Unused content

Revision as of 06:24, April 30, 2011 by Greenpickle (talk | contribs) (these are the names of the files)

When software is being made, it passes through several development stages. The two most common ones are alpha and beta, the former being when only the basic engine is complete, and the later being when several things are ready, but the full product is not complete. Eventually, some info was found about the development of the Pikmin games, in the form of magazine scans, unused files, etc. These things give hints as to how the games were meant to be, before being changed and eventually completed. The following is a list of information that has been gathered about the games' development.

Pikmin

Trailers

The game's trailers showed footage that contained some changes from Pikmin's final version. These following 3 trailers are presumably ordered chronologically.

Trailer 1

<youtube>http://www.youtube.com/watch?v=7x245evHAhQ&fmt=34</youtube>
The first trailer shows a lot of differences from the final version of the game. The following things are different from the final version:

  • There are several aesthetic changes.
    • The current day is shown below the sunlight meter.
    • Pellet Posies are taller, have (presumably harmless) spikes on the side, and their flower are different.
    • Pellets have a surface that curves inwards on the top and bottom.
    • Olimar jumps around when walking.
    • Onions stretch upwards a lot when sucking in something.
    • A Burrowing Snagret can be seen, but its color is a lot more pale.
  • Gameplay happens on several area that are not present in the final game.
  • Apparently, controlling the Pikmin with the C-stick emits some particles from Olimar's helmet light.
  • Pikmin make squeals similar to those of pigs when thrown.
  • Pikmin can be seen carrying a strawberry, rumored to be the Sunseed Berry from Pikmin 2.
  • A 20-pellet can be seen producing 30 Pikmin.
  • More than 100 Pikmin can be on the area at a time.
  • Idle Pikmin all change to white.
  • Pikmin can be set on a straight line. They seem to be idle in this state, but they aren't pale or white. Additionally, they shake their leaves heavily.
  • A Yellow Wollywog that is falling over after being defeated can be seen squishing Pikmin when collapsing. When this happens, the Pikmin counter spazzes a bit. It's either a glitch, or a notable way to tell Pikmin are dying.
  • Killed Yellow Wollywogs disappear and drop pellets.
  • A 40-pellet can be seen.

Trailer 2

A second trailer has eventually been released. It shows a lot less changes from the final version, but it still has some. <youtube>http://www.youtube.com/watch?v=UARVqmMqpFQ&fmt=34</youtube>

The following changes from the final version can be spotted:

  • Minor aesthetic differences.
  • The HUD is the same as the final version's, but the day counter is at the bottom right corner of the screen.
  • Bridges aren't complete yet, they are blue with a weird texture.
  • Pikmin can be seen taking down a stone gate, something that can only be destroyed with bomb-rocks.
  • The Puffy Blowhog's attack throws Pikmin and Olimar a lot higher and farther.
  • Some areas look the same as in the final game, but others seem to be entirely different. The enemy and object placement in the final areas is also different.

Trailer 3

A third trailer has also been released. The game in this state looks quite close to the final version. <youtube>http://www.youtube.com/watch?v=xahdDqCxCoU</youtube>

The following differences from the final version can be seen:

  • Minor aesthetic differences.
  • The day counter is in the bottom-right corner. It's now a circle instead of an oval.
  • When Pikmin are plucked, they become pale.
  • When a Puffy Blowhog attacks, it send the Pikmin and Olimar much higher and farther.
  • Pikmin can be seen climbing a really long vertical pole on The Distant Spring.

Beta material in the final game

Some leftovers from the game's beta stage are still present in the game.

Enemy Reel

The Enemy Reel shows some enemies in places where they can't be found in the final game, as well as areas that look a bit different. The Enemy Reel was probably recorded before some of the levels' layouts changed.

To do: List the incoherences found in the enemy reel.
Care to do so?

Additionally, the Swooping Snitchbug entry appears after the Fiery Blowhog. Seeing as the reel is otherwise organized alphabetically, this could mean that the original plans for the Swooping Snitchbug's name were "Flying Snitchbug", or something similar.

Unused Voyage Log entries

Main article: Olimar's Voyage Log#Others.

Some unused log entries have been found inside the game's ISO.

Unused monolog

Main article: Olimar's monologs in Pikmin 1#Other.

An unused string can be found amidst Olimar's monologs.

Unused areas

The following unused areas have been found inside the game's files:

Unused bomb-rock textures

Some unused textures have been found on the game's disc, portraying Blue and Red Pikmin with bomb-rocks.

Blue Leaf Bud Flower

Red Leaf Bud Flower

Pikmin 2

Trailer

A trailer, seen here shows little unused information, except for the fact that Blue Pikmin were able to enter the Lost Toy Box (this can be seen 50 seconds into the video).

 

This article is a stub. You can help Pikipedia by expanding it.

Pikmin 3

Main article: Pikmin 3.

Being that the game is still currently in development, there's no way to know what will remain in the beta stage and what will be kept on the final version. Also, at this point, no detail has been shown or said.

Adam and Eve

Main article: Adam and Eve.

Adam and Eve is a game that never got finished, and was the basis for the Pikmin franchise.

See also