Perplexing Pool | |
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Treasures | 7 |
Caves | 4 |
Pikmin discovered | Yellow Pikmin |
Requirements | Collect the Geographic Projection |
Music | Perplexing Pool |
The Perplexing Pool (まどいの水源?, lit.: "Spring of Perplexity") is the third area in Pikmin 2. It is set in a sandy wetland in the season of summer. It contains four caves, and seven overground treasures worth a total of × 560 in the US version and × 520 in the European version. It is unlocked by retrieving the Geographic Projection from the Awakening Wood. Yellow Pikmin are discovered in this area. Its terrain is based on The Distant Spring from Pikmin.
Layout
The Perplexing Pool is a complex area, with a wide variety of terrain types. Parts of the area are like a beach, while others are grassy, and there are circular wooden structures around the area. It is the most aquatic area in Pikmin 2, with multiple lakes spread across its length and two of the caves being submerged, making Blue Pikmin a necessity. Its layout has a close resemblance to The Distant Spring of the first game, though it does have some changes. At one point, Olimar points out how much the area has changed since his last visit.[1] There is a big concrete area where there were only small islands and water in the original, there is no water in the middle of the area, the Shower Room is where the Massage Machine originally was, the Submerged Castle is where the Chronos Reactor was, most of the gates are gone, and there are 3 Burgeoning Spiderworts in the area – two in the middle of the area and one in the water.
Yellow Pikmin
In Pikmin 2, Yellow Pikmin are discovered in this area. The player must navigate around the stumps and use the scales to get to higher elevation. Alternately, if they are skilled enough, they can throw their Pikmin onto the ledge near the bridge to the right of the large stumps, then carefully guide them to building the bridge. Any Pikmin that fall in the water can be easily whistled back. The Fiery Blowhog in the way can be bypassed. Then, the player must fight a Fiery Bulblax with Red Pikmin. After killing the Fiery Bulblax, White Pikmin must break down a bramble gate with poison pipes inside. The Yellow Pikmin are on the other side of this gate.
Caves
Objects
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Treasures
- Gherkin Gate (US and Europe) / Idea Assistant (Japan)
- Impediment Scourge (US and Europe) / Lightning Bolt (Japan)
- Aquatic Mine (inside the Toady Bloyster)
- Fortified Delicacy
- Onion Replica
- Optical Illustration (US) / Abstract Masterpiece (Europe) / Yell Battery (Japan)
- Massage Girdle
Enemies
- Toady Bloyster × 1
- Shearwig × 11 (3 appear on day 11, replacing a Yellow Wollywog)
- Skitter Leaf × 5
- Wogpole × 5 (disappear on day 31 or after being defeated; near Shower Room entrance)
- Withering Blowhog × 1
- Fiery Blowhog × 1
- Fiery Bulblax × 1 (disappears on day 31 or after being defeated; by the poison wall)
- Spotty Bulbear × 1 (starting day 31, and respawns on days ending in 1 when killed)
- Dwarf Bulbear × 6 (2 appear on day 11 by Citadel of Spiders, 2 more appear on day 21 by the Fiery Bulblax, 2 appear on day 31 with the previous 4)
- Yellow Wollywog × 6 (one of which is replaced by a trio of Shearwigs on day 11)
- Water Dumple × 7
- Swooping Snitchbug × 2
- Beady Long Legs × 1 (starting day 31, in front of base (note that Pikmin will carry items over the area where it appears), and respawns on days ending in 1 when killed)
- Ravenous Whiskerpillar × 3
- Hermit Crawmad × 2
- Honeywisp × 2
- Mitite (randomly come out of eggs)
Vegetation
- Burgeoning Spiderwort × 1
- Burgeoning Spiderwort × 2
- Shoot × 4
Obstacles
- Black bramble gate × 3
- Bridge × 2
- Burgeoning Spiderwort mold × 1 (grows over the two ultra-bitter Burgeoning Spiderworts)
- Clog × 1
- Electric gate × 2
- Poison black bramble gate × 1
Others
- Egg × 9 (3 fall from the sky only on day 4 near Beady Long Legs's location, 3 appear between Citadel of Spiders and the Yellow Pikmin spot on days 11-30, and the other 3 are always by Glutton's Kitchen)
- Nectar weed × 2
- Rubble × 2
Piklopedia and Treasure Hoard
The Piklopedia and Treasure Hoard version of this area, which can be accessed by placing the ship's icon on top of the area and entering the archives, is similar to the in-game Perplexing Pool, but with the critical difference of having a large, round, open arena as the landing site, instead of a rectangular closed-off room. That circular region is also surrounded by an irregular beach of sand, surrounded by scrap metal. The following differences can also be noted:
- There is a crack to the southwest of the landing site, indicating the presence of a clog.
