Purple Pikmin
Purple Pikmin | |
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Resistance | Wind, panic, certain knockbacks |
Attack strength | : Strong (20) : Above average (15) |
Mobility | Low |
Throw | Low |
Digging speed | Unknown |
Carrying capacity | 10 |
Purple Pikmin (紫ピクミン?) are the second type of Pikmin found in Pikmin 2, and are first found in the Emergence Cave. They are specifically required to obtain a number of treasures, two of which are needed to gain access to new areas, making them necessary to complete the game. This is because of their massive strength – each Purple Pikmin counts as 10 when carrying objects. Their defining physical characteristics are their purple color, as the name would imply, as well as their bulbous physique when compared to other Pikmin, in addition to a straight hairs atop their heads. Purple Pikmin share a number of similarities with White Pikmin. Firstly, they can only be obtained via certain Candypop Buds, in this case Violet Candypop Buds, and have magenta flowers rather than white. In addition, at the end of each day, they are stored in the Hocotate ship. They are not found in Pikmin, and are only found in Mission Mode and Bingo Battle in Pikmin 3.
Traits and abilities
To do: Confirm if Purple Pikmin really are less prone to tripping. |
Purple Pikmin can lift ten times as much as other Pikmin types and weigh ten times more. As a result, they are thrown at a lower arc, and are not affected by the windy attacks of the Puffy Blowhog. Their massive weight causes a strong impact when they land on enemies, with a chance of stunning them temporarily. They also do not panic when encountering Mitites or hearing the roar of Emperor Bulblaxes. Their weight, however, slows them down a lot, even as flowers. Purples cannot move as quickly as other Pikmin types, and move even slower when carrying items. This can result in a player accidentally leaving a Purple Pikmin behind, especially in the leaf stage, while crossing an area.
As such, Purple Pikmin excel in carrying and while battling, as when thrown, they will land with a resounding thump, stunning and seriously injuring larger beasts, and fatally injuring smaller, more fragile creatures such as Shearwigs and Dwarf Bulborbs. In addition, they do not need to be precisely thrown at their target, as a small homing system will swerve the Pikmin's fall and make it land on a nearby enemy. Most enemies have a one in three chance of being stunned, and most of them stay stunned for a full five seconds. Some bosses are harder to stun, or may not be stunned at all. This strong landing destroys eggs immediately, defeats Mitites in a wide radius, and can instantly deactivate fire geysers and electrical wires. This, combined with the naturally strong impact damage, makes Purple Pikmin the strongest Pikmin to use in a fight.
These Pikmin possess the strange ability to anchor extra-dimensional entities such as the Waterwraith to the current dimension for a brief period, although this has never been explained in detail.
In Pikmin 3, however, many of their iconic traits are no longer prevalent. They no longer have any attack buffs, nor do they stun enemies on impact. Despite this, they still stop to preform a pound move even though it does no extra damage. In addition, they have a slight delay when thrown to latch onto enemies after their "ground pound", as if they are waiting for a non-existent stun. These changes turned what once were great fighters into more of a nuisance. Since, in Mission Mode, they never appear in a level with a Puffy Blowhog, it is unknown if they are still immune to their attacks. Also, because no enemies are able to scatter Pikmin like the Mitites, it is unknown if they are still immune to panic fits. As a result, the main use for Purple Pikmin in Pikmin 3 is purely for carrying purposes.
Discovery
Purples are only truly "discovered" in Pikmin 2. Olimar and Louie have ventured into the Emergence Cave, and have gathered a fair amount of treasure. They saw the top half of a globe, but it requires more than 100 Pikmin to lift – it needs 101. They venture further through the cave, and find a pair of Violet Candypop Buds. After throwing some Red Pikmin in them, they discover the Purple Pikmin, which they then learn are fierce fighters and can carry 10 times their weight, allowing them to retrieve the otherwise "unliftable" treasure.
Although Purple Pikmin do not appear in Pikmin 3's main story, they do occasionally appear in Mission Mode and Bingo Battle. For whatever reason, many of their iconic traits, aside from the carrying strength, no longer exist. The most notable stage with Purple Pikmin is Thirsty Desert Remix, which features nothing but Purples and some Candypop Buds.
Mandatory uses
Purple Pikmin are mandatory in collecting the following treasures and defeating the following enemies.
- Treasures
- Spherical Atlas: The first "new area" treasure in the game requires 101 Pikmin to carry, meaning some Purple Pikmin will have to be used.
- Geographic Projection: Same as the Spherical Atlas.
- Caves
- White Flower Garden: Before the entrance to the cave, there is a paper bag that requires 200 Pikmin in weight to be crushed.
- Enemies
- Waterwraith: The creature is invulnerable, but Purple Pikmin stomps make it vulnerable to all Pikmin attacks.
Obtaining Purple Pikmin
The following article or section contains guides. |
Retrieval of the Doomsday Apparatus treasure in Pikmin 2 requires the use of 100 Purple Pikmin. The best place to get so many would be the Subterranean Complex. Take a single Pikmin into that cave and skip through the sublevels until you reach the eighth one, with an exit geyser, Candypop Buds and some eggs. Use the Queen Candypop Buds first and the Violet Candypop Buds after to produce 15 Purple Pikmin and 2 Red, Blue or Yellow Pikmin. Or, if you are also trying to increase your White Pikmin count, bring 21 Pikmin and throw 20 of them into the Ivory Candypop Buds on floors 3 and 4 to gain 20. When you reach the 7th floor, throw the last non-white Pikmin into the Queen Candypop Buds first and the Violet Candypop Buds after to produce 15 Purple Pikmin and 2 of the primary color of Pikmin.
