Pikmin 3

Joustmite

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Joustmite
File:Joustmite.png
Appears in Pikmin 3
Scientific name Unknown
Family Unknown
Areas Distant Tundra
Mission Mode Collect Treasure! stages Thirsty Desert
Mission Mode Battle Enemies! stages Distant Tundra Remix
Side Story days None
Bingo Battle stages None
Attacks Stabs and eats Pikmin

Joustmites are enemies that were first introduced in Pikmin 3. They behave similarly to the Cloaking Burrow-nit, and look like them as well. Unlike the Burrow-nit, the Joustmite shields the front of its body, requiring the Pikmin to attack from behind. It is unconfirmed if the two species are related or part of the same family, though it wouldn't be surprising. Flying variants, known as Flighty Joustmites, also appear. They appear exactly the same, except that the Flighty Joustmites will spring into the air when half of its health has been depleted, requiring the use of Yellow and Winged Pikmin to pull it back towards the ground for other Pikmin to attack it.

Notes

Pikmin 3 Prima Guide

"The Joustmite spends most of its time partially buried with its colorful shell protruding from the ground. When it senses nearby prey, this well-armored creature emerges and uses its retractable beak to skewer nearby victims. 

Rock Pikmin cannot be damaged by the Joustmite's attacks, making them a very good option when facing this enemy. When you're leading a large squad, however, any combination of Pikmin can make short work of this enemy. Approach the Joustmite from the rear and attack the creature's fleshy body until you defeat it."

Behavior

File:CloakingBurrowNit.png
A Joustmite stabbing two unfortunate Pikmin.

Just like the Burrow-nit, the Joustmite hides partially buried in the ground, waiting for unsuspecting prey. Once a group of Pikmin enters the attack range of the Joustmite, it pops out from under the ground and proceeds to attack the player's Pikmin by attempting to use its long, needle-like proboscis to spear them. If any Pikmin are caught in this attack, they will be held in the air for a brief moment before being eaten. Unlike the Burrow-nit, the Joustmite can capture up to 3 Pikmin with this attack.

It should be noted that Rock Pikmin are immune to its stabbing attacks. The Joustmite can also shake off Pikmin, which also shakes its loose carapace. The Joustmite is a rather slow-moving creature, making it easy to walk around and attack from behind.

Strategy

A nearly-defeated Joustmite is scanned.
An almost defeated Joustmite being scanned.

The following article or section contains guides.
The strategies shown are just suggestions.

As mentioned before, the Joustmite protects the front of its body, making it completely immune to frontal assaults. The most effective strategy is to approach it from behind without waking it up, and proceeding to swarm the creature. If the Joustmite is awake, the player can still try to run behind it and proceed to throw Pikmin, or they can run away, and the Joustmite will go back underground. Rock Pikmin are immune to their attacks, making throwing them at the Joustmite's rear another effective strategy. The Joustmite eats Pikmin at a rather fast rate, so be aware.

Gallery

Trivia

  • The Joustmites are named after jousting, a medieval sport with 2 opponents riding on horses, with the objective to knock the other one off of the horse using a sharp lance. The Joustmites are named after this because their proboscis resemble a lance.