Tropical Wilds

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The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

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Tropical Wilds is the first area in Pikmin 3. It is the area where Alph lands and discovers the Red Pikmin. It is a tropical jungle near a beach with the Sandbelching Meerslug being the boss of this area.

Plot

After the scene with Captain Charlie, it is shown that Alph crashed in a small pond, the S.S. Drake flying unsteadily above him as he first regains consciousness. As Alph gets up to explore, he comes across some Red Pikmin trying to get what he hopes is fruit but is revealed to be the Red Onion out of a tree branch. After getting the Onion down, Alph takes the Red Pikmin and sets them to work building a bridge to get over to where Alph's Koppad landed. After this, Alph tracks the signal of the S.S. Drake to a location not far from where he crashed. Taking his Red Pikmin and raising their numbers a bit, Alph sets them to work pushing a large box out of the path to reveal a Data File. Alph installs a Data File log into the Koppad before setting off again. He makes his way through a cavern, noting the size of the mushrooms and the dirt wall in the way, and on the other side discovers the S.S. Drake, which he is happy about. However, his companions, Brittany and Charlie, are nowhere to be found, so Alph resolves to find them tomorrow before hastily taking to the skies after the nocturnal predators begin to wake up.

Later, Alph, Brittany, and Charlie return here after Charlie shows them a Data File from Olimar's Log and subsequently acquire a strong signal emanating from the area, which the Koppaites believe could come from a Hocotatian transmitter. After landing, the three note that the signal is not far off, and they proceed to explore, collecting fruit as they go along. Using their wits and numbers, the Koppaites soon find a cliffside that leads to where the signal is emanating. When Alph, Brittany, and Charlie get to where the signal is, they find out that it was a cell phone emitting the signal all along, which they resolve to take back to the Drake so that they can find Olimar's signal easier. However, as they are about to dig it up, it sinks into the sand and the Sandbelching Meerslug bursts out of the ground. After fighting and defeating the third monstrous beast, the Koppaites are able to get what they name the Folded Data Glutton as well as a small watermelon they name the Crimson Banquet. After the Folded Data Glutton transmitter has been integrated with the Drake, the Drake picks up a signal coming from the north, and the three explorers resolve to explore this area the next day.

Enviornment

The Tropical Wilds is a sandy, beach-jungle like area. As such, a good amount of the land is covered with water, making it home to some aquatic enemies, like Wogpoles and Puckering Blinnows. There are few caves in this area, and the caves that are found in this area are very small by comparison. To the north, many different creatures can be found, like Peckish Aristocrabs, Yellow Wollywogs, and Fiery Blowhogs. To the west lies a sand pit which is home to the Sandbelching Meerslug. To the south lies a lone island surrounded by Puckering Blinnows. The island itself is home to the Calcified Crushblat. Two circular areas to the Northwest are home to the Shaggy Long Legs. The caves are home to slightly different creatures, like a Medusal Slurker or some Flighty Joustmites. 

Enemies

Plants and Fungi

Fruit

Total Juice Provided: 25.5 cups

Video Guide

Pikmin Drawings

Trivia

  • This location's continental shape is based on Antarctica.
  • This area's name like most Pikmin 3 areas seem to be imitating the name of another area here being the Wistful Wild .
  • If the player tries to enter Tropical Wilds on Day 2 they cannot and Alph will say "This is where I crash-landed. But exploration will have to wait for later. I need to prioritize finding Brittany first.

Gallery


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