Volatile Dweevil

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
Volatile Dweevil
41volatiledweevil.png
Appears in N/A
Scientific name Mandarachnia explodus
Family Dweevil
Areas None
Attacks Self-destructs

The Volatile Dweevil is an enemy in Pikmin 2. They resemble walking bomb rocks, but are actually dweevils that have picked up bomb rocks (and probably adhered to them, seeing as to how they are not free to put down objects or pick anymore up like normal dweevils). Unlike other members of the same family, they will start to detonate as soon as they start walking. They are also known to drop from ceilings. The only way to kill it is to run and wait for it to detonate. However, never run into a corner. An ultra-bitter spray may be used to petrify it and then kill it, this will reward Olimar with nectar or sprays.

Half Activated Dweevil

Start up the Piklopedia. Then go to the Volatile Dweevil archive. First petrify it, then wait. Right before it breaks free, petrify it again. If it is done correctly, only the head (bomb rock) of the Dweevil should be turned into stone. Throw Pikpik carrots at it, and if they hit it, it will wake up, but the bomb rock won't activate. Before the rock breaks free, petrify the Dweevil, and only the body will be petrified, but the bomb rock will activate. The bomb rock may even explode and kill the petrified Dweevil.

{{notes:enemy/{{{2}}}|block=y}}

2-player battle

In battle mode if the roulette wheel lands on Volatile Dweevil a player can drop one on the enemy at any time by pushing Y. This is a good idea if the enemy is in the middle of plucking Pikmin.

Trivia

  • The Volatile Dweevil is the only enemy that can be killed in the Piklopedia.
  • Due to their yellow color they may be a reference to how yellow Pikmin could pick up bomb rocks in the first game.

Gallery