Munge Dweevil
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Appears in | Pikmin 2 | ||
Scientific name | Mandarachnia pungetis | ||
Family | Dweevil | ||
Areas | None | ||
Caves | Subterranean Complex, Shower Room, Hole of Heroes, Dream Den | ||
Challenge Mode stages | Dweevil Nest, Cavernous Abyss | ||
2-Player Battle stages | None | ||
Attacks | Emits poison |
The Munge Dweevil (ムラサキショイグモ, Murasakishoigumo) is an enemy in Pikmin 2. Like other types of Dweevil, this creature is commonly seen retrieving enemy corpses and treasures. When agitated by attacks, it will release a cloud of gas that will poison the Pikmin. This suitably makes White Pikmin the best choice in battle, as they are immune to poisoning. However, the Munge Dweevil has more health than its relatives. Alternatively, as Purple Pikmin can stun any small Dweevil with a 100% chance, they will easily defeat one.
Notes
Olimar's notes
Louie's notes
Behavior
Munge Dweevils scurry about randomly and take no note of the presence of any captain or Pikmin if left undisturbed. When provoked, one will attempt to defend itself by releasing poisonous gas below it. This poison will scatter all attacking Pikmin, and eventually kill them if they are not whistled back to a captain. Munge Dweevils are frail creatures (though less frail than all other common Dweevils) and will die quickly if attacked by even a few Pikmin, or by the punches from a captain.
When a treasure or a corpse of another creature is nearby, an Anode Dweevil will lift it up onto its head and carry it, making it impossible for Pikmin to collect until it is broken free. When a Dweevil has an item in its possession, it will stay at rest, crouching down, appearing as if it is only the item, until it is approached by a captain or Pikmin, at which point it will stand up and run away.
Strategy
The following article or section contains guides. |
Attack it with whites. Aim precisely to kill it quickest, as it moves constantly and has a very small head, which is the weak point. Another way is to grab a large load of reds and swarm it. It will die in seconds. If it, for some reason, is able to attack (even if it dies, if it has started its attack, the animation will continue), whistle back the Pikmin, as they will easily be harmed by the poison that is emitted directly beneath the creature's head.
If whites are not available, it's probably better to kill it with captains. Purples also work, as they have a hundred percent chance of stunning any small Dweevil.
Using captains is ultimately the safest strategy, as poison poses no threat to them whatsoever. Run up to it and attack it, and just keep punching until the creature is dead; don't even run when it attacks; it's harmless.
If you lie down, the Dweevil will pick you up and you can ride around on its back for a while. When you are ready to kill it, just press A / to kick its head and stun it. Then, just punch it to death. This works for any small Dweevil.
Technical information
Pikmin 2 technical information (?) | |||
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Internal name | gasotakara
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Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 350 |
fp01 | マップとの当り | Unknown (related to slopes) | 30 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.1 |
fp03 | ダメージスケールY | Vertical damage scale | 0.1 |
fp04 | ダメージフレーム | Damage scale duration | 0.5 |
fp05 | 質量 | Unknown (weight?) | 0.01 |
fp06 | 速度 | Move speed | 100 |
fp08 | 回転速度率 | Rotation acceleration | 0.25 |
fp09 | テリトリー | Territory radius | 200 |
fp10 | ホーム範囲 | "Home" radius | 75 |
fp11 | プライベート距離 | "Private" radius | 70 |
fp12 | 視界距離 | Sight radius | 200 |
fp13 | 視界角度 | FOV | 180 |
fp14 | 探索距離 | Unknown (exploration radius?) | 300 |
fp15 | 探索角度 | Unknown (exploration angle?) | 90 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 250 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 25 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 25 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 25 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 60 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 0 |
fp24 | 攻撃力 | Attack damage | 0 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 75 |
fp28 | 回転最大速度 | Rotation speed | 4 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 50 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 50 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 25 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 5 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 1 (100%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 6 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 5 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 12 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 17 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 22 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | オタカラライフ | Unknown (damage needed until treasure detach?) | 100 |
fp10 | ノーマルアタック | Unknown (normal attack?) | 1 |
fp11 | オタカラアタック | Unknown (treasure attack?) | 1.25 |
fp21 | オタカラキャッチ | Unknown (treasure catch?) | 2.5 |
Gallery
- 40mungedweevil.png
A Munge Dweevil in the Piklopedia.
- Cnp6.JPG
The creature's e-card.