| |||
---|---|---|---|
Appears in | Pikmin, Pikmin 2 | ||
Scientific name | Pseudoarachnia armoralis | ||
Family | Arachnorb | ||
Areas | The Forest Navel, Perplexing Pool | ||
Caves | Citadel of Spiders, Hole of Heroes | ||
Challenge Mode stages | The Final Trial, Twilight Garden | ||
2-Player Battle stages | None | ||
Attacks | Crush Pikmin with feet |
The Beady Long Legs (ダマグモ?, lit.: "Orb Spider") is a boss in the first two Pikmin games. The only attack it has is stomping around, and its multiple feet crush any Pikmin they land on. Its weak spot is its orbicular torso; given its height, Yellow Pikmin are normally needed. When defeated, it crumbles into dust that disintegrates after its belongings drop from its orbicular torso. The creature is in both the main game and Challenge Mode of both games it appears on.
In Pikmin 2, the Beady Long Legs has a more brownish tone to its body, while in the first one it is just yellow. It also has slightly different shaped feet. Appearances in the second game are more common, and have much less health, slower movements, different cries, and their feet don't stick on the ground. When at low health, the Beady Long Legs will acquire a reddish tint and start smoking at the joints in Pikmin. In Pikmin 2, the creature's body will start to flake away at low health.
It first appears as a boss in Pikmin, where it is found in The Forest Navel, holding the Guard Satellite, and again in The Final Trial in Challenge Mode (It is the only boss in Pikmin that has a unique boss theme besides the Emperor Bulblax). In Pikmin 2, one appears on sublevel 5 of the Citadel of Spiders, where it drops a key which unlocks Challenge Mode, one on sublevel 14 of the Hole of Heroes, which holds the Fond Gyro Block, and one in the Twilight Garden in Challenge Mode (again holding The Key). Additionally, one more can be found in front of the landing site in the Perplexing Pool after day 30; killing this one yields 20 small 1-pellets. It appears every day if it is not killed and always spawns on the first day of each 10 day period starting from day 31.
The Beady Long Legs does not appear in Pikmin 3, but there are two new Arachnorb bosses similar to it, the Shaggy Long Legs and Baldy Long Legs (the latter of which has an entry in the Piklopedia that mentions the species).
Stats
Game | Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|---|
N/A | N/A | N/A | N/A | 5000 | Unknown | |
N/A | N/A | N/A | N/A | 1300 | 0.39 HP/s |
Notes
Olimar's voyage log
Reel notes
Olimar's notes
Louie's notes
Pikmin Nintendo Player's Guide
Pikmin Nintendo Power Booklet description
“Eerily missing anything that resembles a head, this spiderlike creature is capable of stomping large numbers of Pikmin into oblivion with its four pile-driving legs. Its only vulnerable spot is its round body.”
Pikmin 2 Nintendo Player's Guide
Strategy
The following article or section contains guides. |
With Pikmin
To do: Check what happens if its feet are damaged in all versions and regions of all games. |
Be careful when entering the boss's arena in Pikmin, since it can crush Pikmin when it falls down from the ceiling. This can catch unprepared players with large armies by surprise, but was changed for Pikmin 2: the Beady Long Legs will not be able to harm Pikmin until its introduction animation is over.
You should have no more than 30 Pikmin, as a large group can be hard to control and may cause a few deaths. Aim at its core and launch your Pikmin freely, being careful to neither miss nor let the grounded Pikmin get stomped on. Swarming will prove helpful here. When it shivers, it is about to shake Pikmin off. Call the Pikmin quickly, or else they might fall off for a few seconds and lose their bud or flower status. In Pikmin 2, all Pikmin will be shaken off, but in Pikmin, a few may still remain latched. Attacking one of its feet in Pikmin will not cause any damage, but the creature will have difficulties landing it, allowing Pikmin attacking the head more time before it attempts to shake them off.
If you have a viable amount of Yellow Pikmin, attack at will, but if not, bring twenty to thirty of some other types, preferably Red Pikmin, and wait until it has done eight stomps (two with each leg); it will lean down afterwards to rest. It will do this twice, so you should ignore it the first time, and then as soon as it begins to lean again, quickly throw Pikmin at its body. This will allow you to attack for a longer period of time.
Alternatively, a combination of Yellow Pikmin and Red Pikmin can be used. The Yellow Pikmin, when thrown at the creature's head, will weigh it down and lower it, allowing the Red Pikmin to be used without having to wait for the Arachnorb to rest. This detailed approach is only possible in Pikmin, as the enemy is not weighed down by Pikmin in Pikmin 2.
