Giant Breadbug
| |||
---|---|---|---|
Appears in | Pikmin 2 | ||
Scientific name | Pansarus gigantus | ||
Family | Breadbug | ||
Areas | None | ||
Caves | Glutton's Kitchen | ||
Challenge Mode stages | Snack Pit | ||
2-Player Battle stages | None | ||
Attacks | Steal objects, bringing Pikmin with them |
The Giant Breadbug (オオパンモドキ?, lit.: "Giant Pseudo Bread") is a boss in Pikmin 2. Unlike other Breadbugs, this one is large and shaped almost perfectly cubical, looking like a whole loaf of bread, making it the largest species in the Breadbug family. It acts the same as normal Breadbugs, but is harder to damage by "rejection" from the pod. It is considered by many players to be the easiest boss in the game (the boss theme music is not even played, though an exclusive tune is played only in the specific cave sublevel). The more recognizable habitat is located on the last sublevel (6) of the Glutton's Kitchen and consists of only two other Breadbugs, electrical wires, and Anode Beetles. This creature is also found in the Snack Pit in Challenge Mode. The Giant Breadbug can instantly replenish its HP if it collects an object into its den.
Stats
Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|
10 | 20 | 4[note 1] | × 10 | 700 | No |
- ^ This enemy cannot be delivered to Onions in-game. This information is obtained from the game files.
Notes
Olimar's notes
Louie's notes
Carrying power
Strategy
The following article or section contains guides. |
There are three ways to damage the Giant Breadbug, each with their own quirks: by letting it hit its head on the Research Pod, throwing Purple Pikmin at it, or swarming it whilst petrified.
The standard way to defeat this enemy involves you waiting until it latches onto a treasure or defeated creature, such as the nearby Anode Beetles, or Breadbugs. Then, toss onto or swarm the treasure with as many Pikmin as possible (preferably twice as much as the minimum weight; this is of course made easier if Purple Pikmin are used) and watch them drag the helpless Giant Breadbug toward the Research Pod. Like with normal Breadbugs, should there not be enough Pikmin on the treasure, they will be pulled into the Giant Breadbug's den and killed.
When the enemy hits the pod, it loses almost half its health. The process can then be repeated as many times as necessary to take it down. You should note two things however: if the Giant Breadbug carries something back to its den successfully, it fully replenishes its life, wasting all of your hard work damaging it. Secondly, you'll need to bring it to the Research Pod more than once, so make sure that there are enough carriable objects around to work with. This can be harder if there are small Breadbugs around taking out objects into their own dens. To help with this, you can leave some Pikmin to distract the other Breadbugs, you can leave the Anode Beetles alone until you want to turn them into carriable corpses, and you can use eggs as a last resort – if an egg has Mitites, you can get yourself some extra corpses to work with.
If there are no more corpses, the only other normal way to damage the boss is by throwing Purple Pikmin on top of it, which can prove to be challenging, especially with a small number of Purple Pikmin. Each Purple takes away about one twentieth of the Giant Breadbug's health.
Finally, the only other way to damage it is to petrify it and then just send any Pikmin to attack it. However, for some bizarre reason, after the Giant Breadbug hits its head on the Research Pod once, it becomes impossible to petrify it from there on out, until the cave is exited.
Technical information
- For information on the nest object, see Breadbug technical information.
Pikmin 2 technical information (?) | |||
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Internal name | oopanmodoki
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 2000 |
fp01 | マップとの当り | Unknown (related to slopes) | 40 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.5 |
fp03 | ダメージスケールY | Vertical damage scale | 0.5 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.1 |
fp06 | 速度 | Move speed | 85 |
fp08 | 回転速度率 | Rotation acceleration | 0.1 |
fp09 | テリトリー | Territory radius | 200 |
fp10 | ホーム範囲 | "Home" radius | 30 |
fp11 | プライベート距離 | "Private" radius | 70 |
fp12 | 視界距離 | Sight radius | 300 |
fp13 | 視界角度 | FOV | 90 |
fp14 | 探索距離 | Unknown (exploration radius?) | 300 |
fp15 | 探索角度 | Unknown (exploration angle?) | 120 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 200 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 30 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 80 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 50 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 80 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 50 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 45 |
fp28 | 回転最大速度 | Rotation speed | 2 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 30 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 50 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 60 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 20 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0 (0%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 0 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 6 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 5 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 12 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 17 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 22 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp00 | 巣スケール | Scale of the nest's model | 2 |
fp16 | 歩きモーションスピード | Unknown (walk speed?) | 1 |
fp02 | 急回転速度率 | Unknown (sudden rotation speed?) | 0.2 |
fp05 | 急回転速度最大 | Unknown (sudden rotation speed max?) | 5 |
fp03 | 戻り速度 | Unknown (carrying speed?) | 45 |
fp04 | コンテナダメージ | Damage taken on hitting the Research Pod | 1000 |
fp06 | プレスダメージ | Unknown (damage on being squashed by a Purple Pikmin?) | 100 |
fp14 | 待機時間 | Unknown (wait time?) | 0 |
fp15 | 潜伏時間 | Unknown | 150 |
ip01 | ターゲットスロット数境界 | Unknown (cannot collect objects that can have these many Pikmin grabbing?) | 1 |
Other information
- Size: Body length: 75mm, as per the e-card
- Pikmin 2 Piklopedia number: #74
- Musical theme: Giant Breadbug
Naming
- See more: Breadbug family#Naming.
- Common name: Giant Breadbug. In comparison to the regular Breadbug, this creature is much larger, hence the "Giant".
- Japanese nickname: オオパンモドキ?, lit.: "Giant Pseudo Bread". From パンモドキ?, the Breadbug's Japanese common name.
- Japanese name: ショクパンモドキ?, lit.: "Pseudo Loaf of Bread".
- Scientific name: Pansarus gigantus. Gigantus is Latin for "giant".
- Internal names: Internally, this boss is called
oopanmodoki
, a romanization of its Japanese common name. - Prerelease: None.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | オオパンモドキ? Oo Pan Modoki |
Giant Pseudo Bread |
French | Scaratax Géant | Giant Breadbug |
German | Riesen-Saprophag | Giant Breadbug |
Italian | Saprofago gigante | Giant Breadbug |
Gallery
The Giant Breadbug in the Piklopedia.
The Giant Breadbug dragging the Meat of Champions.
The creature's e-card, #61 (16th blue card).
Trivia
- The Giant Breadbug is one of three enemies to not appear in the Wistful Wild, the others being the Waterwraith and the Toady Bloyster. All three can be found within the Perplexing Pool.
- The Giant Breadbug, along with phase 2 of the Waterwraith and the Titan Dweevil, are the only bosses in pikmin 2 that have their own theme, instead of using the Regular Boss Theme