Pikmin (game)
Pikmin 2

Breadbug

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
Breadbug In-game icon.
Artwork of a Breadbug.
Appears in PikminPikmin 2
Scientific name Pansarus gluttonae
Family Breadbug
Areas The Forest Navel
Caves Glutton's Kitchen, Dream Den
Challenge Mode stages The Impact Site, The Forest Navel, Snack Pit
2-Player Battle stages Dim Labyrinth
Attacks Steals objects


This article is about the creature. For the biological family, see Breadbug family.

Breadbugs (パンモドキ?, lit.: "Pseudo Bread") are enemies in Pikmin and Pikmin 2. These creatures remarkably resemble bread rolls; hence, they are the namesake of the Breadbug family. They cannot harm leaders or Pikmin directly, but they can drag small objects (in Pikmin) or both small and rather large objects (in Pikmin 2) into their dwellings. If Pikmin are holding onto something when a Breadbug pulls it into its nest, they will die.

A larger version of this enemy, the Giant Breadbug, appears alongside these enemies in one area of Pikmin 2.

Stats

Game Weight Max.
carriers
Seeds Value Health Regen.
Pikmin 3 6 3 N/A 5000 Unknown
Pikmin 2 3 6 4 Poko × 3 1100 No

Notes

Olimar's voyage log

This pesky scavenger is truly annoying. It attempts to steal the spoils that the Pikmin earn in battle. If the Pikmin chase it too far, they can be dragged into its lair along with their food. It may look weak, but its appearance is deceiving.

Reel notes

This creature's thick hide protects it from most attackers.

Olimar's notes

The adult breadbug competes for many of the same food sources as Pikmin, but its thick-skinned hide allows it to withstand most Pikmin group attacks. However, some researchers claim to have observed breadbugs being overwhelmed by massive numbers of Pikmin and reduced to food.

Louie's notes

Breadbugs are hearty and nutritious but also bland and unimaginative. They may be palatable in a pinch, but they hold no true culinary promise.

Behavior

Each Breadbug owns a den from which it emerges at the beginning of the day or the sublevel. Normally it trots freely around the area, ignoring Pikmin and other creatures. Once it comes across something it can drag, it will head straight for that. If it reaches such an object, it will grab it with its mouth and drag it back to its den. In Pikmin 2, Breadbugs heal themselves completely when they successfully retrieve an object. If Pikmin are already carrying an object, Breadbugs will ignore it.

Breadbugs have a large amount of tough blubber, making them immune to swarming. In Pikmin, Olimar can punch them to damage them, but they will attempt to shake him off if damaged too much. When they are defeated in Pikmin 2, their dens release all the treasures they captured. Corpses Breadbugs retrieve will be permanently removed from play.

Carrying power

Breadbugs in Pikmin will only drag objects with a weight of 1, all of which require two Pikmin to overpower. In the sequel, objects dragged by Breadbugs vary in how much strength is needed to overpower them, depending on the weight of the object and its maximum carriers. The exact formula is unknown and it's possible that there in fact is none, as the game may use a lookup table instead. However, a formula that works in every case is:

Breadbug carrying equation.png

So in other words, the object's weight, plus a half of the carrying support slots, plus 1, and all of this rounded down.

Breadbugs will ignore objects with a weight heavier than 10 as well as all treasures in the Explorer's Friend Series. They are also unable to drag very small or flat treasures such as the Science Project or Luck Wafer. Giant Breadbugs are no stronger than regular ones and all the same rules apply. The following table lists all possible combinations of weights and max carriers with their respective amounts needed to overpower. Most of these results cannot be observed without hacking.

