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Obstacle

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Revision as of 17:07, April 1, 2019 by Espyo (talk | contribs) (This way, users won't think that screenshot is of the first obstacle in the series.)
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File:Bigbox.PNG
A cardboard box in Pikmin 3, the first and one of the most basic obstacles found in the series.

An obstacle is anything that stands in the way of the Pikmin and their leaders until it has been cleared or overcome. There are several obstacles of different types scattered across the areas of all games, and usually, the Pikmin must work together to clear them effectively. At times, obstacles do not block a path, but clearing them normally yields a shortcut or a reward of some sort.

List of obstacles

Icon Name Description Games
Pikmin Pikmin 2 Pikmin 3 Hey! Pikmin
Arachnode web icon.png Arachnode web Arachnodes often build their webs in the carrying routes of Winged Pikmin. If Winged Pikmin carry something into the web, they will let go of the object and become stuck. No No Yes No
Bamboo gate icon.png Bamboo gate Gates that must be held open with Winged Pikmin. No No Yes No
Bloominous Stemple icon.png Bloominous Stemple Large, white plants that react to light, and act as platforms. They only bloom when there is an active light nearby. No No Yes Yes
Boulder icon.png Boulder Boulders drop from the sky, and crush Pikmin they fall on. No Yes No* No
Bouncy Mushroom icon.png Bouncy Mushroom Bouncy Mushrooms let leaders and Pikmin bounce to otherwise inaccessible places. No No Yes Yes
Gray bramble gate icon.png Bramble gate Bramble gates act like walls, completely blocking off an area. They can be torn down in a gradual process, until they are fully opened. There are multiple types of bramble gates. Yes Yes No No
Bridge P1 icon.png
Bridge P3 icon.png
Bridge Unbuilt bridges can be found on the ledge of some gaps, and Pikmin must build the bridge in order to pass through. Yes Yes Yes Yes
Burgeoning Spiderwort mold icon.png Burgeoning Spiderwort mold Some form of mold that stops the growth of Burgeoning Spiderworts. No Yes No No
Buried icon.png Buried treasure, fruit or Sparklium Seeds While not technically an obstacle, some treasures are found underground, and White Pikmin are needed to clear the dirt and unearth them. Some fruits can also be found buried, but any Pikmin can dig them out, with Yellow Pikmin doing so faster. No Yes Yes Yes
Cardboard box icon.png Cardboard box Cardboard boxes block the path to certain areas, and must be pushed out of the way with a minimum number of Pikmin. Yes No Yes No
Climbing stick icon.png Climbing stick Sticks used to climb to higher places. They must be extended first. Yes No Yes No
Clipboard icon.png Clipboard Boards with handles on them. Clipboards often cover objects, and they need 8 Winged Pikmin to lift it. No No Yes No
Clog icon.png Clog Some pools of water can be drained by destroying clogs. No Yes No Yes
An icon representing the cobblestone block obstacle. Cobblestone block Blocks made of stone, that can be destroyed by bomb rocks only. No No No Yes
Conveyor belt icon.png Conveyor belt Metallic belts that roll in a direction, carrying things on top of them. No No Yes No
Crystal nodule icon.png Crystal nodule Crystal pebbles used by Skutterchucks as ammo. No No Yes Yes
Crystal wall icon.png Crystal wall Walls made of glass, destructible using Rock Pikmin. No No Yes No
Dam icon.png Dam A stick over a river that blocks the progression of lily pads. No No Yes No
A dirt block icon, used to represent the obstacle found in the games. Dirt block This obstacle prevents the player from making progress in an area. It simply needs to be destroyed by throwing a Pikmin at it. No No No Yes
Dirt mound icon.png Dirt mound Mounds of dirt that hold small items, which can be revealed by sending Pikmin to dig in it. No No Yes No
Dirt wall icon.png Dirt wall Simple walls made of dirt, similar to bramble gates. No No Yes Yes
Electric gate P2 icon.png
Electric gate P3 icon.png
Electric gate Gates covered in electrical current, meaning only Yellow Pikmin can destroy it. No Yes Yes Yes
Electrical wire icon.png Electrical wire Two cut bits of electrical wiring with exposed conductors. They create an arc of electricity from time to time. No Yes No No
Electrode icon.png Electrode An open circuit that needs Yellow Pikmin to close it. Upon closing the circuit, a light activates. No No Yes Yes
Elevator platforms icon.png Elevator platform Boxes attached to ropes that act similar to seesaw blocks. No No Yes No
Fire geyser icon.png Fire geyser Geysers poking out of the ground or ceiling that shoot fire at regular intervals. Yes Yes Yes Yes
An custom icon representing flames. Flames Flames that prevent Olimar from making progress in an area, until they are smothered out. No No No Yes
Flukeweed icon.png Flukeweed Pink, curly plants that are attached to buried objects. Winged Pikmin can lift these objects up. No No Yes No
