To do: Find out if Pikmin under the control of an Antenna Beetle are subject to hazards or hazard-based attacks, and which ones. |
| |||
---|---|---|---|
Appears in | Pikmin 2 | ||
Scientific name | Mesmeri raiocontra | ||
Family | Kettlebug | ||
Areas | None | ||
Caves | Snagret Hole, Hole of Heroes, Dream Den | ||
Challenge Mode stages | None | ||
2-Player Battle stages | None | ||
Attacks | Distract Pikmin, interfere with Treasure Gauge |
The Antenna Beetle (カマドフマ?, lit.: "Cave Cricket") is a type of enemy in Pikmin 2 which distracts Pikmin. Antenna Beetles use their wings to produce sounds of a high pitch, which interferes with the Treasure Gauge and attracts nearby Pikmin, similar to the whistle. This noise overrides any commands issued by a leader, so the Antenna Beetle can take command of any Pikmin that are nearby, which can indirectly harm Pikmin by leading them into a hazard. The only way to regain control of the Pikmin is to kill the enemy or force it to leap away again.
The enemy periodically jumps high in the air and returns to the ground, stumbling as it lands. It can be prompted to jump again by attacking it or approaching it often. It can be attacked by swarming it as it lands or throwing Pikmin on top of it. If a Pikmin lands on it, it will roll over, not much different from an Anode Beetle. Purple Pikmin may also stun it if thrown on top, preventing it from getting up and jumping away.
The Antenna Beetle is relatively rare, found in only a few caves. The Treasure Gauge fluttering about and flashing a pinkish color is an indication that an Antenna Beetle is on the current sublevel.
Stats
Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|
3 | 6 | 5[note 1] | × 5 | 700 | No |
- ^ This enemy cannot be delivered to Onions in-game. This information is obtained from the game files.
Notes
Olimar's notes
Louie's notes
Nintendo Player's Guide
Technical information
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | fuefuki
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 700 |
fp01 | マップとの当り | Unknown (related to slopes) | 25 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.2 |
fp03 | ダメージスケールY | Vertical damage scale | 0.25 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.001 |
fp06 | 速度 | Move speed | 250 |
fp08 | 回転速度率 | Rotation acceleration | 0.1 |
fp09 | テリトリー | Territory radius | 300 |
fp10 | ホーム範囲 | "Home" radius | 100 |
fp11 | プライベート距離 | "Private" radius | 60 |
fp12 | 視界距離 | Sight radius | 300 |
fp13 | 視界角度 | FOV | 180 |
fp14 | 探索距離 | Unknown (exploration radius?) | 0 |
fp15 | 探索角度 | Unknown (exploration angle?) | 0 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 120 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 30 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 30 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 15 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 130 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 0.1 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 0 |
fp27 | ライフの高さ | HP wheel height | 50 |
fp28 | 回転最大速度 | Rotation speed | 10 |
fp29 | 警戒時間 | Unknown (warning time?) | 0 |
fp30 | 警戒ライフ | Unknown | 0 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 60 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 25 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 10 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 1 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 1 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 2 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 2 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 5 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 3 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 10 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | 出現時間(Max) | Max time it spends grounded | 20 |
fp02 | 出現時間(Min) | Min time it spends grounded | 10 |
fp03 | 出現間隔 | Airborne time | 3 |
fp11 | フエ間隔(1) | Unknown (whistle color related?) | 0 |
fp12 | フエ間隔(2~:隊列ナシ) | Unknown (whistle color related?) | 3 |
fp13 | フエ間隔(2~:隊列アリ) | Unknown (whistle color related?) | 10 |
fp21 | もがき時間 | Time spent struggling on the ground | 2.5 |
fp22 | 逃げジャンプ時間 | Unknown (time it takes to jump?) | 0 |
fp31 | 通常出現率 | Unknown | 0.5 |
Other information
- Size: Body length: 40mm, as per the e-card
- Pikmin 2 Piklopedia number: #34
Naming
The creature is called an Antenna Beetle due to it "whistling" an area around it, perhaps using its antennae, or perhaps because it mimics the way a spacesuit's antenna shakes when a leader is whistling. In Japan, its name is カマドフマ?, which is similar to カマドウマ?, or a cave cricket. Its scientific name is Mesmeri raiocontra, and in it, mesmeri is similar to the English word "mesmerize", and raiocontra could be considered a combination of raio and contra. Raio, in this context, is Portuguese for "beam", and contra is Latin for "counter", maybe referring to how the whistle's "beam" is used to counter the Pikmin's aggressiveness. Internally, the creature is called fuefuki
, which in Japanese is ふえふき? (lit.: "Flute Player").
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | カマドフマ? Kamadofuma |
Cave Cricket |
French | Scarabée à Antennes | Antenna Beetle |
Italian | Antennottero | From "antenna" and the suffix "-ttero" (pterum) commonly found in winged bugs |
Gallery
This article or section is in need of more images. Particularly: |
The Antenna Beetle in the Piklopedia.
The creature's e-card, #38 (4th yellow card).
Trivia
- There is an unused image of the Antenna Beetle in the style of 2-Player Battle's roulette icons, implying that at some point in development there may have been a powerup to spawn an Antenna Beetle near the opponent.
- If the Antenna Beetle is killed while Pikmin are in its control, the Pikmin will panic and scream, like Bulbmin when their leading adult is killed.