Weight 1 1 1 1 2 3 3 3 4 5 5 6 6 7 7 8 8 10 10 10 10
Max carriers 1 2 5 8 4 5 6 8 8 8 10 10 12 14 15 15 16 15 18 20 25
Strength needed 2 2 4 5 4 5 5 6 7 7 8 9 10 11 12 12 13 12 15 16 18

Strategy

Pikmin

The easiest way to kill a Breadbug is to wait until it takes hold of an object, then swarm Pikmin onto that object and return it to any Onion or the Ship's pod. The Onion or the Ship receives the object and the Breadbug takes damage by banging its head on the Onion/Ship. This method usually has to be done twice, though the first hit is so strong, it may just take one Pikmin thrown on its back to finish it off. So to better multitask, the best strategy would be to throw Pikmin on top of it once or twice, and then have it drag an object and use Pikmin to carry it the opposite way. The Pikmin should deliver the object, and more often than not, get the now-dead Breadbug and deliver it as well.

It is also possible to defeat a Breadbug by throwing Pikmin on top of it, but this is slow as there is a period of immunity after each successful throw. Luckily, after being hit with a Pikmin, and finishing its pain animation, it will look left and right for some brief seconds, and during this time, it is vulnerable. By carefully timing, or by throwing a small barrage of Pikmin during this time, it is possible to hit the Breadbug again without having to move the cursor or the leader. The members of this species encountered in Pikmin move more swiftly than those in Pikmin 2, making them even more difficult to kill via this method. Using Purple Pikmin makes this method faster since their heavy weight will hurt the Breadbug, and they also try to home in as they land.

Another quick way to kill it in Pikmin 2 is to use an ultra-bitter spray to petrify it, which will make it vulnerable to swarming.

Leaders

Strangely, Olimar can damage the Breadbug by hitting it in Pikmin even though the Pikmin cannot. In Pikmin 2, neither Olimar nor Louie is capable of hitting the Breadbug.

Technical information

Creature

Pikmin technical information (?)
Internal name collec
HP 5000
Pikmin 2 technical information (?)
Internal name panmodoki
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 1100
fp01 マップとの当り Unknown (related to slopes) 20
fp02 ダメージスケールXZ Horizontal damage scale 0.5
fp03 ダメージスケールY Vertical damage scale 0.5
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.1
fp06 速度 Move speed 60
fp08 回転速度率 Rotation acceleration 0.1
fp09 テリトリー Territory radius 200
fp10 ホーム範囲 "Home" radius 15
fp11 プライベート距離 "Private" radius 70
fp12 視界距離 Sight radius 300
fp13 視界角度 FOV 90
fp14 探索距離 Unknown (exploration radius?) 500
fp15 探索角度 Unknown (exploration angle?) 120
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 200
fp18 振り払いダメージ Shake damage 1
fp19 振り払い範囲 Shake range 30
fp20 攻撃可能範囲 Unknown (shock attack max range?) 80
fp21 攻撃可能角度 Unknown (shock attack max angle?) 50
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 80
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 50
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 50
fp27 ライフの高さ HP wheel height 45
fp28 回転最大速度 Rotation speed 3
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 30
fp31 ライフ回復率 Regeneration rate 0
fp32 LOD半径 Off-camera radius 20
fp33 マップとのあたりポリゴンの選定 Collision processing radius 20
fp34 ピクミンとのあたり Pikmin damage radius 20
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0 (0%)
fp38 地震気絶時間 Purple Pikmin stun time 0
ip01 振り払い打撃A Shake mode 1 – hit count 0
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 1
ip03 振り払い打撃B Shake mode 2 – hit count 12
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 10
ip05 振り払い打撃C Shake mode 3 – hit count 17
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 20
ip07 振り払い打撃D Shake mode 4 – hit count 22
Specific properties
ID Japanese comment Property Value
fp00 巣スケール Scale of the nest's model 1
fp16 歩きモーションスピード Walk animation speed) 2
fp02 急回転速度率 Rotation speed while carrying 0.2
fp05 急回転速度最大 Unknown (sudden rotation speed max?) 5
fp03 戻り速度 Speed while carrying objects) 35
fp04 コンテナダメージ Damage taken when carried item is collected 1000
fp06 プレスダメージ Damage taken when a Pikmin is thrown 200
fp14 待機時間 Time until it moves after taking damage 0
fp15 潜伏時間 Time until leaving nest 150
fp01 ターゲットスロット数境界 Unknown (cannot collect objects that can have these many Pikmin grabbing?) 11