Fragment icon.png Fragments Pieces of broken objects found in piles that are used to build bridges. Pikmin deliver them to the bridge, until all fragments have been delivered. No No Yes Yes
File:Gas pipe icon.png Gas pipe Pipes sticking out of the ground that emit clouds of poison. No Yes No No
Geyser icon.png Geyser Water geysers in the first and third Pikmin games allow access to newer areas, but may need to be activated first. Yes No Yes No
Hay icon.png Hay A bundle of hay acts similar fragments. Hay is used to build ramps. No No Yes No
High ledge icon.png High ledges Some ledges are too high for regular Pikmin to reach, and can only be reached by Yellow Pikmin or Winged Pikmin. Yes Yes Yes Yes
A Hydroe bramble icon, used to represent the obstacle found in the games. Hydroe bramble Long bramble with thorns that block the way and move in specific patterns. Pikmin that touch one of these get killed, and there is no way to remove them. No No No Yes
File:Icicle-like crystal.png Icicle-like crystal Some crystals look and act like icicles, and will fall on Olimar when he goes under one of them. No No No Yes
Iron ball icon.png Iron ball Large spheres that can be pushed by a certain number of Pikmin, until they roll off a cliff. No No Yes No
An iron block icon, used to represent the obstacle found in the games. Iron block Blocks of iron that need to be pushed by Pikmin in order to progress in an area. No No No Yes
Kingcap icon.png Kingcap Large, red spotted mushrooms that block passageways. No No Yes No
Large crystal icon.png Large crystal Crystals either block passageways or hold items, and in one case, block a geyser. They can be destroyed with Rock Pikmin. No No Yes Yes
A liftable rock icon, used to represent the obstacle found in the games. Liftable rock Heavy rocks wrapped in vines that can be held on to by Winged Pikmin, which can then lift the obstacles into the air. No No No Yes
Lily pad icon.png Lily pad Green plants that are used to navigate bodies of water. No No Yes No
File:Paper bag P2 icon.png
Paper bag P3 icon.png
Paper bag Paper bags that block passageways. In Pikmin 2, they can be crushed with enough Pikmin weight, and in Pikmin 3, they need to be pushed off ledges. No Yes Yes No
A pulley rock icon, used to represent the obstacle found in the games. Pulley rock A rock attached to a pulley system. Pikmin can hold on to a stick on the other end to lift up the rock, and place it out of the way. No No No Yes
Purples needed icon.png Purple Pikmin needed This icon is used on the wiki to represent a warning that Purple Pikmin are necessary, given their weight and overwhelming strength. No Yes No No
Gray reinforced wall P1 icon.png
Reinforced wall P3 icon.png
Reinforced wall Strong walls that require bomb rocks to take out. There are multiple types of reinforced walls in Pikmin. Yes No Yes No
Seesaw blocks P2 icon.png
Seesaw blocks P3 icon.png
Seesaw block Seesaw blocks come in pairs, and when enough weight is applied onto one, the other rises. No Yes Yes No
Small crystal icon.png Small crystal Small crystals that block geysers and hold small items. No No Yes No
Spotcap icon.png Spotcap Small fungi that can block passages in groups. No No Yes No
Tin box icon.png Tin box Act just like cardboard boxes. No No Yes No
An icon representing the trowel obstacle. Trowel When upright, it blocks the way forward. It can be tipped over with Pikmin throws, and when it lands, it serves as a makeshift bridge. No No No Yes
Tunnel icon.png Tunnel Shortcuts through the earth. They have a pile of rubble in the front, and Pikmin can be sent to dig them out. No No Yes No
Water body icon.png Water body Non-Blue Pikmin start drowning if they come into contact with bodies of water. Yes Yes Yes Yes
File:Wooden stake.png Wooden stake A stake that either blocks the player's path and needs a certain amount of Pikmin to push it in the ground, or sticks below something and can be pushed up. No No No Yes

* There is an item that causes boulders to fall in Bingo Battle, however.


To do: Create and add an icon for the flames, icicle-like crystal and wooden stake. Also, create Hey! Pikmin versions of the icons for the Bouncy Mushroom and Bloominous Stemple
Care to do so?

Minor obstacles

Main article: Minor obstacles.

Several other obstacles appear throughout the Pikmin series; however, they are much more uncommon than the other ones listed above.

Trivia

  • In Pikmin 2, Pikmin that are attacking an obstacle while latched on will cause damage at a faster pace than those that are standing on the ground.[1] This can be achieved with bridges by pushing the Pikmin off to the side and letting it go back to the bridge on its own, where it should hopefully cling on instead.

Names in other languages

Language Name Meaning Notes
Flag of France French Obstacle Obstacle
Flag of Portugal Portuguese (NoE) Obstáculo Obstacle Translation taken from the Pikmin instruction manual.

See also

References

  1. ^ YouTube video showing how latched Pikmin are faster than standing Pikmin, in Pikmin 2