Bomb rock

Revision as of 00:05, June 9, 2013 by Los Plagas (talk | contribs) (Undo revision 71937 by Neini (talk) Rock Pikmin are also thrown at the Bulbear, but you can see that bomb-rocks are also thrown, and are much larger and cracked.)

Bomb-rocks are explosive rocks in the Pikmin games. In the first game, they can be carried by Yellow Pikmin, where their main purpose is to destroy rock walls. They can also be used to defeat enemies, and are particularly useful for doing so with bosses. When an enemy eats a Pikmin holding a bomb-rock, it explodes inside the enemy, harming it. They are usually found inside tin cans, pipes, or large animal skulls.

A bomb rock about to explode in Pikmin 2.

In Pikmin 2, they are much larger and cannot be carried by Yellow Pikmin, but can be detonated by attacking them. They are also produced by Careening Dirigibugs. Volatile Dweevils carry bomb rocks on their backs, presumably for protection, even though they themselves are killed in the blast. One should never throw Purple Pikmin onto a bomb rock, as that can cause near-instant detonation, which will likely kill the Pikmin. Bomb-rocks can even be petrified, so one should do that if in peril, but they will not release nectar or spray like many beasts do if killed in that state.

Emperor Bulblaxes can be tricked into eating bomb-rocks. In Pikmin, if one makes a yellow Pikmin drop a bomb just as the creature is preparing its tongue, it'll swallow it and take some damage, as well as being temporarily stunned. If the explosion occurs when the tongue touches the bomb-rock, it'll stun the Emperor even further. In Pikmin 2, the same strategy can be used.

Controlling

The controls when dealing with bomb-rock-yielding yellow Pikmin are a bit complex. Pikmin holding bomb-rocks will not interact with objects when the C-stick is used. Throwing Pikmin with bomb-rocks will make them idle, but ready to attack. If an enemy is close, they'll step back and throw the bomb at it. When called back using the whistle, they'll drop and activate the bomb, and run towards Olimar. If, however, one wants the Pikmin to join the party without dropping and activating the bomb, one should touch them directly. When called to the yellow Onion, Pikmin yielding bomb-rocks will drop them without detonating them. When using X to dismiss the Pikmin, those carrying bomb-rocks will stay in a different group from the other yellow Pikmin. When called back in any way after being dismissed with X, they'll keep their bomb-rock and join the group. In the New Play Control! version, switching to a different Pikmin while holding one (i.e. pressing B when holding A) will treat yellow Pikmin and bomb-rock-holding yellow Pikmin differently.

Curiously, when a yellow Pikmin throws a bomb-rock, it'll warn nearby Pikmin to rejoin Olimar in order to stay away from the blast. However, if one throws a bomb-rock-holding Pikmin next to a group of idle yellow Pikmin, and calls the bomb-rock-yielding Pikmin back with the whistle (i.e. make it drop the bomb-rock), it will not call the idle yellow Pikmin.

In Pikmin 2's 2-Player mode stage, Hostile Territory, bomb-rocks can be picked up and thrown by a captain, which can be used to defeat enemies, or deal a serious blow to the opponent's Pikmin count. To perform this, one merely needs to run into a bomb-rock for around 1 second, and then press A to throw it, or B to drop it. In both cases, the bomb-rock will be activated. In every other point in the game where bomb-rocks are found, they can be activated by being attacked, provoked (in the case of Volatile Dweevils), or dropped (in the case of Careening Dirigibugs).

Minor glitch

In places where a bomb-rock falls near Mitites, such as sublevel 6 of Bulblax Kingdom, there is a chance of it being launched back into the air if it lands on one, landing somewhere else on the level.

Bomb-rock locations in Pikmin

Story mode

Challenge Mode

Bomb-rock locations in Pikmin 2

Story mode

Challenge Mode

2-player mode

  • Hostile Territory: Many bomb-rocks are littered here. Interestingly, captains can pick up bomb-rocks and use them.

Note: a Volatile Dweevil can appear in any 2-player stage as a roulette item.

Pikmin 3

In Pikmin 3, the bomb-rocks return, and it seems that Yellow Pikmin can once again hold them. In recently released footage, the captains are shown in a dark, foreboding underground cavern, and bomb-rocks are being used to fight a Spotty Bulbear. They seem to have no effect on said Bulbear; their code mightn't be fully completed.

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