The Beady Long Legs can also be harmed by Pikmin attacking its feet; this is far more challenging and time-consuming, however. In Pikmin 2, only Purple Pikmin can damage the creature's feet with the stomp they cause, but in the Japanese version of the game, any Pikmin type can also attack its feet with regular attacks. As such, an easy way to defeat the Beady Long Legs in the Japanese version of Pikmin 2 is to place around 25 flowered Red Pikmin on the location where each foot is going to be, and when the creature lands from above, its health will be dropped so fast that it will not have time to stomp even once, ensuring a clean and quick victory.[1] It may be difficult to determine exactly where the feet will end up at, though. This trick does not work in overseas versions of the game, nor the Wii releases,[2] and it may only work with some of the Pikmin in the party.[3]
In Pikmin, it is recommended to bring twenty Red Pikmin to the entrance of the arena, so they may bring the Guard Satellite through the fire geysers.
With leaders
Even when petrified, its body is suspended too high for leaders to reach.
Speedrunning
In Pikmin, the fastest way to defeat the creature is to have around 20 Red Pikmin and around 6 Yellow Pikmin with you. Before the boss lands, use / to organize your party so that Red Pikmin are the closest to you. Walk into the arena, and begin throwing Red Pikmin so that they attach to the creature when it lands; when the Beady Long Legs falls down, its core reaches low enough for non-Yellow Pikmin to be thrown at it. Throw as many Pikmin as you can, using the swarm trick. When it shakes the Pikmin off, a few of them will remain attached. Carefully whistle the ones that got knocked down and throw them at the core again. The creature should be dead just as it's shaking the second time.[4]
Presumed glitch
At one point, a glitch about this boss was documented on Pikipedia.[5] It was said to be a rare and dangerous glitch that would cause the Beady Long Legs in Pikmin to leave its arena. Once outside its boundaries, it would continue to pursue the player, and if coaxed into falling into the pit, the game would crash. It also claimed that the game could crash if left outside of its arena for too long, and that it could also happen with other bosses fought in arenas.
Despite the glitch's popularity, there was never any proof of it happening, though there were attempts.[6] In fact, without editing the game's files to force the boss's territory radius to be larger than normal, there is no known way for the Beady Long Legs to walk far from its starting point, as it will attempt to return to the center of the arena if it exits a certain radius. In addition to the Beady Long Legs being unable to escape its arena in normal play, the crashing element is a hoax: should the player move the Beady Long Legs to the pits at the edge of the Forest Navel and coax it inside, its model distorts to try to "step" in the pit, before merely despawning.[7][8] Since the editor that documented the glitch did so anonymously, and a bit haphazardly, it is impossible to figure out any details about the origin of the glitch. In light of the failed attempts to replicate it, the "glitch" may have been a hoax.
Technical information
Pikmin technical information (?) | |||
---|---|---|---|
Internal name | kumo
| ||
HP | 5000 |
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | damagumo
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 1300 |
fp01 | マップとの当り | Unknown (related to slopes) | 10 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.1 |
fp03 | ダメージスケールY | Vertical damage scale | 0.1 |
fp04 | ダメージフレーム | Damage scale duration | 0.5 |
fp05 | 質量 | Unknown (weight?) | 0.0001 |
fp06 | 速度 | Move speed | 100 |
fp08 | 回転速度率 | Rotation acceleration | 0.2 |
fp09 | テリトリー | Territory radius | 400 |
fp10 | ホーム範囲 | "Home" radius | 75 |
fp11 | プライベート距離 | "Private" radius | 70 |
fp12 | 視界距離 | Sight radius | 400 |
fp13 | 視界角度 | FOV | 180 |
fp14 | 探索距離 | Unknown (exploration radius?) | 400 |
fp15 | 探索角度 | Unknown (exploration angle?) | 90 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 180 |
fp18 | 振り払いダメージ | Shake damage | 0 |
fp19 | 振り払い範囲 | Shake range | 25 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 75 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 25 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 75 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 25 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 75 |
fp28 | 回転最大速度 | Rotation speed | 60 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 50 |
fp31 | ライフ回復率 | Regeneration rate | 0.00001 |
fp32 | LOD半径 | Off-camera radius | 200 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 200 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 20 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0 (0%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 5 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 10 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 10 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 20 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 30 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 30 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | ベース係数 | Unknown (base coefficient?) | 3 |
fp02 | 上げ減速係数 | Unknown (increase deceleration coefficient?) | -0.2 |
fp03 | 下げ加速係数 | Unknown (lower acceleration factor?) | 0.5 |
fp04 | 最低減加速係数 | Unknown (minimum acceleration factor?) | -2 |
fp05 | 最高減加速係数 | Unknown (maximum acceleration factor?) | 10 |
fp06 | 足の振り上げ | Foot height when taking a step | 120 |
Other information
- Technical name in The Official Nintendo Player's Guide: Arachnorb
- Size: Leg span: 240mm, as per the e-card
- Japanese name: アシナガモクメツユハライ?, lit.: "Long-legged wood grain tsuyuharai"
- Pikmin 2 Piklopedia number: #72
- Musical theme:
Naming
- See more: Arachnorb family#Naming.
