Wistful Wild

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Wistful Wild
Artistic map of the Wistful Wild.
Treasures 5
Caves 3
Requirements None
Music {{{music}}}

Wistful Wild is an area that can be accessed in Pikmin 2; it is made available once the Hocotate Freight company's debt has been fully repaid. The design of this area appears to be a combination of The Impact Site and The Final Trial from Pikmin. It contains three caves and five treasures above the surface which total 3205 Pokos, or 13295 including treasures found in caverns (13285 in the PAL version of the game). It is also a representation of Autumn. Contents of the region include two large lakes, one of which can be drained and the other a bridge built over; a clearing with three randomly-colored Burgeoning Spiderworts; and decorating it are rusted metal structures, tree stumps and Foxtails, and a half-visible yield sign where the onions land.

Every 30 days from day 31, one can see some weird insects in this location, appearing as swarms of very small orange bugs. They release poison occasionally if attacked, and have an extremely small amount of health; each one drops a blob of nectar or spray when killed. They are found in two locations: outside Dream Den, and by Hole of Heroes.

It is possible for a captain to get up onto the wall borders of the map via several enemies, including the Decorated Cannon Beetle and Watery Blowhog. This video shows how much of the area can be explored there.

Treasures

Caves

Enemies

Blue Pikmin are battling a Gatling Groink in the Wistful Wild
A Gatling Groink in the Wistful Wild.

Gallery

Trivia

The area the player always lands on is the area where the players who own the original Pikmin fought Emperor Bulbax previously,telling by the metal rim around it.The place where the Burgeoning Figworts are is where Captain Olimar landed,just without the the red,blue,and yellow Candypop Buds.Finally,the area where the three Creeping Crianthiums and the Whithering Blowhogs are is the place where Captain Olimar first crash-landed and found red Pikmin.


Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

This article was a featured article from 18th June 2009 to 18th August 2009.

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

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