To do: Is it possible to find a formula that dictates the amount of Pikmin strength needed to carry a dragged object?
Care to do so?
|
The Breadbug (パン モドキ, Pan Modoki) is an enemy in both Pikmin games. This creature resembles a bread roll in appearance, and is the namesake of the Breadbug family. It holds the Space Float ship part in Pikmin. It does no harm to the Pikmin directly, though it can pull away small objects (in Pikmin), or both small and rather large (in Pikmin 2) objects vital to the Pikmin into its dwelling. If Pikmin are holding onto something when the Breadbug pulls it into its nest, they will die. It has a large amount of tough blubber, making it immune to swarming. In Pikmin 2, Breadbugs heal themselves completely when they drag an object into their hole, and when killed, any treasures dragged to their lair will respawn above it as it disappears. A larger version of this enemy, called the Giant Breadbug, appears alongside these enemies in an area in Pikmin 2.
Notes
Olimar's voyage log
“This pesky scavenger is truly annoying. It attempts to steal the spoils that the Pikmin earn in battle. If the Pikmin chase it too far, they can be dragged into its lair along with their food. It may look weak, but its appearance is deceiving.”
Reel notes
“This creature's thick hide protects it from most attackers.”
Olimar's notes
“The adult breadbug competes for many of the same food sources as Pikmin, but its thick-skinned hide allows it to withstand most Pikmin group attacks. However, some researchers claim to have observed breadbugs being overwhelmed by massive numbers of Pikmin and reduced to food.”
Louie's notes
“Breadbugs are hearty and nutritious but also bland and unimaginative. They may be palatable in a pinch, but they hold no true culinary promise.”
Strategy
Pikmin
The easiest way to kill a Breadbug is to wait until it takes hold of an object, then swarm Pikmin onto that object and return it to any Onion or the Ship's pod. The Onion or the Ship receives the object and the Breadbug takes damage by banging its head on the Onion/Ship. This method usually has to be done twice, though the first hit is so strong, it may just take one Pikmin thrown on its back to finish it off.
It is also possible to defeat a Breadbug by throwing Pikmin on top of it, but this is slow as there is a period of immunity after each successful throw. The members of this species encountered in Pikmin move more swiftly than those in Pikmin 2, making them even more difficult to kill via this method. Using Purple Pikmin makes this method faster since their heavy weight will hurt the Breadbug, and they also try to home in as they land.
Another quick way to kill it in Pikmin 2 is to use an Ultra-Bitter Spray to petrify it, which will make it vulnerable to swarming.
Captains
Strangely, Olimar can damage the Breadbug by hitting it in Pikmin even though the Pikmin cannot. In Pikmin 2, neither Olimar nor Louie are capable of hitting the Breadbug.
Technical information
Creature
showPikmin technical information (?)
|
Internal name
|
collec
|
HP
|
5000
|
showPikmin 2 technical information (?)
|
Internal name
|
panmodoki
|
Global properties (List)
|
ID
|
Japanese comment
|
Property
|
Value
|
s000
|
friction(not used)
|
Friction
|
0.5
|
s001
|
wallReflection
|
Unknown (wall bounce speed multiplier?)
|
0.5
|
s002
|
faceDirAdjust
|
Unknown
|
0.25
|
s003
|
accel
|
Acceleration
|
0.1
|
s004
|
bounceFactor
|
Unknown (bounce when it hits the ground?)
|
0.3
|
fp00
|
ライフ
|
HP
|
1100
|
fp01
|
マップとの当り
|
Unknown (related to slopes)
|
20
|
fp02
|
ダメージスケールXZ
|
Horizontal damage scale
|
0.5
|
fp03
|
ダメージスケールY
|
Vertical damage scale
|
0.5
|
fp04
|
ダメージフレーム
|
Damage scale duration
|
0.35
|
fp05
|
質量
|
Unknown (weight?)
|
0.1
|
fp06
|
速度
|
Move speed
|
60
|
fp08
|
回転速度率
|
Rotation acceleration
|
0.1
|
fp09
|
テリトリー
|
Territory radius
|
200
|
fp10
|
ホーム範囲
|
"Home" radius
|
15
|
fp11
|
プライベート距離
|
"Private" radius
|
70
|
fp12
|
視界距離
|
Sight radius
|
300
|
fp13
|
視界角度
|
FOV
|
90
|
fp14
|
探索距離
|
Unknown (exploration radius?)
