Pikmin 2

Ranging Bloyster

Revision as of 12:51, July 11, 2014 by Espyo (talk | contribs) (Noted Toady Bloyster info.)
Ranging Bloyster In-game icon.
A Ranging Bloyster as it appears in the Piklopedia.
Appears in Pikmin 2
Scientific name Molluschid predatoria
Family Mollusking
Areas None
Caves Shower Room, Hole of Heroes
Challenge Mode stages The Giant's Bath
2-Player Battle stages None
Attacks Eats Pikmin

The Ranging Bloyster resembles a large Toady Bloyster, and is possibly named for its longer mouthparts or increased travel range. These creatures have an affinity for shiny objects and will track your active pilot's light beacon, making them impossible to approach unnoticed from behind.

This creature is found only on the last sublevel (7) of the Shower Room, Sublevel 7 of the Hole of Heroes (along with two Cannon Beetle Larvae and two Decorated Cannon Beetles), and the last sublevel (2) of The Giant's Bath in Challenge Mode. It is possible to kill the Bloyster in a matter of seconds relatively easily with two players on the Challenge Mode level.

There is a glitch that makes the Ranging Bloyster still "live" after the player kills it. If it's while its antenna is still glowing, the tail left behind by the Bloyster might still glow and beep; however, it will only glow if it's taken to the ship.

Notes

Olimar's notes

This species of mollusk has shed its shell through the process of evolution. What appears as a flower-shaped protrusion on its back actually functions as its gills. The ranging bloyster ensnares small animals with its sticky tentacles, reels them in, and consumes them. Observers have noted that this creature exhibits a keen interest in flashing objects. It often tries to capture and ingest these objects. Researchers and explorers equipped with flashing identification beacons should be wary when in close proximity to this dangerous predator.

Louie's notes

 
Artwork of the Ranging Bloyster.

Strategies

This beast can be difficult to defeat in a timely manner, but with the right strategy, can be overcome without losing any Pikmin. The Bloyster will hunt your active captain and will change its target accordingly if you switch. However, there is a slight delay between the time it stops chasing one captain and starts on the other. Use this to your advantage by placing each captain on either side of the beast. Lure it towards one, then switch with Y /   and quickly toss Pikmin onto its vulnerable tail. Call them back when the Bloyster turns to face you, then repeat.

Another way to deal with this boss is to attack it with a single group of Pikmin led by both captains. Because it pauses slightly in order to track the leading captain, the idea is to keep switching control of your captains every time it turns your active captain's color. In this way, it is very easy to simply walk past it, step behind it, and throw Pikmin at the bulb on its tail without trouble. Be sure to call back any Pikmin that get shaken off their target.

In the Hole of Heroes as well as The Giant's Bath, the arena for the fight is very big, and you can easily corner the Bloyster. Defeat the Armored Cannon Beetle Larvae and Decorated Cannon Beetles in the Hole of Heroes by having them shoot rocks at each other. The Ranging Bloyster cannot be harmed by the rocks. Then, have a captain lure the Bloyster to one of the corners of the room. The captain will be close enough to keep the Bloyster's attention, but the Bloyster cannot reach the captain, as its range does not reach the corners of the room. Have the other captain bring all the Pikmin to the other side, switching between the two captains while approaching to keep the Bloyster's attention on the one out of reach. When close enough, throw Pikmin onto its tail, while switching to keep it from attacking the group of Pikmin. If a spray or purples are used, the Bloyster can be defeated within less than a minute without casualties.

If the Bloyster's tail is proving too difficult to reach, Purple Pikmin can simply be thrown onto its back, which will deal damage upon impact and have a chance of stunning the creature, preventing it from fighting back. A large group of Purples is recommended, for if the Bloyster is not constantly kept subdued, it can quickly turn and gobble up the player's Pikmin.

A much more time-consuming method is to have a 100 strong army, confront the Ranging Bloyster, spray it, and then toss Pikmin onto its back. When it unfreezes, simply spray it again, and any Pikmin that were thrown off will leap back on it to continue the assault. Note that this can take multiple Ultra-Bitter Sprays and the Pikmin will likely revert back to leaf Pikmin when thrown off, but it is a far safer method.

As a last resort, White Pikmin can be fed to the Bloyster, each dealing heavy damage when eaten. To ensure less Pikmin loss, Ultra-spicy spray at least 4 White Pikmin.

Technical information

Internally, Toady Bloysters are actually Ranging Bloysters, except with some different properties.

Pikmin 2 technical information (?)
Internal name umimushi
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction {{{s000}}}
s001 wallReflection Unknown (wall bounce speed multiplier?) {{{s001}}}
s002 faceDirAdjust Unknown {{{s002}}}
s003 accel Acceleration {{{s003}}}
s004 bounceFactor Unknown (bounce when it hits the ground?) {{{s004}}}
fp00 ライフ HP 1500
fp01 マップとの当り Unknown (related to slopes) 80
fp02 ダメージスケールXZ Horizontal damage scale 0.1
fp03 ダメージスケールY Vertical damage scale 0.15
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.5
fp06 速度 Move speed 15
fp08 回転速度率 Rotation acceleration 0.1
fp09 テリトリー Territory radius 300
fp10 ホーム範囲 "Home" radius 30
fp11 プライベート距離 "Private" radius 0
fp12 視界距離 Sight radius 700
fp13 視界角度 FOV 180
fp14 探索距離 Unknown (exploration radius?) 400
fp15 探索角度 Unknown (exploration angle?) 90
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 120
fp18 振り払いダメージ Shake damage 1
fp19 振り払い範囲 Shake range 90
fp20 攻撃可能範囲 Unknown (shock attack max range?) 30
fp21 攻撃可能角度 Unknown (shock attack max angle?) 15
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 170
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 30
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 50
fp27 ライフの高さ HP wheel height 100
fp28 回転最大速度 Rotation speed 1
fp29 警戒時間 Unknown (warning time?) 0
fp30 警戒ライフ Unknown 0
fp31 ライフ回復率 Regeneration rate 0.0001
fp32 LOD半径 Off-camera radius 200
fp33 マップとのあたりポリゴンの選定 Collision processing radius 100
fp34 ピクミンとのあたり Pikmin damage radius 0
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0 (0%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 10
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 3
ip03 振り払い打撃B Shake mode 2 – hit count 13
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 6
ip05 振り払い打撃C Shake mode 3 – hit count 16
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 9
ip07 振り払い打撃D Shake mode 4 – hit count 20
Specific properties
ID Japanese comment Property Value
fp01 ダメージレート Unknown (damage rate?) 0.03
fp02 旋回開始角度 Unknown (turning start angle?) 30
fp03 旋回終了角度 Unknown (turning end angle?) 10
fp04 サーチ移動速度 Unknown (unmesmerized move speed?) 85
fp06 サーチ回転速度率 Unknown (unmesmerized rotation speed?) 0.05
fp07 サーチ回転最大速度 Unknown (unmesmerized max rotation speed?) 2.5
fp09 黒ピクミンダメージレート Unknown (Purple Pikmin damage rate?) 0.05
fp10 地下テリトリー Unknown (underground territory?) 300
fp11 白ピクミン White Pikmin poison damage 200
fp12 めくらライフ Toady Bloyster HP 800
fp13 めくら待機間隔 Unknown (Toady Bloyster wait interval?) 200
fp14 めくら移動間隔 Unknown (Toady Bloyster transfer interval?) 200
ip01 攻撃後待機期間 Unknown (wait period before attacking?) 0