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The Rusted Labyrinth is the fifth stage of Pikmin 3's Bingo Battle mode. The stage is themed after modern plumbing and utilities, including pipe slides, metal plating platforms, and electric gates.
Layouts
Layout A
This layout gives players Yellow Pikmin to start with, and twenty Red Pikmin can be found (ten for each team).
Enemies
- [icon] Dwarf Red Bulborb × 4
- Red Bulborb × 2
- Yellow Wollywog × 2
- Bearded Amprat × 2
- Female Sheargrub × 12
Plants and fungi
- Pellet Posy × 18
Fruit
- Insect Condo × 1
- Golden Sunseed × 1
- Sunseed Berry × 1
- Zest Bomb × 1
- Face Wrinkler × 1
- Heroine's Tear × 1
- Portable Sunset × 1
Other objects
- Blue Marble × 1
- Red Marble × 1
- Yellow Marble × 2
Obstacles
- Electric gate × 4
- Geyser × 2
- Fire geyser × 12
Layout B
This layout gives players Red Pikmin to start with, and twenty Winged Pikmin can be found (ten for each team).
Enemies
- [icon] Dwarf Red Bulborb × 4
- Red Bulborb × 2
- Male Sheargrub × 4
- Yellow Wollywog × 2
- Pyroclasmic Slooch × 2
- Female Sheargrub × 4
- Shearwig × 4
Plants and fungi
- Pellet Posy × 22
Fruit
- Citrus Lump × 2
- Golden Sunseed × 1
- Sunseed Berry × 1
Other objects
- Blue Marble × 2
- Red Marble × 2
- Yellow Marble × 2
Obstacles
- Dirt wall × 2
- Geyser × 2
- Fire geyser × 30
Layout C
This layout gives players Red Pikmin to start with, and twenty Rock Pikmin can be found (ten for each team).
Enemies
- [icon] Dwarf Red Bulborb × 3
- Male Sheargrub × 8
- Red Bulborb × 2
- Orange Bulborb × 2
Plants and fungi
- Pellet Posy × 12
Fruit
- Dapper Blob × 1
- Disguised Delicacy × ½
- Face Wrinkler × 1
- Golden Sunseed × 1
- Insect Condo × 1
- Sunseed Berry × 1
- Zest Bomb × 1
Other objects
- Blue Marble × 1
- Red Marble × 1
- Yellow Marble × 2
Obstacles
- Dirt mound × 2
- Iron ball × 1
- Mine × 6 (in the dirt mounds)
- Large crystal × 2
- Crystal wall × 2
- Geyser × 2
Names in other languages
Language | Name | Meaning |
---|---|---|
German | Rostschlucht | Rust Ravine |
Out of bounds
It is possible to throw a leader onto a section of the stage that is out of bounds. In order to do this, players have to have two leaders on their side. From the circular sandy room on the red team's side (northeast when looking at the radar), one leader must throw their partner directly to the east. There is a wall in the distance, and far below it is a tube. With a throw, leaders and Pikmin can actually land on it. Additionally, the player can throw a leader onto the barrier and dodge to the pipe. Whilst there, leaders and Pikmin can walk around along the wall, but they can't stop hugging the wall, due to the tube's slant. Walking too far to the north or south will eventually place the leader's icon on the radar out of view, and walking a bit further will make the leader or Pikmin go through the tube, touch the abyss, and reappear on the stage as normal.[1] It is also not possible to dodge while on the tube.
Gallery
Texture used on the radar.
References
- ^ YouTube video showing how to get leaders out of bounds