Pikmin 2
Pikmin 3

Skitter Leaf

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Skitter Leaf In-game icon.
53skitterleaf.png
Appears in Pikmin 2Pikmin 3
Scientific name Rus pseudoarbicans
Family Skitterling
Areas Perplexing Pool
Caves Citadel of Spiders, Hole of Heroes
Challenge Mode stages None
Mission Mode Collect Treasure! stages None
Mission Mode Battle Enemies! stages None
Side Story days None
2-Player Battle stages Brawl Yard, Tile Lands
Bingo Battle stages None
Attacks None

The Skitter Leaf is an enemy in Pikmin 2 that highly resembles a green leaf. These creatures remain camouflaged on the ground until approached, at which time they attempt to flee with a cricket-like chirp. However, their range is relatively short, and they cannot go much farther than where they are first encountered. They are somewhat rare, usually located in very fertile places, such as near or in water or foliage. When a corpse of a Skitter Leaf is carried back to a onion, it will plant one Pikmin seed; whenever a corpse is carried to the Research pod, it will give one Poko. For this reason, most consider it to be a waste of time to kill and return to the Onion or the Research Pod.

Notes

Olimar's notes

The skitter leaf is a relative of the pond skater that shed its wings and adapted to life on the ground. With no residual traits of its airborne past, the skitter leaf can neither fly nor skit across the surface of the water. The wings have since evolved into the leaflike structure on its back, which serves to hide the skitter leaf through mimicry. It appears quite effective, as few predators can see through this clever disguise.

Louie's notes

The superb amalgamation of juicy meat and leafy greens ensures that the skitter leaf will be the new spinach!

In Pikmin 3

In Pikmin 3, the Skitter Leaf is a returning enemy, and appears to be similarly harmless. However, there is also new leaf enemy that highly resembles a Skitter Leaf. This enemy resembles a dead leaf instead of a healthy, green one. It also has been shown to have the ability to kill Pikmin.

Killing Strategy

Swarm it with Pikmin, or toss one directly onto its back; Purple Pikmin work especially well for the latter method. It has low vitality and can also be easily defeated by captains. Captains can be harmed by it, and it will shake any attacking Pikmin off when given the chance, which usually knocks off their flowers or buds. This enemy cannot be petrified when it hides on the ground, only when it is up and active.

Glitch

There are rare occasions where one will duck right when it loses all its health, causing it to be rendered unable to die until a captain approaches it.

Technical information

Pikmin 2 technical information (?)
Internal name sokkuri
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.05
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 120
fp01 マップとの当り Unknown (related to slopes) 15
fp02 ダメージスケールXZ Horizontal damage scale 0.2
fp03 ダメージスケールY Vertical damage scale 0.2
fp04 ダメージフレーム Damage scale duration 0.2
fp05 質量 Unknown (weight?) 0.1
fp06 速度 Move speed 120
fp08 回転速度率 Rotation acceleration 0.5
fp09 テリトリー Territory radius 200
fp10 ホーム範囲 "Home" radius 150
fp11 プライベート距離 "Private" radius 50
fp12 視界距離 Sight radius 150
fp13 視界角度 FOV 180
fp14 探索距離 Unknown (exploration radius?) 0
fp15 探索角度 Unknown (exploration angle?) 0
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 50
fp18 振り払いダメージ Shake damage 1
fp19 振り払い範囲 Shake range 40
fp20 攻撃可能範囲 Unknown (shock attack max range?) 0
fp21 攻撃可能角度 Unknown (shock attack max angle?) 0
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 0
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 0
fp24 攻撃力 Attack damage 0
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 0
fp27 ライフの高さ HP wheel height 50
fp28 回転最大速度 Rotation speed 10
fp29 警戒時間 Unknown (warning time?) 0
fp30 警戒ライフ Unknown 0
fp31 ライフ回復率 Regeneration rate 0
fp32 LOD半径 Off-camera radius 40
fp33 マップとのあたりポリゴンの選定 Collision processing radius 30
fp34 ピクミンとのあたり Pikmin damage radius 15
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0.3 (30%)
fp38 地震気絶時間 Purple Pikmin stun time 10
ip01 振り払い打撃A Shake mode 1 – hit count 2
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 0
ip03 振り払い打撃B Shake mode 2 – hit count 2
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 0
ip05 振り払い打撃C Shake mode 3 – hit count 2
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 0
ip07 振り払い打撃D Shake mode 4 – hit count 2
Specific properties
ID Japanese comment Property Value
fp01 移動時間最大 Max walk time 1
fp02 移動時間最小 Min walk time 0
fp03 移動角度最大 Max angle change 90
fp04 移動角度最小 Min angle change 30
fp11 待機確率 Unknown (chance of standing still?) 0.4
fp12 待機時間最大 Unknown 3.25
fp13 待機時間最小 Unknown (min stopped time?) 1.75
fp21 水中移動速度 Unknown (underwater speed? 25
fp22 水中回転速度率 Unknown (underwater rotation speed?) 0.05
fp23 水中回転最大速度 Unknown (underwater rotation max speed?) 1

Gallery