Technical information
Inside the text files in Pikmin 2 are some settings that specify some of the Purple Pikmin's behavior towards enemies and vice-versa.
Most enemies and objects suffer 50 points of damage whenever a Purple Pikmin lands vertically on top of them, from a throw. There are a few enemies and objects that only suffer 10 points of damage, however: Segmented Crawbsters, Waterwraiths (as well as their rollers), Emperor Bulblaxes, and bomb-rocks.
Enemies have a 30% chance of becoming stunned when a Purple Pikmin lands on them, with the following exceptions:
- 100% chance: Fiery, Caustic, Anode and Munge Dweevils.
- 10% chance: Burrowing Snagrets.
- 5% chance: Emperor Bulblaxes.
- 1% chance: Pileated Snagrets.
- 0% chance: Waterwraiths, Empress Bulblaxes, Toady Bloysters, Ranging Bloysters, Mitites, Men-at-Legs, Beady Long Legs, Volatile Dweevils, Titan Dweevil, Raging Long Legs, Breadbugs, Giant Breadbugs and Segmented Crawbsters.
Enemies become stunned for 5 seconds, with the following exceptions, who get stunned for 10: Watery and Fiery Blowhogs, Male and Female Sheargrubs, Shearwigs, Skitter Leaves, Dwarf Red Bulborbs and Emperor Bulblaxes. Segmented Crawbsters, Breadbugs and Giant Breadbugs have a specific 0 second stun period on top of their 0% stun chance.
The following unused values also exist:
- Honeywisps, Lithopod rocks and rubble do not receive damage like normal, but still have the Purple Pikmin stomp damage setting set to 10.
- Honeywisps, Lithopod rocks, rubble, and the Waterwraith's rollers have their stun chance set to 5%, even though they cannot be stunned.
- Waterwraiths and the rollers have their stun time set to 60 seconds, even though the former has a 0% chance of being stunned, and the latter is not an enemy.
- Empress Bulblaxes have the stun time set to 10, even though they have a 0% chance of being stunned.
- Honeywisps, rubble, Lithopod rocks, eggs and bomb-rocks also have the stun time set to 10, even though the first faints after a single attack and the rest are not enemies.
- Mitites, Toady Bloysters, Ranging Bloysters, Men-at-Legs, Beady Long Legs, Volatile Dweevils, Titan Dweevils and Raging Long Legs have a 0% stun chance, but still have their stun time value set to 5.
- Fire geysers, gas pipes and electrical wires have their stun chance set to 0%, but the stun time set to 5, even though they are not enemies.
In the Super Smash Bros. series
This article or section is a short summary on Pikmin as fighters. |
Purple Pikmin fight alongside Olimar in Super Smash Bros. Brawl and Super Smash Bros. for 3DS and Wii U, as well as having trophies based on them. Here, they have the shortest throw distance and the smallest grab range. When thrown at an enemy, rather than latching on, Purples will deliver a blow with knockback, stopping the opponent in their tracks. They are the most durable Pikmin of all and deliver the highest amount of knockback in Olimar's smashes and aerial attacks. Purple Pikmin are also the only Pikmin that will be plucked by Olimar in Home-Run Contest. They also appear as a sticker in Brawl.
Brawl trophy
File:PurplePikTrophy.jpg | Description:
“A type of Pikmin, much heavier and slower than other Pikmin. When thrown, they impact with such force that they may kill or stun enemies. They're also incredibly strong—one of them can carry an item that normally would require ten Pikmin. While they're more powerful fighters than their red cousins, their slow speed hampers their effectiveness. | |
How to obtain: Random appearance. | Type: Fighter |
Smash 4 trophy
- 3DS
- Wii U
Gallery
A close-up of a Purple Pikmin as seen in Pikmin 2.
A Purple Pikmin carrying a red berry.
Clay artwork of a Purple and a White Pikmin from Pikmin 2.
- PPikminPik3.PNG
A Purple Pikmin shown on the expanded box art for Pikmin 3.
- Jpweb5.png
A promotional picture of Alph finding some Purple Pikmin.
- Pikmin 2 box.jpg
A close-up of a Purple Pikmin as seen on the North American Pikmin 2 box art.
- Brawl Purple.PNG
A Purple Pikmin in Super Smash Bros. Brawl.
Trivia
- Purple Pikmin's models shrink down when carrying objects, in Pikmin 2.
- One of the many Onions seen in the good ending of Pikmin is purple.
Pikmin | |
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Types | Red Pikmin • Yellow Pikmin • Blue Pikmin • Purple Pikmin • White Pikmin Rock Pikmin • Winged Pikmin • Ice Pikmin • Bulbmin • Glow Pikmin |
Biology | Candypop Bud • Idle • Maturity • Onion • Flarlic • Pellet Pikmin extinction • Trip • Sprout • Seedling • Soul • Squad |
Abilities | Carry • Dig • Dodge • Fight • Hide |
Controls | Charge • Dismiss • Swarm • Pluck • Throw • Whistle |
Other | Decor Pikmin • Leafling • Mushroom Pikmin • Pikpik carrot |