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Appears in | Pikmin 2 | ||
Scientific name | Parastacoidea reptantia | ||
Family | Creep-crab | ||
Areas | None | ||
Caves | Cavern of Chaos | ||
Challenge Mode stages | None | ||
2-Player Battle stages | None | ||
Attacks | Crushes Pikmin, causes boulders to fall |
The Segmented Crawbster is a boss in Pikmin 2. It is the boss of the Cavern of Chaos' final sublevel (10), which is located in the Wistful Wild. This is the only place where it is found. This crab-like creature has one large arm, and an exceedingly smaller left arm. It also has a rather thick shell protecting it. This creature rolls up into a ball to attack other creatures as a defensive mechanism. If it crashes into a wall, it can cause boulders to fall. It will then struggle to get back up in an upright position, and while doing so will expose its weak spot: its flashing underbelly. It will then get back up and swing its large arm around back and forth two or so times and continue its assault.
Strategy
In order to defeat this creature, it must be lead into a wall while it is rolling. Its rolling is more focused on the active captain, not the Pikmin. There is a slight chance that eggs will drop along with the boulders; these may contain Mitites, sprays, or nectar, and they will usually continue to drop every time the Segmented Crawbster crashes into the walls. After the boulders have fallen, the captain needs to be on either the left or right side of the creature and must throw his Pikmin onto its underside. After enough time has passed, it will get up and swing its bulking arm, which can't kill Pikmin, but deflowers them. Once defeated, the Segmented Crawbster will drop the Silencer.
- Using ultra-spicy spray is advisable since it makes the Pikmin very fast, making it easier to avoid the rolling, especially for Purple Pikmin. The spray effect lasts for about two assaults.
- Ultra-Bitter Spray can also be used to delay the end of the Pikmin's attacking time.
Notes
Olimar's notes
Louie's notes
Technical information
Pikmin 2 technical information (?) | |||
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Internal name | dangomushi
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Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 3000 |
fp01 | マップとの当り | Unknown (related to slopes) | 70 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.1 |
fp03 | ダメージスケールY | Vertical damage scale | 0.1 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.0001 |
fp06 | 速度 | Move speed | 50 |
fp08 | 回転速度率 | Rotation acceleration | 0.05 |
fp09 | テリトリー | Territory radius | 150 |
fp10 | ホーム範囲 | "Home" radius | 100 |
fp11 | プライベート距離 | "Private" radius | 150 |
fp12 | 視界距離 | Sight radius | 500 |
fp13 | 視界角度 | FOV | 90 |
fp14 | 探索距離 | Unknown (exploration radius?) | 500 |
fp15 | 探索角度 | Unknown (exploration angle?) | 90 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 200 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 100 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 300 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 15 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 100 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 45 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 100 |
fp26 | 探索高 | Unknown (exploration height?) | 100 |
fp27 | ライフの高さ | HP wheel height | 90 |
fp28 | 回転最大速度 | Rotation speed | 5 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 30 |
fp31 | ライフ回復率 | Regeneration rate | 0.0001 |
fp32 | LOD半径 | Off-camera radius | 250 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 200 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 50 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 10 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0 (0%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 0 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 6 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 5 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 12 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 17 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 22 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | ローリング移動速度 | Rolling movement speed | 200 |
fp02 | ローリング回転速度率 | Unknown (rolling speed rate?) | 0.03 |
fp03 | ローリング回転最大速度 | Unknown (rolling max speed?) | 3 |
Gallery
- 159.jpg
A petrified Segmented Crawbster being attacked by Purple Pikmin.
Olimar throwing Purple Pikmin at the Segmented Crawbster.
Trivia
- The Segmented Crawbster cannot be brought to use his rolling attack in the Piklopedia, for it only chases after captains.
- The Segmented Crawbster is the second rarest creature in the Pikmin series so far, the first being the Smoky Progg. That is because only one of it is ever found, and it is the only known member of its family (Creep-crab family).
- When it crashes into a wall, it may cause some embed glitches to occur.
- When it falls down on the tiled floor in the Sublevel where it is found, pieces of tile will fling from the impact; however, even in the Piklopedia, where no tiles are found, it will still show tiles flinging from its fall, as they are a part of its impact animation.
- The "Parastacoidea" used as its genus is the same word as a real world superfamily that includes species of freshwater crayfish.