Anode Beetles are small black beetles with four yellow spots on their wing casings. They are named 'anode' due to the fact that they produce electrical currents if another one is nearby. This creature is blissfully unaware of Pikmin, but if they approach the Beetles or the electrical current, they may be subject to electrocution, so the best way to defeat them is either using Yellow Pikmin and/or Purple Pikmin and then swarming. Purple Pikmin, thanks to their homing ability and shock waves, can flip these from a distance as well, making them effective when in a hurry. If an Ultra-Bitter Spray is used, it will make it vulnerable to swarming.
Notes
Olimar's notes
“This specimen is representative of an insect hybrid that uses electricity in addition to glycogen for its energy. Although difficult to confirm due to their microscopic size, tiny hairs on the creature's legs cause the friction that generates the electrical charge. The electrical charge is processed by the creature's internal machina battery structure, and then stored as a deus electrifical field. As this field reaches critical levels, surplus electricity is emitted, resulting in a low voltage current that is transmitted between specimens. It can shock other creatures in the immediate vicinity. Considering this process, it can be surmised that the largest impetus to pack behavior is not so much for synergic effect of producing as a pack as it is to take advantage of this most effective means of group preservation.”
Louie's notes
“Drain the electrical charge before boiling. Although it is possible to eat an anode beetle while it is charged, doing so may result in an unpleasant tingling sensation.”
Technical information
Pikmin 2 technical information (?)
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Internal name
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elecbug
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Global properties (List)
|
ID
|
Japanese comment
|
Property
|
Value
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s000
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friction(not used)
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Friction
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{{{s000}}}
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s001
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wallReflection
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Unknown (wall bounce speed multiplier?)
|
{{{s001}}}
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s002
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faceDirAdjust
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Unknown
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{{{s002}}}
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s003
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accel
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Acceleration
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{{{s003}}}
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s004
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bounceFactor
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Unknown (bounce when it hits the ground?)
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{{{s004}}}
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fp00
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ライフ
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HP
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500
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fp01
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マップとの当り
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Unknown (related to slopes)
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5
|
fp02
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ダメージスケールXZ
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Horizontal damage scale
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1.5
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fp03
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ダメージスケールY
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Vertical damage scale
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0.25
|
fp04
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ダメージフレーム
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Damage scale duration
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0.35
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fp05
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質量
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Unknown (weight?)
|
0.01
|
fp06
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速度
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Move speed
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30
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fp08
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回転速度率
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Rotation acceleration
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0.03
|
fp09
|
テリトリー
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Territory radius
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200
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fp10
|
ホーム範囲
|
"Home" radius
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100
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fp11
|
プライベート距離
|
"Private" radius
|
3
|
fp12
|
視界距離
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Sight radius
|
200
|
fp13
|
視界角度
|
FOV
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90
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fp14
|
探索距離
|
Unknown (exploration radius?)
|
200
|
fp15
|
探索角度
|
Unknown (exploration angle?)
|
120
|
fp16
|
振り払い率
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Successful shake rate
|
1
|
fp17
|
振り払い力
|
Shake knockback
|
300
|
fp18
|
振り払いダメージ
|
Shake damage
|
1
|
fp19
|
振り払い範囲
|
Shake range
|
120
|
fp20
|
攻撃可能範囲
|
Unknown (shock attack max range?)
|
70
|
fp21
|
攻撃可能角度
|
Unknown (shock attack max angle?)
|
15
|
fp22
|
攻撃ヒット範囲
|
Unknown (attack hit range?)
|
70
|
fp23
|
攻撃ヒット角度
|
Unknown (attack hit angle?)
|
15
|
fp24
|
攻撃力
|
Attack damage
|
10
|
fp25
|
視界高
|
Unknown (height visibility?)
|
50
|
fp26
|
探索高
|
Unknown (exploration height?)
|
0
|
fp27
|
ライフの高さ
|
HP wheel height
|
50
|
fp28
|
回転最大速度
|
Rotation speed
|
10
|
fp29
|
警戒時間
|
Unknown (warning time?)
|
15
|
fp30
|
警戒ライフ
|
Unknown
|
30
|
fp31
|
ライフ回復率
|
Regeneration rate
|
0.0001
|
fp32
|
LOD半径
|
Off-camera radius
|
50
|
fp33
|
マップとのあたりポリゴンの選定
|
Collision processing radius
|
40
|
fp34
|
ピクミンとのあたり
|
Pikmin damage radius
|
15
|
fp35
|
石化時間
|
Petrification duration
|
1
|
fp36
|
ヒップドロップダメージ
|
Purple Pikmin drop damage
|
50
|
fp37
|
地震気絶確立
|
Purple Pikmin stun chance
|
0.3 (30%)
|
fp38
|
地震気絶時間
|
Purple Pikmin stun time
|
5
|
ip01
|
振り払い打撃A
|
Shake mode 1 – hit count
|
3
|
ip02
|
振り払い張付1
|
Shake mode 1 – Pikmin requirement
|
3
|
ip03
|
振り払い打撃B
|
Shake mode 2 – hit count
|
8
|
ip04
|
振り払い張付2
|
Shake mode 2 – Pikmin requirement
|
5
|
ip05
|
振り払い打撃C
|
Shake mode 3 – hit count
|
15
|
ip06
|
振り払い張付3
|
Shake mode 3 – Pikmin requirement
|
10
|
ip07
|
振り払い打撃D
|
Shake mode 4 – hit count
|
30
|
Specific properties
|
None
|
Gallery
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