|
500
|
fp15
|
探索角度
|
Unknown (exploration angle?)
|
120
|
fp16
|
振り払い率
|
Successful shake rate
|
1
|
fp17
|
振り払い力
|
Shake knockback
|
200
|
fp18
|
振り払いダメージ
|
Shake damage
|
1
|
fp19
|
振り払い範囲
|
Shake range
|
30
|
fp20
|
攻撃可能範囲
|
Unknown (shock attack max range?)
|
80
|
fp21
|
攻撃可能角度
|
Unknown (shock attack max angle?)
|
50
|
fp22
|
攻撃ヒット範囲
|
Unknown (attack hit range?)
|
80
|
fp23
|
攻撃ヒット角度
|
Unknown (attack hit angle?)
|
50
|
fp24
|
攻撃力
|
Attack damage
|
10
|
fp25
|
視界高
|
Unknown (height visibility?)
|
50
|
fp26
|
探索高
|
Unknown (exploration height?)
|
50
|
fp27
|
ライフの高さ
|
HP wheel height
|
45
|
fp28
|
回転最大速度
|
Rotation speed
|
3
|
fp29
|
警戒時間
|
Unknown (warning time?)
|
15
|
fp30
|
警戒ライフ
|
Unknown
|
30
|
fp31
|
ライフ回復率
|
Regeneration rate
|
0
|
fp32
|
LOD半径
|
Off-camera radius
|
20
|
fp33
|
マップとのあたりポリゴンの選定
|
Collision processing radius
|
20
|
fp34
|
ピクミンとのあたり
|
Pikmin damage radius
|
20
|
fp35
|
石化時間
|
Petrification duration
|
1
|
fp36
|
ヒップドロップダメージ
|
Purple Pikmin drop damage
|
50
|
fp37
|
地震気絶確立
|
Purple Pikmin stun chance
|
0 (0%)
|
fp38
|
地震気絶時間
|
Purple Pikmin stun time
|
0
|
ip01
|
振り払い打撃A
|
Shake mode 1 – hit count
|
0
|
ip02
|
振り払い張付1
|
Shake mode 1 – Pikmin requirement
|
1
|
ip03
|
振り払い打撃B
|
Shake mode 2 – hit count
|
12
|
ip04
|
振り払い張付2
|
Shake mode 2 – Pikmin requirement
|
10
|
ip05
|
振り払い打撃C
|
Shake mode 3 – hit count
|
17
|
ip06
|
振り払い張付3
|
Shake mode 3 – Pikmin requirement
|
20
|
ip07
|
振り払い打撃D
|
Shake mode 4 – hit count
|
22
|
Specific properties
|
ID
|
Japanese comment
|
Property
|
Value
|
fp00
|
巣スケール
|
Scale of the nest's model
|
1
|
fp16
|
歩きモーションスピード
|
Unknown (walk speed?)
|
2
|
fp02
|
急回転速度率
|
Unknown (sudden rotation speed?)
|
0.2
|
fp05
|
急回転速度最大
|
Unknown (sudden rotation speed max?)
|
5
|
fp03
|
戻り速度
|
Unknown (carrying speed?)
|
35
|
fp04
|
コンテナダメージ
|
Unknown
|
1000
|
fp06
|
プレスダメージ
|
Unknown
|
200
|
fp14
|
待機時間
|
Unknown (wait time?)
|
0
|
fp15
|
潜伏時間
|
Unknown
|
150
|
fp01
|
ターゲットスロット数境界
|
Unknown (cannot collect objects that can have these many Pikmin grabbing?)
|
11
|
Nest
showPikmin 2 technical information (?)
|
Internal name
|
panhouse
|
Global properties (List)
|
ID
|
Japanese comment
|
Property
|
Value
|
s000
|
friction(not used)
|
Friction
|
0.5
|
s001
|
wallReflection
|
Unknown (wall bounce speed multiplier?)
|
0.5
|
s002
|
faceDirAdjust
|
Unknown
|
0.25
|
s003
|
accel
|
Acceleration
|
0.1
|
s004
|
bounceFactor
|
Unknown (bounce when it hits the ground?)
