The Rusted Labyrinth (天と地の狭間?, lit.: "Between Heaven and Earth") is the fifth stage of Pikmin 3's Bingo Battle mode. The stage is themed after modern plumbing and utilities, and includes pipe slides, metal plating platforms, and electric gates.
LayoutsEdit
The variation unlock order, as explained here, is B, A, C.
Layout AEdit
This layout gives players Yellow Pikmin to start with, and Red Pikmin can be found.
Enemies:
- Bearded Amprat × 2
- Bulborb × 2
- Dwarf Bulborb × 4
- Female Sheargrub × 12
- Yellow Wollywog × 2
Fruits:
- Face Wrinkler × 1
- Golden Sunseed × 1
- Heroine's Tear × 1
- Insect Condo × 1
- Portable Sunset × 1
- Sunseed Berry × 1
- Zest Bomb × 1
Marbles:
- Blue Marble × 1
- Red Marble × 1
- Yellow Marble × 2
Tools:
- Geyser × 2
Obstacles:
- Electric gate × 4
- Fire geyser × 12
Plants and fungi:
- 1-Pellet Posy × 16
- 5-Pellet Posy × 2
Other objects:
- Egg × 4
Layout BEdit
This layout gives players Red Pikmin to start with, and Winged Pikmin can be found.
Enemies:
- Bulborb × 2
- Dwarf Bulborb × 4
- Female Sheargrub × 4
- Male Sheargrub × 4
- Pyroclasmic Slooch × 2
- Shearwig × 4
- Yellow Wollywog × 2
Fruits
- Citrus Lump × 2
- Golden Sunseed × 1
- Sunseed Berry × 1
Marbles:
- Blue Marble × 2
- Red Marble × 2
- Yellow Marble × 2
Tools:
- Geyser × 2
Obstacles:
- Dirt wall × 2
- Fire geyser × 30
Plants and fungi:
- 1-Pellet Posy × 22
Layout CEdit
This layout gives players Red Pikmin to start with, and Rock Pikmin can be found.
Enemies:
- Bulborb × 2
- Dwarf Bulborb × 3
- Male Sheargrub × 8
- Orange Bulborb × 2
Fruits:
- Citrus Lump × 1
- Face Wrinkler × 1
- Golden Sunseed × 1
- Insect Condo × 1
- Sunseed Berry × 1
- Zest Bomb × 1
Marbles:
- Blue Marble × 1
- Red Marble × 1
- Yellow Marble × 2
- Lucky Marble × 1
Tools:
- Dirt mound × 2
- Geyser × 2
- Iron ball × 1
- Mine × 6 (3 in each dirt mound)
Obstacles:
- Crystal wall × 2
- Large crystal × 2
Plants and fungi:
- 1-Pellet Posy × 10
- 5-Pellet Posy × 2
Out of boundsEdit
It is possible to throw a leader onto a section of the stage that is out of bounds. In order to do this, players have to have two leaders on their side. From the circular sandy room on the red team's side (northeast when looking at the radar), one leader must throw their partner directly to the east. There is a wall in the distance, and far below it is a tube. With a throw, leaders and Pikmin can actually land on it. Additionally, the player can throw a leader onto the barrier and dodge to the pipe. Whilst there, leaders and Pikmin can walk around along the wall, but they can't stop hugging the wall, due to the tube's slant. Walking too far to the north or south will eventually place the leader's icon on the radar out of view, and walking a bit further will make the leader or Pikmin go through the tube, touch the abyss, and reappear on the stage as normal.[1] It is also not possible to dodge while on the tube.
NamingEdit
Names in other languagesEdit
Language | Name | Meaning |
---|---|---|
Japanese | 天と地の狭間? Ten to Chi no Hazama |
Between Heaven and Earth |
French | Entre ciel et terre | Between Heaven and Earth |
German | Rostschlucht | Rust Ravine |
Italian | Gola rugginosa | Rusty Throat |
Spanish | Cuidadela Oxidada | Rusty Citadel |
GalleryEdit
This article or section is in need of more images. |
Texture used on the radar.
See alsoEdit
ReferencesEdit
- ^ YouTube video showing how to get leaders out of bounds