Pikmin 2 technical information (?)
|
Internal name
|
elecbug
|
Global properties (List)
|
ID
|
Japanese comment
|
Property
|
Value
|
s000
|
friction(not used)
|
Friction
|
0.5
|
s001
|
wallReflection
|
Unknown (wall bounce speed multiplier?)
|
0.5
|
s002
|
faceDirAdjust
|
Unknown
|
0.25
|
s003
|
accel
|
Acceleration
|
0.04
|
s004
|
bounceFactor
|
Unknown (bounce when it hits the ground?)
|
0.3
|
fp00
|
ライフ
|
HP
|
500
|
fp01
|
マップとの当り
|
Unknown (related to slopes)
|
20
|
fp02
|
ダメージスケールXZ
|
Horizontal damage scale
|
0.2
|
fp03
|
ダメージスケールY
|
Vertical damage scale
|
0.25
|
fp04
|
ダメージフレーム
|
Damage scale duration
|
0.35
|
fp05
|
質量
|
Unknown (weight?)
|
0.01
|
fp06
|
速度
|
Move speed
|
30
|
fp08
|
回転速度率
|
Rotation acceleration
|
0.03
|
fp09
|
テリトリー
|
Territory radius
|
200
|
fp10
|
ホーム範囲
|
"Home" radius
|
100
|
fp11
|
プライベート距離
|
"Private" radius
|
70
|
fp12
|
視界距離
|
Sight radius
|
200
|
fp13
|
視界角度
|
FOV
|
90
|
fp14
|
探索距離
|
Unknown (exploration radius?)
|
200
|
fp15
|
探索角度
|
Unknown (exploration angle?)
|
120
|
fp16
|
振り払い率
|
Successful shake rate
|
1
|
fp17
|
振り払い力
|
Shake knockback
|
300
|
fp18
|
振り払いダメージ
|
Shake damage
|
1
|
fp19
|
振り払い範囲
|
Shake range
|
120
|
fp20
|
攻撃可能範囲
|
Unknown (shock attack max range?)
|
70
|
fp21
|
攻撃可能角度
|
Unknown (shock attack max angle?)
|
15
|
fp22
|
攻撃ヒット範囲
|
Unknown (attack hit range?)
|
70
|
fp23
|
攻撃ヒット角度
|
Unknown (attack hit angle?)
|
15
|
fp24
|
攻撃力
|
Attack damage
|
10
|
fp25
|
視界高
|
Unknown (height visibility?)
|
50
|
fp26
|
探索高
|
Unknown (exploration height?)
|
0
|
fp27
|
ライフの高さ
|
HP wheel height
|
50
|
fp28
|
回転最大速度
|
Rotation speed
|
10
|
fp29
|
警戒時間
|
Unknown (warning time?)
|
15
|
fp30
|
警戒ライフ
|
Unknown
|
30
|
fp31
|
ライフ回復率
|
Regeneration rate
|
0.0001
|
fp32
|
LOD半径
|
Off-camera radius
|
50
|
fp33
|
マップとのあたりポリゴンの選定
|
Collision processing radius
|
40
|
fp34
|
ピクミンとのあたり
|
Pikmin damage radius
|
15
|
fp35
|
石化時間
|
Petrification duration
|
1
|
fp36
|
ヒップドロップダメージ
|
Purple Pikmin drop damage
|
50
|
fp37
|
地震気絶確立
|
Purple Pikmin stun chance
|
0.3 (30%)
|
fp38
|
地震気絶時間
|
Purple Pikmin stun time
|
5
|
ip01
|
振り払い打撃A
|
Shake mode 1 – hit count
|
3
|
ip02
|
振り払い張付1
|
Shake mode 1 – Pikmin requirement
|
3
|
ip03
|
振り払い打撃B
|
Shake mode 2 – hit count
|
8
|
ip04
|
振り払い張付2
|
Shake mode 2 – Pikmin requirement
|
5
|
ip05
|
振り払い打撃C
|
Shake mode 3 – hit count
|
15
|
ip06
|
振り払い張付3
|
Shake mode 3 – Pikmin requirement
|
10
|
ip07
|
振り払い打撃D
|
Shake mode 4 – hit count
|
30
|
Specific properties
|
ID
|
Japanese comment
|
Property
|
Value
|
fp01
|
ひっくり返り時間
|
Time spent turned over
|
5
|
fp02
|
ウェイト時間
|
Time spent standing still
|
1.5
|
fp11
|
放電時間
|
Time spent generating sparks or current
|
3
|