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Appears in | Pikmin, Pikmin 2, Pikmin 3 | ||
Scientific name | Amphicaris frodendum | ||
Family | Amphituber | ||
Areas | The Distant Spring, Awakening Wood, Perplexing Pool, Wistful Wild, Garden of Hope | ||
Caves | Citadel of Spiders, Hole of Heroes | ||
Challenge Mode stages | The Distant Spring, The Final Trial, Creator's Garden, Bully Den | ||
Mission Mode Collect Treasure! stages | None | ||
Mission Mode Battle Enemies! stages | None | ||
Side Story days | None | ||
2-Player Battle stages | Tile Lands | ||
Bingo Battle stages | None | ||
Attacks | Crushes Pikmin |
The Yellow Wollywog is a frog-like creature found in the Pikmin games which can usually be found in or around large, open-air bodies of water. They are known to leap into the air with the intent of landing on and crushing small Pikmin below, a behavior which is most readily explained as an attempt to drive predators away from developing eggs. According to Olimar's notes, these are wogpole eggs, revealing that the Yellow Wollywog and the Wogpole are the same exact species. In the European version of New Play Control! Pikmin, they are known as "Yellow Wollyhops".
There is a glitch in the Pikmin Challenge Mode that results in the Yellow Wollywog becoming stuck in its jumping animation.
Notes
Olimar's voyage log
Reel notes
Olimar's notes
Louie's notes
Strategy
Pikmin
These dangerous enemies must be dealt with carefully, as one false step could mean the loss of dozens of Pikmin with a single attack. Swarm with as many Pikmin as are on-hand and they should be able to weigh the Wollywog down to the point where it cannot jump; as their health dwindles, Wollywogs can often summon the energy to make a last-ditch leap into the air, so be prepared to call the Pikmin back when its health meter enters the red zone. Any Pikmin hanging onto the Wollywog when it lands will be thrown off and possibly deflowered from the force of the impact, sometimes spelling doom for non-blue Pikmin if they are knocked into a nearby pool.
The alternative strategy mentioned for Pikmin 2 also works here, but it takes longer than swarming, since throwing is slower in the first game without the group move trick.
Pikmin 2
Wollywogs are much harder to ground in Pikmin 2, even if numerous Pikmin are thrown onto its back, but swarming can still be an effective strategy, as the radius within which the Wollywog can crush a Pikmin is substantially smaller than in the first game. Purple Pikmin will also work exceedingly well when thrown at this beast in large numbers, as each one carries the chance of stunning it, preventing it from fighting back. Even so, the safer strategy is simply to punch it with captains, especially if the Rocket Fist upgrade is available. However, this method has its own dangers, too. The captains can get "comboed" by the creatures, getting knocked over when it jumps and, as they are getting back up, again when it lands. Note that if its health is completely depleted while in the air, it falls to the ground earlier than usual, crushing any Pikmin below it.
Pikmin 3
Yellow Wollywogs are much easier to defeat in Pikmin 3, because of the inclusion of Rock Pikmin, which are immune to being crushed. As such, they may be encountered as early as the second day. However, as some are found in water, Blue Pikmin must be used to defeat the water-dwelling Wollywogs. They are even more dangerous as they puff up to crush Pikmin in a larger area. One strategy is to lure them from the water to the shore, then use Rock Pikmin to ground it, and finally use the "charge" attack to subdue it.
Gallery
- PikFrog.jpg
Artwork of a Yellow Wollywog from Pikmin.
- Pikmin related beasts.jpg
Pikmin artwork, showing different-type Pikmin attacking a Yellow Wollywog.
Trivia
- The Yellow Wollywog is one of the few enemies in the Pikmin series to have a figurine modeled after it.