- There is a large metal tube protruding off the ground in the water, to the southeast of the landing site, instead of two plastic tubes.
- The sand plot near the Chronos Reactor from The Distant Spring is present, and the nearby block with a Golden Candypop Bud, also from The Distant Spring is also present, but sunken into the ground.
- In-game, there's a square dead-end to the right of the Submerged Castle's entrance that has a stone block on one of its walls. This block is absent on the Piklopedia version.
- Part of the original landing site from The Distant Spring is present, but it's mostly covered up by sand, except for part of the Red Onion's original spot.
- The tree in the Yellow Pikmin discovery site is not present.
- The stone block buried to the northwest of the landing site is not present.
- The wooden structures near the Glutton's Kitchen's entrance and the Optical Illustration are not present.
- The large stone ramps at the north that provide a one-way access from the lake are absent on the Piklopedia version.
- The ground at the western river and the center of the area is at the same level, so it is possible to walk from one to the other at will. In the in-game area, the center's terrain is higher.
- In-game, there is a gap to the northeast of the landing site that requires a bridge to cross. It is absent in the Piklopedia variant.
- In-game, there is a flat stump found to the west of the Glutton's Kitchen entrance. The stump is cut much higher in the Piklopedia version.
- The stone structures that have the Gherkin Gate on top of it have a jut from the The Distant Spring present, the left ramp is wider, and the spot where Pikmin could be thrown to collect the treasure is more rectangular.
- The structure that previously had the Repair-type Bolt in the The Distant Spring lacks the second sand ramp leading out of the water and the walls preventing Pikmin from exiting the wall's top from the left side.
- The pillar that had the ship part itself is not smaller in this version, so the mapping around that pillar isn't skewed as a result.
- A leaf present in the background is also placed over the pillar, instead of being further from it.
- Most of the trunks at the north of the landing site don't have walls, or have lower walls than in-game.
- The inaccessible area to the south of the Shower Room entrance is a lot more detailed than shown in-game.
- The moss texture used on the stone structures in the area is much cleaner than shown in-game.
- The shadow projection used in the area is overall much darker than shown in-game.
Gallery
The Beady Long Legs and Spotty Bulbear near the landing site.
Part of the western path, with a Burgeoning Spiderwort in the distance.
Area where Yellow Pikmin are first found.
Entrance to the Glutton's Kitchen.
The area with Toady Bloysters.
The entrance to the Shower Room.
Other images
In the Piklopedia, the layout of the Perplexing Pool is slightly different.
A wire-frame version of the Perplexing Pool that can be found in the background of the Piklopedia and Treasure Hoard menus. Seems to depict an early version of the area.
Carrying paths on the Perplexing Pool.
Wogpoles, Captain Olimar, Louie, and Blue Pikmin in an early version of the Perplexing Pool. The Shower Room can be seen ahead. Also note the Male Sheargrub, which never appears in the final version of the level.
The pattern for The Distant Spring laid on a map of the Perplexing Pool.
The texture used for the radar.
Trivia
- The section of the map where Yellow Pikmin are first found has three circles of dappled light on the ground, tinted red, yellow, and blue. This section was originally the landing site of the map as seen in an early trailer, and the Onions would respectively be located on the same spots as these circles.
- The Perplexing Pool was originally going to be called "The Perplexing Spring".[2]
- While walking through the area, translucent cicada and min-min cicada calls can be heard. In the evening, they are replaced with evening cicadas.
- Only on day 4, three eggs can be seen falling from the sky if one goes close to the location where the Beady Long Legs spawns. This is the only case in the overworld where an object (other than the Beady Long Legs) can fall from the sky, since all other objects that fall do so in caves. If one opens the game files to look at the definition that creates those three eggs, they can find a comment reading ハテナタマゴ3I?, lit.: "Question egg 3I".
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
French | La Source Troublante (GameCube version) Source Troublante (Wii version) |
The Disturbing Spring Disturbing Spring |
|
German | Die Mythische Quelle (GameCube version) Mythische Quelle (Wii version) |
The Mythical Spring Mythical Spring |
|
Spanish | El Arroyo Desconcertante Arroyo Desconcertante (Wii version's area selection menu) |
The Disconcerting River Disconcerting River |
See also
References
- ^ “I've recently noted that changes in this planet's environment happen at a very rapid pace. Compared to how it was when I was here before, the Perplexing Pool has changed drastically. Due to frequent tectonic shifts, the region appears slightly different each time I enter it. It could be a natural phenomenon, but it's as if I feel the presence of a guiding hand. ...Maybe it's just my imagination running wild.” – Aquatic Mine's entry in Olimar's journal
- ^ Pikmin 2/Early English Script on The Cutting Room Floor
Pikmin 2 areas |
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Click an area on the image
Valley of Repose • Awakening Wood • Perplexing Pool • Wistful Wild |