Ujadani
| |||
---|---|---|---|
The creature up close. | |||
Appears in | Pikmin 2 | ||
Scientific name | Unknown | ||
Family | Unknown | ||
Areas | Wistful Wild | ||
Caves | None | ||
Challenge Mode stages | None | ||
2-Player Battle stages | None | ||
Attacks | Poison Pikmin |
Ujadani (ウジャダニ?, lit.: "Swarm Mite") are small creatures in Pikmin 2 that appear in the Wistful Wild in intervals of 30 days, on days 31, 61, 91, etc. They are very small, orange bugs with a 5 mm body length that scurry about in large swarms, and are not documented in the Piklopedia. They appear to have tiny scuttling feet before their bulbous backs.
Ujadani are not named in-game; the name comes from their e-Reader card, which was only released in Japanese.
In Pikmin 2, two swarms of 70 each can be found on the days they appear. One of the swarms is located near the entrance of the Hole of Heroes, and the other is in the black stone area to the right of the black gate leading to the Dream Den, on the edge of the clearing of Creeping Chrysanthemums.
The creatures can be attacked by Pikmin, who will smack at it the same way they strike rubble. Each time one is killed, it has a high chance of releasing nectar or spray drops. This makes Ujadani one of the best sources of sprays and nectar in the game. They are technically aggressive and will gather around Pikmin if possible, occasionally poisoning non-White Pikmin. They attack extremely infrequently; it is quite possible to wipe out one or both swarms without a single Pikmin being poisoned.
Stats
Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|
N/A | N/A | N/A | N/A | N/A | N/A |
Behavior
If left alone, each Ujadani scurries about near the swarm's lair. They ignore leaders, but once a Pikmin appears, the Ujadani closest to it will start swarming around it. They either move around the Pikmin, hop around it, shake in place for a bit, or jump onto it and let go after a brief moment. Every once in a while, when performing one of these actions, they release some poison that affects the Pikmin, although this release cannot be seen. These behaviors can be observed by having a leader hold onto a Pikmin, though non-White Pikmin might get affected by the poison and escape the leader's hand.
Spray strategy
The following article or section contains guides. |
Because of the massive amount of spray drops an Ujadani swarm can generate when cleared out, they are the single best source of sprays in the game. Given their rarity, it is crucial to make the most of the moment.
There can only be a maximum of 24 nectar drops in an area at one time, be it nectar or sprays. To minimize wasted drops, keep a close eye on the nectar and spray counts, and if no new drops are being produced, call off the Pikmin and collect all useable drops before continuing. Doing this will produce considerably more sprays: it is possible to obtain over 20 of each this way. As all nectar drops count towards the limit, one should keep in mind a way to get rid of the non-spray ones. The easiest method is to clear the area near to the Ujadani swarms of its Creeping Chrysanthemums while leaving at least one of the Withering Blowhogs alive. If enough nectar drops spawn to make getting an issue spray drops, have the Blowhog wither your army, and then have your a single leaf Pikmin each drink the nectar drops, to allow the highest amount of nectar to be used up in the shortest time. This allows for more sprays in total, as the nectars can easily reach the limit of 24 drops themselves.
So many spray drops in one place present the perfect chance to use a glitch which effectively doubles the number of sprays the player can absorb. Though it may take a little extra time depending on the exact method used, it is well worth the effort to squeeze as many sprays as possible out of this rare opportunity.
Entering and exiting a cave will make the bugs respawn, meaning the player can obtain their spoils more than once per day. In combination with the previous strategies, a player can theoretically make over a hundred sprays in a single day from Ujadani alone.
e-card
The e-card has the following text:
ウジャダニ
どこにでもいるダニの仲間で、これと言った特徴
もない。しかし、生態系の大部分はこのように地
味な生き物で成り立っており、「派手」で「特異」
な生物が生態系のほんの一部にすぎないのはどの
星でも同じ事だ。
Which roughly translates to:
Ujadani
A group of ticks that can be found everywhere, it has no notable characteristics. However, the ecosystem is mostly composed of this sort of simple organism, and that showy, unique animals are no more than one part of the ecosystem is true of any planet.
Technical information
- Internal name:
ujamushi
Other information
- Size: Body length: 5mm, as per the e-card
Naming
This creature's English name is never stated, but the Japanese name comes from its e-Reader card, and is a combination of the Japanese words うじゃうじゃ? (lit.: "in swarms") and ダニ? (lit.: "tick"). Its scientific name is not known, but its internal name, ujamushi
, is similar to the Japanese name, except ending in むし? (lit.: "insect").
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ウジャダニ? Uja Dani |
Swarm Mite |
Gallery
The Ujadani next to the Hole of Heroes.
The Ujadani near the gate leading to the Dream Den.
The Ujadani poisoning a Yellow Pikmin.
Trivia
- If a Pikmin is held while in the middle of a cluster of Ujadani, they will swarm around the Pikmin, but will be unable to interact with it.[1]
- Ujadani are internally considered obstacles that regenerate in 30-day intervals. This, notably, means that they will be present in the Wistful Wild if it is accessed on Day 1 through hacking.
- Contrary to some old rumors, Ujadani do not stop spawning after Day 301.
See also
References
- ^ YouTube video showing the Ujadani swarming on a White Pikmin (at 04:59)