|
ライフ回復率
|
Regeneration rate
|
0.5
|
fp32
|
LOD半径
|
Off-camera radius
|
60
|
fp33
|
マップとのあたりポリゴンの選定
|
Collision processing radius
|
25
|
fp34
|
ピクミンとのあたり
|
Pikmin damage radius
|
10
|
fp35
|
石化時間
|
Petrification duration
|
1
|
fp36
|
ヒップドロップダメージ
|
Purple Pikmin drop damage
|
50
|
fp37
|
地震気絶確立
|
Purple Pikmin stun chance
|
0.3 (30%)
|
fp38
|
地震気絶時間
|
Purple Pikmin stun time
|
5
|
ip01
|
振り払い打撃A
|
Shake mode 1 – hit count
|
1
|
ip02
|
振り払い張付1
|
Shake mode 1 – Pikmin requirement
|
1
|
ip03
|
振り払い打撃B
|
Shake mode 2 – hit count
|
2
|
ip04
|
振り払い張付2
|
Shake mode 2 – Pikmin requirement
|
2
|
ip05
|
振り払い打撃C
|
Shake mode 3 – hit count
|
5
|
ip06
|
振り払い張付3
|
Shake mode 3 – Pikmin requirement
|
3
|
ip07
|
振り払い打撃D
|
Shake mode 4 – hit count
|
10
|
Specific properties
|
None
|
Gallery
Trivia