|
0.3
|
fp00
|
ライフ
|
HP
|
1100
|
fp01
|
マップとの当り
|
Unknown (related to slopes)
|
40
|
fp02
|
ダメージスケールXZ
|
Horizontal damage scale
|
0.5
|
fp03
|
ダメージスケールY
|
Vertical damage scale
|
0.5
|
fp04
|
ダメージフレーム
|
Damage scale duration
|
0.35
|
fp05
|
質量
|
Unknown (weight?)
|
0.1
|
fp06
|
速度
|
Move speed
|
40
|
fp08
|
回転速度率
|
Rotation acceleration
|
0.1
|
fp09
|
テリトリー
|
Territory radius
|
200
|
fp10
|
ホーム範囲
|
"Home" radius
|
30
|
fp11
|
プライベート距離
|
"Private" radius
|
70
|
fp12
|
視界距離
|
Sight radius
|
500
|
fp13
|
視界角度
|
FOV
|
90
|
fp14
|
探索距離
|
Unknown (exploration radius?)
|
500
|
fp15
|
探索角度
|
Unknown (exploration angle?)
|
120
|
fp16
|
振り払い率
|
Successful shake rate
|
1
|
fp17
|
振り払い力
|
Shake knockback
|
200
|
fp18
|
振り払いダメージ
|
Shake damage
|
0
|
fp19
|
振り払い範囲
|
Shake range
|
30
|
fp20
|
攻撃可能範囲
|
Unknown (shock attack max range?)
|
80
|
fp21
|
攻撃可能角度
|
Unknown (shock attack max angle?)
|
50
|
fp22
|
攻撃ヒット範囲
|
Unknown (attack hit range?)
|
80
|
fp23
|
攻撃ヒット角度
|
Unknown (attack hit angle?)
|
50
|
fp24
|
攻撃力
|
Attack damage
|
10
|
fp25
|
視界高
|
Unknown (height visibility?)
|
50
|
fp26
|
探索高
|
Unknown (exploration height?)
|
50
|
fp27
|
ライフの高さ
|
HP wheel height
|
45
|
fp28
|
回転最大速度
|
Rotation speed
|
8
|
fp29
|
警戒時間
|
Unknown (warning time?)
|
15
|
fp30
|
警戒ライフ
|
Unknown
|
30
|
fp31
|
ライフ回復率
|
Regeneration rate
|
0.0001
|
fp32
|
LOD半径
|
Off-camera radius
|
50
|
fp33
|
マップとのあたりポリゴンの選定
|
Collision processing radius
|
40
|
fp34
|
ピクミンとのあたり
|
Pikmin damage radius
|
40
|
fp35
|
石化時間
|
Petrification duration
|
1
|
fp36
|
ヒップドロップダメージ
|
Purple Pikmin drop damage
|
N/A
|
fp37
|
地震気絶確立
|
Purple Pikmin stun chance
|
N/A
|
fp38
|
地震気絶時間
|
Purple Pikmin stun time
|
N/A
|
ip01
|
振り払い打撃A
|
Shake mode 1 – hit count
|
6
|
ip02
|
振り払い張付1
|
Shake mode 1 – Pikmin requirement
|
5
|
ip03
|
振り払い打撃B
|
Shake mode 2 – hit count
|
12
|
ip04
|
振り払い張付2
|
Shake mode 2 – Pikmin requirement
|
10
|
ip05
|
振り払い打撃C
|
Shake mode 3 – hit count
|
17
|
ip06
|
振り払い張付3
|
Shake mode 3 – Pikmin requirement
|
20
|
ip07
|
振り払い打撃D
|
Shake mode 4 – hit count
|
22
|
Specific properties
|
None
|
Gallery
A Breadbug in the Piklopedia.
Trivia
To do: *Is that glitch true? If so, add it to the glitches page.
- Discover how long it takes for a stuck Breadbug to respawn.
Care to do so?
|
- When a Pikmin grabs an object at the same time the Breadbug does, the Breadbug will get shot towards its nest, along with everything it carries.
- The Breadbug is one of the few enemies to have a figurine modeled after them.
- Its nest is very similar in appearance to the Hermit Crawmad's hole.
- Breadbugs seem to have cannibal tendencies: in Pikmin 2, they will carry dead Breadbugs into their nests and eat them.
- Their scientific name, Pansarus gluttonae, means "splay-footed glutton".
- In Pikmin, if a Breadbug gets stuck, it will burrow into the ground after a bit and respawn out of its hole.