Pikmin 2
Pikmin 3

Toady Bloyster

Revision as of 12:53, July 11, 2014 by Espyo (talk | contribs) (Added technical data.)
Toady Bloyster In-game icon.
42toadybloyster.png
Appears in Pikmin 2Pikmin 3
Scientific name Molluschid minionicus
Family Mollusking
Areas Perplexing Pool,

Garden of Hope, Twilight River

Caves None
Challenge Mode stages The Giant's Bath
Mission Mode Collect Treasure! stages None
Mission Mode Battle Enemies! stages None
Side Story days None
2-Player Battle stages None
Bingo Battle stages None
Attacks Eats Pikmin in Pikmin 2
Releases ink in Pikmin 3

Toady Bloysters are slug-like creatures found in Pikmin 2 and Pikmin 3. They creep along the ground in search of food, and upon discovering Pikmin, they emit a loud call reminiscent to that of a cow calf, then lash out with 5 to 6 adhesive pseudopodia-like tentacles. Any Pikmin hit by the tentacles stick, and are ingested if the Bloyster is not killed before it can finish "chewing." As slow as they may be, a Bloyster is capable of causing a very large and sudden drop in the number of Pikmin a Captain has at his disposal, should the player be careless enough to allow the Bloyster the chance.

The best method of taking down a Toady Bloyster is simple; latch as many Pikmin as possible onto the gill-like organ protruding from its back. If a Captain is feeling bold, they may instead decide to simply barrage the Bloyster in question with Purple Pikmin. Petrifying the Bloyster and following the petrification with a headlong assault works just as effectively as either of the two aforementioned methods, but due to requiring an Ultra-Bitter Spray and not leaving a corpse, is recommended only if a Captain's Pikmin count is especially low, or if a Captain wishes to minimize any chances for casualties.

A single Toady Bloyster spawns in the Perplexing Pool, and tends to rove around the shallows near the entrance to the Shower Room. When defeated, it typically drops two 10-Pellets in addition to the gill-like organ on its back, which is worth 25 Pikmin at any Onion. Entering any of the caves in the Perplexing Pool will trigger a respawn, making this Bloyster a particularly low-risk method of spawning large amounts of Pikmin in a short amount of time, potentially 45 Pikmin per Bloyster defeated.

In Challenge Mode, a Toady Bloyster holds The Key on the first sublevel in Giant's Bath.

In Pikmin 3, the Toady Bloyster returns with some slight changes. Firstly, its attack has changed from several tentacles coming from its mouth at once, to using one tentacle that branches out into 6 that can easily snare up to 10 Pikmin and eat them. Secondly, it can be attacked anywhere on its body as opposed to just the bulb (though the bulb is still its weakest spot) making it more vulnerable. However, as a counter to this, it can release ink similar to the Sputtlefish and cause the Pikmin on its back to scatter, but not the ones on bulb.

Notes

Olimar's notes

This species of creature has yet to fully evolve from shelled mollusk to the more advanced bloyster. Compared to the bloyster, this creature is significantly smaller. The fact that its mandibles do not protrude as significantly as the ranging bloyster is due in part to the fact that like most mollusks, its vital organs are located deep within the creature's carapace.

Louie's notes

Pan-sear the herbs and oil until lightly crusted on the outside and rosy on the inside. Complement the savory flavors with a light and buttery creme sauce.

Technical information

Internally, the Toady Bloyster is just a Ranging Bloyster, but with specific properties.

Pikmin 2 technical information (?)
Internal name umimushi / umimushiblind
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction {{{s000}}}
s001 wallReflection Unknown (wall bounce speed multiplier?) {{{s001}}}
s002 faceDirAdjust Unknown {{{s002}}}
s003 accel Acceleration {{{s003}}}
s004 bounceFactor Unknown (bounce when it hits the ground?) {{{s004}}}
fp00 ライフ HP 1500
fp01 マップとの当り Unknown (related to slopes) 80
fp02 ダメージスケールXZ Horizontal damage scale 0.1
fp03 ダメージスケールY Vertical damage scale 0.15
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.5
fp06 速度 Move speed 15
fp08 回転速度率 Rotation acceleration 0.1
fp09 テリトリー Territory radius 300
fp10 ホーム範囲 "Home" radius 30
fp11 プライベート距離 "Private" radius 0
fp12 視界距離 Sight radius 700
fp13 視界角度 FOV 180
fp14 探索距離 Unknown (exploration radius?) 400
fp15 探索角度 Unknown (exploration angle?) 90
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 120
fp18 振り払いダメージ Shake damage 1
fp19 振り払い範囲 Shake range 90
fp20 攻撃可能範囲 Unknown (shock attack max range?) 30
fp21 攻撃可能角度 Unknown (shock attack max angle?) 15
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 170
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 30
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 50
fp27 ライフの高さ HP wheel height 100
fp28 回転最大速度 Rotation speed 1
fp29 警戒時間 Unknown (warning time?) 0
fp30 警戒ライフ Unknown 0
fp31 ライフ回復率 Regeneration rate 0.0001
fp32 LOD半径 Off-camera radius 200
fp33 マップとのあたりポリゴンの選定 Collision processing radius 100
fp34 ピクミンとのあたり Pikmin damage radius 0
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0 (0%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 10
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 3
ip03 振り払い打撃B Shake mode 2 – hit count 13
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 6
ip05 振り払い打撃C Shake mode 3 – hit count 16
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 9
ip07 振り払い打撃D Shake mode 4 – hit count 20
Specific properties
ID Japanese comment Property Value
fp01 ダメージレート Unknown (damage rate?) 0.03
fp02 旋回開始角度 Unknown (turning start angle?) 30
fp03 旋回終了角度 Unknown (turning end angle?) 10
fp04 サーチ移動速度 Unknown (unmesmerized move speed?) 85
fp06 サーチ回転速度率 Unknown (unmesmerized rotation speed?) 0.05
fp07 サーチ回転最大速度 Unknown (unmesmerized max rotation speed?) 2.5
fp09 黒ピクミンダメージレート Unknown (Purple Pikmin damage rate?) 0.05
fp10 地下テリトリー Unknown (underground territory?) 300
fp11 白ピクミン White Pikmin poison damage 200
fp12 めくらライフ Toady Bloyster HP 800
fp13 めくら待機間隔 Unknown (Toady Bloyster wait interval?) 200
fp14 めくら移動間隔 Unknown (Toady Bloyster transfer interval?) 200
ip01 攻撃後待機期間 Unknown (wait period before attacking?) 0

Gallery

Trivia

  • In Pikmin 2, when the Toady Bloyster prepares for an attack, it produces a grunt highly similar to a cow mooing.