Snagret Hole

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Revision as of 20:11, May 28, 2014 by NWPlayer123 (talk | contribs) (Added Japanese Name (from the files))
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Snagret Hole
An overview of Snagret Hole sublevel 6.
Location Awakening Wood
Sublevels 7
Treasures 15
Hazards [[wikipedia:{{{1}}}|{{{1}}}]] Template:E Pikmin Template:R

The Snagret Hole is likely the final hole entered in the Awakening Wood region. It is located past the small valley near the Geographic Projection's past residence. The Pikmin may need to rebuild a bridge eaten up by Sheargrubs, or a Captain could go around the area where the Hole of Beasts is to reach that area. A Yellow Wollywog is in the water, which can be dangerous if not taken care of. Defeating that allows a Captain to deal with two Male Sheargrubs on the other side of an unbuilt bridge more easily. Have some Blue Pikmin start building the first bridge, and then take your other Pikmin and have them defeat the other Yellow Wollywog. Once you build the first bridge, allow some White Pikmin to come through and build the bridge surrounded by poisonous gas. Once the bridge is partially built, have them destroy the pumps, and then finish building the bridge with the rest of your Pikmin. Before you enter the Snagret Hole, A Burrowing Snagret blocking the way can be defeated (or ran around), and then tear down the white Bramble Gate in front of the cave's entrance. In this cave for the NTSC version, there are 1215 Pokos worth of treasures. In the PAL version, there are 1245 Pokos worth of treasures.

Notes

Ship's dialogs

Intriguing! My acoustic sensors are picking up a high-pitched wail.

It seems to emanate from the area near this gigantic stump.

This large root must penetrate deep beneath the planet's surface. Fascinating...

Template:Solution

Sublevel 1

File:SHsub1.JPG
This is the layout for the fist sublevel of the Snagret Hole. The way the land is distributed will always remain the same.
Technical sublevel information
Internal cave name forest_4
"Main" object maximum (?) 5
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_units_torigoya_kusachi.txt
Lighting file (?) normal_light_lv0.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
room_torigoya_kusachi
Corridor connected to attic

The first sublevel of the Snagret Hole isn’t that difficult, but a Captain should be alert. Take some Pikmin and go to the main circular area. Go in and rid the area of the Male Sheargrubs. After that, take a small squad of Purple Pikmin and defeat the Orange Bulborb that holds the Crystallized Telekinesis. Be warned, the Orange Bulborb has to be defeated, so make sure to stun it. A good idea is to touch it with Olimar and run away so it will go back to sleep backwards. After the treasure is retrieved, go up the rising trail into the wooden crafted box chamber. The hole to the next sublevel is there, but make sure to get the Leviathan Feather, which should be next to it. After that is put into the pod, jump in the hole.

Sublevel 2

Technical sublevel information
Internal cave name forest_4
"Main" object maximum (?) 12
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 100
Number of rooms (?) 3
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) 0
Cave units file (?) 3_ABE_5X5a_ike_big_kusachi.txt
Lighting file (?) kusachi_light_lv0.ini
Background (?) "hiroba" (garden) (File:P2 VRBOX "hiroba" (garden).png)
Cave units (?)
item_cap_kusachi
way3_kusachi
way4_kusachi
wayl_kusachi
way2_kusachi
way2x2_kusachi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_5x5a_2_kusachi
room_big_kusachi
room_ike_kusachi
Room with round corridors Room with an upside-down bucket Room with small pond

The second sublevel of the Snagret Hole is very large. There are Creeping Chrysanthemums, Cloaking Burrow-nits, Male Sheargrubs, and Shearwigs. It is a very large grassy plain, and it has two rather large treasures as well. Keep the Pikmin close and it should be a breeze. Take the Pikmin and scout out the area. Defeat enemies that get in the Captain's way. The current Captain may need to overcome bodies of water that get in their way, Pikmin can be thrown on the side of the rock barrier and lead around with the C-stick, or can be waded across the lake, being careful, and making sure an enemy would not happen to be residing in it. Find the two treasures, which are both in alcoves; the Combustion Berry, and the Taste Sensation are these treasures. There may be eggs in alcoves if nectar is needed. After patrolling the large area, the Captain can move on.

