Male Sheargrub
| |||
---|---|---|---|
Appears in | Pikmin, Pikmin 2, Pikmin 3 | ||
Scientific name | Himeagea mandibulosa | ||
Family | Mandiblard | ||
Areas | The Forest of Hope, The Forest Navel, Awakening Wood, Tropical Wilds | ||
Caves | Hole of Beasts, White Flower Garden, Snagret Hole, Glutton's Kitchen, Hole of Heroes | ||
Challenge Mode stages | The Final Trial, Cave of Snarls | ||
Mission Mode Collect Treasure! stages | Twilight Hollow Remix, Beastly Cavern | ||
Mission Mode Battle Enemies! stages | Twilight Hollow, Distant Tundra Remix, Clockwork Chasm | ||
Side Story days | None | ||
2-Player Battle stages | Rusty Gulch, Carpet Plain, Brawl Yard | ||
Bingo Battle stages | Shaded Terrace | ||
Attacks | Eat Pikmin, destroy bridges |
Male Sheargrubs (ウジンコ♂?, lit.: "Parrot Maggot ♂") can easily be distinguished from Female Sheargrubs by their dark purple color and large mandibles. Unlike the females, which are believed to scavenge dead Pikmin, Male Sheargrubs are predatory and extremely aggressive, and will attack leaders and Pikmin when the opportunity presents itself. Sheargrubs have lost both their legs and wings in an odd twist of evolution, and have adapted to a life spent mostly underground.
In Pikmin, these bugs are completely invulnerable while they're chomping down on a Pikmin except when a Pikmin is tossed directly on top of it. This was fixed in Pikmin 2, allowing players to kill them even if they have a Pikmin in their grasp. Sheargrubs, both male and female, will also deconstruct any nearby stick bridges, which makes defeating these pesky creatures soon after landing a top priority to avoid having to rebuild them.
These creatures are also related to the Shearwig, in that they share families.
Notes
Olimar's voyage log
Reel notes
Olimar's notes
Louie's notes
Nintendo Player's Guide
"Although they are among the weakest of enemies that can cause any harm, Male Sheargrubs with attack and devour your Pikmin if you don't instruct your troops to fight back. When your army is suprised by the surfacing creatures, use the C Stick to swarm them."
Pikmin 3 Prima Guide
"These burrowing creatures spend most of their time underground, showing themselves only when a potential meal wanders by. When Male Sheargrubs emerge from the ground, they use their pincers to tear through their unfortunate prey. When you encounter a group of Male Sheargrubs, retreat to a safe distance and throw one Pikmin directly onto each enemy. During prolonged battles, Male Sheargrubs will shake their attackers by burrowing underground. Don't let your guard down until you're sure the area is clear of enemies."
Strategy
Pikmin
The species is relatively weak compared to most other creatures, but if one happens to get a hold of a Pikmin, it is invincible to swarming until the Pikmin dies. If a single Pikmin is thrown onto the Sheargrub's back, it will die instantly, and the Pikmin will be saved. Attack with Olimar if possible, but be careful, as a bite deals massive damage. If there is water nearby, like in The Forest of Hope, lead them into it. Since they cannot fly, and will keep following their prey, they will eventually drown.
Pikmin 2
The male Sheargrub's mysterious invincibility is no longer present here, making them incredibly easy to kill. Simply swarm with a group of Pikmin and they'll have no chance. Same as in Pikmin, if there is a body of water nearby, lead them in and drown them.
Pikmin 3
Male Sheargrubs are much more rare in this installment, but can be a slight nuisance nonetheless. The invincibility is once again no longer present, so just use a good amount of Pikmin to take care of them. Since they are typically found far from water, it is unknown if they are still affected by it. These enemies are also not known to be able to eat bridges like in previous installments.
Technical information
Pikmin technical information (?) | |||
---|---|---|---|
Internal name | kabekuiB
| ||
HP | 50 |
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | ujib
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.05 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 50 |
fp01 | マップとの当り | Unknown (related to slopes) | 10 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.2 |
fp03 | ダメージスケールY | Vertical damage scale | 0.25 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.1 |
fp06 | 速度 | Move speed | 45 |
fp08 | 回転速度率 | Rotation acceleration | 0.2 |
fp09 | テリトリー | Territory radius | 300 |
fp10 | ホーム範囲 | "Home" radius | 30 |
fp11 | プライベート距離 | "Private" radius | 0 |
fp12 | 視界距離 | Sight radius | 150 |
fp13 | 視界角度 | FOV | 180 |
fp14 | 探索距離 | Unknown (exploration radius?) | 0 |
fp15 | 探索角度 | Unknown (exploration angle?) | 0 |
fp16 | 振り払い率 | Successful shake rate | 0 |
fp17 | 振り払い力 | Shake knockback | 0 |
fp18 | 振り払いダメージ | Shake damage | 0 |
fp19 | 振り払い範囲 | Shake range | 0 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 30 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 15 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 30 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 15 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 0 |
fp27 | ライフの高さ | HP wheel height | 50 |
fp28 | 回転最大速度 | Rotation speed | 12 |
fp29 | 警戒時間 | Unknown (warning time?) | 0 |
fp30 | 警戒ライフ | Unknown | 0 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 40 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 25 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 10 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 10 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 0 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 0 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 0 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 0 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 0 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 0 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 0 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | 白ピクミン | White Pikmin poison damage | 300 |
fp02 | 橋食いパワー | Bridge-eating power | 35 |
Gallery
- 163.png
Two Male Sheargrubs on the Piklopedia.
- 3.jpg
Another closeup on a pair of Male Sheargrubs.
Male and Female Sheargrubs on the enemy reel.
- Normal sheargrub-male.jpg
Artwork of the Male Sheargrub in Pikmin.
The creature's e-card, #45 (11th yellow card).
Trivia
- In Pikmin, all mandiblards share the same internal name, "Kabekui". "Kabe" means "wall" and "kui" meaning "pile". The name "wall pile" could refer to their bridge-eating ability.
- An alternate, fatter version of the Male Sheargrub exists unused inside Pikmin 3.
Names in other languages
Language | Name | Meaning |
---|---|---|
Spanish (NoA) | Comején macho | Male termite |