Antenna Beetle
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Appears in | Pikmin 2 | ||
Scientific name | Mesmeri raiocontra | ||
Family | Kettlebug | ||
Areas | None | ||
Caves | Snagret Hole, Hole of Heroes, Dream Den | ||
Challenge Mode stages | None | ||
2-Player Battle stages | None | ||
Attacks | Distract Pikmin, interfere with Treasure Gauge |
Antenna Beetles (カマドフマ?, lit.: "Cave Cricket") are enemies in Pikmin 2 which distract Pikmin. Antenna Beetles use their wings to produce sounds of a high pitch, which interferes with the Treasure Gauge and attracts nearby Pikmin, similar to the whistle. This noise overrides any commands issued by a leader, so the Antenna Beetle can take command of any Pikmin that are nearby, which can indirectly harm Pikmin by leading them into a hazard. The only way to regain control of the Pikmin is to kill the enemy or force it to leap away again.
These enemies periodically jump high in the air and return to the ground, stumbling as they land. They can be prompted to jump again by attacking them or approaching them often. They can be attacked by swarming as they land or throwing Pikmin on top of them. If a Pikmin lands on one, it will roll over, not much different from an Anode Beetle. Purple Pikmin may also stun them if thrown on top, preventing them from getting up and jumping away.
Antenna Beetles are relatively rare, found in only a few caves. The Treasure Gauge fluttering about and flashing a pinkish color is an indication that an Antenna Beetle is on the current sublevel.
Pikmin under one's control are immune to most dangers, as they follow the same rules as wild Bulbmin. This means that they are ignored by enemies and only killed by crushing and hazards, though explosions will knock them back. The real danger is when an Antenna Beetle hops away and the Pikmin become idle.
Stats
Weight | Max. carriers |
Seeds | Value | Health | Regen. |
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3 | 6 | 5[note 1] | ![]() |
700 | No |
- ^ This enemy cannot be delivered to Onions in-game. This information is obtained from the game files.
Notes
Olimar's notes
Louie's notes
Pikmin 2 Nintendo Player's Guide
Technical information
showPikmin 2 technical information (?) |
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Other information
- Size: Body length: 40mm, as per the e-card
- Pikmin 2 Piklopedia number: #34
Naming
- Common name: Antenna Beetle. The creature is called that due to it "whistling" an area around it, perhaps using its antennae, or perhaps because it mimics the way a spacesuit's antenna shakes when a leader is whistling.
- Japanese nickname: カマドフマ?. It is similar to カマドウマ? (lit.: "cave cricket").
- Japanese name: フエフキカマドフマ?, lit.: "Flute Playing Kamadofuma".
- Scientific name: Mesmeri raiocontra. Mesmeri is similar to the English word "mesmerize", and raiocontra could be considered a combination of raio and contra. Raio, in this context, is Portuguese for "beam", and contra is Latin for "counter", maybe referring to how the whistle's "beam" is used to counter the Pikmin's aggressiveness.
- Internal names: Internally, the creature is called
fuefuki
, which in Japanese is ふえふき? (lit.: "Flute Player"). - Prerelease: None.
Names in other languages
Language | Name | Meaning |
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カマドフマ? Kamadofuma |
Cave Cricket | |
Scarabée à Antennes | Antenna Beetle | |
Antennenkäfer | Antenna Beetle | |
Antennottero | From "antenna" and the suffix "-ttero" (pterum) commonly found in winged bugs | |
Escarabajo antenudo | Antenna beetle |
Gallery
This article or section is in need of more images. Particularly: |
The Antenna Beetle in the Piklopedia.
The Piklopedia icon of the Antenna Beetle in the Nintendo Switch version of Pikmin 2.
The Antenna Beetle's e-card, #38 (4th yellow card).
Trivia
- There is an unused image of the Antenna Beetle in the style of 2-Player Battle's roulette icons, implying that at some point in development there may have been a powerup to spawn an Antenna Beetle near the opponent.
- If the Antenna Beetle is killed while Pikmin are in its control, the Pikmin will panic and scream, like Bulbmin when their leading adult is killed.
See also
showHarmless enemies |
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showPikmin 2 enemies |
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