Sublevel 3

File:SHsub3.JPG
This is the layout for the third sublevel of the Snagret Hole. The way the land is distributed will always remain the same. The location of the next hole, the Ivory and Violet Candypop Bud, and some eggs may vary.
Technical sublevel information
Internal cave name forest_4
"Main" object maximum (?) 3
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 6
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_ABE_mid1_boss_tsuchi.txt
Lighting file (?) normal_light_lv2.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_mid1_6_boss_tsuchi
Room with 6 exits

The third sublevel of the Snagret Hole will reveal very easily why the cave was given its name, for there is not only one, but two Burrowing Snagrets found here. One of them has the treasure, the Meat Satchel. Use the Treasure Gauge to find it, and then defeat it. Pay attention to where it appears, because the foliage may make it slightly hard to see it when it comes out. You may want to fight the other one as well, for both of them protect Bramble Gate blocked alcoves, which may have useful resources for you. A Swooping Snitchbug is also here, and it may be distracting. Defeat it if necessary. After the area is secured from all enemy threats, go and destroy all six of the gates, one has the hole to the next area, one has an Ivory Candypop Bud, and another one has a Violet Candypop Bud, and the others may have eggs to flower the Pikmin if they faced a gruesome time. After replenishing the Pikmin, proceed to the next area.

Sublevel 4

Technical sublevel information
Internal cave name forest_4
"Main" object maximum (?) 12
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 3
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 3_ABE_mid2_hit446_hit344.txt
Lighting file (?) metal_light_lv3.ini
Background (?) "test" (cavern) (File:P2 VRBOX "test" (cavern).png)
Cave units (?)
item_cap_metal
way3_metal
way4_metal
wayl_metal
way2_metal
way2x2_metal
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_mid2_3_metal
room_hitode3x4_4_metal
room_hitode4x4_6_metal
T-shaped room Roughly plus-shaped room Room with hatch

This next sublevel is rather complex, for it is mixed with all sorts of problems and obstacles for the Pikmin. This is a metallic area, so make sure enemies are targeted well. There are three treasures, and a Captain needs to be careful not to let the Pikmin wander into danger when the treasure is collected. First off, deal with any electrical nodes with Yellow Pikmin, so they don’t get in the way in the future. Then take in a squad of Purple Pikmin and have them defeat all the enemies. There are Watery Blowhogs, Dwarf Orange Bulborbs and Armored Cannon Beetle Larvae that will pose a threat, however, the Armored Cannon Beetles can be used for your benefit if the Captain leads them to aim their rocks at other enemies. Watch out for any boulders that the Beetles launch, and make sure that when the large enemies buck your Pikmin off, that they aren’t facing the void, otherwise, your handy purples won’t be handy anymore. Be warned, there is one Armored Cannon Beetle Larva that falls from the sky, and could give the Captain and the Pikmin a very nasty ambush. If there is trouble attempting to find it, use the Treasure Gauge, for it must be defeated in order to get the Heavy-duty Magnetizer, which only it has. After the area is secured, find the Cupid's Grenade and the Crystallized Telepathy. A few eggs may appear on this sublevel, but after that, move on.

Sublevel 5

Technical sublevel information
Internal cave name forest_4
"Main" object maximum (?) 6
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 3
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 3_ABE_cent_4x4_mid1_metal.txt
Lighting file (?) metal_light_lv4.ini
Background (?) "test" (cavern) (File:P2 VRBOX "test" (cavern).png)
Cave units (?)
cap_metal
item_cap_metal
way3_metal
way4_metal
wayl_metal
way2_metal
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
room_cent_4_metal
room_hitode4x4_7_metal
room_mid1_6_metal
Circular room with 4 exits Room with large blue circle Long room with 6 exits

Another metallic sublevel, but less dangerous, the only thing close to dangerous around here is the Antenna Beetle, but it shouldn’t be that hard to fight. Take a squad of Purple Pikmin, and go after the quirky creature, making sure that if Dwarf Orange Bulborbs fall from the sky that you deal with them. Once you’ve pinpointed the Antenna Beetle, pound it with your bulky purples, and it should be gone quickly. It should drop the Emperor Whistle. Now that the Treasure Gauge is operating correctly, use it to find the last treasure on this sublevel which is actually held by one of the Dwarf Orange Bulborbs that fall from the sky (unless it is already found and killed), which should be the Crystallized Clairvoyance. There are quite a few eggs, but the Captain can move on after finding them.