Nest

Pikmin technical information (?)
Internal name hollec
HP N/A
Pikmin 2 technical information (?)
Internal name panhouse
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 1100
fp01 マップとの当り Unknown (related to slopes) 40
fp02 ダメージスケールXZ Horizontal damage scale 0.5
fp03 ダメージスケールY Vertical damage scale 0.5
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.1
fp06 速度 Move speed 40
fp08 回転速度率 Rotation acceleration 0.1
fp09 テリトリー Territory radius 200
fp10 ホーム範囲 "Home" radius 30
fp11 プライベート距離 "Private" radius 70
fp12 視界距離 Sight radius 500
fp13 視界角度 FOV 90
fp14 探索距離 Unknown (exploration radius?) 500
fp15 探索角度 Unknown (exploration angle?) 120
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 200
fp18 振り払いダメージ Shake damage 0
fp19 振り払い範囲 Shake range 30
fp20 攻撃可能範囲 Unknown (shock attack max range?) 80
fp21 攻撃可能角度 Unknown (shock attack max angle?) 50
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 80
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 50
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 50
fp27 ライフの高さ HP wheel height 45
fp28 回転最大速度 Rotation speed 8
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 30
fp31 ライフ回復率 Regeneration rate 0.0001
fp32 LOD半径 Off-camera radius 50
fp33 マップとのあたりポリゴンの選定 Collision processing radius 40
fp34 ピクミンとのあたり Pikmin damage radius 40
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage N/A
fp37 地震気絶確立 Purple Pikmin stun chance N/A
fp38 地震気絶時間 Purple Pikmin stun time N/A
ip01 振り払い打撃A Shake mode 1 – hit count 6
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 5
ip03 振り払い打撃B Shake mode 2 – hit count 12
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 10
ip05 振り払い打撃C Shake mode 3 – hit count 17
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 20
ip07 振り払い打撃D Shake mode 4 – hit count 22
Specific properties
None

Other information

Naming

See more: Breadbug family#Naming.

The Breadbug's name mostly comes from it physically resembling a loaf of bread. The Japanese name further confirms this by naming it パンモドキ?, which means "Pseudo Bread". In the scientific name, Pansarus gluttonae, gluttonae comes from glutonis ("glutton"), referring to its scavenging and food-hoarding behavior.

The internal name in Pikmin, collec, is likely short for "collect" or "collector". In Pikmin 2, it's just the same as the Japanese name, panmodoki. The nest the creature hides in has its own internal name. In Pikmin, it is hollec, perhaps a pun between "hole" and the enemy's internal name, while in Pikmin 2, it's a combination of パン? (lit.: "bread") and "house" – panhouse.

Names in other languages

Language Name Meaning
Flag of Japan Japanese パンモドキ?
Pan Modoki
Pseudo Bread
Flag of France French Scaratax
Flag of Germany German Diebischer Saprophag Thieving Saprophage
Flag of Italy Italian Saprofago Ladro Thief Scavenger
Flag of South Korea Korean 빵닮은꼴 Form that looks like bread

Gallery

Trivia

  • When a Pikmin grabs an object at the same time the Breadbug does, the Breadbug will get shot towards its nest, along with everything it carries.[source needed]
  • The Breadbug is one of the few enemies to have a figurine modeled after them.
  • Its nest is very similar in appearance to the Hermit Crawmad's hole.
  • Breadbugs seem to have cannibal tendencies: in Pikmin 2, they will carry dead Breadbugs into their nests and eat them.
  • In Pikmin, if a Breadbug gets stuck, it will burrow into the ground after about 8 seconds and respawn out of its hole.[1]
  • Breadbugs exhibit behavior typical of real world ferrets, which are known to take random items and drag them into burrows or other enclosed areas.
  • A roughly exact copy of the Breadbug in Pikmin 2 exists unused inside Pikmin 3's files.

See also

References

  1. ^ YouTube video demonstrating how Breadbugs respawn when they get stuck.