The word "Beady" in its name highlights its small and circular body. Its Japanese name, ダマグモ?, literally translates to "Orb Spider", once again reflecting the creature's spidery look and the spherical body. In the scientific name, Pseudoarachnia armoralis, armoralis comes from the Latin armum, which translates to "armor" and refers to its strong resistance. The creature's internal name in Pikmin 2 is the same as its Japanese name, damagumo
, but in Pikmin, only the "spider" part of the word remains, making it kumo
.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ダマグモ? Dama Gumo |
Orb Spider | |
French | Baba Longues jambes | The name comes from "Papa-longues-jambes" (literally "Daddy longlegs") | |
German | Perliges Langbein | Beady Long Leg | |
Italian | Longopede | Longfoot | The name is a portmanteau of "lungo" (long) and "piede" (foot) |
Korean | 박거미 Bak gu mi |
Gourd Spider | |
Portuguese | Patalonga-degude | Marble longleg | "Patalonga" is a portmanteau of "pata" (leg) and "longa" (long) "Degude" probably comes from "bolinha de gude" (marble, a toy) |
Spanish (NoA) | Pelota patas largas | Long legs ball |
Gallery
Pikmin
The Beady Long Legs in the enemy reel.
Pikmin 2
The Beady Long Legs in the Piklopedia.
A close-up of the Beady Long Legs in sublevel 5 of Citadel of Spiders.
The Beady Long Legs as it first lands in sublevel 14 of Hole of Heros.
The Beady Long Legs in the unused cave
Last_4
, meant for enemy testing.The creature's e-card, #30 (10th yellow card).
Trivia
- The Beady Long Legs is shown during the last few seconds of a pre-release trailer of Pikmin. Here, the creature appears to be taller and have a reddish tint to its skin, as well as being in an outside area similar to The Forest of Hope.
- In the Citadel of Spiders cave in Pikmin 2, a shadow of a spider web is displayed on the arena floor. This also applies to the arena of the Raging Long Legs in the the Hole of Heroes.
- The poison Louie describes may be oenanthotoxin, a poison known for causing a rigid smile. Alternatively, the poison could be causing Louie to have a gelastic seuizure, a seizure accompanied by uncontrollable laughter.
- In the original English script, Louie simply says "Caution! Do not eat!" when referring to the Beady Long Legs. This would later be used for Baldy Long Legs instead.
- There is an unused object in Super Mario Galaxy that looks like an organic ball, which opens up much like the Beady Long Legs' core. In addition, the item's internal name is
SpiderItemShell
, further connecting it to the pseudo-arachnid. - This enemy was meant to appear in Pikmin 3, but with its head changed to resemble one of its feet, as evidenced from some unused content in the game.
- In Super Mario 64 there is a quadrupedal spider-like enemy called a Scuttlebug that has a similar body pattern to the Beady Long Legs.
- Bizarrely, in Pikmin, if there are any sprouts in the area the moment the player triggers the creature's fall, it will take a few seconds to actually fall down, whereas if there are no sprouts, it will show up right away. This applies to all game modes and all versions of the game.
- In Pikmin 2, the Beady Long Legs is fully programmed to drop 25 Unmarked Spectralids upon death if it has no treasure. However, due to a mistake from the programmers, this does not occur, and it simply drops nothing.[9]
- In the Pikmin 3 Deluxe Side Story Olimar's Comeback, the final stage has a Baldy Long Legs with a similar coloration to the Beady Long Legs. It is accompanied by a boss theme that combines the main Pikmin theme and the Beady Long Legs's battle theme.
- The roaring of the Beady Long Legs in Pikmin 2, and by extension the other two arachnorbs that reuse the sound is a modified metal door sliding sound.
- The Beady Long Legs is the only species encountered in multiple games that does not appear in Pikmin 4.
See also
References
- ^ YouTube video showing the Beady Long Legs in Pikmin 2 being killed quickly by swarming its feet
- ^ YouTube video showing how Beady Long Legs's feet cannot be harmed in the Japanese version of New Play Control! Pikmin 2, published on February 17th, 2019, retrieved on February 17th, 2019
- ^ YouTube video researching the different ways Pikmin can and cannot harm the feet, published on March 16th, 2019, retrieved on April 14th, 2020
- ^ YouTube video showing a fast kill on the Beady Long Legs, in Pikmin
- ^ Old revision of the Beady Long Legs page on Pikipedia, published on May 31st, 2008, retrieved on July 29th, 2021
- ^ YouTube video showing some attempts at luring the Beady Long Legs out of its arena, published on October 30th, 2009, retrieved on July 29th, 2021
- ^ YouTube video showing how the Beady Long Legs only moves out of the arena if its territory radius is extended in Windows executable
- ^ YouTube video showing the same hex edit, but on the actual game
- ^ YouTube video explaining why 25 Unmarked Spectralids do not appear upon death in Pikmin 2