Sublevel 6

Technical sublevel information
Internal cave name forest_4
"Main" object maximum (?) 9
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 3
Dead end unit probability (?) 100
Number of rooms (?) 4
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 3_ABE_b_f_g_conc.txt
Lighting file (?) normal_light_lv4.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_4x4b_4_conc
room_4x4f_4_conc
room_4x4g_4_conc
Room with 4 exits Room with 4 exits and a stone ledge Room with 4 exits and 2 walls

When they named this hole the Snagret Hole, they meant business, yet again the Captain is on another sublevel with two Burrowing Snagrets. This sixth sublevel is still not very hard if prepared. If there are very few Blue Pikmin, it is recommended to use the three Lapis Lazuli Candypop Buds along with a Queen Candypop Bud because quite a few might be needed. There are four treasures on this sublevel, and a lot is required to do to get them. Take some Blue Pikmin and Purple Pikmin, and scout out the area. Use White Pikmin to take out poisonous pipes that the current Captain will come across. Be warned, if a very enclosed space surrounded by many water puddles is found, get ready to fight the first Snagret. It is near water, so a lot of caution is required when fighting it. Use the same Snagret fighting strategies when fighting it; just don’t let any Pikmin drown. This particular Snagret, when defeated, will always hold the Triple Sugar Threat, the other one has no treasure at all. When treasures are being transported, make sure to use Blue Pikmin when necessary, this is why a large amount of Blue Pikmin is recommended. If the little strips of land are seen, the Captain may be able to guide non-blue Pikmin around these lakes, and into the next area. The other Snagret is easier to beat because it is in a wider area, but be careful, an Antenna Beetle will usually lurk around this area. Once the other Snagret is gone it will be easier to find the other treasures. Take out the Antenna Beetle so the Treasure Gauge is usable, and search for a Dwarf Orange Bulborb that drops from the sky out of nowhere. Then defeat it to get the Stupendous Lens (Only in the NTSC version). Take large squads of Pikmin, and find the Bramble Gate that the Salivatrix is hidden behind. After that, then find the elusive Science Project, a small, but important treasure that is actually a four-leaf clover. There is no nectar or other useful items to be found here, so progress to the last sublevel.

Sublevel 7 (Final Floor)

File:SHsub7.JPG
This is the layout for the last (7) sublevel of the Snagret Hole. The way the land is distributed will usually remain the same. You will always spawn somewhere along the edge of the circular area. The location of Queen Candypop Buds and eggs may vary. Some alcoves may or may not be blocked by a Bramble Gate

.

Technical sublevel information
Internal cave name forest_4
"Main" object maximum (?) 1
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 5
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_ABE_manp_boss_conc.txt
Lighting file (?) normal_light_lv4.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_manh7x7p_boss_conc
Pileated Snagret arena

The Pileated Snagret is found on this floor, and it is best to be ready, for it is one fearsome fowl to reckon with. This bigger, more powerful, and tougher version of the Burrowing Snagret can eat Pikmin at a greater range, and they’ll be harder to save without keeping the Snagret distracted with damage, so it would be at the Captain's best to use an ultra-spicy spray while fighting it. The Captains will spawn along the outer edge of a large raised plateau, but don't move forward just yet. Take Purple Pikmin and/or Yellow Pikmin if you wish, and when the Snagret comes out, start attacking it, making sure the Pikmin land close and on its head to cause damage. If a corrective amount of damage is dealt, the Snagret won’t have a chance to retaliate, and will burrow back into the ground. Another strategy is to wait until the beast has trouble burrowing to the surface (its head will poke out of the ground and twist around, still stuck); toss as many Pikmin as able to onto its head. If enough are thrown, it will shake them off in a few seconds and burrow back down without attacking. Repeat these steps, and the bird will be defeated, leaving the Justice Alloy. With it, the Metal Suit Z is unlocked, a powerful armor that is impervious to heavy damage, allowing the Captains to take a beating from other enemies without being knocked out. If the Pikmin have been knocked out from the terrifyingly powerful beast, destroy some of the Bramble Gates that seal off two Queen Candypop Buds, and several eggs. After the Pikmin army's recovery is complete, exit the cave with the geyser.

Names in other languages

Language Name Meaning
Flag of Japan Japanese ダチョウの巣窟? Den of Ostrich
Flag of Germany German Schnappers Nest Snapper's Nest


Artwork of the bomb rock.

This page is currently pending deletion. Reason:
split into P2 and P4 varieties
Discuss your opinion on the talk page.

#REDIRECT Template:P2 caves