Pikmin 4

Primordial Thicket

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Primordial Thicket

The third shot of the Primordial Thicket's introduction cutscene.

Radar map of the Primordial Thicket, rotated to be north-up and with bodies of mud composited in.

Rescues 8
Treasures 89
Onions 3
Caves 3
Dandori Challenges 3
Dandori Battles 1
Suggested Pikmin Ice Pikmin Winged Pikmin White Pikmin
Wild Pikmin Red Pikmin Yellow Pikmin Blue Pikmin Ice Pikmin Winged Pikmin Purple Pikmin White Pikmin
Requirements Sparklium × 13,000 and rescue Yorke and Don Bergman
Music Primordial Thicket

The Primordial Thicket is the sixth and final area in Pikmin 4. It is set in a large autumnal and muddy forest. It contains 15 surface treasures, 74 cave treasures, 8 rescues (5 castaways and 3 leaflings), and 3 Onions. There are 7 caves in total, with one being a Dandori Battle cave and three being Dandori Challenge caves. This area has Sparklium × 7,750 worth of treasure, of which Sparklium × 2,580 is above ground.

Plot

After the Rescue Corps reunites Yorke and Don Bergman, Don Bergman remembers seeing a dog-like creature drag their partner Nelle deeper into a forest. Yorke upgrades the S.S. Shepherd so that it can scan this area.

Right as the player character and Oatchi set foot in the Primordial Thicket, they see Louie and Moss holding an unconscious Nelle. They follow Louie into a cave where he tries to turn Nelle into a leafling, as he had attempted with Yorke. The process fails again and Louie challenges them to a Dandori Battle. Upon defeat, Louie runs away, abandoning Nelle as well as Moss. The morning after Nelle is rescued, she informs the crew that to cure Oatchi's tail, they will need cells from a non-leafling dog.

An entry in Louie's voyage log reveals that he found a large dog called the Ancient Sirehound, whose den is in the Cavern for a King. When the Rescue Corps duo confonts Louie at the bottom of the cave, he climbs on top the dog which proceeds to attack. Defeating the Ancient Sirehound yields Louie and the dog's collar. Yonny extracts some of the Ancient Sirehound's cells from the collar and makes a cure that reverts Oatchi to normal, allowing everyone to leave PNF-404 safely.

Layout

The following article or section is in need of assistance from someone who plays Pikmin 4.
Particularly: Describe the layout of the area and its key sections.

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This section is a stub. You can help Pikipedia by expanding it.

The following notable features can be found in this area.

  • As part of the playable terrain:
    • Several clumps of sticky mold
    • Mud both shallow and deep
    • Dirt and grass
    • Several ledges and cliffs in portions of rock-like textures

Bases

  • The Sylvan Gate: the default landing site
  • The Autumnal Gully: guarded by a Baldy Long Legs
  • The Maple Bridge: guarded by eggs containing Mitites

Caves

Dandori Challenge 1

This Dandori Challenge can be accessed by building the large clay bridge near The Maple Bridge base, and jumping up to the elevated entrance with Oatchi. Building the climbing wall near the Puffstool area can help you reach the area, but Oatchi is still needed and cannot access the area through this method.

Dandori Challenge 2

This Dandori Challenge is across a shallow mud puddle near The Autumnal Gully base. It can also be accessed through a tunnel on the other side of the map, if the map is instead traversed clockwise.

Dandori Challenge 3

This Dandori Challenge must be accessed by pushing a Cardboard Box down in the Beckoning Mannequin area, past the dirt wall near the Autumnal Gully base. To do this, White Pikmin are needed to destroy the poison geysers. Destroying them will guide the Pikmin toward the box, and they will lock on automatically. If you do not throw enough White Pikmin (10) to push down the box, you can throw Pikmin from the other side of the wall once the poison has been eliminated. From there, Oatchi is needed to jump up the slopes to the cave's entrance across the box.

Dandori Battle

The area's Dandori Battle cave, Final Battle, is located in the northeastern part of the map. It can be accessed by using Oatchi's rush to grow potted mushrooms. His jump is then needed to cross the mushrooms and access the ledge with Louie, Moss, and Nelle.

Objects

The following article or section is in need of assistance from someone who plays Pikmin 4.
Particularly: List the area's enemies, collectibles, etc.

Treasures

Onions

Enemies

Obstacles

Tools

Others

Night expeditions

The Sylvan Gate

The Sylvan Gate
The image used to represent the night version of The Sylvan Gate  in Pikmin 4's file select menu.
Danger level A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A modified version of  to represent the empty ratings up to 5.
Lumiknolls 1
Enemies 21
Starting Glow Pikmin 10

There is one Lumiknoll located directly at the base. This location has a danger level of 4 and starts the player off with 10 Glow Pikmin.

Enemies

Objects

  • Glow pellet Glow pellet × 420
    • Pile of 5 × 9
    • Pile of 10 × 10
    • Pile of 15 × 5
    • Pile of 20 × 3
    • Pile of 30 × 2

Autumnal Gully

Autumnal Gully
The image used to represent the night version of Autumnal Gully in Pikmin 4's file select menu.
Danger level A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions.
Lumiknolls 2
Enemies 24
Starting Glow Pikmin 10

There are two Lumiknolls, the blue one located directly at the base and the orange one located in the southwest, on the path leading between this base and The Sylvan Gate base. This location has a danger level of 5 and starts the player off with 10 Glow Pikmin.

Enemies

Objects

  • Glow pellet Glow pellet × 375
    • Pile of 5 × 1
    • Pile of 10 × 14
    • Pile of 15 × 4
    • Pile of 20 × 1

Guide

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This section is a stub. You can help Pikipedia by expanding it.

Gallery

This article or section is in need of more images.
You can help Pikipedia by uploading some images.

Trivia

  • This is the only area in the game where Winged Pikmin and White Pikmin are recommended for use overground, and the only area in the game where none of the three primary Pikmin types are recommended for use.
  • This is the only area in the game to have more than two Burgeoning Spiderworts.

Names in other languages

Primordial Thicket

Language Name Meaning
Flag of Japan Japanese 追憶の原生林?
Tsuioku no Genseirin
Primeval Forest of Recollection
Flag of the Republic of China (Taiwan) Chinese
(traditional)
追憶的原生林
Zhuīyì de Yuánshēnglín
Old-Growth Forest of Recollection
Flag of China Chinese
(simplified)
追忆的原生林
Zhuīyì de Yuánshēnglín
Old-Growth Forest of Recollection
Flag of the Netherlands Dutch Vergeten woud Forgotten forest
Flag of France French Forêt primaire Primary forest
Flag of Germany German Urwalddickicht Primeval Thicket
Flag of Italy Italian Bosco primordiale Primordial forest
Flag of South Korea Korean 추억의 원시림
Chueog-ui Wonsirim
Primeval Forest of Recollection
Flag of Brazil Portuguese Floresta inexplorada Unexplored forest
Flag of Spain Spanish Territorio salvaje Wild territory

The Sylvan Gate

Language Name Meaning
Flag of France French Porte de la forêt Forest gate
Flag of Germany German Waldtor Forest gate
Flag of Brazil Portuguese Entrada silvestre Sylvan entrance

The Autumnal Gully

Language Name Meaning
Flag of France French Ravin automnal Autumnal ravine
Flag of Germany German Herbstebene Autumnal level
Flag of Brazil Portuguese Vale outonal Autumnal valley

The Maple Bridge

Language Name Meaning
Flag of France French Pont de l'érable Maple bridge
Flag of Germany German Ahornbrücke Maple bridge
Flag of Brazil Portuguese Ponte de bordo Maple bridge

See also