Hydro Dweevil
This page is part of the merge with Pikmin Wiki, and needs resolving. Please bear with us as we do so. Before the import, this subject had a page both on Pikipedia and Pikmin Wiki. You are currently reading the Pikipedia version, and the Pikmin Wiki version can be found here. Both versions need to be manually merged together and placed on the current page. At Pikmin Wiki, this page was called "Caustic Dweevil", which is likely different from the current title. It might make sense to rename this page. |
| |||
---|---|---|---|
File:39causticdweevil.png | |||
Appears in | Pikmin 2 | ||
Scientific name | Mandarachnia sulfurnid | ||
Family | Dweevil | ||
Areas | None | ||
Caves | Frontier Cavern, Hole of Heroes, Dream Den | ||
Challenge Mode stages | Dweevil Nest | ||
2-Player Battle stages | None | ||
Attacks | Sprays water |
The Caustic Dweevil is a member of the Dweevil family, a non-aggressive enemy found in Pikmin 2 that attacks in self-defense. As is typical of Dweevils, it picks up any treasure or enemy body it can find, only releasing it when Pikmin attack. The only offensive measure the beast can take is spraying an acidic bodily fluid on enemies, which drowns all Pikmin types except blue ones and Bulbmin, making them the best choice in battle against it.
Notes
Olimar's notes
Louie's notes
Strategy
Pikmin
Throw Pikmin on their small heads. Although they can harm non-Blue Pikmin, they are weak and often die before getting a chance to attack at all, and this does not kill Pikmin instantly, allowing them to be whistled to safety by a captain if they do come into contact with it. Purple Pikmin are particularly useful in defeating large numbers of smaller Dweevils with ease, since they stun when thrown, halting any enemy attacks, usually until death.
Captains
Run up to it and punch it until it begins its attacking animation, leaving plenty of time to run away before it attacks. Run back and continue the assault when the acid stops.
Technical information
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | waterotakara
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 150 |
fp01 | マップとの当り | Unknown (related to slopes) | 30 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.1 |
fp03 | ダメージスケールY | Vertical damage scale | 0.1 |
fp04 | ダメージフレーム | Damage scale duration | 0.5 |
fp05 | 質量 | Unknown (weight?) | 0.01 |
fp06 | 速度 | Move speed | 80 |
fp08 | 回転速度率 | Rotation acceleration | 0.25 |
fp09 | テリトリー | Territory radius | 200 |
fp10 | ホーム範囲 | "Home" radius | 75 |
fp11 | プライベート距離 | "Private" radius | 70 |
fp12 | 視界距離 | Sight radius | 200 |
fp13 | 視界角度 | FOV | 180 |
fp14 | 探索距離 | Unknown (exploration radius?) | 300 |
fp15 | 探索角度 | Unknown (exploration angle?) | 90 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 250 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 25 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 25 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 25 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 60 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 0 |
fp24 | 攻撃力 | Attack damage | 0 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 75 |
fp28 | 回転最大速度 | Rotation speed | 4 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 50 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 50 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 25 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 5 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 1 (100%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 6 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 5 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 12 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 17 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 22 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | オタカラライフ | Unknown (damage until treasure is knocked off?) | 80 |
fp10 | ノーマルアタック | Unknown | 1 |
fp11 | オタカラアタック | Unknown | 1.25 |
fp21 | オタカラキャッチ | Unknown | 2.5 |
Gallery
Trivia
- The Caustic Dweevil was planned to be included on the 2-Player Battle Roulette Wheel as an enemy, but was eventually removed. It's paired up with the Fiery Dweevil, and it shares its removal with the Spotty Bulbear and the Antenna Beetle.